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Roblox AimLock Script Guide

This document contains the code for a simple aimbot script in Roblox. It locks the player's camera to the nearest enemy player's head when the middle mouse button is held. It finds the closest player, predicts their future position, and orients the camera to look at that predicted position. When the mouse button is released, it unlocks the camera from center.

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0% found this document useful (0 votes)
5K views2 pages

Roblox AimLock Script Guide

This document contains the code for a simple aimbot script in Roblox. It locks the player's camera to the nearest enemy player's head when the middle mouse button is held. It finds the closest player, predicts their future position, and orients the camera to look at that predicted position. When the mouse button is released, it unlocks the camera from center.

Uploaded by

Lile Xeon
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

--FE Simple AimLock Script | Released Nov 2021 | Working.

local Area = game:GetService("Workspace")


local RunService = game:GetService("RunService")
local UIS = game:GetService("UserInputService")
local Players = game:GetService("Players")
local LocalPlayer = [Link]
local MyCharacter = [Link]
local MyRoot = MyCharacter:FindFirstChild("HumanoidRootPart")
local MyHumanoid = MyCharacter:FindFirstChild("Humanoid")
local Mouse = LocalPlayer:GetMouse()
local MyView = [Link]
local MyTeamColor = [Link]
local HoldingM2 = false
local Active = false
local Lock = false
local Epitaph = .187 ---Note: The Bigger The Number, The More Prediction.
local HeadOffset = [Link](0, .1, 0)

_G.TeamCheck = false
_G.AimPart = "HumanoidRootPart"
_G.Sensitivity = 0
_G.CircleSides = 64
_G.CircleColor = [Link](255, 0, 130)
_G.CircleTransparency = 0
_G.CircleRadius = 200
_G.CircleFilled = false
_G.CircleVisible = true
_G.CircleThickness = 1

local FOVCircle = [Link]("Circle")


[Link] = [Link]([Link].X / 2, [Link].Y /
2)
[Link] = _G.CircleRadius
[Link] = _G.CircleFilled
[Link] = _G.CircleColor
[Link] = _G.CircleVisible
[Link] = _G.CircleTransparency
[Link] = _G.CircleSides
[Link] = _G.CircleThickness

local function CursorLock()


[Link] = [Link]
end
local function UnLockCursor()
HoldingM2 = false Active = false Lock = false
[Link] = [Link]
end
function FindNearestPlayer()
local dist = [Link]
local Target = nil
for _, v in pairs(Players:GetPlayers()) do
if v ~= LocalPlayer and [Link]:FindFirstChild("Humanoid") and
[Link]:FindFirstChild("Humanoid").Health > 0 and
[Link]:FindFirstChild("HumanoidRootPart") and v then
local TheirCharacter = [Link]
local CharacterRoot, Visible =
MyView:WorldToViewportPoint(TheirCharacter[_G.AimPart].Position)
if Visible then
local RealMag = ([Link](Mouse.X, Mouse.Y) -
[Link](CharacterRoot.X, CharacterRoot.Y)).Magnitude
if RealMag < dist and RealMag < [Link] then
dist = RealMag
Target = TheirCharacter
end
end
end
end
return Target
end

[Link]:Connect(function(Input)
if [Link] == [Link].MouseButton2 then
HoldingM2 = true
Active = true
Lock = true
if Active then
local The_Enemy = FindNearestPlayer()
while HoldingM2 do [Link](.000001)
if Lock and The_Enemy ~= nil then
local Future = The_Enemy.[Link] +
(The_Enemy.[Link] * Epitaph + HeadOffset)
[Link] = [Link]([Link],
[Link])
CursorLock()
end
end
end
end
end)
[Link]:Connect(function(Input)
if [Link] == [Link].MouseButton2 then
UnLockCursor()
end
end)
[Link]:SetCore("SendNotification", {Title = "Working.", Text = "Success,
Script Loaded.", Duration = 4,})

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