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Baklunish 01

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by Don Twistbuck

The Baklunish Pantheon


With the current issue of this Worthy
GREATER GODS
Publication, we begin an expansion and
exploration of the fabled lands in the Al’hatha B Sun, oaths, truth LG m
westernmost Flanaess and beyond;
Istus BC Fate, destiny N f
beginning with those of the Baklunish
Duhl Parath B Deceit, corruption, poison NE m
people. Collectively known as the Mat’ur B Rain, compassion, sleep CN f
Baklunish Basin, these lands were the
heart of the ancient Baklunish Empire that
LESSER GODS
was destroyed along with the Suel
Imperium after the Twin Cataclysms; the Al’ydor B War, wine, lust CN f
Invoked Devastation and Rain of Colorless Banlasa B Healing, redemption LG m
Fire. We will be discovering new gods,
Geshtai BC Lakes, Rivers, Wells (C)N f
character classes, spells, monsters, and
Hadyan B Magic, knowledge, scholarship N m
magic items, as well as more details about Hasnat B Poetry, music, song NG f
the lands themselves. Kadar B Fire, destruction, greed LE f
In this issue of Dragonne we will start off
Malthebaal B Moon (Luna) LN m
with the Baklunish pantheon and, later in
Mouqol B Trade, negotiation N m
this same issue, the rashaw, a sub-class of Nasri ZB Murder, assassination, banditry, terror CE f
cleric unique to the Baklunish. Suwat B Mountains, stone, metal NE f
Astute readers might notice a few
Waadi B Moon (Celene), snakes, the sky, wind CG f
instances where the information presented
Winarim B Plants, trees, animals, birds NG m
here contradicts that which has previously Xan Yae ShBC Twilight, Shadows, Stealth, Mind over Matter N f
been published, such as in the Guide to Ya’huth B Slavery, oppression, injustice LE f
the World of Greyhawk Fantasy Setting™.
In such cases, the information herein
DEMI-GODS
should take precedence.
Malakim B Law, arbitration, proper procedure LN m
Only a handful of deities of Baklunish
Zuoken BC Physical and Mental Mastery N m
origin have achieved any level of renown
and worship in those parts of the Flanaess the Flanaess would consider exotic, if not Xan Yae comes from the Celestial
settled by the Oeridian, Suel, and Flan near-mythical. Such will be pointed out and Imperium of Shaofeng, and was in turn
peoples; Istus, Geshtai, Xan Yae, and
explained as the individual deities are transmitted eastwards into the Flanaess.
Zuoken. Of those, only the great goddess
described. The deities of the Baklunish pantheon
Istus has been described in any detail. The table and descriptions below follow enjoy the same powers as those of any
This is an omission that the current series the conventions of those found in the pantheon (see the World of Greyhawk
of articles will attempt to rectify.
Guide to the World of Greyhawk Fantasy Glossography for details), including the
While it is not normally acknowledged in
Setting, with the following notation for special powers for greater and lesser
the Flanaess, the Baklunish pantheon is as racial origins being added: gods, and demi-gods. All, however, also
diverse and intriguing as any other. The possess the power to occupy the sacred
fact that so few Baklunish deities are
Sh = Shaofengese idols which depict them. Through these
recognized in the rest of the Flanaess has
Z = Zihindian idols, they are able to observe the world of
led many to the erroneous conclusion that mortals, and can manifest spells and other
it is somehow more uniform than, say, the It will be noted that two of the gods listed powers through those idols. The
Suel or Oeridian pantheons.
in the accompanying table have origins veneration and creation of such idols is of
It is also sometimes forgotten that the
outside the Baklunish lands. Nasri comes much greater significance in the Baklunish
Baklunish lands face other territories from the lands of Zihind far to the south, pantheon than it is in most others. Specific
besides the Flanaess, and their culture
carried by Zihindi traders skirting the effects of occupying god-idols is given in
and religion naturally reflect influences and
edges of the Sea of Dust. The worship of
direct borrowings from lands and peoples
DRAGONNE 23
the specific descriptions of the deities servants, they must approve, at least on golden chariot Light-of-Truth, hearing the
themselves. some level. oaths of those who swear by his name,
Each god has two sorts of idols; small and ensuring that they are upheld and
and large. Small idols are (relatively) truthfully said. He is stern but loving, just
portable, while large idols must remain in AL’HATHA and merciful. He has an army of devas, led
place or lose their efficacy. Each sort of (The Shining Father) by the planetar Urud, who act as his
idol has three different effects that a Greater God enforcers in such matters.
rashaw (priest) of that god can invoke. Sun, oaths, truth Al’hatha dwells in a magnificent palace
Such invocations can only be done ARMOR CLASS: -4 (plus armor bonus, in the Seven Heavens, adorned with
through a properly sanctified idol, and only typically +5 for a -9 AC) minarets which are said to reach so high
within a 30’ range (large idols) or 10’ (small MOVE: 21” into the sky that they can be seen in
ones). HIT POINTS: 366 Arcadia and the Twin Paradises, and
It should, finally, be noted that certain NO. OF ATTACKS: 4 which serve as watchtowers seeing deep
Baklunish deities such as Istus and DAMAGE/ATTACK: 1-12 +4 (magic into the Astral plane.
Zuoken have made their way into the weapon bonus) +8 (strength bonus) The god of the sun most often appears
common religion of the eastern Flanaess. SPECIAL ATTACKS: See below as a perfect human male of Baklunish
As such, it is possible for “ordinary” clerics SPECIAL DEFENSES: See below descent, with a great blue-black beard and
as described in the Players Handbook to MAGIC RESISTANCE: 90% piercing gold eyes. His skin shimmers like
be dedicated to such deities and enjoy the SIZE: M (6’ tall) gold. He wears naught but a loincloth of
spells and powers normally associated ALIGNMENT: Lawful good silver and lapis lazuli, and a radiant solar
with the clerical class. This is done in much WORSHIPPERS’ ALIGNMENT: Lawful crown.
the same way as some deities have both neutral, lawful good, or neutral good Al’hatha bears the magical scimitar Foe-
clerics and druids as servants, each of SYMBOL: Sun disc trembler. It is a +4 scimitar that acts as a
whom honors the gods and goddesses in PLANE: Seven Heavens sword of sharpness and a flame brand.
vastly different ways, but always ultimately CLERIC: 20th level rashaw Anyone except Al’hatha and those to
serving the same divine being. Many FIGHTER: 17th level paladin whom he occasionally loans his blade will
Baklunish visiting the barbarous East for MAGIC-USER.: Nil take 1d6 points of fire damage per round.
the first time and seeing such worship THIEF: Nil He can also cause the blade to come to his
become offended at the seeming MONK/BARD: Nil hand in but a single segment, no matter
“blasphemy”, but most eventually PSIONIC ABILITY: II how far they may be separated. Only
accustom themselves to the reality that if Attack/Defense Modes: All/all weapons of +3 or greater enchantment
the gods and goddesses thus honored S:20 I:18 W:19 D:20 C:20 CH:19 can harm him, and he regenerates 10 hit
continue to provide spells for their clerical Al’hatha is the Shining Father, who rides points per round.
the sun across the skies by day in the

24 FIRESEEK 580
In addition to all the normal powers • Protection from evil 10’ radius proven efficacious. Certain senior priests
accorded a greater god, Al’hatha can cast (least) among the Al’hatha sect even entertain the
beams of penetrating sunlight from his • Detect lie (lesser) notion that both the Green Peacock and
eyes. These beams are 60’ in length and • Dispel evil (greater) the Two Palms are wrong about Banlasa’s
will cause 4d6 points of damage per round maternal lineage, but never within earshot
to any creature caught in their way. They of either.
also function as a sunray spell. Al’hatha Notwithstanding the division among his
can use these beams three times per day. worshipers, Banlasa is consistent in his
Al’hatha is on good terms with Istus, but appearance and iconography. He
laments her aloofness. He is more invariably appears as a male Baklunish
antagonistic to the chaotic members of the youth with eager hazel eyes and a wry
Baklunish pantheon than he is towards smile. He has a modest home in the Seven
those who are evil – at least most of those Heavens, which is said to always be open
who are lawful or neutral evil. Nasri in to those seeking his aid.
particular draws his ire, and his followers Banlasa bears no arms and wears no
and hers are deadly foes. She is seen as armor. He carries with him a shepherd’s
an interloper because of her Zihindian crook named Redeemer, which functions
origin, even though her worship has as a staff of the magi and a staff of curing.
spread throughout the Baklunish basin. If pressed, he can attack with his fists, but
Even though the two and their worshipers is loath to do so. He has the same powers
don’t have much direct contact, he is on as all lesser gods, but can also heal and
good terms with Pholtus, due to their cure disease (as per the spell) by touch.
common love of order and honesty. Although the healing aspects of
It is for Duhl Parath, however, that the Banlasa’s nature are usually emphasized,
special enmity of Al’hatha is reserved. The BANLASA perhaps his greatest power is that of
two have fought a never-ending war, with (He-of-the-forgiving-embrace) redemption. He can remove any blemish
the followers of Al’hatha smashing cult Lesser God on the soul, cause any harm or crime to be
centers of Duhl Parath wherever they are Healing, redemption forgiven, forgive any broken oath or vow,
found, and those of the god of lies ARMOR CLASS: -3 and clear any debt, be it moral or material.
constantly undermining and subverting the MOVE: 21” Those who are offered the chance to do
courts and judgments of the god of truth. It HIT POINTS: 200 so, however, must either be of the purest
is said that the followers of Al’hatha blame NO. OF ATTACKS: 2 heart or willing to undertake the most
Duhl Parath for every cloudy day that DAMAGE/ATTACK: 1-12 +7 (strength difficult of trials. If the latter, the nature of
obscures the sun. Those of Duhl Parath bonus) the trial will almost certainly (80%) cause
point out that without clouds, there would SPECIAL ATTACKS: See below the person to be redeemed to undergo a
be an endless drought. SPECIAL DEFENSES: See below change of heart, see the wickedness of
Priests of Al’hatha (the new rashaw MAGIC RESISTANCE: 70% their ways, and change their alignment
subclass of cleric – see elsewhere in this SIZE: M (6’ 5” tall) towards lawful good (evil and chaotic
issue for details) wear robes of yellow and ALIGNMENT: Lawful good alignments will turn neutral, neutral
white, and are often called upon to function WORSHIPPERS’ ALIGNMENT: Lawful alignments will turn lawful and/or good). In
as judges and jurists in communities neutral, lawful good, or neutral good such cases, this is not a magical effect, but
without specialists in the field of law. They SYMBOL: Green peacock or two crossed a subtle effect of the circumstances of their
are more likely to be men than women. palm leaves redemption, which will demonstrate to
Temples to Al’hatha are grandiose PLANE: Seven Heavens them the folly of their chaotic or evil ways.
affairs of white and gold, invariably aligned CLERIC: 15th level rashaw Banlasa is on good terms with all of the
to the sun so that shafts of light hit FIGHTER: 11th level ranger good deities of the Baklunish pantheon.
significant features within the structure MAGIC-USER.: Nil Ya’huth bears him eternal enmity for
(altars, statues, images, etc.) on particular THIEF: Nil forgiving the sins of the evil one’s high
holy days of veneration. Services are MONK/BARD: 8th level bard priestess Miresh, who was holding Waadi
always held in daytime, and involve animal PSIONIC ABILITY: II prisoner for her master. When Banlasa
sacrifice and the singing of songs of Attack/Defense Modes: All/all and Al’Akbar sought to rescue the queen
praise, with divinatory rituals S:19 I:18 W:19 D:20 C:20 CH:19 of the djinnis, As soon as Miresh’s gaze fell
predominating. upon Banlasa, she instantly resolved to
Large idols of Al’hatha are either solid or Banlasa is the Chosen Son of Al’hatha repent of her evil ways and freed the
plated gold, either depicting the god in his and an indeterminate mother. Two rival goddess. In gratitude and recognition of
chariot, and while usually life-sized are cults dedicated to him each maintain her instant turn of heart, Banlasa bespoke
never less than three feet tall. Small idols strenuously that his mother is either her redemption, mere seconds before her
are merely his face in a square panel with Hasmat or Istus, and over the years the enraged master blasted her to flinders,
a pediment, flanked by date palm trees, followers of the Green Peacock and the thus losing her soul as a plaything
approximately one foot square. He is Two Palms (as they are known forevermore. The two have been arch-
always depicted wearing a solar crown. respectively) has grown ever more bitter enemies ever since. The followers of
Small idols can be used to invoke the and at times violent. Considering Banlasa Ya’huth have become expert at playing the
following powers: is such a gentle and benevolent god, the Green Peacock and Two Palms against
• Light (least) irony of this internecine division has not one another, and ever widening the divide
• Heat metal (lesser) been lost on outside observers. between them, and dark books of obscure
• Pyrotechnics (greater) It should be noted that no amount of verse hint that Ya’huth himself might even
Large idols can be used to invoke the divination or imploring for a divine be responsible for the rift.
following powers: proclamation to end the division has ever
DRAGONNE 25
Rashaws of Banlasa can be either male fanatical loyalty. Each is armed with a
or female, and wear robes of bright red if scimitar +3 and a longbow +3.
they belong to the Two Palms, and shades Because of her great beauty and skill
of green with blue eye motifs if they belong with her voice, her charm percentage (as
to the Green Peacock. Temples are simple part of her bard skills) is 100%.
affairs, consisting of an inner idol-shrine Hasnat dwells in a palatial tent in the
surrounded by a courtyard. Small idols of Twin Paradises, which is broken down
Banlasa are cylindrical pottery vessels with each day and transported to a different
a highly stylized face on one side, while location. It is born by a caravan of a
large idols always show the god kneeling, hundred silver-furred camels, and when
as if to comfort a small child or someone erected is a veritable pleasure palace of
who is lying down from illness or cushions, divans, tapestries, food and
weakness. drink, and of course musicians of every
Small idols can be used to invoke the sort.
following powers: Tales tell of travelers, lost in the reaches
• Cure light wounds (least) of the steppes or deserts, who stumble
• Forgiveness (lesser). This is upon the tent of Hasnat just as all hope
similar to the magic-user spell seemed lost. Although provided with food
charm person, but will only and drink to revive their bodies, it is
extend as far as the target invariably the song and music which
forgiving some wrong that has restores their spirits, allowing them to
been committed against him or
her. If the rashaw invoking this HASNAT complete their journey.
With the exception of Nasri and Kadar,
power is not the one who (The comfort of the breeze) Hasnat gets along well with all of the other
committed the offense, the Lesser Goddess Baklunish gods. As a creative goddess,
saving throw is made with a -2 Poetry, music, song she resents the destructive aspects of both
penalty. ARMOR CLASS: -2 Nasri and Kadar. It is said that Nasri does
• Cure serious wounds (greater) MOVE: 21” not share this enmity, but her efforts at
HIT POINTS: 170 reconciliation have been rebuffed over the
Large idols can be used to invoke the NO. OF ATTACKS: 1 years. Kadar, on the other hand, loathes
following powers: DAMAGE/ATTACK: 1-6 +1 (strength the goddess of music with a passion, and
• Augury (least) bonus) many of the Fiftyscore Tales of Al’Shari (a
• Neutralize poison (lesser) SPECIAL ATTACKS: See below collection of myths, stories, and tales
SPECIAL DEFENSES: See below scribed by the great Storyteller of Zeif a
• Atonement (greater)
MAGIC RESISTANCE: 60% hundred and fifty years ago) deal with this
SIZE: M (5’ 6” tall) great rivalry.
ALIGNMENT: Neutral good Rashaws of Hasnat are mostly female,
WORSHIPPERS’ ALIGNMENT: Lawful and wear robes and veils of black.
good, neutral good, neutral, chaotic good Temples double as theaters and concert
SYMBOL: Four interlocked rings halls, and invariably have excellent
PLANE: Twin Paradises acoustics and much seating to allow the
CLERIC: Nil faithful to enjoy the services, which involve
FIGHTER: Nil beautiful singing and recitation of praise in
MAGIC-USER.: 14th level illusionist verse.
THIEF: 14th level thief Small idols of the goddess are
MONK/BARD: 18th level bard pentagonal plaques with the goddess’
PSIONIC ABILITY: III eyes above her symbol of four interlocked
Attack/Defense Modes: All/all rings. Large idols are life-sized statues
S:17 I:19 W:19 D:23 C:18 CH:25 which invariably show her veiled and
barefoot.
Hasnat is the songstress of the gods, the Small idols can be used to invoke the
creator of music, song, and poetry. It is following powers:
said she can still a raging storm with her • Friends (least)
lilting voice, and that hers is the music to • Deafness (lesser)
which all bards and musicians aspire. • Inspiring song (greater). All
She appears as a lovely Baklunish friendly persons within 30’ roll to
woman with dark eyes and hair. She wears hit as if they were fighters, while
a ring of protection +5, and rides a actual fighters get a +1 bonus to
pegasus with a rainbow-hued mane, hit.
named Sharir (“wind-swift”). Sharir can fly
or run at twice normal speed, and once per Large idols can be used to invoke the
day can become ethereal, taking its rider following powers:
and all it bears with it. • Charm person (least)
Although she is invariably unarmed, and • Lullaby (lesser). As per the sleep
normally avoids conflict if it can be spell, but will last for 5 minutes.
avoided, she can summon 2d4 devas in • Emotion (greater)
but a single round. These angelic
creatures will fight on her behalf with
26 FIRESEEK 580
defense AC 2, and bears the enchanted Priests dedicated to Winarim can either
weapon Nature’s Wrath. This weapon can be rashaws or druids. If druids, they do not
become a scimitar +4, a hook fauchard +3, follow the eastern-style druid hierarchy
or a scythe +2/+5 vs. undead. In every with its limited numbers of druids at higher
form, Nature’s Wrath always strikes first in levels, but merely stop gaining levels when
a round. they reach 13th level. Rashaws of other
In addition to the regular powers of a gods regard such druids as outlandish
lesser deity, Winarim can speak with infidels, but they are welcomed and
animals and plants and tree at will, and protected by the followers of Winarim.
cast plant growth and animal growth three Temples are marked by four minarets
times per day, each. oriented towards the intercardinal
Winarim is one of the more aloof of the directions (northeast, northwest, etc.).
Baklunish gods. He steers clear of the Services are simple and change with the
intrigues and jealousies among the rest of seasons.
his fellows, with the exception of Kadar, Small idols of Winarim are square
who urges her followers to take much more plaques flanked by two stylized minarets.
than they could ever use for themselves. A bull, horse, flower, and wheat stalk are
Even then, Winarim seldom opposes her featured. Large idols are statues of the god
directly, merely keeping a watchful eye on carrying a baby goat and a fig.
her and her worshipers to blunt the worst Small idols can be used to invoke the
WINARIM of their depredations. Aside from Kadar,
even the other evil deities of the Baklunish
following powers:
• Speak with animals (least)
Lesser God
seldom incur the attention, let alone the • Obscurement (lesser)
Plants, trees, animals, birds
wrath, of Winarim. • Plant growth (greater)
ARMOR CLASS: -3 (bracers plus
dexterity bonus) In fact, it is only with certain gods of
foreign lands that Winarim could be said to Large idols can be used to invoke the
MOVE: 20”
be on good terms. Both Obad-Hai and following powers:
HIT POINTS: 244
Ehlonna of the eastern Flanaess share his • Barkskin (least)
NO. OF ATTACKS: 4
DAMAGE/ATTACK: See below (+8 for love of nature, and thus enjoy his good will. • Cure disease (lesser). Will work
To the West, the Four Goddesses of only on animals, not people.
strength)
Flowers (goddesses who are worshipped • Animal summoning I (greater)
SPECIAL ATTACKS: See below
in distant Shaofeng) are similarly among
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: 70% those he allies himself with, on occasion.
SIZE: M (6’ tall)
ALIGNMENT: Neutral good
WORSHIPPERS’ ALIGNMENT: Lawful
good, neutral good, chaotic good, or
neutral
SYMBOL: Three concentric circles
PLANE: Elysium
CLERIC: 15th level druid
FIGHTER: 14th level ranger
MAGIC-USER.: Nil
THIEF: Nil
MONK/BARD: Nil
PSIONIC ABILITY: II
Attack/Defense Modes: All/all
S:20 I:18 W:19 D:22 C:20 CH:19

Winarim is the protector of all wild and


growing things. He oversees the sprouting
of plants and rutting of animals in the
spring, their explosive growth in the
summer, harvest in the fall, and laying
fallow in the winter. While he loves all the
wild growing things, at the same time he
does not begrudge intelligent creatures
taking what they need to live and thrive, as
long as it is done fairly and sensibly.
Wastefulness and rapine, on the other
hand, will earn his wrath when it is
practiced against those under his
protection; the children of field and forest,
steppe and sea.
Winarim appears as an elderly
Baklunish man with a green beard,
wearing brown and green robes and
turban. He wears a pair of bracers of
DRAGONNE 27
For Readying 15, 580 Release

28 FIRESEEK 580
The Pious Rashaw
By Don Twistbuck Rashaws have their own spell scrolls, power. In the table below, the listed ability
which are not readable by clerics or other to invoke these powers is cumulative per
© 580 Don Twistbuck, All rights reserved. non-rashaw classes. They can use any day, so a fifth level rashaw is able to invoke
weapon. the least power of a small idol twice per
We continue our exploration of the lands All rashaws speak Ancient Baklunish, day, the least power of a large idol once
of the Baklunish with a new character class which they use as a liturgical and scholarly per day, and the lesser power of a small
unique to that people. The rashaw class language, as well as modern Baklunish*. idol once per day:
(pronounced “rah-SHAW”) is a sub-class This does not count against their language
of cleric found almost exclusively in the limit. Level Small Idol Large Idol
lands of the Baklunish people of Oerth. Rashaws do not turn undead. However, 3 Least -
The rashaw can be of any alignment, their familiarity with genies and the like 4 Least Least
and will dedicate him- or herself to one of allow them to deal with them similarly by 5 Lesser Least
the Baklunish gods. While dedicants of means of unique spells (see below). 6 Lesser Lesser
particular deities might have special Rashaws do not use holy symbols (in the 7 Greater Lesser
abilities and rules that alter this general conventional sense of eastern clerics of 8+ Greater Greater
class description (as spelled out in the the Flanaess understand the term,
description of the individual Baklunish anyway). Rather, their idols large and Activating an idol’s powers requires the
deities), most will share the following small serve in an analogous function. They rashaw to be within 10’ of a small idol or
attributes in common. do not use or create holy/unholy water. 30’ of a large one. A least effect has a
A rashaw must have a minimum ability Rashaws have innate powers that allow “casting time” of 1 segment, a lesser effect
score of 12 in strength and 13 in wisdom. them to invoke the power of their patron takes 3 segments to call forth, and a
Those with a wisdom score of 15 or better deity into certain holy idols. These idols greater effect takes 6 segments. The same
get a 10% bonus to all experience points form the heart of Baklunish worship, and it idol can only call forth an effect once per
earned, and wisdom bonuses for clerical is through a mastery of these arts that the round; if two rashaws try to do so on the
spells do apply. Rashaws use an eight- rashaw is able to demonstrate his or her same round, the rashaw with the higher
sided die (d8) to determine hit points. They
use the same tables as clerics for melee RASHAW (CLERIC) TABLE I
combat and saving throws. 8-Sided
Whereas the primary function of the Dice for
cleric is to heal and support, the rashaw’s Experience Accumulated
purpose is to divine the will of the gods, Experience Points Level Hit Points Level Title
foresee the vicissitudes of fate, and enable 0 – 2,000 1 1 Sadin (“custodian”)
the manifestation of his or her gods 2,001 – 4,000 2 2 Afkal (“doorkeeper”)
through their sacred idols. The spell list of 4,001 – 8,000 3 3 Kahin (“diviner”)
the rashaw reflects this, in addition to a 8,001 – 13,000 4 4 Mullah (“scholar”)
minimal number of spells useful in combat 13,001 – 20,000 5 5 Mufti (“sage”)
and for defense. Of course, rashaws 20,001 – 40,000 6 6 Imam (“leader”)
dedicated to different deities might have 40,001 – 75,000 7 7 Almidi (“sacrificer”)
other powers and bonus spells that better 75,001 – 115,000 8 8 Rashaw (“priest”)
reflect the interests of their gods. 115,001 – 200,000 9 9 Kabir (“high priest”)
Rashaws can be of human, half-elven, 200,001 – 450,000 10 9+2 Kabir (10th level)
or halfling race, although the latter are 450,001 – 750,000 11 9+4 Kabir (11th level)
quite rare, and limited to the eastern
reaches of the Baklunish lands. They can 300,000 experience points per level for each additional level beyond the 11th
use any magic items usable by clerics with
the exception of clerical spell scrolls. Rashaws gain 2 h.p. per level after the 9th

* Modern Baklunish was inadvertently Ancient Baklunish, and is not mutually


omitted from the Guide to the World of intelligible with the Common tongue.
Greyhawk, p. 16. It is a descendent of
DRAGONNE 29
SPELLS USABLE BY CLASS AND LEVEL – RASHAWS (CLERICS) Second Level: Augury, Birdsong*, Dust
Devil, Enthrall, Eyes of the Houri*,
Rashaw Spell Level Find Traps, Invisibility, Language of
Level 1 2 3 4 5 6 7 Birds*, Locate Object, Obscurement,
Penetrate Disguise*, Produce Flame,
1 1 - - - - - -
Protection from Genies*, Sanctify
2 2 - - - - - -
Small Idol*, Summon Buraq*,
3 2 1 - - - - - Whispering Winds*
4 3 2 - - - - -
5 3 2 1 - - - - Third Level: Continual Light, Conjure
6 3 3 2 - - - - Weird*, Create Food & Water, Cure
7 4 3 2 1 - - - Blindness, Cure Disease, Dispel
8 4 3 3 2 - - - Magic, Genie Friendship*,
9 4 4 3 2 1 - - Quicksand*, Remove Curse, Rope
10 4 4 3 3 2 - - Trick, Speak with Dead, Summon
11 5 4 4 3 2 - - Jann*
12 5 4 4 3 3 1 -
13 5 5 4 4 3 2 - Fourth Level: Abjure, Conjure Houri*,
14 5 5 4 4 3 2 - Divination, Enchanted Weapon,
15 5 5 5 4 4 3 1 Exorcise, Hold Genie*, Neutralize
16 6 5 5 4 4 3 2 Poison, Polymorph Self, Protection
17 6 5 5 5 4 3 2 from Evil 10’ Radius, Protect Idol*,
Speak with Plants
18 6 6 5 5 4 4 3
19 6 6 5 5 5 4 3
Fifth Level: Bind Weird*, Commune,
20 6 6 6 5 5 4 3 Conjure Genie*, Control Winds, Cure
21 6 6 6 5 5 4 4 Critical Wounds, Magic Mirror,
22 6 6 6 6 5 5 4 Polymorph Other, Prophecy*, Sanctify
23 6 6 6 6 5 5 4 Large Idol*, Signs and Portents*,
24 6 6 6 6 6 5 4 Sticks to Snakes, Wall of Fire
25 6 6 6 6 6 5 5
Sixth Level: Bind Genie*, Conjure
Animals, Find the Path, Hajj*,
level takes precedence; if there is a tie, Livepalm*, Mirage Arcane, Part
nothing happens that round. The exact Spell Lists (asterisk denotes new spell): Water, Raise Dead, Transmute Water
nature of the least, lesser, and greater idol to Dust, Weather Summoning
powers depends on the particular deity. First Level: Animal Healing*, Audible
See the deity descriptions for particulars. Glamer, Bless, Ceremony, Create Seventh Level: Banishment, Control
When a rashaw reaches 10th level Water, Cure Light Wounds, Detect Weather, Dancing Weapon*,
(Kabir/Kabira, or high priest/ess) he or she Poison, Endure Cold/Heat, False Earthquake, Holy (Unholy) Word,
may construct a place of worship of no less Trail*, Invisibility to Genies*, Light, Limited Wish, Restoration,
than 3,000 square feet on the ground floor. Mount, Portent, Precipitation, Predict Resurrection, Sequester, Sunray
The place must include an area for Weather, Purify Food & Drink,
worship, and will most often be fortified as Remove Fear, Snake Charm, Speak Coming up in next month’s issue: full
a castle, monastery, fortress, etc. with Animals, Taunt descriptions of the rashaw’s new spells!
Construction costs will be half of the
normal cost, due to the presence of
enthusiastic volunteer labor.
Once the shrine or temple is
constructed, 2d10x10 followers will be
attracted to the place; many of these will
be the workers who helped build the place,
and their families. In addition, the following
men-at-arms will also be attracted to the
rashaw’s service:

• 3d4 medium infantry


• 5d6 light infantry
• 10d6 light cavalry
• 10d8 medium cavalry

These troops and other followers will


serve fanatically loyally. Once the rashaw
clears and sends regular patrols to the
surrounding territory, taxes, tithes, and
tarrifs of 7 s.p. per person per month will
be raised, while the soldiers must be paid
a normal wage to see to their upkeep.
30 FIRESEEK 580
Dragonne magazine is unofficial Fan Content permitted under the Fan Content Policy. Not
approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the
Coast. ©Wizards of the Coast LLC. The rest is Copyright © Joseph Bloch, all rights reserved.

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