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Onawa

This document provides character details for an 8th level Cleric/8th level Druid multiclass character. It includes information on abilities, proficiencies, equipment, spells, and class features.
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0% found this document useful (0 votes)
32 views7 pages

Onawa

This document provides character details for an 8th level Cleric/8th level Druid multiclass character. It includes information on abilities, proficiencies, equipment, spells, and class features.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Cleric 8 / Druid 8 reigarmiamore

CLASS & LEVEL PLAYER NAME


Onawa
Goliath Sage (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +3 Dexterity
+5 Constitution +3 18 172 --
+2 -1 Intelligence
CLASS
• +10 Wisdom INITIATIVE HIT POINTS
14
• +5 Charisma
Total 8d8 + 8d8 SUCCESSES
Saving Throw Modifiers
Resistances - Cold
DEXTERITY FAILURES

+3 DEFENSES HIT DICE DEATH SAVES

17 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION +3 Acrobatics DEX Shields
+5 PROFICIENCY BONUS
+5 P
+5

+4
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Simple Weapons

20 P +7 Athletics STR === LANGUAGES ===


ABILITY SAVE DC Abyssal, Common, Druidic, Elvish, Giant
+0 Deception CHA
P +4 History INT
INTELLIGENCE
+5 Insight WIS
30 ft. (Walking)
-1 +0 Intimidation CHA
-1 Investigation INT
8 P +10 Medicine WIS SPEED

-1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +5 Perception WIS


+0 Performance CHA === ACTIONS === points, or die).
+5 P +5 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge, === BONUS ACTIONS ===
Help, Hide, Ready, Search, Use an Object, Spirit totem
-1 Religion INT
20 Opportunity Attack, Grapple, Shove, Improvise, Starting at 2nd level, you gain the ability to call
+3 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object forth nature spirits and use them to influence the world
around you.
+3 Stealth DEX Wild Shape • 2 / Short Rest
CHARISMA As an action, you can magically assume the shape As a bonus action, you can magically summon an
+5 Survival WIS
of a beast that you have seen before twice per short incorporeal spirit to a point you can see within 60 feet
of you. The spirit creates an aura in a 30-foot radius
+0 rest. [2nd] Max CR 1/4 (no flying or swimming speed)
[4th] Max CR 1/2 (no flying speed) [8th] Max CR 1 around that point. It counts as neither a creature nor
an object, though it has the spectral appearance of the
You can stay in beast shape for 4 hours before creature it represents. As a bonus action, you can
10 reverting back to your normal form (or as a bonus move the spirit up to 60 feet to a point you can see.
action earlier or if you fall unconscious, drop to 0 hit
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

15 PASSIVE WISDOM (PERCEPTION)


Unarmed Strike +7 3 Bludgeoning

Quarterstaff +7 1d6+2 Bludge


15 PASSIVE WISDOM (INSIGHT)

9 PASSIVE INTELLIGENCE (INVESTIGATION)

SENSES WEAPON ATTACKS & CANTRIPS

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Cleric 8 / Druid 8 reigarmiamore
CLASS & LEVEL PLAYER NAME
reigarmiamore's Character
Goliath Sage (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== CLERIC FEATURES === As an action, you can magically assume the shape of
| 1 Action a beast that you have seen before twice per short rest.
* Hit Points • PHB 57
* Ability Score Improvement • PHB 59 You can stay in beast shape for 4 hours before
* Proficiencies • PHB 57 reverting back to your normal form (or as a bonus
* Destroy Undead • PHB 59 action earlier or if you fall unconscious, drop to 0 hit
* Spellcasting • PHB 58 When an undead fails its saving throw against your points, or die).
You can cast prepared cleric spells using WIS as your Turn Undead feature, it is instantly destroyed if its CR
spellcasting modifier (Spell DC 18, Spell Attack +10) is lower than the threshold for your level. | 2 / Short Rest • 1 Action
and prepared cleric spells as rituals if they have the
ritual tag. You can use a holy symbol as a spellcasting | Special * Druid Circle • PHB 67
focus.
* Blessed Healer • PHB 60 * Wild Shape Improvement • PHB 66
* Divine Domain • PHB 58 When you cast a spell of 1st level or higher that While using your Wild Shape feature, you can
You choose a divine domain that grants you additional restores HP to a creature other than you, you regain transform into beasts of CR 1 or lower.
spells and other features related to your deity. HP equal to 2 + the spell’s level.
* Ability Score Improvement • PHB
| Life Domain | No Action

* Bonus Proficiency • PHB 60 * Divine Strike • PHB 60 === GOLIATH RACIAL TRAITS ===
You gain proficiency with heavy armor. Once on each of your turns when you hit a creature
with a weapon attack, you can cause the attack to deal * Natural Athlete • EE
* Disciple of Life • PHB 60 an extra 1d8 radiant damage. You have proficiency in the Athletics skill.
Whenever you use a spell of 1st level or higher to
restore HP, the creature regains additional HP equal to === DRUID FEATURES === * Stone’s Endurance • EE
2 + the spell’s level. As a reaction, reduce damage dealt to you by 1d12 +5
* Hit Points • PHB 65 once per short rest.
* Channel Divinity • PHB 58
You can channel divine energy to fuel magical effects * Proficiencies • PHB 65 | 1 / Short Rest • 1 Reaction
a number of times per short rest
* Druidic • PHB 66 * Powerful Build • EE
| 2 / Short Rest • Special You know Druidic, the secret language of druids. You count as one size larger when determining your
carrying capacity and the weight you can push, drag,
| Channel Divinity: Turn Undead: 1 Action * Spellcasting • PHB 66 or lift.
You can cast prepared druid spells using WIS as your
* Channel Divinity: Preserve Life • PHB 60 spellcasting modifier (Spell DC 18, Spell Attack +10) * Mountain Born • EE
As an action, you can restore 40 HP. Choose any and prepared druid spells as rituals if they have the You don't suffer the penalties for being in high
creatures within 30 ft. of you, and divide those hit ritual tag. You can use a druidic focus as a spellcasting altitudes, and have resistance to cold damage.
points among them. This feature can restore a focus.
creature to no more than half of its hit point maximum.
You can’t use this feature on an undead or a construct. * Wild Shape • PHB 66 === FEATS ===

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Chain mail - Desvantagem em furtividade 55 lb

Shield 10

SP 0

EP 0

GP 0

PP 0
WEIGHT CARRIED

65 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

420 lb.
PUSH/DRAG/LIFT

840 lb.

EQUIPMENT

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Cleric 8 / Druid 8 reigarmiamore
CLASS & LEVEL PLAYER NAME
reigarmiamore's Character
Goliath Sage (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

Agente da ordem

When you damage a creature within 60 feet, this ability


allows you to deal 1d8 additional force damage and
potentially restrain it with spectral bindings. The target
must succeed in a Wisdom saving throw against your
save DC, which is 8 + your prof. bonus + the modifier
of the ability score you chose for your Scion of Outer
Planes cantrip, or become restrained until the start of
your next turn. This ability can be used a number of
times equal to your proficiency bonus, refreshing after
a long rest.

Disciple of LifePHB, pg. 60


Whenever you use a spell of 1st level or higher to
restore HP, the creature regains additional HP equal to
2 + the spell’s level.

Channel Divinity: Preserve LifePHB, pg. 60


As an action, you can restore 40 HP. Choose any
creatures within 30 ft. of you, and divide those hit
points among them. This feature can restore a
creature to no more than half of its hit point maximum.
You can’t use this feature on an undead or a
construct.

Channel Divinity: Preserve Life: 1 Action

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Medium
GENDER AGE SIZE HEIGHT WEIGHT
reigarmiamore's Character
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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WIS / WIS 18 / 18 +10 / +10
Cleric / Druid
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Guidance <C> Cleric -- 1A Touch V,S Concentration, up to 1 minute PHB 248 D: 1m, V/S

O Sacred Flame Cleric DEX 18 1A 60 ft. V,S Instantaneous PHB 272 V/S

O Thaumaturgy Cleric -- 1A 30 ft. V 1 minute PHB 282 D: 1m, V

O Spare the Dying Cleric -- 1A Touch V,S Instantaneous PHB 277 V/S

=== 1st LEVEL === 4 Slots OOOO

O Guiding Bolt Cleric +10 1A 120 ft. V,S 1 round PHB 248 D: 1Rnd, V/S

O Healing Word Cleric -- 1BA 60 ft. V Instantaneous PHB 250 V

O Protection from Evil and Good <C> Cleric -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M

O Sanctuary Cleric WIS 18 1BA 30 ft. V,S,M 1 minute PHB 272 D: 1m, V/S/M

O Command Cleric WIS 18 1A 60 ft. V 1 round PHB 223 D: 1Rnd, V

O Shield of Faith <C> Cleric -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes PHB 275 D: 10m, V/S/M

P Bless <C> Cleric (Always Prepared) -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 219 D: 1m, V/S/M

P Cure Wounds Cleric (Always Prepared) -- 1A Touch V,S Instantaneous PHB 230 V/S

O Bane <C> Cleric CHA 18 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 216 D: 1m, V/S/M

O Create or Destroy Water Cleric -- 1A 30 ft./30 ft. Cube V,S,M Instantaneous PHB 229 30 ft. Cube, V/S/M

O Detect Evil and Good <C> Cleric -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Magic [R]<C> Cleric -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Poison and Disease [R]<C> Cleric -- 1A + 10m Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M

O Inflict Wounds Cleric +10 1A Touch V,S Instantaneous PHB 253 V/S

O Purify Food and Drink [R] Cleric -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Absorb Elements Druid -- 1R Self S 1 round EE 150 D: 1Rnd, S

O Faerie Fire <C> Druid DEX 18 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute PHB 239 D: 1m, 20 ft. Cube, V

O Animal Friendship Druid WIS 18 1A 30 ft. V,S,M 24 hours PHB 212 D: 24h, V/S/M

O Charm Person Druid WIS 18 1A 30 ft. V,S 1 hour PHB 221 D: 1h, V/S

O Create or Destroy Water Druid -- 1A 30 ft./30 ft. Cube V,S,M Instantaneous PHB 229 30 ft. Cube, V/S/M

O Cure Wounds Druid -- 1A Touch V,S Instantaneous PHB 230 V/S

O Detect Magic [R]<C> Druid -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Poison and Disease [R]<C> Druid -- 1A + 10m Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M

O Entangle <C> Druid STR 18 1A 90 ft./20 ft. Square V,S Concentration, up to 1 minute PHB 238 D: 1m, 20 ft. Square, V/S

O Fog Cloud <C> Druid -- 1A 120 ft./20 ft. Sphere V,S Concentration, up to 1 hour PHB 243 D: 1h, 20 ft. Sphere, V/S

O Goodberry Druid -- 1A Touch V,S,M Instantaneous PHB 246 V/S/M

O Healing Word Druid -- 1BA 60 ft. V Instantaneous PHB 250 V

O Jump Druid -- 1A Touch V,S,M 1 minute PHB 254 D: 1m, V/S/M

O Longstrider Druid -- 1A Touch V,S,M 1 hour PHB 256 D: 1h, V/S/M

O Purify Food and Drink [R] Druid -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Speak with Animals [R] Druid -- 1A + 10m Self V,S 10 minutes PHB 277 D: 10m, V/S

O Thunderwave Druid CON 18 1A Self/15 ft. Cube V,S Instantaneous PHB 282 15 ft. Cube, V/S

O Beast Bond <C> Druid -- 1A Touch V,S,M Concentration, up to 10 minutes EE 150 D: 10m, V/S/M

O Earth Tremor Druid DEX 18 1A 10 ft. V,S Instantaneous EE 155 V/S

O Ice Knife Druid DEX 18 / +10 1A 60 ft./5 ft. Sphere S,M Instantaneous EE 157 5 ft. Sphere, S/M

=== 2nd LEVEL === 3 Slots OOO

O Hold Person <C> Cleric WIS 18 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 251 D: 1m, V/S/M

O Aid Cleric -- 1A 30 ft. V,S,M 8 hours PHB 211 D: 8h, V/S/M

O Locate Object <C> Cleric -- 1A Self V,S,M Concentration, up to 10 minutes PHB 256 D: 10m, V/S/M

P Lesser Restoration Cleric (Always Prepared) -- 1A Touch V,S Instantaneous PHB 255 V/S

P Spiritual Weapon Cleric (Always Prepared) +10 1BA 60 ft. V,S 1 minute PHB 278 D: 1m, V/S

O Augury [R] Cleric -- 11m Self V,S,M Instantaneous PHB 215 V/S/M

SPELLS

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WIS / WIS 18 / 18 +10 / +10
Cleric / Druid
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
O Blindness/Deafness Cleric CON 18 1A 30 ft. V 1 minute PHB 219 D: 1m, V

O Calm Emotions <C> Cleric CHA 18 1A 60 ft./20 ft. Sphere V,S Concentration, up to 1 minute PHB 221 D: 1m, 20 ft. Sphere, V/S

O Continual Flame Cleric -- 1A Touch V,S,M Until dispelled PHB 227 D: Until Dispelled, V/S/M

O Enhance Ability <C> Cleric -- 1A Touch V,S,M Concentration, up to 1 hour PHB 237 D: 1h, V/S/M

O Find Traps Cleric -- 1A 120 ft. V,S Instantaneous PHB 241 V/S

O Gentle Repose [R] Cleric -- 1A + 10m Touch V,S,M 10 days PHB 245 D: 10d, V/S/M

O Prayer of Healing Cleric -- 10m 30 ft. V Instantaneous PHB 267 V

O Protection from Poison Cleric -- 1A Touch V,S 1 hour PHB 270 D: 1h, V/S

O Silence [R]<C> Cleric -- 1A + 10m 120 ft./20 ft. Sphere V,S Concentration, up to 10 minutes PHB 275 D: 10m, 20 ft. Sphere, V/S

O Warding Bond Cleric -- 1A Touch V,S,M 1 hour PHB 287 D: 1h, V/S/M

O Zone of Truth Cleric CHA 18 1A 60 ft./15 ft. Sphere V,S 10 minutes PHB 289 D: 10m, 15 ft. Sphere, V/S

O Heat Metal <C> Druid -- 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 250 D: 1m, V/S/M

O Animal Messenger [R] Druid -- 1A + 10m 30 ft. V,S,M 24 hours PHB 212 D: 24h, V/S/M

O Barkskin <C> Druid -- 1A Touch V,S,M Concentration, up to 1 hour PHB 217 D: 1h, V/S/M

O Darkvision Druid -- 1A Touch V,S,M 8 hours PHB 230 D: 8h, V/S/M

O Enhance Ability <C> Druid -- 1A Touch V,S,M Concentration, up to 1 hour PHB 237 D: 1h, V/S/M

O Find Traps Druid -- 1A 120 ft. V,S Instantaneous PHB 241 V/S

O Flame Blade <C> Druid +10 1BA Self V,S,M Concentration, up to 10 minutes PHB 242 D: 10m, V/S/M

O Flaming Sphere <C> Druid DEX 18 1A 60 ft./5 ft. Sphere V,S,M Concentration, up to 1 minute PHB 242 D: 1m, 5 ft. Sphere, V/S/M

O Gust of Wind <C> Druid STR 18 1A Self V,S,M Concentration, up to 1 minute PHB 248 D: 1m, V/S/M

O Hold Person <C> Druid WIS 18 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 251 D: 1m, V/S/M

O Lesser Restoration Druid -- 1A Touch V,S Instantaneous PHB 255 V/S

O Locate Animals or Plants [R] Druid -- 1A + 10m Self V,S,M Instantaneous PHB 256 V/S/M

O Locate Object <C> Druid -- 1A Self V,S,M Concentration, up to 10 minutes PHB 256 D: 10m, V/S/M

O Moonbeam <C> Druid CON 18 1A 120 ft./5 ft. Cylinder V,S,M Concentration, up to 1 minute PHB 261 D: 1m, 5 ft. Cylinder, V/S/M

O Pass without Trace <C> Druid -- 1A Self V,S,M Concentration, up to 1 hour PHB 264 D: 1h, V/S/M

O Protection from Poison Druid -- 1A Touch V,S 1 hour PHB 270 D: 1h, V/S

O Spike Growth <C> Druid -- 1A 150 ft./20 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 277 D: 10m, 20 ft. Sphere, V/S/M

O Dust Devil <C> Druid STR 18 1A 60 ft./5 ft. Cube V,S,M Concentration, up to 1 minute EE 154 D: 1m, 5 ft. Cube, V/S/M

O Earthbind <C> Druid STR 18 1A 300 ft. V Concentration, up to 1 minute EE 154 D: 1m, V

O Skywrite [R]<C> Druid -- 1A + 10m Sight V,S Concentration, up to 1 hour EE 165 D: 1h, V/S

O Warding Wind <C> Druid -- 1A Self/10 ft. Sphere V Concentration, up to 10 minutes EE 170 D: 10m, 10 ft. Sphere, V

=== 3rd LEVEL === 3 Slots OOO

O Spirit Guardians <C> Cleric WIS 18 1A Self/15 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 278 D: 10m, 15 ft. Sphere, V/S/M

O Dispel Magic Cleric -- 1A 120 ft. V,S Instantaneous PHB 234 Special: (See Description)*, V/S

O Bestow Curse <C> Cleric WIS 18 1A Touch V,S Concentration, up to 1 minute PHB 218 D: 1m, V/S

P Beacon of Hope <C> Cleric (Always Prepared) -- 1A 30 ft. V,S Concentration, up to 1 minute PHB 217 D: 1m, V/S

P Revivify Cleric (Always Prepared) -- 1A Touch V,S,M Instantaneous PHB 272 V/S/M

O Animate Dead Cleric -- 1m 10 ft. V,S,M Instantaneous PHB 212 V/S/M

O Clairvoyance <C> Cleric -- 10m 1 mile V,S,M Concentration, up to 10 minutes PHB 222 D: 10m, V/S/M

O Create Food and Water Cleric -- 1A 30 ft. V,S Instantaneous PHB 229 V/S

O Daylight Cleric -- 1A 60 ft./60 ft. Sphere V,S 1 hour PHB 230 D: 1h, 60 ft. Sphere, V/S

O Glyph of Warding Cleric DEX 18 1h Touch V,S,M Until dispelled or triggered PHB 245 Special: Spell Glyph (See Description)*, D: Until Dispelled or Triggered, V/S/M

O Magic Circle Cleric CHA 18 1m 10 ft./10 ft. Cylinder V,S,M 1 hour PHB 256 D: 1h, 10 ft. Cylinder, V/S/M

O Mass Healing Word Cleric -- 1BA 60 ft. V Instantaneous PHB 258 V

O Meld into Stone [R] Cleric -- 1A + 10m Touch V,S 8 hours PHB 259 D: 8h, V/S

O Protection from Energy <C> Cleric -- 1A Touch V,S Concentration, up to 1 hour PHB 270 D: 1h, V/S

O Remove Curse Cleric -- 1A Touch V,S Instantaneous PHB 271 V/S

O Sending Cleric -- 1A Unlimited V,S,M 1 round PHB 274 D: 1Rnd, V/S/M

SPELLS

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WIS / WIS 18 / 18 +10 / +10
Cleric / Druid
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
O Speak with Dead Cleric -- 1A 10 ft. V,S,M 10 minutes PHB 277 D: 10m, V/S/M

O Tongues Cleric -- 1A Touch V,M 1 hour PHB 283 D: 1h, V/M

O Water Walk [R] Cleric -- 1A + 10m 30 ft. V,S,M 1 hour PHB 287 D: 1h, V/S/M

O Conjure Animals <C> Druid -- 1A 60 ft. V,S Concentration, up to 1 hour PHB 127 Creatures: (See Description)*, D: 1h, V/S

O Call Lightning <C> Druid DEX 18 1A 120 ft./60 ft. Cylinder V,S Concentration, up to 10 minutes PHB 220 D: 10m, 60 ft. Cylinder, V/S

O Daylight Druid -- 1A 60 ft./60 ft. Sphere V,S 1 hour PHB 230 D: 1h, 60 ft. Sphere, V/S

O Dispel Magic Druid -- 1A 120 ft. V,S Instantaneous PHB 234 Special: (See Description)*, V/S

O Meld into Stone [R] Druid -- 1A + 10m Touch V,S 8 hours PHB 259 D: 8h, V/S

O Plant Growth Druid -- S 150 ft. V,S Instantaneous PHB 266 V/S

O Protection from Energy <C> Druid -- 1A Touch V,S Concentration, up to 1 hour PHB 270 D: 1h, V/S

O Sleet Storm <C> Druid DEX 18 1A 150 ft./40 ft. Cylinder V,S,M Concentration, up to 1 minute PHB 276 D: 1m, 40 ft. Cylinder, V/S/M

O Speak with Plants Druid -- 1A Self V,S 10 minutes PHB 277 D: 10m, V/S

O Water Breathing [R] Druid -- 1A + 10m 30 ft. V,S,M 24 hours PHB 287 D: 24h, V/S/M

O Water Walk [R] Druid -- 1A + 10m 30 ft. V,S,M 1 hour PHB 287 D: 1h, V/S/M

O Wind Wall <C> Druid STR 18 1A 120 ft. V,S,M Concentration, up to 1 minute PHB 288 D: 1m, V/S/M

O Erupting Earth Druid DEX 18 1A 120 ft./20 ft. Cube V,S,M Instantaneous EE 155 20 ft. Cube, V/S/M

O Flame Arrows <C> Druid -- 1A Touch V,S Concentration, up to 1 hour EE 156 D: 1h, V/S

O Tidal Wave Druid DEX 18 1A 120 ft. V,S,M Instantaneous EE 168 V/S/M

O Wall of Water <C> Druid -- 1A 60 ft. V,S,M Concentration, up to 10 minutes EE 170 D: 10m, V/S/M

O Freedom of the Waves Druid STR 18 1A 120 ft./10 ft. Cylinder V,S,M Instantaneous TCSR 176 10 ft. Cylinder, V/S/M

=== 4th LEVEL === 3 Slots OOO

O Banishment <C> Cleric CHA 18 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 217 D: 1m, V/S/M

P Death Ward Cleric (Always Prepared) -- 1A Touch V,S 8 hours PHB 230 D: 8h, V/S

P Guardian of Faith Cleric (Always Prepared) DEX 18 1A 30 ft. V 8 hours PHB 246 D: 8h, V

O Control Water <C> Cleric STR 18 1A 300 ft. V,S,M Concentration, up to 10 minutes PHB 227 D: 10m, V/S/M

O Divination [R] Cleric -- 1A + 10m Self V,S,M Instantaneous PHB 234 V/S/M

O Freedom of Movement Cleric -- 1A Touch V,S,M 1 hour PHB 244 D: 1h, V/S/M

O Locate Creature <C> Cleric -- 1A Self V,S,M Concentration, up to 1 hour PHB 256 D: 1h, V/S/M

O Stone Shape Cleric -- 1A Touch V,S,M Instantaneous PHB 278 V/S/M

O Conjure Minor Elementals <C> Druid -- 1m 90 ft. V,S Concentration, up to 1 hour PHB 226 Creatures: (See Description)*, D: 1h, V/S

O Giant Insect <C> Druid -- 1A 30 ft. V,S Concentration, up to 10 minutes PHB 245 D: 10m, V/S

O Polymorph <C> Druid WIS 18 1A 60 ft. V,S,M Concentration, up to 1 hour PHB 266 D: 1h, V/S/M

O Wall of Fire <C> Druid DEX 18 1A 120 ft. V,S,M Concentration, up to 1 minute PHB 285 D: 1m, V/S/M

O Dominate Beast <C> Druid WIS 18 1A 60 ft. V,S Concentration, up to 1 minute PHB 234 Ext. D: (See Description)*, D: 1m, V/S

O Blight Druid CON 18 1A 30 ft. V,S Instantaneous PHB 219 V/S

O Confusion <C> Druid WIS 18 1A 90 ft./10 ft. Sphere V,S,M Concentration, up to 1 minute PHB 224 D: 1m, 10 ft. Sphere, V/S/M

O Conjure Woodland Beings <C> Druid -- 1A 60 ft. V,S,M Concentration, up to 1 hour PHB 226 Creatures: (See Description)*, D: 1h, V/S/M

O Control Water <C> Druid STR 18 1A 300 ft. V,S,M Concentration, up to 10 minutes PHB 227 D: 10m, V/S/M

O Freedom of Movement Druid -- 1A Touch V,S,M 1 hour PHB 244 D: 1h, V/S/M

O Hallucinatory Terrain Druid -- 10m 300 ft./150 ft. Cube V,S,M 24 hours PHB 249 D: 24h, 150 ft. Cube, V/S/M

O Ice Storm Druid DEX 18 1A 300 ft./20 ft. Cylinder V,S,M Instantaneous PHB 252 20 ft. Cylinder, V/S/M

O Locate Creature <C> Druid -- 1A Self V,S,M Concentration, up to 1 hour PHB 256 D: 1h, V/S/M

O Stoneskin <C> Druid -- 1A Touch V,S,M Concentration, up to 1 hour PHB 278 D: 1h, V/S/M

O Stone Shape Druid -- 1A Touch V,S,M Instantaneous PHB 278 V/S/M

O Elemental Bane <C> Druid CON 18 1A 90 ft. V,S Concentration, up to 1 minute EE 155 D: 1m, V/S

O Watery Sphere <C> Druid STR 18 1A 90 ft./5 ft. Sphere V,S,M Concentration, up to 1 minute EE 170 D: 1m, 5 ft. Sphere, V/S/M

SPELLS

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