Move any number of spaces. May pass over other Modules.
Brain: Choose any other Module and
reposition it to be adjacent to Brain.
Laser: Swap any two Modules (can
include Laser).
Sensor: If you have fewer than 5
cards in your hand, draw one card.
Move any # of spaces. Must pass over 1+ other Modules.
Coil: Reposition Coil to any valid
location.
Move one space.
Gripper: Activate an adjacent
Module’s ability, even if spent. (For
Brain, place a Module adjacent to Brain.
For Coil, reposition Coil, not Gripper.)
Move one space. If you move into a Module, push it one
space in the same direction. Pushed Modules push others.
Motor: Shift any Module (can be
Motor) one space in any direction.