DRUID SPORES 3 WATERDHAVIAN NOBLE Patpatipat
CLASS & LEVEL BACKGROUND PLAYER NAME
Rhiannon Cerys Eltorchul
WATER GENASI
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS
INSPIRATION
STRENGTH I don't like to get my hands dirty,
13 0 30 and I won't be caught dead in
0 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED unsuitable accommodations.
10 PERSONALITY TRAITS
Hit Point Maximum 20
0 Strength
DEXTERITY Independence. I must prove that I can
0
0
+!
Dexterity
Constitution
20 handle myself without the coddling of my
family. (Chaotic)
CURRENT HIT POINTS IDEALS
● +4 Intelligence
10 ● +4 Wisdom
+1 Charisma Nothing is more important than
CONSTITUTION
the other members of my family.
SAVING THROWS
TEMPORARY HIT POINTS BONDS
+1
0 Acrobatics (Dex) Total SUCCESSES
13
By my words and actions, I
Animal Handling (Wis)
+2
2D8 FAILURES often bring shame to my family.
+2 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE 0 Athletics (Str)
+2 ●
+1
+4
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Chill Tch +4 1D8 necro Darkvision. You can see in dim
15 ● +4 Insight (Wis)
light within 60 feet of you as if it
+1 Intimidation (Cha) Prml Svgr +4 1D10 acid were bright light and in darkness
WISDOM +2 Investigation (Int) as if it were dim light. You
Medicine (Wis)
Scimitar +2 1D6 slash
+2
discern colors in that darkness
+2 +2 Nature (Int) only as shades of gray.
15
● +4 Perception (Wis) Acid Resistance. You have
+1 Performance (Cha) resistance to acid damage.
CHARISMA
● +3 Persuasion (Cha) Amphibious. You can breathe
+2 Religion (Int) air and water.
+1 0 Sleight of Hand (Dex) Wild Shape. Twice
0 Stealth (Dex) Halo of Spores
12 Starting at 2nd level, you are
+2 Survival (Wis)
surrounded by invisible, necrotic
SKILLS ATTACKS & SPELLCASTING
spores that are harmless until
you unleash them on a creature
PASSIVE WISDOM (PERCEPTION)
CP Wooden Shield nearby. When a creature you
Scimitar can see moves into a space
SP Leather armor, an within 10 feet of you or starts its
Armor: Light armor, medium armor,
explorer's pack, and turn there, you can use your
shields (druids will not wear armor
or use shields made of metal) EP
a druidic focus reaction to deal 1d4 necrotic
Weapons: Clubs, daggers, darts, damage to that creature unless
A set of fine clothes
javelins, maces, quarterstaffs, GP 90 it succeeds on a Constitution
(15 gp), a signet ring saving throw against your spell
scimitars, sickles, slings, spears
Tools: Herbalism kit (5 gp) or brooch, a save DC.
PP
Languages: Common, Elvish, scroll of pedigree, a
Druidic & Gnomish skin (2 sp) of fine
zzar
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS
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AGE HEIGHT WEIGHT
CHARACTER NAME EYES SKIN HAIR
kribbs- servant (goblin) NAME
shield of protection- can protect
an ally (once a turn only),
Protection (PHB). When a
creature you can see attacks a
target other than you that is
within 5 feet of you, you can use
your reaction to impose
disadvantage on the attack roll.
Diamond (acquired from a
quest)- on melody, worth 500gp
SYMBOL
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
Symbiotic Entity
Born from loving parents, Also at 2nd level, you gain the ability to channel magic into your
human parents. Cause of spores. As an action, you can expend a use of your Wild Shape
being born as a water genasi feature to awaken those spores, rather than transforming into a beast
is still unknown, but the wise form, and you gain 4 temporary hit points for each level you have in
men of waterdeep suspect this class. While this feature is active, you gain the following benefits:
that due to her mother's labor
nearby the lake may have -When you deal your Halo of Spores damage, roll the damage die a
caused her birth. second time and add it to the total.
-Your melee weapon attacks deal an extra 1d6 necrotic damage to
any target they hit.
These benefits last for 10 minutes, until you lose all these temporary
hit points. or until you use your Wild Shape again.
Wild Companion. uses Wild Shape, raven.
ADDITIONAL FEATURES & TRAITS
CHARACTER BACKSTORY TREASURE
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DRUID +2 12 +4
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
Shape Water
Primal Savagery
Chill Touch
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 4 7
EPAR
SPELL NAME
ED
PR
Cure Wounds
Healing Word
4
Earth Tremor
Create or Destroy Water
SPELLS KNOWN
2 2
Healing Spirit
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