Friendly Introduction
Hi!
I made this document to help game masters prepare for one-shot (single session) tabletop
roleplaying games (TTRPGs). I had d&d in mind, but you could use this for whatever kind of game
you like! The concept is based on the guide in Monster of the Week, a Powered by the
Apocalypse TTRPG by Evil Hat, incorporating various elements I use in my d&d prep.
This document has two parts: the first includes all the tables with accompanying explanations
and many fields containing 6 pre-written options. This is to allow you to roll a d6 and randomly
create story elements. Quick vocab note: a MacGuffin is an object, typically unique or very
rare, that is required to advance the plot. It’s listed as a potential weakness for various foes:
think Kryptonite!
The second half is blank to leave room for all your great ideas!
You’re welcome to share this document, though I appreciate credit and if you want to leave a
tip, you can do so at ko-fi.com/gnome_anne.
Feel free to contact me on social media (annethegnome on Twitter & TikTok, gnome_anne on
Twitch) or by email ([email protected]).
Happy games!
Anne
Plot
Concept
Brief summary of the overarching idea behind the one-shot
Plot Hook
What leads the players to the quest? Does each player have their own motivation?
Plot Wrangle
If the players ignore the hook, what pushes them towards the quest? Typically, I recommend
either having the quest come to them (literally attack them, take something of theirs, capture
them etc, pushing them directly into the action) OR tie it into something personal to the
character (affecting their hometown or a person from their backstory).
Pacing
Prep your story beats – how will things unfold if our heroes do not intervene? These should be
complications that increase the threat or are negative outcomes in their own right.
Recent: this event has already happened, and informs the plot. This is what is leading to the
plot hook.
Present: what is happening when the game starts? It may be “off screen”, or it might be the plot
hook.
Soon: if the players ignore the plot hook, what will happen *very soon* to emphasize the
importance of this quest? (see Plot Wrangle above)
Future: if the players do nothing, what will happen as the Baddie’s plan unfolds? When will this
happen? Hint: it should be soon!
Futurer: if the players do nothing, how will the Baddie “win”? When will this happen?
When? What?
Recent
Present
Soon
Future
Futurer
Baddies
BBEG
Motivation Money/Glory/Power/Revenge/Love/Fear
Plan
Strengths Intelligence/Connections/Arcane Power/Wealth/Might/Charisma
Weaknesses Arrogance/Paranoia/Greed/Lust/Notoriety/MacGuffin
Personality Pompous/Maniacal/Unbothered/Volatile/Calculated/Saccharine
Appearance Elegant/Unassuming/Imposing/Haunting/Grotesque/Seductive
Additional notes
Minions
Motivation Zealotry/Loyalty/Fear/Money/Black mail/None(not in control)
Strengths Might/Infectious/Stealth/Ritual/Numbers/Tactics
Weaknesses Gullibility/Obedience/Cowardice/Greed/Dependance/MacGuffin
Personality Determined/Feral/Upright/Skeezy/Unhinged/Selfish
Appearance Monstrous/Unassuming/Decrepit/Stately/Otherworldly/Disheveled
Additional notes
Monster
Motivation Hunger/Territory/Fear/Protection/Confusion/None (not in control)
Strengths Speed/Numbers/Stealth/Heightened Senses/Illusion/Size
Weaknesses Distractibility/Underbelly/Water/Clumsiness/Fear/Intelligence (or lack of)
Behaviour Feral/Protective/Territorial/Ravenous/Predatory/Strategic
Appearance Incorporeal/Beastly/Infernal/Mangy/Slimy/Reptilian
What they
teach you
about the
story/world
Additional notes
NPCs
Name
Purpose in the Assist/Inform/Misdirect/Compete/Draw Danger/Impede
story
Observable Gregarious/Buff/Just a lil’ guy/Stoic/Confident/Anxious
trait
Unexpected Obscure hobby/Unsettling collection/Dark backstory/Ancient lineage/Secret
trait identity/Strong morals
Ridiculous Chews with mouth open/Kleptomania/Gossips/Outlandish attire/Catch
traits phrase/Falls in love too easily
Aspiration Professional/Romantic/Financial/Petty/Fame/Freedom
Appearance Friendly/Alluring/Diminutive/Imposing/Unassuming/Unnerving
Additional notes
Locations
Atmosphere: what do you want the space to evoke in the players? What’s the vibe?
Climate: what is the broader climate of the location? Even if it’s an interior location, the climate
will inform the architecture and other people in the space.
Novelty: what makes this location unique? If it were in geoguessr, how would I be able to
identify it? Is this novelty surprising to the players?
Familiary: what is exactly how we expect it to be? What point of reference would this link to in
the players’ past experiences?
Purpose: why is this location in the story? This purpose can (and likely will) change and it’s
normal to have multiple purposes, but it’s a good idea to ensure you have at least one.
Hidden elements: what might the players discover if they spend enough time exploring this
space?
Dimensions: how big is this space? What shape is it?
First thing you notice: when the players enter the space, what is the first thing that grabs their
attention?
Sounds/Smells/Touch: using senses in description can increase the players’ immersion in the
scene. Try to imagine what their characters are sensing within the scene.
Name
Atmosphere Whimsical/Bleak/Unsettling/Creepy/Comforting/Hectic
Climate Desert/Forest/Swamp/Arctic/Coastal/Grassland
Novelty
Familiarity
Purpose Battlefield/Respite/Hidden information/World-building/Transition/Prize
Hidden
elements
Description
Dimensions
First thing you
notice
Sounds
Smells
Touch
(temperature,
weather,
textures)
Additional notes
Plot
Concept
Brief summary of the overarching idea behind the one-shot
Plot Hook
What leads the players to the quest? Does each player have their own motivation?
Plot Wrangle
If the players ignore the hook, what pushes them towards the quest?
Pacing
When? What?
Recent
Present
Soon
Future
Futurer
Baddies
BBEG
Motivation
Plan
Strengths
Weaknesses
Personality
Appearance
Additional notes
Minions
Motivation
Strengths
Weaknesses
Personality
Appearance
Additional notes
Monster
Motivation
Strengths
Weaknesses
Behaviour
Appearance
What they
teach you
about the
story/world
Additional notes
NPCs
Name
Purpose in the
story
Observable
trait
Unexpected
trait
Ridiculous
traits
Aspiration
Appearance
Additional notes
Locations
Name
Atmosphere
Climate
Novelty
Familiarity
Purpose
Hidden
elements
Description
Dimensions
First thing you
notice
Sounds
Smells
Touch
(temperature,
weather,
textures)
Additional notes