D&D5e (Ficha Editável +)
D&D5e (Ficha Editável +)
Skills
(won't print)
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BONUS +
STRENGTH
8+
Int 16 +3 Athletics (STR) 0
DEX Senses +4 Deception (CHA) 0
20 +5 +5 0
DEXTERITY
Proficiency +8 History (INT) 0
18 Passive Perception 0
CON Bonus 0 +8 Insight (WIS) 0
17 +3 +3 0 Visão Verdadeira: 36m Use Dice Modifier
+5 Nature (INT) 0
20
WIS +5 +8
FEATURE MAX. USAGES RECOVERY USED
WISDOM
0 +8 Perception (WIS) 0
+4 Performance (CHA) 0
18 CHA +4 +4 0 +4 Persuasion (CHA) 0
CHARISMA
to all Saves: 0 +8 Religion (INT) 0
+5 Sleight of Hand (DEX) 0
Saving Throw Advantages / Disadvantages +5 Stealth (DEX) 0
+5 Survival (WIS) 0
Tool 0
SPEED
DEX MISC. SPEED ENCUMBERED
Combat +5 Initiative 5 +
9m 27m
Defense Players Make All Rolls Health
0
AC DURING REST Set Max HP WOUNDS
10 ARMOR
BONUS Unarmored
+
15
18
SHIELD TEMPORARY HP
BONUS
CURRENT
+ RESISTANCE
AC 5
+
DEXTERITY
MOD
MEDIUM ARMOR (MAX = 2)
HEAVY ARMOR (MOD = 0)
STEALTH
DISADV. Radiant
HP 48 48 Heal
3 Constituição
DIE LIVE
5 × d8 + 3
MAGIC Psychic
+ Bludgeoning
MAX HIT POINTS I DC10 I
MISC Piercing
MOD 1 × + II II
Slashing
+ RECOVER HALF OF YOUR MAXIMUM HIT III III
MISC HALF DAMAGE × +
Armor's weight (won't print): 0 lb MOD 2 HIT DICE AFTER A LONG REST. DICE
Shield's weight (won't print): 0 lb
LEVEL DIE CON USED DEATH SAVING THROWS
Attacks PER
ATTACKS
ACTION Attack Modifiers Actions
(won't print)
To Hit Damage
WEAPON / DESCRIPTION PROF ABILITY RANGE TO HIT DAMAGE DAMAGE TYPE Damage Die MAXIMUM OF 1 ACTION, 1 BONUS ACTION, AND 1 REACTION PER TURN.
Dagger ✔ Dex Melee, 20/60 ft +8 1d4+5 Piercing 0 0 Attack / Cast a Spell
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.1 (Colorful - Letter)
0 0
Features Background
PERSONALITY TRAITS
Racial Traits
69 Anos no Plano Astral
Nuada, deus da guerra e guerreiros (neutro)
IDEAL
BOND
Class Features
FLAW
Diminuição
Crescimento Gigante
Passo Nômade
Coroa da Fúria
Restauração Psiônica
Feats
12/27
FEAT: Mind Meld
Ação Bonus, você se comunica telepaticamente com uma criatura com 2/+ de inteligência,
mesmo q ela não possua os mesmos idiomas q você, a até 36m. Você também ganha acesso
a uma memória de escolha do alvo, obtendo uma recordação perfeita de uma coisa que ele
viu ou fez.
FEAT:
FEAT:
Add Equipment
Equipment
A G LBS A G LBS
Backpack, with: 5 Dagger 1 1
- Mess kit 1
- Caixa de Fogo 1
- Tochas 10 1
- Waterskin 5
Background Feature
1
Multiplier
(won't print): E E E CARRYING CAPACITY
HEA IL E E E H AGLI T TOTAL WEIGHT
81 - STR × 5 STR × 15STR × 10 241 - STR × 15 - 30
160 lb 240 lb
-10 FT SPEED -20 FT SPEED
480 lb
SPEED = 5 FT 71.9 lb
ARMOR: LIGHT MEDIUM HEAVY SHIELDS OTHER: DISADV. STR, DEX, CON
GEAR & COINS
WEAPONS: SIMPLE MARTIAL OTHER: PLATINUM GOLD ELECTRUM SILVER COPPER LIFESTYLE:
= 10 GP =10 SP = 5 SP = 10 CP
Status Possessions
Made by Joost Wijnen (mpmb@[Link]); Graphics by Javier Aumente (jaauvel@[Link]); D&D logos, Dragon Heads ©Wizards of the Coast
Below item's weight (won't print): 0 lb
4 Hit Point maximum halved MAGIC ITEM: ATTUNED
5 Speed reduced to 0
6 Death
Blinded Petrified
Fail checks involving sight. Attacks have Incapacitated. Can’t move or speak. Unaware
disadvantage. Enemy attacks have advantage. of surroundings. Resistance to all damage.
Immune to poison/disease. Fail Str and Dex
Charmed saving throws. Enemy attacks have advantage.
Below item's weight (won't print): 0 lb
Can’t harm/attack charmer. Charmer has Stop aging. Weight increases by factor 10.
advantage on ability checks to interact socially. MAGIC ITEM: ATTUNED
Poisoned
Deafened Disadvantage on attack rolls and ability checks.
Fail checks involving hearing.
Prone
Frightened Crawl (at ½ speed) or stand up (costs ½ speed).
Disadvantage to checks/attacks while source Attacks have disadvantage. Enemy attacks
of fear is in sight. Can’t willingly move closer have advantage within 5 ft and disadvantage if
to the source of fear. further away. Below item's weight (won't print): 0 lb
MAGIC ITEM: ATTUNED
Grappled Restrained
Speed drops to 0, regardless of any bonus. Speed 0, regardless of bonus. Disadvantage on
Dex saving throws. Attacks have disadvantage.
Enemy attacks have advantage.
Incapacitated
Can’t take actions or reactions.
Stunned
Incapacitated. Can’t move. Can speak only
Invisible falteringly. Fail Str and Dex saving throws.
Can’t be seen, but noise and tracks. Attacks Below item's weight (won't print): 0 lb
Enemy attacks have advantage.
have advantage, enemy attacks disadvantage. MAGIC ITEM: ATTUNED
Unconscious
Paralyzed Incapacitated. Can’t move or speak. Unaware
Incapacitated. Can’t move or speak. Fail Str of surroundings. Drop everything. Fail Str
and Dex saving throws. Enemy attacks have and Dex saving throws. Enemy attacks have
advantage. Enemy attacks within 5 ft are advantage. Enemy attacks within 5 ft are
critical hits. critical hits.
Disengage Action Your movement doesn’t provoke opportunity attacks for this turn.
Attack rolls from attackers you can see have disadvantage and you have
Dodge Action
advantage on Dex saving throws until the start of your next turn.
Escape a grapple by winning a Str (Athletics) or Dex (Acrobatics) check
Escape Action
vs. grappler’s Str (Athletics) check.
Give an ally advantage on next ability check or attack roll vs. an opponent
Help Action
within 5 ft of you, if done before the start of your next turn.
Hide from those that can’t perceive you. Your Dex (Stealth) check is the
Hide Action
DC for anybody’s Wis (Perception) check to discover you.
Action or Move through opponent’s space once by winning opposing Str (Athletics)
Overrun* Bonus Action check. Advantage if you are larger and disadvantage if you are smaller.
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.1 (Colorful - Letter)
Choose an action that you will take in response to a set trigger. Taking
Ready Action
the action uses your reaction. Readying a spell requires concentration.
Search Action Search for something with a Wis (Perception) or Int (Investigation) check.
Action or Move through opponent’s space once this turn by winning opposing
Tumble* Bonus Action Dex (Acrobatics) check.
You can interact with an object once per turn for free. A second interaction
Use Object Action and special cases take an action to complete (e.g. draw a second weapon,
equip a shield, drink a potion, retrieve an item from a backpack).
Knock an item from grasp by winning weapon attack roll vs. opponent’s
Disarm* Attack Str (Athletics) or Dex (Acrobatics) check. Disadvantage if item is held by
two hands. A larger opponent has advantage, smaller has disadvantage.
TOTAL WEIGHT TOTAL WEIGHT
With a free hand, give the grappled condition to an opponent that is
Grapple Attack within reach and up to one size larger than you by winning Str (Athletics)
check vs. opponent’s Str (Athletics) or Dex (Acrobatics) check.
Other Holdings
Melee Mark target of a melee attack. Next opportunity attack against the mark
Mark* Attack before the end of your next turn has advantage and doesn’t use a reaction.
Move opponent 5 ft or make prone by winning opposing Str (Athletics)
Shove Attack
check. Disadvantage if trying to move the opponent to a side.*
Move Bring grappled opponent along as part of your move. You move at half
Move
Grappled speed unless the opponent is two or more sizes smaller than you.
*This action is an optional rule introduced in the Dungeon Master Guide (and is therefore not eligible in Adventurer’s League play).
Background
Character History
Character Portrait
Appearance
Enemies
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to change
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Organization Symbol
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.1 (Colorful - Letter) Made by Joost Wijnen (mpmb@[Link]); Graphics by Javier Aumente (jaauvel@[Link]); D&D logos, Dragon Heads ©Wizards of the Coast
Companion Options Name: Gender: Age:
Companion Race: Size: Type:
Height: Weight: Alignment:
STR Acrobatics Medicine ATTACK / DESCRIPTION PROF ABILITY RANGE TO HIT DAMAGE DAMAGE TYPE
0 0
Animal Nature
STRENGTH
0 0
blac
Handling 0 0
0 Arcana Perception
DEX 0 0
Athletics Performance
DEXTERITY 0 0
0 0
blac
0 Deception Persuasion
0 0
CON History Religion
CONSTITUTION 0 0
0 0
Sleight of blac
0 Insight
0 Hand 0
INT Intimidation Stealth
0 0
INTELLIGENCE Investigation Survival Initiative +
0 0 0 DEX MISC. SPEED
WIS Defense Health
WISDOM
0 Set Max HP WOUNDS DIE LIVE
CHA Heal
I DC10 I
CHARISMA TEMPORARY HP II II
to all Saves: 0
0 CURRENT
AC III III
Features Traits
Proficiency
Bonus
Use Dice
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to change
this Icon
Companion's Appearance
Equipment
EQUIPMENT # LBS EQUIPMENT # LBS
Notes
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.1 (Colorful - Letter) Made by Joost Wijnen (mpmb@[Link]); Graphics by Javier Aumente (jaauvel@[Link]); D&D logos, Dragon Heads ©Wizards of the Coast