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SS Recruitment Events Overview

This event describes recruitment options for the German SS in Denmark and Norway during World War 2. The player is given three options: historically recruit 5000 manpower for the SS in Denmark; recruit a full SS armored division; or gain a small group of specialists. Selecting the historical or full division options angers the Wehrmacht but satisfies the SS, while the specialist option has the opposite effect. Templates and flags are set depending on technology levels and previous choices.

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Hakan Yağdı
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0% found this document useful (0 votes)
146 views41 pages

SS Recruitment Events Overview

This event describes recruitment options for the German SS in Denmark and Norway during World War 2. The player is given three options: historically recruit 5000 manpower for the SS in Denmark; recruit a full SS armored division; or gain a small group of specialists. Selecting the historical or full division options angers the Wehrmacht but satisfies the SS, while the specialist option has the opposite effect. Templates and flags are set depending on technology levels and previous choices.

Uploaded by

Hakan Yağdı
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

###########################

#ss recruitment events


###########################

add_namespace = ss_recruitment_event

#SS recruitment, denmark


country_event = {
id = ss_recruitment_event.1
title = ss_recruitment_event.1.t
desc = ss_recruitment_event.[Link] #
picture = GFX_report_event_german_volunteers #

is_triggered_only = yes
option = {
name = ss_recruitment_event.1.a #historical
ai_chance = {
base = 50
}
add_to_variable = { var = wehrmacht_anger value = 5}
subtract_from_variable = { var = SS_anger value = 5}
SS_resolve_effects_wehrmacht = yes
if = {
limit = {
has_country_flag = SS_recruitment_NOR # player has already
selected historical recruitment in Norway
}
SS_set_templates = yes
if = {
limit = {
has_country_flag = SS_mechanised_division_late
}
custom_effect_tooltip = GER_division_wiking_mech_tt
hidden_effect = {
random_owned_controlled_state = {
limit = { ROOT = { has_full_control_of_state =
PREV } }
prioritize = { 64 }
create_unit = {
division = "name = \"5. SS Division
Wiking\" division_template = \"SS Panzergrenadier Division (n.A.)\"
start_experience_factor = 1.0 start_equipment_factor = 0.01"
owner = GER
}
}
}
}
else_if = {
limit = {
has_country_flag = SS_mechanised_division_early
}
custom_effect_tooltip = GER_division_wiking_mech_tt
hidden_effect = {
random_owned_controlled_state = {
limit = { ROOT = { has_full_control_of_state =
PREV } }
prioritize = { 64 }
create_unit = {
division = "name = \"5. SS Division
Wiking\" division_template = \"SS Panzergrenadier Division\"
start_experience_factor = 1.0 start_equipment_factor = 0.01"
owner = GER
}
}
}
}
if = {
limit = {
not = {
has_country_flag = SS_mechanised_division_early
has_country_flag = SS_mechanised_division_late
}
}
custom_effect_tooltip = GER_division_wiking_mot_tt
hidden_effect = {
random_owned_controlled_state = {
limit = { ROOT = { has_full_control_of_state =
PREV } }
prioritize = { 64 }
create_unit = {
division = "name = \"5. SS Division
Wiking\" division_template = \"SS Motorisierte Division\" start_experience_factor =
1.0 start_equipment_factor = 0.01"
owner = GER
}
}
}
}
}
if = {
limit = { not = { has_country_flag = SS_recruitment_NOR } }
set_country_flag = SS_recruitment_DEN
add_manpower = 5000
custom_effect_tooltip = SS_recruitment_NOR_tt
}
}
option = {
name = ss_recruitment_event.1.b #big
ai_chance = {
base = 25
modifier = {
is_historical_focus_on = yes
factor = 0
}
modifier = {
factor = 0
check_variable = { var = wehrmacht_anger value = 30 compare
= greater_than_or_equals }
}
}
add_to_variable = { var = wehrmacht_anger value = 10}
subtract_from_variable = { var = SS_anger value = 10}
SS_set_templates = yes
SS_resolve_effects_wehrmacht = yes
if = {
limit = {
has_country_flag = SS_armored_division_late
}
custom_effect_tooltip = GER_division_danmark_armored_tt
hidden_effect = {
random_owned_controlled_state = {
limit = { ROOT = { has_full_control_of_state =
PREV } }
prioritize = { 64 }
create_unit = {
division = "name = \"SS Panzer-Division
Danmark\" division_template = \"SS Panzer Division (vollgep.)\"
start_experience_factor = 0.5 start_equipment_factor = 0.01"
owner = GER
}
}
}
}
else_if = {
limit = {
has_country_flag = SS_armored_division_improved
}
custom_effect_tooltip = GER_division_danmark_armored_tt
hidden_effect = {
random_owned_controlled_state = {
limit = { ROOT = { has_full_control_of_state = PREV }
}
prioritize = { 64 }
create_unit = {
division = "name = \"SS Panzer-Division
Danmark\" division_template = \"SS Panzer Division (n.A.)\" start_experience_factor
= 0.5 start_equipment_factor = 0.01"
owner = GER
}
}
}
}
else = {
custom_effect_tooltip = GER_division_danmark_armored_tt
hidden_effect = {
random_owned_controlled_state = {
limit = { ROOT = { has_full_control_of_state = PREV }
}
prioritize = { 64 }
create_unit = {
division = "name = \"SS Panzer-Division
Danmark\" division_template = \"SS Panzer Division\" start_experience_factor = 0.5
start_equipment_factor = 0.01"
owner = GER
}
}
}
}
}
option = {
name = ss_recruitment_event.1.c #small group of specialists
ai_chance = {
base = 25
modifier = {
factor = 0
check_variable = { var = SS_anger value = 30 compare =
greater_than_or_equals }
}
}
add_manpower = 500
army_experience = 10
add_to_variable = { var = SS_anger value = 10}
SS_resolve_effects_ss = yes
subtract_from_variable = { var = wehrmacht_anger value = 5}
}

#SS recruitment, norway


country_event = {
id = ss_recruitment_event.2
title = ss_recruitment_event.2.t
desc = ss_recruitment_event.[Link] #
picture = GFX_report_event_german_volunteers #

is_triggered_only = yes
option = {
name = ss_recruitment_event.1.a #historical
ai_chance = {
base = 50
}
add_to_variable = { var = wehrmacht_anger value = 5}
subtract_from_variable = { var = SS_anger value = 5}
SS_resolve_effects_wehrmacht = yes
if = {
limit = {
has_country_flag = SS_recruitment_DEN # player has already
selected historical recruitment in Norway
}
SS_set_templates = yes
if = {
limit = {
has_country_flag = SS_mechanised_division_late
}
custom_effect_tooltip = GER_division_wiking_mech_tt
hidden_effect = {
random_owned_controlled_state = {
limit = { ROOT = { has_full_control_of_state =
PREV } }
prioritize = { 64 }
create_unit = {
division = "name = \"5. SS Division
Wiking\" division_template = \"SS Panzergrenadier Division (n.A.)\"
start_experience_factor = 1.0 start_equipment_factor = 0.01"
owner = GER
}
}
}
}
else_if = {
limit = {
has_country_flag = SS_mechanised_division_early
}
custom_effect_tooltip = GER_division_wiking_mech_tt
hidden_effect = {
random_owned_controlled_state = {
limit = { ROOT = { has_full_control_of_state =
PREV } }
prioritize = { 64 }
create_unit = {
division = "name = \"5. SS Division
Wiking\" division_template = \"SS Panzergrenadier Division\"
start_experience_factor = 1.0 start_equipment_factor = 0.01"
owner = GER
}
}
}
}
if = {
limit = {
not = {
has_country_flag = SS_mechanised_division_early
has_country_flag = SS_mechanised_division_late
}
}
custom_effect_tooltip = GER_division_wiking_mot_tt
hidden_effect = {
random_owned_controlled_state = {
limit = { ROOT = { has_full_control_of_state =
PREV } }
prioritize = { 64 }
create_unit = {
division = "name = \"5. SS Division
Wiking\" division_template = \"SS Motorisierte Division\" start_experience_factor =
1.0 start_equipment_factor = 0.01"
owner = GER
}
}
}
}
}
if = {
limit = { not = { has_country_flag = SS_recruitment_DEN } }
set_country_flag = SS_recruitment_NOR
add_manpower = 5000
custom_effect_tooltip = SS_recruitment_DEN_tt
}
}
option = {
name = ss_recruitment_event.1.b #big
ai_chance = {
base = 25
modifier = {
is_historical_focus_on = yes
factor = 0
}
modifier = {
factor = 0
check_variable = { var = wehrmacht_anger value = 30 compare
= greater_than_or_equals }
}
}
add_to_variable = { var = wehrmacht_anger value = 10}
subtract_from_variable = { var = SS_anger value = 10}
SS_set_templates = yes
SS_resolve_effects_wehrmacht = yes
if = {
limit = {
has_country_flag = SS_armored_division_late
}
custom_effect_tooltip = GER_division_norge_armored_tt
hidden_effect = {
random_owned_controlled_state = {
limit = { ROOT = { has_full_control_of_state =
PREV } }
prioritize = { 64 }
create_unit = {
division = "name = \"SS Panzer-Division
Norge\" division_template = \"SS Panzer Division (vollgep.)\"
start_experience_factor = 0.5 start_equipment_factor = 0.01"
owner = GER
}
}
}
}
else_if = {
limit = {
has_country_flag = SS_armored_division_improved
}
custom_effect_tooltip = GER_division_norge_armored_tt
hidden_effect = {
random_owned_controlled_state = {
limit = { ROOT = { has_full_control_of_state = PREV }
}
prioritize = { 64 }
create_unit = {
division = "name = \"SS Panzer-Division Norge\"
division_template = \"SS Panzer Division (n.A.)\" start_experience_factor = 0.5
start_equipment_factor = 0.01"
owner = GER
}
}
}
}
else = {
custom_effect_tooltip = GER_division_norge_armored_tt
hidden_effect = {
random_owned_controlled_state = {
limit = { ROOT = { has_full_control_of_state = PREV }
}
prioritize = { 64 }
create_unit = {
division = "name = \"SS Panzer-Division Norge\"
division_template = \"SS Panzer Division\" start_experience_factor = 0.5
start_equipment_factor = 0.01"
owner = GER
}
}
}
}
}
option = {
name = ss_recruitment_event.1.c #small group of specialists
ai_chance = {
base = 25
modifier = {
factor = 0
check_variable = { var = SS_anger value = 30 compare =
greater_than_or_equals }
}
}
add_manpower = 500
army_experience = 10
add_to_variable = { var = SS_anger value = 10}
SS_resolve_effects_ss = yes
subtract_from_variable = { var = wehrmacht_anger value = 5}
}
}

#SS recruitment, netherlands


country_event = {
id = ss_recruitment_event.3
title = ss_recruitment_event.3.t
desc = ss_recruitment_event.[Link] #
picture = GFX_report_event_german_volunteers #

is_triggered_only = yes
option = {
name = ss_recruitment_event.1.a #historical
ai_chance = {
base = 50
}
add_to_variable = { var = wehrmacht_anger value = 5}
subtract_from_variable = { var = SS_anger value = 5}
SS_set_templates = yes
SS_resolve_effects_wehrmacht = yes
if = {
limit = {
has_country_flag = SS_mechanised_division_late
}
custom_effect_tooltip = GER_division_nederland_mech_tt
hidden_effect = {
random_owned_controlled_state = {
limit = { ROOT = { has_full_control_of_state = PREV }
}
prioritize = { 64 }
create_unit = {
division = "name = \"23. SS-Division
Nederland\" division_template = \"SS Panzergrenadier Division (n.A.)\"
start_experience_factor = 0.7 start_equipment_factor = 0.01"
owner = GER
}
}
}
}
else_if = {
limit = {
has_country_flag = SS_mechanised_division_early
}
custom_effect_tooltip = GER_division_nederland_mech_tt
hidden_effect = {
random_owned_controlled_state = {
limit = { ROOT = { has_full_control_of_state = PREV }
}
prioritize = { 64 }
create_unit = {
division = "name = \"23. SS-Division
Nederland\" division_template = \"SS Panzergrenadier Division\"
start_experience_factor = 0.7 start_equipment_factor = 0.01"
owner = GER
}
}
}
}
else = {
custom_effect_tooltip = GER_division_nederland_mot_tt
hidden_effect = {
random_owned_controlled_state = {
limit = { ROOT = { has_full_control_of_state = PREV }
}
prioritize = { 64 }
create_unit = {
division = "name = \"23. SS-Division
Nederland\" division_template = \"SS Motorisierte Division\"
start_experience_factor = 0.7 start_equipment_factor = 0.01"
owner = GER
}
}
}
}
}

option = {
name = ss_recruitment_event.1.b #big
ai_chance = {
base = 25
modifier = {
is_historical_focus_on = yes
factor = 0
}
modifier = {
factor = 0
check_variable = { var = wehrmacht_anger value = 30 compare
= greater_than_or_equals }
}
}
add_to_variable = { var = wehrmacht_anger value = 10}
subtract_from_variable = { var = SS_anger value = 10}
SS_set_templates = yes
SS_resolve_effects_wehrmacht = yes
if = {
limit = {
has_country_flag = SS_armored_division_late
}
custom_effect_tooltip = GER_division_nederland_armored_tt
hidden_effect = {
random_owned_controlled_state = {
limit = { ROOT = { has_full_control_of_state =
PREV } }
prioritize = { 64 }
create_unit = {
division = "name = \"SS Panzer-Division
Nederland\" division_template = \"SS Panzer Division (vollgep.)\"
start_experience_factor = 0.7 start_equipment_factor = 0.01"
owner = GER
}
create_unit = {
division = "name = \"SS Panzer-Division
Anton Mussert\" division_template = \"SS Panzer Division (vollgep.)\"
start_experience_factor = 0.7 start_equipment_factor = 0.01"
owner = GER
}
}
}
}
else_if = {
limit = {
has_country_flag = SS_armored_division_improved
}
custom_effect_tooltip = GER_division_nederland_armored_tt
hidden_effect = {
random_owned_controlled_state = {
limit = { ROOT = { has_full_control_of_state = PREV }
}
prioritize = { 64 }
create_unit = {
division = "name = \"SS Panzer-Division
Nederland\" division_template = \"SS Panzer Division (n.A.)\"
start_experience_factor = 0.7 start_equipment_factor = 0.01"
owner = GER
}
create_unit = {
division = "name = \"SS Panzer-Division Anton
Mussert\" division_template = \"SS Panzer Division (n.A.)\" start_experience_factor
= 0.7 start_equipment_factor = 0.01"
owner = GER
}
}
}
}
else = {
custom_effect_tooltip = GER_division_nederland_armored_tt
hidden_effect = {
random_owned_controlled_state = {
limit = { ROOT = { has_full_control_of_state = PREV }
}
prioritize = { 64 }
create_unit = {
division = "name = \"SS Panzer-Division
Nederland\" division_template = \"SS Panzer Division\" start_experience_factor =
0.7 start_equipment_factor = 0.01"
owner = GER
}
create_unit = {
division = "name = \"SS Panzer-Division Anton
Mussert\" division_template = \"SS Panzer Division\" start_experience_factor = 0.7
start_equipment_factor = 0.01"
owner = GER
}
}
}
}
}
option = {
name = ss_recruitment_event.1.c #small group of specialists
ai_chance = {
base = 25
modifier = {
factor = 0
check_variable = { var = SS_anger value = 30 compare =
greater_than_or_equals }
}
}
add_manpower = 1000
army_experience = 10
add_to_variable = { var = SS_anger value = 10}
SS_resolve_effects_ss = yes
subtract_from_variable = { var = wehrmacht_anger value = 5}
}
}

#SS recruitment, belgium


country_event = {
id = ss_recruitment_event.4
title = ss_recruitment_event.4.t
desc = ss_recruitment_event.[Link] #
picture = GFX_report_event_german_volunteers #

is_triggered_only = yes
option = {
name = ss_recruitment_event.1.a #historical
ai_chance = {
base = 50
}
add_to_variable = { var = wehrmacht_anger value = 5}
subtract_from_variable = { var = SS_anger value = 5}
SS_set_templates = yes
SS_resolve_effects_wehrmacht = yes
if = {
limit = {
has_country_flag = SS_mechanised_division_late
}
custom_effect_tooltip = GER_division_belgium_mech_tt
hidden_effect = {
random_owned_controlled_state = {
limit = { ROOT = { has_full_control_of_state = PREV }
}
prioritize = { 64 }
create_unit = {
division = "name = \"27. SS-Division
Langemark\" division_template = \"SS Panzergrenadier Division (n.A.)\"
start_experience_factor = 0.7 start_equipment_factor = 0.01"
owner = GER
}
create_unit = {
division = "name = \"28. SS-Division
Wallonien\" division_template = \"SS Panzergrenadier Division (n.A.)\"
start_experience_factor = 0.7 start_equipment_factor = 0.01"
owner = GER
}
}
}
}
else_if = {
limit = {
has_country_flag = SS_mechanised_division_early
}
custom_effect_tooltip = GER_division_belgium_mech_tt
hidden_effect = {
random_owned_controlled_state = {
limit = { ROOT = { has_full_control_of_state = PREV }
}
prioritize = { 64 }
create_unit = {
division = "name = \"27. SS-Division
Langemark\" division_template = \"SS Panzergrenadier Division\"
start_experience_factor = 0.7 start_equipment_factor = 0.01"
owner = GER
}
create_unit = {
division = "name = \"28. SS-Division
Wallonien\" division_template = \"SS Panzergrenadier Division\"
start_experience_factor = 0.7 start_equipment_factor = 0.01"
owner = GER
}
}
}
}
else = {
custom_effect_tooltip = GER_division_belgium_mot_tt
hidden_effect = {
random_owned_controlled_state = {
limit = { ROOT = { has_full_control_of_state = PREV }
}
prioritize = { 64 }
create_unit = {
division = "name = \"27. SS-Division
Langemark\" division_template = \"SS Motorisierte Division\"
start_experience_factor = 0.7 start_equipment_factor = 0.01"
owner = GER
}
create_unit = {
division = "name = \"28. SS-Division
Wallonien\" division_template = \"SS Motorisierte Division\"
start_experience_factor = 0.7 start_equipment_factor = 0.01"
owner = GER
}
}
}
}

option = {
name = ss_recruitment_event.1.b #big
ai_chance = {
base = 25
modifier = {
is_historical_focus_on = yes
factor = 0
}
modifier = {
factor = 0
check_variable = { var = wehrmacht_anger value = 30 compare
= greater_than_or_equals }
}
}
add_to_variable = { var = wehrmacht_anger value = 10}
subtract_from_variable = { var = SS_anger value = 10}
SS_set_templates = yes
SS_resolve_effects_wehrmacht = yes
if = {
limit = {
has_country_flag = SS_armored_division_late
}
custom_effect_tooltip = GER_division_belgium_armored_tt
hidden_effect = {
random_owned_controlled_state = {
limit = { ROOT = { has_full_control_of_state =
PREV } }
prioritize = { 64 }
create_unit = {
division = "name = \"SS Panzer-Division
Flandern\" division_template = \"SS Panzer Division (vollgep.)\"
start_experience_factor = 0.7 start_equipment_factor = 0.01"
owner = GER
}
create_unit = {
division = "name = \"SS Panzer-Division
Wallonien\" division_template = \"SS Panzer Division (vollgep.)\"
start_experience_factor = 0.7 start_equipment_factor = 0.01"
owner = GER
}
}
}
}
else_if = {
limit = {
has_country_flag = SS_armored_division_improved
}
custom_effect_tooltip = GER_division_belgium_armored_tt
hidden_effect = {
random_owned_controlled_state = {
limit = { ROOT = { has_full_control_of_state = PREV }
}
prioritize = { 64 }
create_unit = {
division = "name = \"SS Panzer-Division
Flandern\" division_template = \"SS Panzer Division (n.A.)\"
start_experience_factor = 0.7 start_equipment_factor = 0.01"
owner = GER
}
create_unit = {
division = "name = \"SS Panzer-Division
Wallonien\" division_template = \"SS Panzer Division (n.A.)\"
start_experience_factor = 0.7 start_equipment_factor = 0.01"
owner = GER
}
}
}
}
else = {
custom_effect_tooltip = GER_division_belgium_armored_tt
hidden_effect = {
random_owned_controlled_state = {
limit = { ROOT = { has_full_control_of_state = PREV }
}
prioritize = { 64 }
create_unit = {
division = "name = \"SS Panzer-Division
Flandern\" division_template = \"SS Panzer Division\" start_experience_factor = 0.7
start_equipment_factor = 0.01"
owner = GER
}
create_unit = {
division = "name = \"SS Panzer-Division
Wallonien\" division_template = \"SS Panzer Division\" start_experience_factor =
0.7 start_equipment_factor = 0.01"
owner = GER
}
}
}
}
}
option = {
name = ss_recruitment_event.1.c #small group of specialists
ai_chance = {
base = 25
modifier = {
factor = 0
check_variable = { var = SS_anger value = 30 compare =
greater_than_or_equals }
}
}
add_manpower = 1000
army_experience = 10
add_to_variable = { var = SS_anger value = 10}
SS_resolve_effects_ss = yes
subtract_from_variable = { var = wehrmacht_anger value = 5}
}

#SS recruitment, france


country_event = {
id = ss_recruitment_event.5
title = ss_recruitment_event.5.t
desc = ss_recruitment_event.[Link] #
picture = GFX_report_event_german_volunteers #

is_triggered_only = yes
option = {
name = ss_recruitment_event.1.a #historical
ai_chance = {
base = 50
}
add_to_variable = { var = wehrmacht_anger value = 5}
subtract_from_variable = { var = SS_anger value = 5}
SS_resolve_effects_wehrmacht = yes
if = {
limit = {
NOT = { has_country_flag = SS_infantry_division }
}
SS_infantry_division = yes
}
custom_effect_tooltip = GER_division_france_infantry_tt
hidden_effect = {
random_owned_controlled_state = {
limit = { ROOT = { has_full_control_of_state =
PREV } }
prioritize = { 64 }
create_unit = {
division = "name = \"33. SS-Waffen-
Grenadier-Division Charlemagne\" division_template = \"SS Waffen-Grenadier-
Division\" start_experience_factor = 0.7 start_equipment_factor = 0.01"
owner = GER
}
}
}

option = {
name = ss_recruitment_event.1.b #big
ai_chance = {
base = 25
modifier = {
is_historical_focus_on = yes
factor = 0
}
modifier = {
factor = 0
check_variable = { var = wehrmacht_anger value = 30 compare
= greater_than_or_equals }
}
}
add_to_variable = { var = wehrmacht_anger value = 10}
subtract_from_variable = { var = SS_anger value = 10}
SS_resolve_effects_wehrmacht = yes
SS_set_templates = yes
if = {
limit = {
has_country_flag = SS_mechanised_division_late
}
custom_effect_tooltip = GER_division_france_mech_tt
hidden_effect = {
random_owned_controlled_state = {
limit = { ROOT = { has_full_control_of_state = PREV }
}
prioritize = { 64 }
create_unit = {
division = "name = \"33. SS-Panzergrenadier-
Division Charlemagne\" division_template = \"SS Panzergrenadier Division (n.A.)\"
start_experience_factor = 0.5 start_equipment_factor = 0.01"
owner = GER
}
create_unit = {
division = "name = \"SS-Panzergrenadier-
Division Bretagne\" division_template = \"SS Panzergrenadier Division (n.A.)\"
start_experience_factor = 0.5 start_equipment_factor = 0.01"
owner = GER
}
}
}
}
else_if = {
limit = {
has_country_flag = SS_mechanised_division_early
}
custom_effect_tooltip = GER_division_france_mech_tt
hidden_effect = {
random_owned_controlled_state = {
limit = { ROOT = { has_full_control_of_state = PREV }
}
prioritize = { 64 }
create_unit = {
division = "name = \"33. SS-Panzergrenadier-
Division Charlemagne\" division_template = \"SS Panzergrenadier Division\"
start_experience_factor = 0.5 start_equipment_factor = 0.01"
owner = GER
}
create_unit = {
division = "name = \"SS-Panzergrenadier-
Division Bretagne\" division_template = \"SS Panzergrenadier Division\"
start_experience_factor = 0.5 start_equipment_factor = 0.01"
owner = GER
}
}
}
}
else = {
custom_effect_tooltip = GER_division_france_mot_tt
hidden_effect = {
random_owned_controlled_state = {
limit = { ROOT = { has_full_control_of_state = PREV }
}
prioritize = { 64 }
create_unit = {
division = "name = \"33. SS-Panzergrenadier-
Division Charlemagne\" division_template = \"SS Motorisierte Division\"
start_experience_factor = 0.5 start_equipment_factor = 0.01"
owner = GER
}
create_unit = {
division = "name = \"SS-Panzergrenadier-
Division Bretagne\" division_template = \"SS Motorisierte Division\"
start_experience_factor = 0.5 start_equipment_factor = 0.01"
owner = GER
}
}
}
}
}
option = {
name = ss_recruitment_event.1.c #small group of specialists
ai_chance = {
base = 25
modifier = {
factor = 0
check_variable = { var = SS_anger value = 30 compare =
greater_than_or_equals }
}
}
add_manpower = 2000
army_experience = 10
add_to_variable = { var = SS_anger value = 10}
SS_resolve_effects_ss = yes
subtract_from_variable = { var = wehrmacht_anger value = 5}
}

#SS recruitment, estonia


country_event = {
id = ss_recruitment_event.6
title = ss_recruitment_event.6.t
desc = ss_recruitment_event.[Link] #
picture = GFX_report_event_german_volunteers #

is_triggered_only = yes
option = {
name = ss_recruitment_event.1.a #historical
ai_chance = {
base = 50
}
add_to_variable = { var = wehrmacht_anger value = 5}
subtract_from_variable = { var = SS_anger value = 5}
SS_resolve_effects_wehrmacht = yes
if = {
limit = {
NOT = { has_country_flag = SS_infantry_division }
}
SS_infantry_division = yes
}
custom_effect_tooltip = GER_division_estonia_infantry_tt
hidden_effect = {
random_owned_controlled_state = {
limit = { ROOT = { has_full_control_of_state = PREV } }
prioritize = { 64 }
create_unit = {
division = "name = \"20. SS-Waffen-Grenadier-
Division\" division_template = \"SS Waffen-Grenadier-Division\"
start_experience_factor = 0.7 start_equipment_factor = 0.01"
owner = GER
}
}
}

option = {
name = ss_recruitment_event.1.b #big
ai_chance = {
base = 25
modifier = {
is_historical_focus_on = yes
factor = 0
}
modifier = {
factor = 0
check_variable = { var = wehrmacht_anger value = 30 compare
= greater_than_or_equals }
}
}
add_to_variable = { var = wehrmacht_anger value = 10}
subtract_from_variable = { var = SS_anger value = 10}
SS_resolve_effects_wehrmacht = yes
SS_set_templates = yes
if = {
limit = {
has_country_flag = SS_mechanised_division_late
}
custom_effect_tooltip = GER_division_estonia_mech_tt
hidden_effect = {
random_owned_controlled_state = {
limit = { ROOT = { has_full_control_of_state = PREV }
}
prioritize = { 64 }
create_unit = {
division = "name = \"20. SS-Panzergrenadier-
Division\" division_template = \"SS Panzergrenadier Division (n.A.)\"
start_experience_factor = 0.6 start_equipment_factor = 0.01"
owner = GER
}
}
}
}
else_if = {
limit = {
has_country_flag = SS_mechanised_division_early
}
custom_effect_tooltip = GER_division_estonia_mech_tt
hidden_effect = {
random_owned_controlled_state = {
limit = { ROOT = { has_full_control_of_state = PREV }
}
prioritize = { 64 }
create_unit = {
division = "name = \"20. SS-Panzergrenadier-
Division\" division_template = \"SS Panzergrenadier Division\"
start_experience_factor = 0.6 start_equipment_factor = 0.01"
owner = GER
}
}
}
}
else = {
custom_effect_tooltip = GER_division_estonia_mot_tt
hidden_effect = {
random_owned_controlled_state = {
limit = { ROOT = { has_full_control_of_state = PREV }
}
prioritize = { 64 }
create_unit = {
division = "name = \"20. SS-Panzergrenadier-
Division\" division_template = \"SS Motorisierte Division\" start_experience_factor
= 0.6 start_equipment_factor = 0.01"
owner = GER
}
}
}
}
}
option = {
name = ss_recruitment_event.1.c #small group of specialists
ai_chance = {
base = 25
modifier = {
factor = 0
check_variable = { var = SS_anger value = 30 compare =
greater_than_or_equals }
}
}
add_manpower = 1000
army_experience = 10
add_to_variable = { var = SS_anger value = 10}
SS_resolve_effects_ss = yes
subtract_from_variable = { var = wehrmacht_anger value = 5}
}
}

#SS recruitment, latvia


country_event = {
id = ss_recruitment_event.7
title = ss_recruitment_event.7.t
desc = ss_recruitment_event.[Link] #
picture = GFX_report_event_german_volunteers #

is_triggered_only = yes
option = {
name = ss_recruitment_event.1.a #historical
ai_chance = {
base = 50
}
add_to_variable = { var = wehrmacht_anger value = 5}
subtract_from_variable = { var = SS_anger value = 5}
SS_resolve_effects_wehrmacht = yes
if = {
limit = {
NOT = { has_country_flag = SS_infantry_division }
}
SS_infantry_division = yes
}
custom_effect_tooltip = GER_division_latvia_infantry_tt
hidden_effect = {
random_owned_controlled_state = {
limit = { ROOT = { has_full_control_of_state =
PREV } }
prioritize = { 64 }
create_unit = {
division = "name = \"15. SS-Waffen-
Grenadier-Division\" division_template = \"SS Waffen-Grenadier-Division\"
start_experience_factor = 0.5 start_equipment_factor = 0.01"
owner = GER
}
create_unit = {
division = "name = \"19. SS-Waffen-
Grenadier-Division\" division_template = \"SS Waffen-Grenadier-Division\"
start_experience_factor = 0.5 start_equipment_factor = 0.01"
owner = GER
}
}
}

option = {
name = ss_recruitment_event.1.b #big
ai_chance = {
base = 50
modifier = {
is_historical_focus_on = yes
factor = 0
}
modifier = {
factor = 0
check_variable = { var = wehrmacht_anger value = 30 compare
= greater_than_or_equals }
}
}
add_to_variable = { var = wehrmacht_anger value = 10}
subtract_from_variable = { var = SS_anger value = 10}
SS_resolve_effects_wehrmacht = yes
SS_set_templates = yes
if = {
limit = {
has_country_flag = SS_mechanised_division_late
}
custom_effect_tooltip = GER_division_latvia_mech_tt
hidden_effect = {
random_owned_controlled_state = {
limit = { ROOT = { has_full_control_of_state = PREV }
}
prioritize = { 64 }
create_unit = {
division = "name = \"15. SS-Panzergrenadier-
Division\" division_template = \"SS Panzergrenadier Division (n.A.)\"
start_experience_factor = 0.6 start_equipment_factor = 0.01"
owner = GER
}
}
}
}
else_if = {
limit = {
has_country_flag = SS_mechanised_division_early
}
custom_effect_tooltip = GER_division_latvia_mech_tt
hidden_effect = {
random_owned_controlled_state = {
limit = { ROOT = { has_full_control_of_state = PREV }
}
prioritize = { 64 }
create_unit = {
division = "name = \"15. SS-Panzergrenadier-
Division\" division_template = \"SS Panzergrenadier Division\"
start_experience_factor = 0.6 start_equipment_factor = 0.01"
owner = GER
}
}
}
}
else = {
custom_effect_tooltip = GER_division_latvia_mot_tt
hidden_effect = {
random_owned_controlled_state = {
limit = { ROOT = { has_full_control_of_state = PREV }
}
prioritize = { 64 }
create_unit = {
division = "name = \"15. SS-Panzergrenadier-
Division\" division_template = \"SS Motorisierte Division\" start_experience_factor
= 0.6 start_equipment_factor = 0.01"
owner = GER
}
}
}
}
if = {
limit = {
has_country_flag = SS_armored_division_late
}
custom_effect_tooltip = GER_division_latvia_armored_tt
hidden_effect = {
random_owned_controlled_state = {
limit = { ROOT = { has_full_control_of_state =
PREV } }
prioritize = { 64 }
create_unit = {
division = "name = \"19. SS Panzer-
Division Latvia\" division_template = \"SS Panzer Division (vollgep.)\"
start_experience_factor = 0.5 start_equipment_factor = 0.01"
owner = GER
}
}
}
}
else_if = {
limit = {
has_country_flag = SS_armored_division_improved
}
custom_effect_tooltip = GER_division_latvia_armored_tt
hidden_effect = {
random_owned_controlled_state = {
limit = { ROOT = { has_full_control_of_state = PREV }
}
prioritize = { 64 }
create_unit = {
division = "name = \"19. SS Panzer-Division
Latvia\" division_template = \"SS Panzer Division (n.A.)\" start_experience_factor
= 0.5 start_equipment_factor = 0.01"
owner = GER
}
}
}
}
else = {
custom_effect_tooltip = GER_division_latvia_armored_tt
hidden_effect = {
random_owned_controlled_state = {
limit = { ROOT = { has_full_control_of_state = PREV }
}
prioritize = { 64 }
create_unit = {
division = "name = \"19. SS Panzer-Division
Latvia\" division_template = \"SS Panzer Division\" start_experience_factor = 0.5
start_equipment_factor = 0.01"
owner = GER
}
}
}
}
}
option = {
name = ss_recruitment_event.1.c #small group of specialists
ai_chance = {
base = 25
modifier = {
factor = 0
check_variable = { var = SS_anger value = 30 compare =
greater_than_or_equals }
}
}
add_manpower = 1000
army_experience = 10
add_to_variable = { var = SS_anger value = 10}
SS_resolve_effects_ss = yes
subtract_from_variable = { var = wehrmacht_anger value = 5}
}
}

#SS recruitment, lithuania


country_event = {
id = ss_recruitment_event.8
title = ss_recruitment_event.8.t
desc = ss_recruitment_event.[Link] #
picture = GFX_report_event_german_volunteers #

is_triggered_only = yes
option = {
name = ss_recruitment_event.1.a #historical
ai_chance = {
base = 50
}
add_to_variable = { var = wehrmacht_anger value = 5}
subtract_from_variable = { var = SS_anger value = 5}
SS_resolve_effects_wehrmacht = yes
add_manpower = 1000
}

option = {
name = ss_recruitment_event.1.b #big
ai_chance = {
base = 25
modifier = {
is_historical_focus_on = yes
factor = 0
}
modifier = {
factor = 0
check_variable = { var = wehrmacht_anger value = 30 compare
= greater_than_or_equals }
}
}
add_to_variable = { var = wehrmacht_anger value = 10}
subtract_from_variable = { var = SS_anger value = 10}
SS_resolve_effects_wehrmacht = yes
if = {
limit = {
NOT = { has_country_flag = SS_infantry_division }
}
SS_infantry_division = yes
}
custom_effect_tooltip = GER_division_lithuania_infantry_tt
hidden_effect = {
random_owned_controlled_state = {
limit = { ROOT = { has_full_control_of_state = PREV } }
prioritize = { 64 }
create_unit = {
division = "name = \"40. SS-Waffen-Grenadier-
Division\" division_template = \"SS Waffen-Grenadier-Division\"
start_experience_factor = 0.1 start_equipment_factor = 0.01"
owner = GER
}
}
}

}
option = {
name = ss_recruitment_event.1.c #small group of specialists
ai_chance = {
base = 25
modifier = {
factor = 0
check_variable = { var = SS_anger value = 30 compare =
greater_than_or_equals }
}
}
add_manpower = 500
army_experience = 10
add_to_variable = { var = SS_anger value = 10}
SS_resolve_effects_ss = yes
subtract_from_variable = { var = wehrmacht_anger value = 5}
}
}
# wehrmacht resolution events - generals protest
country_event = {
id = ss_recruitment_event.10
title = ss_recruitment_event.10.t
desc = ss_recruitment_event.[Link] #
picture = GFX_report_event_germany_politician_handshake

is_triggered_only = yes #

option = { # good for them


ai_chance = {
base = 25
}
name = ss_recruitment_event.10.a
add_to_variable = { var = wehrmacht_anger value = 5 }
}
option = { #placate
name = ss_recruitment_event.10.b
ai_chance = {
base = 75
modifier = {
factor = 0
has_political_power < 0
}
}
add_political_power = -50
subtract_from_variable = { var = wehrmacht_anger value = 5 }
}
}

# wehrmacht resolution events - general resigns in protest


country_event = {
id = ss_recruitment_event.11
title = ss_recruitment_event.11.t
desc = ss_recruitment_event.[Link] #
picture = GFX_report_event_germany_politician_handshake

is_triggered_only = yes

immediate = {
hidden_effect = {
random_unit_leader = {
limit = {
skill > 3
NOT = {
has_trait = politically_connected
}
}
save_event_target_as = GER_SS_general_resigns
}
}
} #

option = { # good for them


name = ss_recruitment_event.11.a
ai_chance = {
base = 25
}
event_target:GER_SS_general_resigns = {
retire = yes
}
add_to_variable = { var = wehrmacht_anger value = 5 }
}
option = { #placate
name = ss_recruitment_event.11.b
ai_chance = {
base = 75
modifier = {
factor = 0
has_political_power < 0
}
}
add_political_power = -75
subtract_from_variable = { var = wehrmacht_anger value = 5 }
}
}
# wehrmacht resolution events - generals plot
country_event = {
id = ss_recruitment_event.12
title = ss_recruitment_event.12.t
desc = ss_recruitment_event.[Link] #
picture = GFX_report_event_military_planning

is_triggered_only = yes

immediate = {
hidden_effect = {
random_unit_leader = {
limit = {
skill > 2
NOT = {
has_unit_leader_flag = GER_SS_conspirator
}
NOT = {
has_trait = politically_connected
}
}
set_unit_leader_flag = GER_SS_conspirator
}
}
}

#
option = { # good for them
name = ss_recruitment_event.12.a
ai_chance = {
base = 25
}
add_popularity = {
ideology = neutrality
popularity = 0.1
}
add_stability = -0.05
add_to_variable = { var = wehrmacht_anger value = 5 }
}

option = { #placate
name = ss_recruitment_event.12.b
add_political_power = -100
ai_chance = {
base = 75
modifier = {
factor = 0
has_political_power < 0
}
}
subtract_from_variable = { var = wehrmacht_anger value = 5 }
}
}

# wehrmacht resolution events - assassination attempt


country_event = {
id = ss_recruitment_event.13
title = ss_recruitment_event.13.t
desc = ss_recruitment_event.[Link] #
picture = GFX_report_event_generic_ruins

is_triggered_only = yes

#
option = { #
name = ss_recruitment_event.13.a
random_list = {
10 = {
kill_country_leader = yes
subtract_from_variable = { var = wehrmacht_anger value = 10
}#we did it reddit!
hidden_effect = {
news_event = { id = wtt_news.50 days = 1 }
}
country_event = { id = ss_recruitment_event.14 days = 1 }
}
90 = {
hidden_effect = {
news_event = { id = wtt_news.51 days = 1 }
}
country_event = { id = ss_recruitment_event.15 days = 1 }
}# Hitler survives, option to purge generals
}
}
}
# wehrmacht resolution events - coup
country_event = {
id = ss_recruitment_event.14
title = ss_recruitment_event.14.t
desc = ss_recruitment_event.[Link] #
picture = GFX_report_event_ger_civil_war

is_triggered_only = yes

#
option = { #
name = ss_recruitment_event.14.a
start_civil_war = {
ideology = neutrality
size = 0.5
}
set_variable = { var = wehrmacht_anger value = 0 }
random_country = {
limit = {
original_tag = GER
has_civil_war = yes
has_government = neutrality
}
save_event_target_as = GER_ss_civil_war_wehrmacht
delete_unit_template_and_units = { division_template = "SS
Waffen-Grenadier-Division" }
delete_unit_template_and_units = { division_template = "SS Panzer
Division (vollgep.)" }
delete_unit_template_and_units = { division_template = "SS Panzer
Division (n.A.)" }
delete_unit_template_and_units = { division_template = "SS Panzer
Division" }
delete_unit_template_and_units = { division_template = "SS
Panzergrenadier Division (n.A.)" }
delete_unit_template_and_units = { division_template = "SS
Panzergrenadier Division" }
delete_unit_template_and_units = { division_template = "SS
Motorisierte Division" }
GER = {
every_unit_leader = {
limit = {
has_unit_leader_flag = GER_SS_conspirator
}
set_nationality =
event_target:GER_ss_civil_war_wehrmacht
}
}
}
}
}
# wehrmacht resolution events - assassination attempt fails, purge conspirators
country_event = {
id = ss_recruitment_event.15
title = ss_recruitment_event.15.t
desc = ss_recruitment_event.[Link] #
picture = GFX_report_event_europe_funeral

is_triggered_only = yes

#
option = { #MAIMBURNKILL
name = ss_recruitment_event.15.a
ai_chance = {
base = 75
modifier = {
factor = 0
has_stability < 0.4
}
}
every_unit_leader = {
limit = {
has_unit_leader_flag = GER_SS_conspirator
}
retire = yes
}
}
option = { #can't afford this
name = ss_recruitment_event.15.b
ai_chance = {
base = 25
}
add_stability = -0.1
}
}

# ss resolution events - Himmler protests


country_event = {
id = ss_recruitment_event.20
title = ss_recruitment_event.20.t
desc = ss_recruitment_event.[Link] #
picture = GFX_report_event_hitler_handshake

is_triggered_only = yes #

option = { # good for them


name = ss_recruitment_event.20.a
ai_chance = {
base = 25
}
add_to_variable = { var = SS_anger value = 5 }
}
option = { #placate
name = ss_recruitment_event.20.b
ai_chance = {
base = 75
modifier = {
factor = 0
has_political_power < 0
}
}
add_political_power = -50
subtract_from_variable = { var = SS_anger value = 5 }
}
}
# ss resolution events - SS officers meet in secret
country_event = {
id = ss_recruitment_event.21
title = ss_recruitment_event.21.t
desc = ss_recruitment_event.[Link] #
picture = GFX_report_event_hitler_parade

is_triggered_only = yes #

option = { # good for them


name = ss_recruitment_event.21.a
ai_chance = {
base = 25
}
add_stability = -0.05
}
option = { #placate
name = ss_recruitment_event.21.b
ai_chance = {
base = 75
modifier = {
factor = 0
has_political_power < 0
}
}
add_political_power = -75
subtract_from_variable = { var = SS_anger value = 5 }
}
}

# ss resolution events - SS reroutes factory output


country_event = {
id = ss_recruitment_event.22
title = ss_recruitment_event.22.t
desc = ss_recruitment_event.[Link] #
picture = GFX_report_event_generic_factory

is_triggered_only = yes #

option = { # good for them


name = ss_recruitment_event.22.a
ai_chance = {
base = 25
}
add_timed_idea = { idea = GER_ss_factory_rerouted days = 90 }
}
option = { #placate
name = ss_recruitment_event.22.b
ai_chance = {
base = 75
modifier = {
factor = 0
has_political_power < 0
}
}
add_political_power = -100
subtract_from_variable = { var = SS_anger value = 5 }
}
}
# ss resolution events - Himmler plots
country_event = {
id = ss_recruitment_event.23
title = ss_recruitment_event.23.t
desc = ss_recruitment_event.[Link] #
picture = GFX_report_event_generic_read_write

is_triggered_only = yes #

option = { # good for them


name = ss_recruitment_event.23.a
ai_chance = {
base = 15
}
add_stability = -0.1
}
option = { #fire
name = ss_recruitment_event.23.b
ai_chance = {
base = 10
}
add_political_power = -80
if = {
limit = {
has_idea = heinrich_himmler
}
remove_ideas = heinrich_himmler
}
subtract_from_variable = { var = wehrmacht_anger value = 15 }
}
option = { #placate
name = ss_recruitment_event.22.b
add_political_power = -150
subtract_from_variable = { var = SS_anger value = 5 }
ai_chance = {
base = 75
modifier = {
factor = 0
has_political_power < 0
}
}
}
}
# ss resolution events - assassination attempt
country_event = {
id = ss_recruitment_event.24
title = ss_recruitment_event.13.t
desc = ss_recruitment_event.[Link] #
picture = GFX_report_event_generic_ruins

is_triggered_only = yes

#
option = { #
name = ss_recruitment_event.24.a
random_list = {
30 = {
if = {
limit = {
has_country_leader = { ruling_only = yes
character = GER_hermann_goring }
}
set_country_flag = GER_SS_Goering_dead #no zombie
Görings!
}
kill_country_leader = yes
set_variable = { var = SS_anger value = 0 }
GER_heinrich_himmler = {
add_country_leader_role = {
promote_leader = yes
country_leader = {
ideology = nazism
expire = "1965.1.1.1"
traits = {}
}
}
}
country_event = ss_recruitment_event.26 #internal power
struggle
hidden_effect = {
news_event = { id = wtt_news.52 days = 1 }
}
}
70 = { country_event = { id = ss_recruitment_event.25 days =
1 } }# Hitler survives, option to purge SS
}
}
}

# ss resolution events - assassination attempt fails


country_event = {
id = ss_recruitment_event.25
title = ss_recruitment_event.15.t
desc = ss_recruitment_event.[Link] #
picture = GFX_report_event_german_speech

is_triggered_only = yes

#
option = { #kill himmler, purge SS
name = ss_recruitment_event.25.a
ai_chance = {
base = 75
modifier = {
factor = 0
has_stability < 0.5
}
}
if = {
limit = {
has_idea = heinrich_himmler
}
remove_ideas = heinrich_himmler
}
add_stability = -0.2
set_country_flag = GER_ss_himmler_purged
add_popularity = {
ideology = fascism
popularity = -0.2
}
subtract_from_variable = { var = wehrmacht_anger value = 25 }
set_variable = { var = SS_anger value = 0 }
}
option = { #can't afford this
name = ss_recruitment_event.25.b
ai_chance = {
base = 25
}
}

# ss resolution events - power struggle between Himmler and Göring after Hitler
assassinated
country_event = {
id = ss_recruitment_event.26
title = ss_recruitment_event.26.t
desc = ss_recruitment_event.[Link] #
picture = GFX_report_event_german_troops

is_triggered_only = yes

#
option = { #Government backs Himmler
name = ss_recruitment_event.26.a
if = {
limit = {
has_idea = goering
}
remove_ideas = goering
}
hidden_effect = {
}
if = {
limit = {
check_variable = {
var = wehrmacht_anger
value = 30
compare = greater_than_or_equals
}
}
start_civil_war = { #now it's a party...a nazi party
ideology = neutrality
size = 0.4
}
}
}

option = { #Government backs Goering


name = ss_recruitment_event.26.b
trigger = {
NOT = {
has_country_flag = GER_SS_Goering_dead
}
}
kill_country_leader = yes
if = {
limit = {
has_idea = heinrich_himmler
}
remove_ideas = heinrich_himmler
}
GER_hermann_goring = {
add_country_leader_role = {
promote_leader = yes
country_leader = {
ideology = nazism
expire = "1965.1.1.1"
traits = {}
}
}
}
hidden_effect = {
}
if = {
limit = {
check_variable = {
var = wehrmacht_anger
value = 50
compare = greater_than_or_equals
}
}
start_civil_war = { #now it's a party...a nazi party
ideology = neutrality
size = 0.4
}
}
}
option = { #Government backs Wehrmacht
name = ss_recruitment_event.26.c
kill_country_leader = yes
if = {
limit = {
has_idea = heinrich_himmler
}
remove_ideas = heinrich_himmler
}
create_country_leader = {
name = "Günther von Kluge"
desc = "POLITICS_HEINRICH_HIMMLER_DESC"
picture = GFX_portrait_Gunther_von_Kluge
expire = "1965.1.1"
ideology = despotism
traits = {
}
}
set_party_name = { ideology = neutrality long_name =
GER_neutrality_party_civil_war name = GER_neutrality_party_civil_war }
start_civil_war = {
ruling_party = neutrality
ideology = fascism
size = 0.4
}
hidden_effect = {
}
set_variable = { var = wehrmacht_anger value = 0 }
set_variable = { var = SS_anger value = 0 }
}

}
# for alt-history stuff
add_namespace = ss_recruitment_alternate

#SS recruitment, Britain


country_event = {
id = ss_recruitment_alternate.1
title = ss_recruitment_alternate.1.t
desc = ss_recruitment_alternate.[Link] #
picture = GFX_report_event_german_volunteers #

is_triggered_only = yes
option = {
name = ss_recruitment_event.1.a #medium
ai_chance = {
base = 50
}
add_to_variable = { var = wehrmacht_anger value = 5}
subtract_from_variable = { var = SS_anger value = 5}
SS_set_templates = yes
SS_resolve_effects_wehrmacht = yes
if = {
limit = {
has_country_flag = SS_mechanised_division_late
}
custom_effect_tooltip = GER_division_britain_mech_tt
hidden_effect = {
random_owned_controlled_state = {
limit = { ROOT = { has_full_control_of_state = PREV }
}
prioritize = { 64 }
create_unit = {
division = "name = \"SS-Panzergrenadier-
Division Oliver Cromwell\" division_template = \"SS Panzergrenadier Division
(n.A.)\" start_experience_factor = 0.8 start_equipment_factor = 0.01"
owner = GER
}
}
}
}
else_if = {
limit = {
has_country_flag = SS_mechanised_division_early
}
custom_effect_tooltip = GER_division_britain_mech_tt
hidden_effect = {
random_owned_controlled_state = {
limit = { ROOT = { has_full_control_of_state = PREV }
}
prioritize = { 64 }
create_unit = {
division = "name = \"SS-Panzergrenadier-
Division Oliver Cromwell\" division_template = \"SS Panzergrenadier Division\"
start_experience_factor = 0.8 start_equipment_factor = 0.01"
owner = GER
}
}
}
}
else = {
custom_effect_tooltip = GER_division_britain_mot_tt
hidden_effect = {
random_owned_controlled_state = {
limit = { ROOT = { has_full_control_of_state = PREV }
}
prioritize = { 64 }
create_unit = {
division = "name = \"SS-Panzergrenadier-
Division Oliver Cromwell\" division_template = \"SS Motorisierte Division\"
start_experience_factor = 0.8 start_equipment_factor = 0.01"
owner = GER
}
}
}
}
}

option = {
name = ss_recruitment_event.1.b #big
ai_chance = {
base = 25
modifier = {
is_historical_focus_on = yes
factor = 0
}
modifier = {
factor = 0
check_variable = { var = wehrmacht_anger value = 30 compare
= greater_than_or_equals }
}
}
add_to_variable = { var = wehrmacht_anger value = 10}
subtract_from_variable = { var = SS_anger value = 10}
SS_set_templates = yes
SS_resolve_effects_wehrmacht = yes
if = {
limit = {
has_country_flag = SS_armored_division_late
}
custom_effect_tooltip = GER_division_britain_armored_tt
hidden_effect = {
random_owned_controlled_state = {
limit = { ROOT = { has_full_control_of_state =
PREV } }
prioritize = { 64 }
create_unit = {
division = "name = \"SS Panzer-Division
Oliver Cromwell\" division_template = \"SS Panzer Division (vollgep.)\"
start_experience_factor = 0.5 start_equipment_factor = 0.01"
owner = GER
}
create_unit = {
division = "name = \"SS Panzer-Division
Sankt Georg\" division_template = \"SS Panzer Division (vollgep.)\"
start_experience_factor = 0.5 start_equipment_factor = 0.01"
owner = GER
}
}
}
}
else_if = {
limit = {
has_country_flag = SS_armored_division_improved
}
custom_effect_tooltip = GER_division_britain_armored_tt
hidden_effect = {
random_owned_controlled_state = {
limit = { ROOT = { has_full_control_of_state = PREV }
}
prioritize = { 64 }
create_unit = {
division = "name = \"SS Panzer-Division Oliver
Cromwell\" division_template = \"SS Panzer Division (n.A.)\"
start_experience_factor = 0.5 start_equipment_factor = 0.01"
owner = GER
}
create_unit = {
division = "name = \"SS Panzer-Division Sankt
Georg\" division_template = \"SS Panzer Division (n.A.)\" start_experience_factor =
0.5 start_equipment_factor = 0.01"
owner = GER
}
}
}
}
else = {
custom_effect_tooltip = GER_division_britain_armored_tt
hidden_effect = {
random_owned_controlled_state = {
limit = { ROOT = { has_full_control_of_state = PREV }
}
prioritize = { 64 }
create_unit = {
division = "name = \"SS Panzer-Division Oliver
Cromwell\" division_template = \"SS Panzer Division\" start_experience_factor = 0.5
start_equipment_factor = 0.01"
owner = GER
}
create_unit = {
division = "name = \"SS Panzer-Division Sankt
Georg\" division_template = \"SS Panzer Division\" start_experience_factor = 0.5
start_equipment_factor = 0.01"
owner = GER
}
}
}
}
}
option = {
name = ss_recruitment_event.1.c #small group of specialists
ai_chance = {
base = 25
modifier = {
factor = 0
check_variable = { var = SS_anger value = 30 compare =
greater_than_or_equals }
}
}
add_manpower = 1000
army_experience = 10
add_to_variable = { var = SS_anger value = 10}
SS_resolve_effects_ss = yes
subtract_from_variable = { var = wehrmacht_anger value = 5}
}
}
#SS recruitment, scotland
country_event = {
id = ss_recruitment_alternate.2
title = ss_recruitment_alternate.2.t
desc = ss_recruitment_alternate.[Link] #
picture = GFX_report_event_german_volunteers #

is_triggered_only = yes
option = {
name = ss_recruitment_event.1.a #medium
ai_chance = {
base = 50
}
add_to_variable = { var = wehrmacht_anger value = 5}
subtract_from_variable = { var = SS_anger value = 5}
SS_set_templates = yes
SS_resolve_effects_wehrmacht = yes
if = {
limit = {
NOT = { has_country_flag = SS_infantry_division }
}
SS_infantry_division = yes
}
custom_effect_tooltip = GER_division_scotland_infantry_tt
hidden_effect = {
random_owned_controlled_state = {
limit = { ROOT = { has_full_control_of_state = PREV } }
prioritize = { 64 }
create_unit = {
division = "name = \"Gälische Freiwilligen-Divison
der Waffen-SS\" division_template = \"SS Waffen-Grenadier-Division\"
start_experience_factor = 0.5 start_equipment_factor = 0.01"
owner = GER
}
}
}
}

option = {
name = ss_recruitment_event.1.b #big
ai_chance = {
base = 25
modifier = {
is_historical_focus_on = yes
factor = 0
}
modifier = {
factor = 0
check_variable = { var = wehrmacht_anger value = 30 compare
= greater_than_or_equals }
}
}
add_to_variable = { var = wehrmacht_anger value = 10}
subtract_from_variable = { var = SS_anger value = 10}
SS_set_templates = yes
SS_resolve_effects_wehrmacht = yes
if = {
limit = {
has_country_flag = SS_mechanised_division_late
}
custom_effect_tooltip = GER_division_scotland_mech_tt
hidden_effect = {
random_owned_controlled_state = {
limit = { ROOT = { has_full_control_of_state = PREV }
}
prioritize = { 64 }
create_unit = {
division = "name = \"Gälische Freiwilligen-
Divison der Waffen-SS\" division_template = \"SS Panzergrenadier Division (n.A.)\"
start_experience_factor = 0.7 start_equipment_factor = 0.01"
owner = GER
}
}
}
}
else_if = {
limit = {
has_country_flag = SS_mechanised_division_early
}
custom_effect_tooltip = GER_division_scotland_mech_tt
hidden_effect = {
random_owned_controlled_state = {
limit = { ROOT = { has_full_control_of_state = PREV }
}
prioritize = { 64 }
create_unit = {
division = "name = \"Gälische Freiwilligen-
Divison der Waffen-SS\" division_template = \"SS Panzergrenadier Division\"
start_experience_factor = 0.7 start_equipment_factor = 0.01"
owner = GER
}
}
}
}
else = {
custom_effect_tooltip = GER_division_scotland_mot_tt
hidden_effect = {
random_owned_controlled_state = {
limit = { ROOT = { has_full_control_of_state = PREV }
}
prioritize = { 64 }
create_unit = {
division = "name = \"Gälische Freiwilligen-
Divison der Waffen-SS\" division_template = \"SS Motorisierte Division\"
start_experience_factor = 0.7 start_equipment_factor = 0.01"
owner = GER
}
}
}
}
}
option = {
name = ss_recruitment_event.1.c #small group of specialists
ai_chance = {
base = 25
modifier = {
factor = 0
check_variable = { var = SS_anger value = 30 compare =
greater_than_or_equals }
}
}
add_manpower = 1000
army_experience = 10
add_to_variable = { var = SS_anger value = 10}
SS_resolve_effects_ss = yes
subtract_from_variable = { var = wehrmacht_anger value = 5}
}
}
#ss recruitment sweden
country_event = {
id = ss_recruitment_alternate.3
title = ss_recruitment_alternate.3.t
desc = ss_recruitment_alternate.[Link] #
picture = GFX_report_event_german_volunteers #

is_triggered_only = yes
option = {
name = ss_recruitment_event.1.a #historical
ai_chance = {
base = 50
}
add_to_variable = { var = wehrmacht_anger value = 5}
subtract_from_variable = { var = SS_anger value = 5}
SS_resolve_effects_wehrmacht = yes

SS_set_templates = yes
if = {
limit = {
has_country_flag = SS_mechanised_division_late
}
custom_effect_tooltip = GER_division_sweden_mech_tt
hidden_effect = {
random_owned_controlled_state = {
limit = { ROOT = { has_full_control_of_state =
PREV } }
prioritize = { 64 }
create_unit = {
division = "name = \"SS Panzergrenadier-
Division Sveaborg\" division_template = \"SS Panzergrenadier Division (n.A.)\"
start_experience_factor = 1.0 start_equipment_factor = 0.01"
owner = GER
}
}
}
}
else_if = {
limit = {
has_country_flag = SS_mechanised_division_early
}
custom_effect_tooltip = GER_division_sweden_mech_tt
hidden_effect = {
random_owned_controlled_state = {
limit = { ROOT = { has_full_control_of_state =
PREV } }
prioritize = { 64 }
create_unit = {
division = "name = \"SS Panzergrenadier-
Division Sveaborg\" division_template = \"SS Panzergrenadier Division\"
start_experience_factor = 1.0 start_equipment_factor = 0.01"
owner = GER
}
}
}
}
else = {
custom_effect_tooltip = GER_division_sweden_mot_tt
hidden_effect = {
random_owned_controlled_state = {
limit = { ROOT = { has_full_control_of_state =
PREV } }
prioritize = { 64 }
create_unit = {
division = "name = \"SS Division
Sveaborg\" division_template = \"SS Motorisierte Division\" start_experience_factor
= 1.0 start_equipment_factor = 0.01"
owner = GER
}
}
}
}

}
option = {
name = ss_recruitment_event.1.b #big
ai_chance = {
base = 25
modifier = {
is_historical_focus_on = yes
factor = 0
}
modifier = {
factor = 0
check_variable = { var = wehrmacht_anger value = 30 compare
= greater_than_or_equals }
}
}
add_to_variable = { var = wehrmacht_anger value = 10}
subtract_from_variable = { var = SS_anger value = 10}
SS_set_templates = yes
SS_resolve_effects_wehrmacht = yes
if = {
limit = {
has_country_flag = SS_armored_division_late
}
custom_effect_tooltip = GER_division_sweden_armored_tt
hidden_effect = {
random_owned_controlled_state = {
limit = { ROOT = { has_full_control_of_state =
PREV } }
prioritize = { 64 }
create_unit = {
division = "name = \"SS Panzer-Division
Sveaborg\" division_template = \"SS Panzer Division (vollgep.)\"
start_experience_factor = 0.5 start_equipment_factor = 0.01"
owner = GER
}
}
}
}
else_if = {
limit = {
has_country_flag = SS_armored_division_improved
}
custom_effect_tooltip = GER_division_sweden_armored_tt
hidden_effect = {
random_owned_controlled_state = {
limit = { ROOT = { has_full_control_of_state = PREV }
}
prioritize = { 64 }
create_unit = {
division = "name = \"SS Panzer-Division
Sveaborg\" division_template = \"SS Panzer Division (n.A.)\"
start_experience_factor = 0.5 start_equipment_factor = 0.01"
owner = GER
}
}
}
}
else = {
custom_effect_tooltip = GER_division_sweden_armored_tt
hidden_effect = {
random_owned_controlled_state = {
limit = { ROOT = { has_full_control_of_state = PREV }
}
prioritize = { 64 }
create_unit = {
division = "name = \"SS Panzer-Division
Sveaborg\" division_template = \"SS Panzer Division\" start_experience_factor = 0.5
start_equipment_factor = 0.01"
owner = GER
}
}
}
}
}
option = {
name = ss_recruitment_event.1.c #small group of specialists
ai_chance = {
base = 25
modifier = {
factor = 0
check_variable = { var = SS_anger value = 30 compare =
greater_than_or_equals }
}
}
add_manpower = 500
army_experience = 10
add_to_variable = { var = SS_anger value = 10}
SS_resolve_effects_ss = yes
subtract_from_variable = { var = wehrmacht_anger value = 5}
}
}

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