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Report of Mini Project

This document summarizes a student project to design a simulated ATM interface. The project aims to create a user-friendly interface that allows users to perform basic banking transactions like withdrawals, deposits, and checking balances. It implements security measures like PIN encryption and outlines the system architecture, features, and implementation approach using programming languages. The interface is designed to provide a seamless user experience that mimics interactions with a real ATM.

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Chadni Dani
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0% found this document useful (0 votes)
45 views6 pages

Report of Mini Project

This document summarizes a student project to design a simulated ATM interface. The project aims to create a user-friendly interface that allows users to perform basic banking transactions like withdrawals, deposits, and checking balances. It implements security measures like PIN encryption and outlines the system architecture, features, and implementation approach using programming languages. The interface is designed to provide a seamless user experience that mimics interactions with a real ATM.

Uploaded by

Chadni Dani
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

ACKNOWLEDGEMENT

I would like to express my sincere gratitude to all those who contributed to the success of this project
involving visual storytelling. Their support and dedication have been invaluable throughout the entire
process.

First and foremost, I extend my heartfelt thanks to the Team for their expertise and guidance in the
realm of visual storytelling. Their insights and creative input have significantly enriched the project,
making it a more compelling and engaging experience.

I am also grateful to Team for their technical assistance and unwavering commitment to excellence.
Their contributions in the realm of [specific area, e.g., graphic design, image processing] have played
a crucial role in achieving the visual aesthetics we aimed for.

I extend my appreciation to Team for their collaboration and cooperation, which have been
instrumental in seamlessly integrating visual elements into the narrative. Their dedication to the
project has truly made a difference.

Lastly, I want to express my gratitude to my family and friends for their encouragement and
understanding during the demanding phases of this project.

This endeavor would not have been possible without the collective effort and commitment of each
individual involved. Thank you all for your invaluable contributions.

Sincerely,

Name of Candidates

Himanshu Dani
Mohit Dani
Lalit Mohan Thuwal
ABSTRACT
This project focuses on designing and implementing a user-friendly ATM (Automated Teller Machine)
interface for a college mini-project. The goal is to create a simulated ATM system that allows users to
perform basic banking transactions such as withdrawals, deposits, and balance inquiries. The
interface aims to provide a seamless and secure user experience, mimicking real-world interactions
with an ATM.

INTRODUCTION

This project is based on developing an ATM (Automated Teller Machine) using “Java
Programming Language”. For that, we used GUI (Graphical User Interface) in this development so
that it will become more user-friendly to interact.
In Java, we can create an ATM program for representing ATM transactions. In the ATM program, the
user has to select an option from the options displayed on the screen. The options are related to
withdrawing the money, depositing the money, checking the balance, and exiting.

Background:
With the increasing reliance on electronic banking, ATMs play a crucial role in providing convenient
and accessible financial services. This project aims to create a simplified version of an ATM interface
suitable for a college setting, helping students understand the fundamental concepts of banking
transactions and user interface design.

Objectives:
Develop an intuitive and user-friendly interface for simulated ATM transactions.
Implement basic functionalities such as cash withdrawals, deposits, and balance inquiries.
Ensure security measures to protect user information and transactions.

Provide error handling for various scenarios to enhance user experience.

SYSTEM ARCHITECTURE
The system architecture is designed to emulate a real-world ATM environment. It consists of three
main components:

User Interface:
The user interface serves as the interaction point between the user and the ATM system. It includes
screens for entering the PIN, selecting transactions, and displaying transaction results.

Transaction Processing:
This component handles the logic for processing different transactions, including verifying the PIN,
updating account balances, and generating transaction receipts.

Database:
A simple database stores user account information, including account numbers, PINs, and balances.
This data is securely managed to ensure the confidentiality and integrity of user accounts.

FEATURES AND FUNCTIONALITIES


User Authentication:
Users must enter a valid PIN to access their accounts, ensuring security and preventing unauthorized
access.

Cash Withdrawal:
Allows users to withdraw a specified amount of cash from their accounts, updating the account
balance accordingly.

Deposit:
Users can deposit cash into their accounts, and the system updates the account balance accordingly.

Balance Inquiry:
Enables users to check their account balance at any time.

Error Handling:
The system provides informative error messages for scenarios such as incorrect PIN entry, insufficient
funds, or system errors.

SECURITY MEASURES
To ensure the security of user data and transactions, the project implements the following measures:
PIN Encryption: PINs are stored in an encrypted form to prevent unauthorized access even if the
database is compromised.
Transaction Encryption: Communication between the ATM interface and the transaction processing
component is encrypted to protect sensitive information.
Session Timeout: Implement a session timeout to automatically log out users after a period of
inactivity.
IMPLEMENTATION
The project is implemented using a programming language suitable for the college curriculum,
ensuring simplicity and ease of understanding. A combination of front-end (UI) and back-end
(transaction processing, database interaction) programming is employed.

FLOWCHART OF ATM WORKING


FEATURES AND COMPONENTS OF ATM(AUTOMATED TELLER MACHINE)
1. Registration page: From the registration page, we have to register in the SBI bank.

DATABASE CONNECTION

DETAILS AFTER REGISTRATION

WELCOME PAGE
Login Page: On the login page, we can log in to the ATM machine with registered details like PINand
card number.
If the details are invalid, we can’t log in to the ATM machine.

Check Balance:

Withdraw Money:

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