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Mech Pilot Loadout and Abilities

This document provides stats and details for the SSC Dusk Wing mech piloted by Apex. Key points: - The Dusk Wing has maneuverability jets, a harlequin cloak that makes it invisible during its turn, and fragile armor. - Its core system is Dhiyed Articulation, which leaves holographic imprints when moving that can damage enemies. - Its primary weapons are a light Nexus launcher and pistol, with a charged blade as its flex mount melee weapon. - It has flight, jump jet, and EVA systems for versatile movement in different environments.

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Sir Sigma
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0% found this document useful (0 votes)
117 views3 pages

Mech Pilot Loadout and Abilities

This document provides stats and details for the SSC Dusk Wing mech piloted by Apex. Key points: - The Dusk Wing has maneuverability jets, a harlequin cloak that makes it invisible during its turn, and fragile armor. - Its core system is Dhiyed Articulation, which leaves holographic imprints when moving that can damage enemies. - Its primary weapons are a light Nexus launcher and pistol, with a charged blade as its flex mount melee weapon. - It has flight, jump jet, and EVA systems for versatile movement in different environments.

Uploaded by

Sir Sigma
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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CALLSIGN HP ARMOR E-DEF E VA S I O N SPEED GRIT

APEX
H-4X "Hex", LL 1
Automative Pilot
󰋙 /10
󰒙 1
 8
8
HULL AGI
󰁘 4
SYS
+1 ENG
SKILL TRIGGERS

+2 Assault +2 Pull Rank +2 Read a Situation +2 Survive


󰋙 󰋙 󰋙 󰋙
2 0 0 0

TA L E N T S
WALKING ARMORY

You carry a supply of custom ammunition that can be used with all your main ranged weapons. Gain the Ammo Case system.
Once per turn, when you attack with a MAIN ranged weapon, you may expend one charge to apply one of the following effects
to your attack:
 THUMPER: The attack gains KNOCKBACK 1 and deals Explosive damage.
SHOCK: The attack deals Energy damage. Choose one character targeted by your attack; adjacent characters take 1 AP
Energy Damage, whether the result is a hit or miss.
MAG: The attack gains ARCING and deals Kinetic damage.
BONDED

When you take this talent, choose another pilot (hopefully a PC, but NPCs are fine if your GM allows it) to be your Bondmate.
Any mech skill checks and saves either character makes while you are adjacent gain +1 Accuracy. If both characters have this
 talent, this increases to +2 Accuracy, but additional characters with this talent can’t increase it any further.
Between missions, you can replace your Bondmate with a new one, but only if your relationship with them has changed.
STORMBRINGER

 1/round, when you successfully attack with a Launcher and consume Lock On, you may also knock your target Prone.
PILOT LOADOUT
ASSAULT HARDSUIT / / A R M O R MEDIUM A/C / / W E A P O N MEDIUM SIGNATURE / / W E A P O N

+1 Armor / E-Def: 8 / Evasion: 8 Threat 1 | 2 Kinetic Damage Range 5 | 2 Variable Damage


HP Bonus: +3 / Speed: 4 When a signature weapon is acquired,
choose its damage type – Explosive,
Energy, or Kinetic.

FRAG GRENADES / / G E A R EXTRA RATIONS / / G E A R PATCH / / G E A R

Expend a charge for the following effect: Pilot rations aren’t much better than “Patch” is pilot slang for any kind of
Frag Grenade (Grenade, Range 5, their nautical forerunners – both are modern first aid gear, including
Blast 1): Affected characters must variants on hardtack and nutrient paste. sprayable medi-gel and instant-acting
succeed on an Agility save or take 2 Pilots often carry a stash of extra food, medical patches.
Explosive damage. or luxuries like chocolate, coffee, Expend a charge to apply a patch to
alcohol, or preserved goods from their either yourself or an adjacent pilot,
homeworld. These rations can be used restoring half their maximum HP.
to barter or boost morale. Patches have no effect on Down and
Out pilots.
SSC DUSK WING OVERCHARGE
ETHOS +1󰈸 +1d3󰈸 +1d6󰈸 +1d6+4󰈸
HULL AGI SYS ENG CORE POWER R E PA I R C A PA C I T Y

󰋙 󰋙 󰋙 󰋙 
2 0
STRUCTURE
0
HP
0
STRESS
󰂎/1 /4
H E AT

ATK
 /4

TECH ATK
󰋙 /13

SAVE SPEED E-DEF


 /4

EVASION SENSORS
󰈸 /4

LTD SYS
+1 +1 12 6 8 12 10 +0
FRAME TRAITS
MANEUVERABILITY JETS HARLEQUIN CLOAK FRAGILE

The Dusk Wing can hover when it During its turn, the Dusk Wing is The Dusk Wing receives +1 difficulty
moves. Invisible; it reappears at the end of on Hull checks and saves.
the turn.
CORE SYSTEM
DHIYED ARTICULATION
For the rest of the scene, whenever you start a unique movement during your turn (e.g., a standard move, Boost, or movement
granted by talents or systems), you leave a holographic imprint of yourself behind in the space from which you started. These
are illusory objects the same Size as you that have Immunity to all damage and effects and aren’t obstructions.
When hostile characters start their turn in, move through, or move adjacent to the space occupied by a hologram, it detonates.
They must succeed on an Agility save or take 1d6 energy damage. On a success, they take half damage.
You also gain the Hologram Teleport Quick Action.

PRIMARY / / L O A D O U T
AUX/AUX MOUNT
Nexus (Light) GMS AUXILIARY NEXUS
Range 10 |1d3 Kinetic Damage

Pistol GMS AUXILIARY CQB

Range 5 Threat 3 |1d3 Kinetic Damage Reliable


Smart1

FLEX MOUNT
Charged Blade GMS MAIN MELEE
Threat 1 |1d3+3 Energy Damage Armor-Piercing (AP)

SYSTEMS

Type-I Flight System GMS FLIGHT SYSTEM

You may choose to count any and all of your movement as flying; however, you take Size +1 Heat at the end of any of your turns in
which you fly this way.
Unique

GMS FLIGHT SYSTEM


Rapid Burst Jump Jet System
You can fly when you Boost; however, you must end the movement on the ground or another solid surface, or else immediately
begin falling.
Unique

GMS FLIGHT SYSTEM


EVA Module
Your mech has a propulsion system suitable for use in low or zero gravity and underwater environments. In those environments,
you can fly and are not Slowed.
Unique

Personalizations GMS SYSTEM


You gain +2 HP and, in consultation with the GM, you may establish a minor modification you have made to your mech.
This mod has no numerical benefit beyond the additional HP it grants, but could provide other useful effects. If the GM agrees that
this mod would help with either a pilot or mech skill check, you gain +1 Accuracy for that check.
Unique

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