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Three-Dimensional Projection Techniques

Projection schemes for three-dimensional vision include orthographic and perspective projections. Orthographic projections provide side, plan and elevation views by projecting parallel lines from points on an object onto a flat plane. Perspective projections account for how light rays converge based on the distance and position of the object and viewer, resulting in apparent convergence of parallel lines and distortions. Texture can also provide depth cues as textures appear progressively flatter as objects move farther into the distance. Shape from shading analyzes reflectance based on angles of incidence and emergence to deduce surface orientation from brightness variations in images. Photometric stereo uses multiple images under different lighting to reduce ambiguities in deducing a point's surface gradient and resolve its absolute reflectivity.

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Pavan Bangaram
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0% found this document useful (0 votes)
483 views10 pages

Three-Dimensional Projection Techniques

Projection schemes for three-dimensional vision include orthographic and perspective projections. Orthographic projections provide side, plan and elevation views by projecting parallel lines from points on an object onto a flat plane. Perspective projections account for how light rays converge based on the distance and position of the object and viewer, resulting in apparent convergence of parallel lines and distortions. Texture can also provide depth cues as textures appear progressively flatter as objects move farther into the distance. Shape from shading analyzes reflectance based on angles of incidence and emergence to deduce surface orientation from brightness variations in images. Photometric stereo uses multiple images under different lighting to reduce ambiguities in deducing a point's surface gradient and resolve its absolute reflectivity.

Uploaded by

Pavan Bangaram
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

1) Describe Projection Schemes for Three-Dimensional Vision.

A) It is common in engineering drawings to provide three views of an


object to be manufactured—the plan, the side view, and the
elevation.

These views are simple orthographic projections of the object—i.e.,


they are made by taking sets of parallel lines from points on the
object to the flat plane on which it is being projected.

When objects are viewed by eye or from a camera, rays converge to


the lens and so images formed in this way are subject not only to
change of scale but also to perspective distortions.

This type of projection is called perspective projection, although it


includes orthographic projection as the special case of viewing from
a distant point.

This type of projection is called perspective projection, although it


includes orthographic projection as the special case of viewing from
a distant point.
In outdoor scenes, it is very common to see lines that are known to
be parallel apparently converging toward a vanishing point on the
horizon line.

In fact, the horizon line is the projection onto the image plane of the
line at infinity on the ground plane G: it is the set of all possible
vanishing points for parallel lines on G.

In general, the vanishing points of a plane ‘P’ are the projections


onto the image plane corresponding to points at infinity in different
directions on P.

Thus, any plane Q within the field of view may have vanishing
points in the image plane, and these will lie on a vanishing line,
which is the analog of the horizon line for Q.
2) Explain Shape from Texture.
A) Texture can be very helpful to the human eye in permitting depth to
be perceived.

Although textured patterns can be very complex, even the simplest


textural elements can carry depth information.

Ohta et al. (1981) showed how circular patches on a flat surface


viewed more and more obliquely in the distance become first
elliptical and then progressively flatter and flatter.

To disentangle such textured images sufficiently to deduce depths


within the scene, it is first necessary to find the horizon line reliably.

This is achieved by taking all pairs of texture elements and deducing


from their areas where the horizon line would have to be.

To proceed, we make use of the rule:


This information is accumulated in a separate image space and a line
is then fitted to these data: false alarms are eliminated automatically
by this Hough-based procedure.

3) Explain Shape from Shading.


A) The principle underlying this technique is that of modeling the
reflectance of objects in the scene as a function of the angles of
incidence I and emergence e of light from their surfaces.

In fact, a third angle is also involved, and it is called the “phase” g


(Fig. 15.8).

A general model of the situation gives the radiance I in terms of the


irradiance E and the reflectance R:
It is well known that a number of matt surfaces approximate
reasonably well to an ideal Lambertian surface whose reflectance
function depends only on the angle of incidence i—i.e., the angles
of emergence and phase are Immaterial.

E is regarded as a constant and is combined with other constants for


the camera and the optical system

gives a reflectance map in gradient (p, q) space

We now temporarily set the absolute reflectance value R0 equal to


unity.
The reflectance map can be drawn as a set of contours of equal
brightness, starting with a point having R=1 at s= n, and going down
to zero for n perpendicular to s. When s=v, so that the light source is
along the viewing direction shown in Figure
In a more general case, when s =/ v, zero brightness occurs along a
straight line in gradient space (Fig. 15.9(b)). To find the exact shapes
of the contours, we can set R at a constant
value a, which results in:

When objects are at all shiny—such as metal, plastic, liquid, or even


wood surfaces—the specular peak is quite sharp and rather intense:
casual observation may not even indicate the presence of another
peak, since Lambertian reflection is so diffuse (Fig. 15.10).
4) Explain Photometric Stereo.
A) PHOTOMETRIC STEREO:

Photometric stereo is a form of structured lighting that increases the


information available from surface reflectance variations.

Instead of taking a single monocular image of a scene illuminated


from a single several images are source taken, from the same
vantage point, with the scene illuminated in turn by separate light
sources.

The basic idea of photometric stereo is that of cutting down the


number of possible positions in gradient space for a given point on
the surface of an object.

It has already been seen that, for known absolute reflectance R0, a
constant brightness in one image permits the surface orientation to
be limited to a curve of conic cross-section in gradient space.
This would also be true for a second such image, the curve being a
new one if the illuminating source is different.

In general, two such conic curves meet at two points, so there is now
only a single ambiguity in the gradient of the surface at any given
point in the image.

To resolve this ambiguity a third source of illumination can be


employed.

The third image gives another curve in gradient space that should
pass through the appropriate crossing point of the first two curves
(Fig. 15.11)
Advantages:

One is that information on the absolute surface reflectance can be


obtained.

Another is that the assumption of a Lambertian surface can be tested.

Thus, three sources of illumination ensure that the remaining


ambiguity is resolved and permit absolute reflectivity to be
measured.

The calculation is normally carried out by defining a set of nine


matrix components of irradiance, sij being the jth component of light
source vector si. Then, in matrix notation

E= R0Sn
5) Explain Shape from Texture.
A) Same as 2nd answer…

Common questions

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Absolute reflectivity is measured in photometric stereo by using at least three images with different illumination directions where each image produces a conic curve in gradient space. These curves intersect at points representing possible surface orientations. The additional third illumination resolves any remaining ambiguities and quantifies absolute surface reflectance based on intersection congruence. Accurate reflectivity measurement allows for verification of the Lambertian surface model and enables precise surface characterization essential for accurate 3D modeling .

Photometric stereo enhances surface analysis by using images illuminated from multiple light sources, reducing possible gradient positions in surface orientation. With each illumination, surface orientation is narrowed down to specific intersections in gradient space, reducing ambiguity regarding surface gradients. Employing three light sources resolves the final ambiguity in these orientations, provides data on absolute surface reflectance, and tests the Lambertian surface assumption. This method increases accuracy in determining surface characteristics compared to monocular imaging, which lacks such triangulation capabilities .

Lambertian surfaces are significant in computer vision as they provide a simple model where reflectance depends only on the angle of incidence, ideal for many lighting analysis techniques like photometric stereo. The reflectance function's independence from emergence or phase angles simplifies deriving gradients for surface orientation. Such simplicity aids in reconstructing accurate 3D models by allowing consistent assumptions across varying illumination conditions. Thus, Lambertian models serve as a benchmark when testing more complex reflection behaviors in real-world applications .

In perspective projection, vanishing points arise where lines, known to be parallel in the physical world, appear to converge within an image. This occurs as rays from these lines meet at a focal point such as a camera lens. A vanishing point on the horizon line is a specific instance where all parallel lines on a ground plane meet. Vanishing lines, another concept in perspective projection, represent a plane's perspective with its own potential for vanishing points. These concepts demonstrate how real-world geometry is projected with depth cues onto a 2D plane .

Shape from Shading techniques model the reflectance of surfaces using angles of incidence, emergence, and phase. For Lambertian surfaces, which reflect light uniformly, the reflectance function depends solely on the incidence angle. By considering these parameters, a reflectance map is constructed in gradient space representing contours of equal brightness. When the light source direction aligns with the viewing direction, these contours depict possible surface orientations. The technique is most effective when specular highlights are minimal, typical in non-shiny surfaces .

Texture aids depth perception by providing cues through the deformation of textural elements. As demonstrated by Ohta et al., circular patches on surfaces project as ellipses and appear progressively flatter with increased obliqueness when moving into the distance. Identifying the horizon line helps in interpreting these depth cues, which involves analyzing the areas of paired texture elements. The process utilizes a Hough-based procedure to eliminate false alarms and reliably fit a line in image space for horizon detection .

Orthographic projection represents objects using parallel lines to project points onto a flat plane, typically used in engineering drawings to show multiple views (plan, side, elevation) without perspective distortion. Perspective projection, however, involves converging rays that pass through a lens, leading to scale changes and perspective distortions. This is observed when parallel lines in real life appear to converge towards a vanishing point on the horizon, a representation of infinite points on a ground plane. Therefore, while orthographic projection is a special case of perspective projection from a distant point, perspective projection involves depth cues like vanishing points and horizon lines .

Detecting horizon lines in textured images is challenging because it requires distinguishing between real horizon information and noise to accurately infer depth. The technique relies on comparing areas of texture elements to deduce potential horizon positions, accumulating data across image space. Hough-based fitting eliminates false predictions, but initial horizon line estimates must be reliable, as errors here can cascade into inaccurate depth interpretations. Therefore, resolving such challenges necessitates precise computational techniques to differentiate genuine texture-induced depth cues from artifacts .

Using different light sources in photometric stereo is necessary to resolve ambiguities in surface gradient determination. Each light source direction affects which surface orientations are highlighted in the geometric configurations of gradient space. Three independent light sources typically introduce three intersecting conic curves, whose precise intersection point yields unambiguous surface gradient data. This diversity of light directions permits more accurate deductions of surface reflectance properties and orientation, essential for detailed 3D scene reconstruction .

The 'phase' angle in Shape from Shading is used alongside the angles of incidence and emergence to model the reflectance properties of a surface. Although the phase angle is often immaterial for perfectly Lambertian surfaces, it can provide additional information about the surface's reflective characteristics when they deviate from this ideal model. Accurately incorporating the phase angle can thus refine the reflectance maps used in deducing surface orientations, enabling more comprehensive analyses of surface lighting phenomena .

1) Describe Projection Schemes for Three-Dimensional Vision. 
A) It is common in engineering drawings to provide three views
In outdoor scenes, it is very common to see lines that are known to 
be parallel apparently converging toward a vanishing poi
2) Explain Shape from Texture. 
A) Texture can be very helpful to the human eye in permitting depth to 
be perceived.
This information is accumulated in a separate image space and a line 
is then fitted to these data: false alarms are elim
It is well known that a number of matt surfaces approximate 
reasonably well to an ideal Lambertian surface whose reflectan
In a more general case, when s =/ v, zero brightness occurs along a 
straight line in gradient space (Fig. 15.9(b)). To f
4) Explain Photometric Stereo. 
A) PHOTOMETRIC STEREO: 
 
Photometric stereo is a form of structured lighting that increa
This would also be true for a second such image, the curve being a 
new one if the illuminating source is different.  
 
In g
Advantages:  
 
One is that information on the absolute surface reflectance can be 
obtained.  
 
Another is that the assumpt
 
5) Explain Shape from Texture. 
A)  Same as 2nd answer…

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