01-BASICS-v2017 2 3
01-BASICS-v2017 2 3
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INTRODUCTION
• Organizing a Model
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HyperMesh Desktop Intro, v2017.2.3
PRE-PROCESSING
2) Finite Element HyperMesh
1) GEOMETRY 3) ANALYSIS
Model
SOLVING
Solver
ALTAIR SOLVER EXTERNAL SOLVER
POST-PROCESSING HyperView
HyperGraph
Results Visualization
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MAC OS X:
1) The icons in the Applications Menu or the chosen install folder location.
Or
1) The install location under scripts via a terminal window.
(i.e. /Applications/AltairHyperWorks/altair/scripts/hm under a terminal window would launch HyperMesh.)
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HyperMesh Desktop Intro, v2017.2.3
• The “Start-In Directory” or “Working Directory” is the location from which the HyperWorks Desktop application is
launched.
• This directory ("current working directory“ , can be changed) defines where certain settings and configuration files are
written by default:
1. Configuration files (hmmenu.set, hmsettings.tcl, hwsettings.xml, hm.mac, …)
3. HyperMesh Model Files, FE Data and Geometry Files. (User can browse to different directories for opening and
saving)
• On Windows, the default start-in directory for HyperWorks is the My Documents directory. This can be changed by
editing the "Start in" field on the application executable or its shortcut.
• On Linux, the start-in directory is defined by the directory from which the user runs the application startup script.
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• command.tcl
• The command.tcl file is a command history file containing the commands executed in HyperMesh when ever any
operation is performed.
• This file can be used to rerun operations or as a basis for determining the commands required to automate a given
process.
• By default, the command.tcl file is written to the start-in directory for each session. It is possible to customize the
location where this file is written to using the HM_COMMANFILE_DIR environment variable.
• Deleting this file simply results in a new file being created on the next operation.
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HyperMesh Desktop Intro, v2017.2.3
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HyperMesh Desktop Intro, v2017.2.3
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HyperMesh Desktop Intro, v2017.2.3
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HyperMesh Desktop Intro, v2017.2.3
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HyperMesh Desktop Intro, v2017.2.3
• The Client Selector button on the left-most end of the toolbar allows you to select
HyperMesh, HyperView, HyperGraph 2D, HyperGraph 3D, MotionView, MediaView,
TextView and TableView.
• The toolbars, view controls, and menu bars change based on the application you select.
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HyperMesh Desktop Intro, v2017.2.3
File Management
(New, Open, Save, Import,
Export, User Profile, Tcl/Tk
Tools)
Standard, User Defined and Model View Controls (Zoom, Rotate, Pan)
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Image Capture System (Copy to Clipboard or File, Capture Graphics Area, Capture Panel,
Capture “free” Window, Capture Frame)
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DEMO
..\ISTRUCTOR-DEMO\CH1-BASICS\01a-GUI.hm
Demo Goal
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HyperMesh Desktop Intro, v2017.2.3
• New Model
Opens a new FE model or session file
• New Session
• Open Model
Opens an exixting model or session file
• Open Session
• Save Model
Saves an exixting model or session file.
• Save Session
• Load User Profile – Opens the User Profiles Window.
• Load – Load Results, Preference File, Solver Template or Metadata Table.
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• Export Options – The following icons open the Export Tab with the appropriate export type loaded:
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• Run Tcl/Tk Script – Opens a browser to load and run a TCL file.
• Run Command File – Opens a browser to load/run an HyperMesh command files (*.cmf).
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HyperMesh Desktop Intro, v2017.2.3
DEMO
File Name and Location
..\ISTRUCTOR-DEMO\CH1-BASICS\01a-GUI.hm
Demo Goal
• File Management
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VIEW TOOLBARS
• Standard Views
XY YZ
Top Plane Restore/Save
Rear Plane
View XZ User View
View
Left Plane Isometric
View View
XZ Reverse
Previous Right View
View Plane View YZ
XY
Fit Front Plane
Bottom
View
Plane View
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VIEW TOOLBARS
• View Controls
Circle Zoom (Z) • Draw a circle (freeform) around the area to be magnified
Dynamic Spin
• Dynamically spin the model about a defined center
VIEW TOOLBARS
• View Controls
• Rotate the model view Left or Right about an imaginary vertical axis in the middle of
Rotate Left the graphics area
Rotate Right
• Rotate the model view Up or Down about an imaginary horizontal axis in the middle of
Rotate Up the graphics area
Rotate Down
• Rotate the model view Clockwise or Counter Clockwise about an imaginary axis
Rotate Clockwise coming out of the graphics area
• From the menu bar, Preferences > Geometry Options or click on “O” from keyboard.
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VISUALIZATION TOOLBAR
• Visualization Controls
Wireframe Composite
WireFrame Elements Skin Representation
Geometry Only
Geometry Element 1D Traditional
Transparency
Color Mode Color Element
Mode Representation
Visualization
Options
Shrink Element
Shaded Shaded
2D Traditional
Geometry Elements
Element
and and
Representation
Surface Mesh
Edges Lines
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VISUALIZATION TOOLBAR
• Various surface shading options are available on the Toolbar:
• From the menu bar, Preferences > Geometry Options or click on “O” from keyboard
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VISUALIZATION TOOLBAR
• Transparency
• Transparency is available from the Toolbar, allows surface shading in a component to be set to any level of
transparency
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VISUALIZATION TOOLBAR
• Various FEM shading options are available on the Toolbar:
Wireframe Shaded with Mesh Lines
• From the menu bar, Preferences > Meshing Options or click “O” from keyboard.
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VISUALIZATION TOOLBAR
• From the menu bar, Preferences > Mesh/Geom Appearance.
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VISUALIZATION TOOLBAR
• Various FEM representation options are available on the Toolbar:
1D Traditional Element Representation Composite Representation
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VISUALIZATION TOOLBAR
• From the menu bar, Preferences > Graphics or click “O” from keyboard.
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DISPLAY TOOLBAR
• Display Controls
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DISPLAY TOOLBAR
• Spherical Clipping
• Allows you to focus on specific areas of the model by displaying only the portions of a model inside a 3D spherical volume
• To use the option, enable the clipping and pick the center and the radius of the clipping sphere.
• It can be accessed using the icon and will open the panel shown below.
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HyperMesh Desktop Intro, v2017.2.3
BROWSERS
• Browsers
• Browsers display information in a tree view; collectors such as components or groups appear at the top level of the
hierarchy, while collected entities such as elements or surfaces display as "children" nested within the collector to which
they belong.
• Different browsers are customized for usage with regard to the types of parts that you want to work with.
• Most browsers have similar basic functionality for sorting entities, filtering entities, and finding entities and include a
context-sensitive right-click menu and sets of control buttons
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• The Local Display Controls affect the visual style of individual entities (such as shaded or wireframe) within the tree list.
• Entity Display Icons
• Colors
• Display Mode
• The Action Mode Tools allow you to turn entities' display on and off individually, isolate certain entities so that only they appear
in the graphics area, or add entities to panel collectors
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• Entity Type
• The first tool sets functions as a "mode" selector for the rest of the tools, by determining what type of entity the remaining
tools will act on. If you set the Entity Type to "components", the Selector tool will only select or deselect components.
• Elements/Geometry
• The second tool sets functions as a "mode" selector for the rest of the tools, by determining what type of contained entities
the remaining tools will act on. If you set the mode to "elements", the Selector tool will only select or deselect elements.
• Isolate
• Isolate is a mechanism whereby only the selected entity will be displayed. The isolate tool isolates within the entity type
• Show/Hide
• The Show/Hide mode enables control of the model display via interactively selecting entities within the graphics area. It is
only intended for graphics selection, not browser.
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HyperMesh Desktop Intro, v2017.2.3
• Browser Selector
• The Selector tool is used to interactively select supported entities from either the Model browser or from within the graphics
area.
Selection Graphics Area Browser Area
Single Left mouse click Left mouse click
Remove Right mouse click Ctrl + Left mouse click
Multiple Shift + Left mouse click (drag and select) Ctrl + Left mouse click
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HyperMesh Desktop Intro, v2017.2.3
MODEL BROWSER
• Model Browser - Overview
• Easy access to an already existing
view in the Model Browser by
double clicking on the Entity
folder i.e. Components, Includes,
Properties, Materials and Beam
section collector
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MODEL BROWSER
• Model Browser - Overview
• Easy to read tabular format in
Property and Material View
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MODEL BROWSER
• Model Browser - Overview
• Smart and Compact context
menus specific to selected
Entity(s) and Empty space
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HyperMesh Desktop Intro, v2017.2.3
• Includes the Direct Property column, from which you can toggle between direct/indirect property assignment.
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• Turns off all other entities in the browser and lists only properties in a flat list
• Visualization By Prop
• When in Property view, the Model browser gains another icon in its toolbar . The icons within this list allow you to filter the
elements that display in the graphics area based on their property assignments:
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HyperMesh Desktop Intro, v2017.2.3
MASK BROWSER
• Mask Browser – Control of visibility by entity type
• To open the Mask browser, from the menu bar, click View > Browsers > HyperMesh >
Mask.
• Show “+” - column corresponds to the unmask operation. It unmasks the relevant entities for
the current row and sub-folders.
• Hide “-” - column corresponds to the mask operation. It masks the relevant entities for the
current row and sub-folders.
• Isolate “1” - column corresponds to both a mask and an unmask operation. It performs a
Hide on the top level folder and then a Show on the current row and sub-folders.
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HyperMesh Desktop Intro, v2017.2.3
DEMO
File Name and Location
..\ISTRUCTOR-DEMO\CH1-BASICS\01a-GUI.hm
Demo Goal
• Visualization
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HyperMesh Desktop Intro, v2017.2.3
• As you begin to enter a search string, predicted results appear in a list. Select a search
result from the list, or press Enter to select the highlighted search result.
• Exit the Quick Access tool by pressing Esc or clicking anywhere outside of the tool.
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HyperMesh Desktop Intro, v2017.2.3
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HyperMesh Desktop Intro, v2017.2.3
Cyan border
Indicates the selector is active (there can only be 1 active selector)
Clicking the entity type button when it is active accesses the “Extended Selection Menu”
• Switches : These allow the choice of multiple options through a popup menu
• Toggles : The toggle will change the function between 2 options.
• Reset : This will reset the selection of any entities.
• Text input fields : Operate like text fields in most programs
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• From pull down menu Preferences > Meshing Options or click “O” from keyboard.
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faces
2d faces ext
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last
first
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• Rectangle Inside/Outside
• Polygon Inside/Outside
• Circle Inside/Outside
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Base
Edit
Select a node to
position a selected Double click to access and
plane enter coordinates for N1,
N2, N3 and Base.
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• Not all the actions performed in HyperMesh can be undone or redone. The undo/redo
history will also be reset every time a macro or other tcl application is invoked.
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• Undo/Redo Settings
• Number of undo actions is set to 100 (default, ) and the maximum is set to 2500.
Both of these settings can be modified in the Undo/Redo Settings dialog.
• Preferences > Undo/Redo settings from the menu bar.
• Undo/redo history may use a large amount of memory. Once the memory threshold is
exceeded, all older actions will be automatically purged.
• Redo
Mac
• Redo an action by clicking , or pressing CTRL+Y
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• On the Favorites toolbar, you can save and access a menu that lists your favorite
panels.
• HyperMesh saves the favorite panels list and restores it accordingly when you start a
new session.
• Favorites toolbar → View > Toolbar > HyperMesh > Favorites from the menu bar, to
access favorite functionalities.
• You can add, open and remove panel from the Favorites toolbar:
• Open the panel you wish to save/remove to the favorite panels menu
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• Collectors also control the display state, on or off, of all their collected entities as a group.
• The display state of collectors can be controlled using the Model browser.
• Collector Types:
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• Region
• information used to facilitate and automate modeling practices and
processes.
• Geometry
• Free Points and Fixed Points
• Lines
• Surfaces
• Midsurfaces
• Solids
• Connectors (used for welding)
• FE Model
• Nodes
• Temp Nodes (marks a node with a small circle)
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• Elements
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HyperMesh Desktop Intro, v2017.2.3
• FE Loading
• Loads (constraints, forces, pressures, etc.)
• Equations (mathematical link between nodes) Forces
Pressures
Constraints
• Contacts Contact
• Group (defines contact between entities) Surface
• Contact Surfs (defines a list of entities that can be used as master or slave in a group)
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• Coordinate Entities
• Systems (coordinate axes) Vectors Systems
• Vectors
• Reference Entities
• Sets (a simple list of a particular type of entity)
• Blocks (a list of entities contained within a box shape)
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• Plotting
• Curves (X-Y data) Plot with a Curve
• Plots (a display of curves with axes)
• Output Requests
• Loadsteps (combinations of load collectors) Ti t l e s
• Output Blocks (request output from an analysis for certain entities)
• Labels Tags
• Titles (label for a displayed item)
• Tags (assigns a name to an entity)
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• HyperMorph Entities
• Handles – controls model shape during morphing
• Morph volume – A cube shaped volume that morphs all entities that are
located inside the shape (for volume based morphing)
• Shapes – model state during morphing saved for retrieval at a later point
Morph Volume
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• Since a collected entity must belong to one, and only one, collector, there
must be a current collector for which newly created collected entities will
• The status bar shows the current collector for include files, components,
collector to make current and select Make Current from the context menu.
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DEMO
..\ISTRUCTOR-DEMO\CH1-BASICS\01a-GUI.hm
Exercise Goal
• Model Organization
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Model Browser →
Right Click
Entity Editor
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• The Entity Editor can be accessed from the Model, Reference, and Solver browsers.
• In the Model browser, the following view modes are supported: Model, Include,
Component, Property, and Material.
• When accessing the Entity Editor from the Reference browser, you will only be able to
view your entity selection's corresponding data in a non-editable form.
• The Entity Editor opens when you create new entities, as well as duplicate, edit, or
select single or multiple entities in the browser.
• Entity parameters are displayed in the Name column, and the values associated with
each parameter are displayed in the Value column. The attributes that are displayed
with gray text, cannot be edited.
• Once you edit an entity from the Entity Editor, the changes will be automatically
applied throughout your model.
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• When you modify the data, both common and ambiguous, HyperMesh applies the
changes to all of the selected entities.
• To select multiple entities in the browser, press Ctrl and begin selecting entities.
• In the image below, six components are selected, and the Entity Editor displays their
common corresponding data. The Color, Property, and Material are different,
therefore you see ###.
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HyperMesh Desktop Intro, v2017.2.3
• Edit an entity’s ID and Name: Click the Value field of Name. An editable field becomes
active.
• Edit an entity’s color: From the box of colors, select a new color to represent the entity.
HyperMesh changes the entities color in the Entity Editor, browser, and graphics area.
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• In HyperMesh 12.0 and earlier, you are able to edit this data using a combination of
panels and the card editor.
• From HyperMesh 13.0 on, you can edit this data using the Entity Editor.
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• Filter Entities
• Xref Entities
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• Use the Entity Editor to review and edit HyperMesh specific and
solver specific data, for one or more of the entities listed in the
browser.
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HyperMesh Desktop Intro, v2017.2.3
MODEL ORGANIZATION
• Delete
• Allows you to delete data from a model database, preview and delete empty collectors, or curves.
• You can also delete an entire model database, if you wish to start with a clean database.
• It can be accessed using the icon or (F2) and will open the panel shown below.
• Nodes
• Allows you to create nodes using a wide variety of methods.
• It can be accessed from pull down menu Geometry > Create > Nodes or (F8) and will open the panel shown below.
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HyperMesh Desktop Intro, v2017.2.3
MODEL ORGANIZATION
• Temp Nodes
• Provides a way to control which nodes are on the temporary node mark. Since all nodes not currently referenced in the
model are deleted, the temporary node mark is provided as a holding area to save the nodes you are not currently using.
• Accessed using the icon from pull down menu Geometry > Create > Nodes > Temp Nodes or (Shift+F2) and will open
the panel shown below.
• Distance
• Allows you to determine the distance between two nodes/points or the angle between three nodes/points, or to change
distances or angles.
• Accessed using (F4) and will open the panel shown below.
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MODEL ORGANIZATION
• Query Builder
• Use the query builder to find and filter entities by building advanced filters for attributes listed in browser columns.
• Recent filters are saved and can be quickly accessed by clicking .
• Filter via name and/or id by typing a string into the text field and pressing ENTER. Change the entity type by clicking
on the type field and selecting a desired entity type. Apply your selection by clicking . To select multiple entity
types, press and hold CTRL.
• Add additional attribute fields by clicking , remove attribute fields by clicking .
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HyperMesh Desktop Intro, v2017.2.3
DEMO
File Name and Location
..\ISTRUCTOR-DEMO\CH1-BASICS\01a-GUI.hm
Demo Goals
• Organization
• Model Browser
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HyperMesh Desktop Intro, v2017.2.3
Exercise Goals
• Set the User Profile and retrieve the model file, 01a-GUI.hm
• Rotate, Pan and Zoom the model
• Use the Model Browser to control visualization
• Working with Collectors
• Use of Panels and Directional Functions
• Using the Mask Function and Selecting Entities
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2) Experience with the model: GUI and Graphical Controls (Display, Rotate, Pan and Zoom)
3) Experience with Model Browser to control visualization (Component, Property and Material View)
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HyperMesh Desktop Intro, v2017.2.3
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© 2018 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.
HyperMesh Desktop Intro, v2017.2.3
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© 2018 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.
HyperMesh Desktop Intro, v2017.2.3
Exercise Goals
• Open file
• Recognize geometry entities
• Organize geometry entities in 3 collectors:
(Surface, Lines, Points)
• Organize loads and constraints in 2 collectors
(Forces, Constraints)
• Delete empty collectors
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© 2018 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.
HyperMesh Desktop Intro, v2017.2.3
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© 2018 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.
HyperMesh Desktop Intro, v2017.2.3
8. In the header-bar you find the entry: comp:____ . What does it mean?
10. Which steps are required to colour the geometry different than the colour
of elements?
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