Kids' Football Coaching Guide
Kids' Football Coaching Guide
FOR KIDS
HAN BERGER
National Technical Director
PUFFIN BOOKS
FOREWORD You have in your hands Football for Kids, FFA’s latest coaching resource
for coaches of the youngest players. Coaching 5–7 year old kids is chal-
lenging, but it can also be tremendous fun and extremely rewarding if it’s
done the proper way!
This book is a very useful tool for coaches (parents) working in grass-
roots football. It respects the needs and requirements of young players In the National Football Curriculum we call this phase the ‘Discovery
finding their way into the game of football. Phase’.The essence of this is to let kids discover how the great game of
football works in a natural and enjoyable way.
Under consideration of the psychological background of youngsters,
comprehensive recommendations for efficient training are offered. This has been scientifically proven to be the best way to ‘coach’ kids
of this age, so please do not make the mistake to handle them as ‘little
Also, adults with little or no experience in coaching will understand what
adults’.
training at this early stage of development is all about. Consequently
both parties will be beneficiaries, the players and the adults involved. All exercises in this book are constructed according to age-related prin-
ciples and are therefore specifically fun and simple to ‘coach’.
Holger Osieck I congratulate my colleague Kelly Cross on this book and wish you many
Head Coach, Qantas Socceroos rewarding hours as you help the kids develop their natural potential.
(Former Head of Technical Development, FIFA)
Han Berger
NationalTechnical Director
The overarching focus of this publication is the provision of ‘quality
This book is aimed at the people responsible for nurturing these young On behalf of Football Federation Australia, I would like to thank you for
players. By making their job easier, and by assisting them to design your dedication to the development of Australia’s young players.
appropriate training sessions, the book will be a major contributor to
Australia’s football development.
Ben Buckley
Chief Executive Officer
Football Federation Australia
CONTENTS
Forward ii
Preface iv
Introduction 1
What is coaching kids all about? 3
Enjoyment is the thing, not winning! 4
Organising fun practices 5
What tools do I need? 6
Managing children’s behaviour 10
What are the secrets to training kids successfully? 13
What about defending? 15
What are the ingredients of a training session for kids? 16
THE BEGINNING 25
THE MIDDLE 53
THE END 77
Suggested session timeline 88
Optus small-sided football 89
FFA national football curriculum 99
FFA’s community coaching pathway 104
FFA statutes 105
Acknowledgements 106
References 106
Coaching contacts 107
INTRODUCTION
This book is for community football coaches who are involved with
players aged seven and under.
The coaches of these teams are usually interested parents and volun-
teers.Their involvement will often stem from a desire to help their own
child and the team their child plays in.
FFA has produced this book to help these vital members of the football
family, the volunteer coaches, to perform their crucial role as well as
possible.
With over 50,000 registered players aged seven and under, these coaches
are nurturing the future of Australian football; it is the hope of FFA that,
together, we will be helping whole generations of players to develop a
lifelong passion for this great game.
THE BEGINNING
THE MIDDLE
THE END
The relevant sections for each component have been given traffic-light
colours for ease of reference: green for ‘the beginning’ (go!), amber for
‘the middle’ and red for ‘the end’ (stop!).
By following the guidelines given, coaches will feel better about the job
they are doing, and young players will enjoy themselves, while both are
ALL ABOUT?
developing the necessary skills to improve.
Not so long ago children learned football by playing the game on the street
This is in line with the FFA Coach Education slogan:
or in the park, for hours, making their own rules. It was free play – with no
adults to interfere – and they played because they enjoyed it.
better coaches, better football
For a host of reasons, street football has virtually disappeared. The
It is not an exaggeration to state that grassroots coaches have the
challenge today for coaches of our youngest players is to recreate that
biggest influence on the future of football in Australia. By conducting
environment of fun and freedom and deliver the learning foundation
appropriate training sessions for the youngsters in your care, you really
that street football used to provide.
do touch the future.Your commitment to the task is appreciated by FFA
and the States andTerritories of Australia, and by using the guidelines We believe that this fun and free approach to coaching will give thou-
in this book we feel sure your players will appreciate it too. sands of young players enjoyable football experiences, and hopefully
foster a love and passion for the game that will last a lifetime.
Enjoy the experience!
There is every chance this approach will help us produce more creative
players who can make a difference in a game that people love to watch.
Kelly Cross
National Coach Education Manager
Football Federation Australia
2 3
ENJOYMENT IS THE THING, ORGANISING FUN PRACTICES
NOT WINNING! Perhaps the first and most important step is to take the word ‘coach’ out
of your mind. Your role is summed up in the above title – see yourself as
When children are training or playing games against other teams they an organiser of fun practices.
need a fun environment where they can play without pressure.The game
It is a mistake, made far too often, for children’s coaches to imitate the
result, for younger players, should be irrelevant.
coaches they see on television. In fairness, these are usually the only
If the emphasis is on winning matches or the competition, the develop- models there are to copy, but unfortunately, the job of a high-profile
ment process is doomed to failure and the fun of junior play is replaced coach in a professional team bears no resemblance to the job of a kids’
by the pressures and frustrations of adult football. coach. Your FFA Grassroots Football Certificate presenter is a much
better model to imitate.
A study of youth sport values showed that the most important values
were: As soon as you think of yourself as an ‘organiser’, or a ‘facilitator of
learning’, you start to see the role in its true light.
enjoyment
Your job is to plan and organise fun practices.
personal achievement
And . . . let them play!
The least important value was:
This book will help you select practices that have a role in the long-term
winning
development of young players.The practice is the teacher, and the kids
The junior coach must value, above all else, the individual development will learn from the experiences provided.
and welfare of every single player. Research has shown that the empha-
Remember that teaching young players and watching them develop can
sis should be on the child experiencing fun and excitement. Children at
give the same, if not greater, satisfaction as winning trophies and med-
this age are still sampling many sports and activities; football coaches
als with senior players.
can have an impact on which sport the child will choose.
4 5
Give lots of praise
WHAT TOOLS DO I NEED? Praise is not only given for doing something well; it is also one of the
greatest motivators for young players.
There is a range of tools that all football coaches require. At this level,
the two main tools needed are personal skills and organisation skills. Encourage after mistakes
Coaches of youngsters should never see the kids’ errors or mistakes as
negatives. Everything that happens is a learning experience.Young play-
PERSONAL SKILLS ers can learn just as much from a miskick or loss of possession as from
a successful shot at goal.
Be enthusiastic
If you look like you are having a good time, it will generally follow that the Display excellent social skills
kids will have a good time.Try to show the children that there is no place Your behaviour is usually imitated by children, so make sure you are a
you would rather be than on the field with them. good role model. Be polite, respectful and calm under pressure. Commu-
nicate with each player individually, and talk regularly to their parents.
Be friendly
The kids need to feel that you are on their side, as a friend as well as Be patient
a mentor. Make sure you greet every player on arrival and say goodbye Training with younger age groups can be frustrating at times, so remem-
to every player when they leave, thanking them for their efforts in the ber that patience is a virtue. Don’t have unrealistic expectations – expect
session. things to go wrong. Usually, it’s not their intent to stop things working,
it’s just their age!
Show your sense of humour
Goo
o d p lanning and organisaat i on sk ills prevent many
Fun is the key word; young players are not preparing for the World Cup,
attiions occcurring.
frustra
so let them enjoy themselves. Letting the children see you laugh is a
great way of showing them you are a warm, likeable person.Try ‘beat the
coach’ activities: you try to tag them in a square; you go in the goal and ORGANISATION SKILLS
they try to score past you; or suggest that ‘If you score ten goals in three
minutes, I’ll have to sprint to the halfway line and back’.
Plan practice sessions in advance
Respect every individual Write a plan before each session. Players do not get the most out of
Children need to feel valued, which helps them develop self-confidence training if the coach makes it up on the spot. Even the most experienced
during this key phase of their social growth. coach will plan and prepare meticulously for training sessions.
6 7
Arrive early and set up your area Give everyone a fair go!
A player’s time and effort are priceless resources. Don’t waste them! When it’s game time at the weekend, make sure everyone gets equal
You should never leave kids standing around or filling in time while you playing time – it’s not about winning, it’s about enjoyment.
move cones to set up the next practice area.
Research1 shows that children drop out of organised sport when:
8 9
1
Junior Sport Briefing Papers, Australian Sports Commission, 2005.
MANAGING CHILDREN’S
Here are some tips for dealing with misbehaviour:
BEHAVIOUR Use comments like ‘Melissa, that’s not what we’re meant to be
doing, is it?’
Organising groups of young players and getting them to follow instruc- Avoid personal jibes such as ‘You are a silly girl’. Don’t abuse
tions can be challenging. However, many potential problems can be the child,butdraw attention to the behaviour; ‘That’s a silly
avoided by using the personal and organisation skills outlined earlier. thing to do’.
In a calm manner, ask the child ‘Do you think you should be
More activity, less misbehaviour
doing that?’, or ‘What should you be doing instead?’
If the session is well-planned, well-organised and enjoyable, the kids
will be too busy participating to misbehave. When problems arise, first Without losing your cool, ask the child to change what they
ask yourself if this is your fault.The cause of the unrest may be you – have have been doing and to follow the group instructions.
you been running this activity for too long? Is it too hard for the players?
Have you been talking too much?
10 11
If you’re still having problems, try a ‘time out’, which is a simple way of
dealing with a child who has refused to behave appropriately. Keep the
‘time out’ brief, but long enough to have an effect, and make sure the
WHAT ARE THE SECRETS TO
‘time out’ zone is not too far away so you can keep an eye on the child.
When the child tells you that they are prepared to follow group instruc-
TRAINING KIDS SUCCESSFULLY?
tions, they may return to the group.
Plan the session
Whe
en remo
oving a child from the group, do not physiically grab or Be clear about how you will organise the session.Think about what areas
drag them to the ‘t im
me outt’ zone. to mark out and which activities will be used. Avoid over-planning – sim-
Avoid long lectures, and use firm but calm words. Do not hold a grudge ple sessions are usually the most successful. Some activities will need
against them – they are just children. to be repeated for a few sessions – continuity helps children understand
the activities better, instead of constantly having to learn new ones.
Set up early
Arrive before the players and have the session all set up. Remember to
do a safety check as well.
12 13
Enjoy yourself!
Have fun with football – it’s a game, not a chore. Have fun with the kids WHAT ABOUT DEFENDING?
by talking with them and getting to know them.
At this stage of the players’ development, the focus should be on the
Set some guidelines attacking aspects of the game.There are so many skills and techniques
Let the kids and their parents know what you expect from them in terms for a child to pick up that spending time on defending (which can easily
of such things as behaviour and punctuality. A parent’s information night be taught at a later stage) is a waste of valuable learning time.
followed by a social dinner is a great way to deliver these important mes-
sages and then answer questions. The children and yourself can make
a few rules and talk about what consequences might follow if they are
broken, such as a ‘time out’.
Simplicity is genius.
14 15
SETTING UP YOUR AREA
WHAT ARE THE INGREDIENTS OF
A TRAINING SESSION FOR KIDS? Organising the area for a training session can be daunting and time
consuming for the novice coach. It doesn’t have to be.
Many kids’ teams only get a very small area to train on and that can be
The simplest way of looking at a kids’ training session is to consider that challenging. It shouldn’t be.
it has a beginning, a middle and an end.
Using the guidelines in this book, setting up at the start of a session will
This book aims to help you take this easy approach to session plan- be quick and easy, and you should be able to progress through the train-
ning so you can provide enjoyable and meaningful practices for young ing with little moving of cones. At worst, you can send the children to get
players.The pages of this book have been colour-coded to assist you in a quick drink while you re-adjust. (It is a good idea to let them have brief
finding appropriate activities for each stage of the session. drink breaks anyway, especially in hot weather.)
What you don’t want to do is to keep the kids waiting in the middle of
The Beginning: Relays,Tagging Games a training session while you think about where to put the cones for the
next exercise.
The Middle: Fun Football Exercises The practices in this book are focused around the same basic set-up,
which you can use every time you train. All you will need to do is make
The End: Small-Sided Games quick, minor adjustments, depending on which exercises you choose.
Arriving five minutes before the session begins should give you plenty
of preparation time.
The maximum number of cones you will need is twenty. (This assumes
your training group consists of the six players registered to play as a
team in 4v4 Optus Small-Sided Football at the weekend.)
16 17
7m
THE BASIC SET-UP
Place nine cones in rows of three (see diagram below). This auto-
matically creates four 10 m × 7 m areas (see diagram 1), two 10 m × 14 m 10 m x 7 m
10 m
areas (see diagram 2) and two 20 m × 7 m areas (see diagram 3), which
are suitable for a wide range of exercises.
1
This basic set-up also creates lines and ‘corridors’ for relays that you 7m 7m
can use in the first part of the session.
7m 7m
2
10 m 10 m x 14 m 10 m
10
7m 7m
10
10 m 10 m
7m 7m
10 m 10 m
10
7 m x 20 m 7 m x 20 m
10 m 10 m
10
3
10 m 10
10 m
18 7m 7m 7m 7m 19
By moving a few cones you can quickly make areas of different dimen-
sions if needed (see diagrams 4 and 5).
10 m
0m 5
move 3 cones to create
5
a 14 3
move x 14 mtosquare
mcones create
a 14 m x 14 m square
4
4
14
4m
10 m
10 m
It is a good idea to leave the four corner cones.These are the key cones
to keep in place for the game at the end of the session.
2 21
0
By removing the middle of these nine cones, your field for the game at
the end of the session is already marked (see diagram 6).
goal
goa You may find that a slightly different-sized basic set-up is better for your
players, but the same simple concept should apply.
6
6
goal
goal
23
2
2
THE BEGINNING
WARMING UP 26
RELAYS 27
TAGGING GAMES 39
Stick-in-the-mud 40
Me and my shadow 42
Double trouble 44
Dribblers and collectors 46
The biggest mistake seen at grassroots level is well-meaning coaches Keep players as active as possible (don’t keep them waiting in
sending young kids to run laps and taking them through static stretching line for too long).
routines. Not only are these unnecessary, they have two major flaws:
Give the group a quick break for a drink when necessary.
The kids are not having fun!
All relays in this book can be performed with and without the
The kids are not playing football! ball (the preference is to always use the ball, but it is fine to
take the ball out of the relays early in the session).
Youngsters do not enjoy running around the field, and they find stretch-
ing boring.They have come to play! The more skill your players acquire, the more the ball should be
used and the greater the challenges can be.
There is no evidence that static stretching before exercise prevents
injury with players of any age group. In fact, some studies suggest the If there are more than six players, make another lane of cones
opposite! and keep it to two players in a line (this avoids long queues).
Remember, they are kids, not mini-adults. Make it fun from the very start!
Use the activities in the green pages right from the beginning of your
training session. Not only will the kids enjoy it more, but you will also be
contributing to the long-term improvement of football in Australia.
26 27
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If necessary, provide a longer rest between turns by creating two teams
of three (see diagram below).
THE BEGINNNING: RELAYS
32 33
For the relay shown below, players dribble their ball round the far cone For the relay shown below, players dribble their ball through the gate,
and go through the gate on the way back. around the far cone and on the way back through the gate again.
THE BEGINNNING: RELAYS
34 35
For the relay shown below, number 1 goes to the far line, touches 2’s out- For the relay shown below, each player’s ball is put behind the far line.
stretched hand to allow 2 to start running. Number 2 goes back to the
Number 1 runs beyond the far line, gets the ball (using their feet only)
start line and touches 3’s hand; 3 goes to the far end.
THE BEGINNNING: RELAYS
36 37
TAGGING GAMES
THE BEGINNNING
THE BEGINNNING
Games that involve chasing and dodging are great exercises for players
young and old, because they:
are fun
are motivating
are competitive
get players warm
involve changes of speed
involve changes of direction
38 39
STICK-IN-THE-MUD
THE BEGINNNING: STICK-IN-THE-MUD
The ball-carrier attempts to tag the runners by touching them with the
ball (make sure the ball is not thrown and that players aim for the trunk).
If a player is tagged, they ‘stick in the mud’ with their legs wide apart
until a teammate frees them by crawling through their legs.
Progression:
tagged player
tagged
ball-carrier dribbles the ball around the field and tags the musn’t
musn’t move
until a teammate
players with their hand, while keeping the ball close to them
frees them
(if this progression proves difficult for them, make the field
smaller)
tagged player
tagged player ball-carrier
ball-carrier
40 41
ME AND MY SHADOW
Players get into pairs and one is designated as ‘leader’ and the other as
THE BEGINNNING: ME AND MY SHADOW
The ‘leader’ moves around the field, changing speed and direction fre-
quently, and perhaps adding a variation here and there, such as a jump or
a ground touch.
Progression:
‘follower’ has a ball (this is a difficult progression so instruct
‘leader’ to jog at medium speed around the area, with
occasional random changes of direction)
follower leader
42 43
DOUBLE TROUBLE
THE BEGINNNING: DOUBLE TROUBLE
The other players dribble their balls around the area, trying to avoid hav-
ing their ball kicked out.
Change the chasing pair after a set time period by setting the
challenge: ‘How many balls can you kick out in 30 seconds?’
(When a player’s ball is kicked out, they fetch it and come back
into the area as soon as possible, continuing to dribble and to
avoid losing their ball.)
44 45
DRIBBLERS AND COLLECTORS
THE BEGINNNING: DRIBBLERS AND COLLECTORS
When a player’s ball is kicked out, they immediately join the ‘collectors’,
so that there are now three players with hands linked chasing the others
(then four and five) until everyone is out.Then two new ‘collectors’ start
chasing.
46 47
CATCH THE TAILS
One or more players are ‘hunters’.They chase the other players and try
THE BEGINNNING: CATCH THE TAILS
Progression:
the ‘hunter’ dribbles their ball while trying to remove the ‘tails’
players with ‘tails’ dribble their balls while trying to avoid the
‘hunter’
48 49
DRIBBLE TAG
THE BEGINNNING: DRIBBLE TAG
A ‘chaser’ is nominated and they try to tag the other players while keep-
ing control of their own ball. The other players avoid him or her while
keeping control of their balls.
If tagged, the player must call out their own name loudly so everyone
knows who the new ‘chaser’ is.
chaser
50 51
THE MIDDLE
FUN FOOTBALL EXERCISES 55
Empty it! Fill it! 56
Robin Hood 58
Feather the nest 60
Round ’em up 64
1v1 mini-games 66
Colour code 68
Beehive 72
Simon says 74
FUN FOOTBALL EXERCISES
THE MIDDLE
THE MIDDLE
The middle part of a training session for kids should be made up of fun
exercises that are related to the game of football.
By using the content of this book, you will best serve the needs of the
players in your care and provide the correct foundation for their future
development.
JEAN J. ROUSSEAU
54 55
EMPTY IT! FILL IT!
THE MIDDLE: EMPTY IT! FILL IT!
Players in two teams dribble balls around the square. Outside the players go here
square, each team has two lines marked: one for their balls and one for
themselves. On the call ‘empty it!’ the teams compete to be the first to
empty the square.
On the call ‘fill it!’ the teams compete to be the first to get all their balls
and themselves back in the square.
b p
ayel
players go here
a
balls go here
l
sr
l g
s o
h
g e
re
o
h
e
re
balls go here
56 57
ROBIN HOOD
THE MIDDLE: ROBIN HOOD
Meanwhile, their opponents are doing the same with their balls! After a
set time period (e.g. two minutes), see which team has the most balls in
their ‘safe’. The team that passes and controls the balls best will have C
the most balls in their ‘safe’ and will therefore be the winners.
thief
thief
saf
safe
C C collector
collector
58 59
FEATHER THE NEST
THE MIDDLE: FEATHER THE NEST
One player from each team runs to the middle of the triangle to get a ball
and dribbles it to their corner, or nest, and leaves it there. Their team-
mate then does the same.When all the balls in the middle of the triangle
are gone, players can take them from someone else’s nest.
60 61
PAIRS THROUGH THE GATES
Mark out an area about 7 m × 10 m and set up four small gates – two
THE MIDDLE: PAIRS THROUGH THE GATES
The players run around the area in pairs with a ball between them and
pass it through the gates to each other until they have performed a suc-
cessful pass through each gate.
The winning pair is the first to pass through every gate and wait outside
the area.
Before moving to the next activity, have a competition to see which pair
(one at a time) can pass through the most gates in 20 seconds.
62 63
ROUND ’EM UP
THE MIDDLE: ROUND ’EM UP
64 65
1v1 MINI-GAMES
THE MIDDLE: 1v1 MINI-GAMES
Players play 1v1 on each mini-field and score by dribbling the ball over
the opponents’ line.
Think of safety when setting up; avoid scenarios where players could
dribble into each other by allowing buffer zones.
66 67
COLOUR CODE
THE MIDDLE: COLOUR CODE
Players dribble their balls round the outside perimeter of the area.
Call out a colour and the kids must dribble into the square, around the
cone of that colour, and back outside the square.The winner is the first
one back outside with their foot on their ball.
Remind players to keep their heads up and watch out for possible
collisions.
There are more possible variaat ions, limittee d only by the number
and colour of your cones, and your imaginaattiion!
68 69
PASS AND MOVE
THE MIDDLE: PASS AND MOVE
The players with the balls start by dribbling. When they see another
player ready to receive the ball, they pass to them, then move to another
part of the area. When a player receives the ball, they dribble until they
can see another player who is ready to receive the ball.They then pass
the ball to that player and move. Players are constantly moving, either
looking to receive one of the two balls, or looking to pass to one of the
players without a ball.
Progression:
three players with a ball and three without
This activity helps develop vision and communication and introduces
the concept of passing the ball to a teammate, which is often difficult to
grasp for a naturally self-centred under-seven!
70 71
BEEHIVE
THE MIDDLE: BEEHIVE
They attempt to kick the other players’ balls out of the area while keep-
ing their own ball under control.The players must be careful – while they
are kicking someone’s ball out, someone else might kick theirs out!
If their ball is kicked out, the player must leave the area immediately
without kicking any other balls out. The player can fetch their own ball
and wait until there is a winner and the game starts again.
72 73
SIMON SAYS Take points off the last player to do what ‘Simon says’ and give points to
the player who does it first.
THE MIDDLE: SIMON SAYS
Possible tasks:
OUT! (Run outside the square and put your foot on your ball.)
CHANGE! (Leave your ball and find another one to dribble; who
is the last one dribbling a new ball?)
LEFT! (Dribble around the area touching the ball only with your
left foot.)
RIGHT! (Dribble around the area touching the ball only with
your right foot.)
74 75
THE END
SMALL-SIDED GAMES 79
WRAPPING IT UP 87
SMALL-SIDED GAMES
THE END
THE END
Always finish your training with a game.
The children must experience the feeling of playing a game every time
they come to the field.They need to develop a sense of what the game is
about.
They will gradually learn concepts like ‘my team against their team’, ‘I
score in that goal and try to stop them scoring in our goal’.
no goalkeeper
even teams
LETTHEM PLAY!
Allow plenty of time for the game – try not to get too engrossed in train-
ing the players.The game is the most effective coach there will ever be.
If in doubt, give them longer for the game time, not less.
78 79
LINE FOOTBALL
GAME SET-UPS AND VARIATIONS
THE END: 3v3 TRAINING GAME
Width: 15–18 m
3v3 TRAINING GAME
Goal: none
Length: 20–25 m Usual rules, but method of scoring is to dribble the ball across
the opponents’ end line.
Width: 14–18 m
This game encourages dribbling and 1v1 skills.
Goal: 2–3 m
goal
goal
goal
goal
80 81
4- G SHORT AND WIDE
OAL FOOTBALL
Length: 20 m Width: 25 m
Width: 20 m Goal: 2 goals (2 m wide) on each end-line
Goal: 2 goals (4 m wide) on each end-line This game develops awareness of space.
There are no goalkeepers.
This game encourages shooting and scoring.
goal goal
goal
goal goal
goal goal
goal goal
goal goal
goal goal
82 83
PASS TO SCORE
THE END: PASS TO SCORE
THE END
Length: 15–20 m
Width: 15 m
84 85
MAKING COMPETITION WRAPPING IT UP
THE END
THE END
INTERESTING At the end of the session, praise the whole group, giving the players
feedback and encouragement.
Here are different ways of keeping the score:
You can also give a quick evaluation of the session by saying, ‘Remem-
number of goals scored (traditional A versus B scenario) ber how we tried to control the ball when it came to us . . .’
86 87
SUGGESTED SESSION TIMELINE
OPTUS SMALL-SIDED FOOTBALL
WELCOME Your team will be involved in small-sided football at the weekend. But
5 minutes
what is it all about?
The children are more important than the activities in which they
THE END
are engaged. The game is not the thing, the child is.
20 minutes
‘Moving step by step, you may travel great distances’
ANONYMOUS
WRAP UP
5 minutes Optus Small-Sided Football is based on the following criteria:
Goalkeeper Ball crossing the goal line after touching the defending team last
The game leader, coaches and managers should continually discourage There is no corner kick. Regardless of which team touched the ball last,
children from stationing themselves in front of the goal. a player from the team whose goal line the ball has crossed will place the
ball anywhere along the goal line and pass or dribble the ball into play.
Duration of the game Opponents must retreat to the halfway line and can move once the ball
2 × 15 minutes (half-time break 5 minutes) is in play.The ball must touch a teammate before a goal can be scored.
No offside
THE BASIC LAWS AND PLAYING CONDITIONS
Fouls and misconduct
Indirect free kicks are awarded for all acts of handball or fouls and mis- The number of players
conduct with opponents at least 5 m away from the ball. (An indirect free
4 players per side
kick is where a goal can be scored only if the ball subsequently touches
another player before it enters the goal.)
Field size
Most acts of handball or fouls and misconduct at this level are caused by 30 m × 20 m
a lack of coordination, with no intent. In this case, try to give the advan-
tage to the attacking team and continue play. If you decide a deliberate Goalkeepers
or serious act of handball, foul or misconduct has occurred, explain to
No goalkeepers
the child that they have done the wrong thing and that they should not do
this again.
Start of play and re-start after a goal
Pass forward to a teammate from the middle of the halfway line. All play-
ers must be in their own half of the field of play. Opponents must be at
least 5 m away from the ball until it is in play.The ball must touch a team-
mate before a goal can be scored.
96 97
OPTUS SMALL-SIDED FOOTBALL FORMATS FFA NATIONAL FOOTBALL CURRICULUM
PLAYING FORMAT UNDER 6S & 7S UNDER 8S & 9S UNDER 10S & 11S In 2009, FFA launched the National Football Curriculum to guide the
4v4 7v7 9v9
development of football in Australia.
NUMBERS
FIELD SIZE 30 m x 20 m ¼ full-size pitch ½ full-size pitch
Min. – 40 m x 30 m Min. – 60 m x 40 m
Purpose
Max. – 50 m x 40 m Max. – 70 m x 50 m
The Curriculum provides for a soundly based, consistent, coordinated
FIELD MARKINGS markers or line markers or line markers or line
markings markings markings
national Talent Development and Identification Program for football in
nil 5 m depth × 12 m 5 m depth × 12 m Australia that aims to achieve a major improvement in the quality and
PENALTY AREA
width width performance of Australia’s top players, coaches and teams.
GOAL SIZE min. 1.5 m × 0.90 m min. 2.5 m × 2.0 m min. 4.5 m × 2.0 m
max. 2.0 m × 1.00 m max. 3.0 m × 2.0 m max. 5.0 m × 2.0 m
goals, poles or goals, poles or goals, poles or
Objectives
GOAL TYPE
markers markers markers
To produce the best players (gauged in terms of international
BALL SIZE size 3 size 3 size 4
competitiveness), primarily for:
GOALKEEPER no yes yes
➤ the Qantas Socceroos
PLAYING TIME 2 × 15 minute-halves 2 × 20 minute-halves 2 × 25 minute-halves
➤ the Hyundai A-League
HALF-TIME BREAK 5 minutes 5 minutes 7.5 minutes
➤ theWestfield Matildas
REFEREE Game Leader Instructing Referee Instructing Referee
➤ theWestfieldW-League
POINTS TABLE no no no
& FINALS To produce a team that is consistently ranked in the top 20 in the men’s
FIFA ranking system by 2015 (and strive for a position in the top
10 by 2020) and a top 10 team in women’s football by 2012.
98 99
To create a youth development system in Australia that is fully Current status
operational nationwide by 2015 and renowned as one of the world’s A structured pathway is in place for the identification and development
best. of Australia’s elite players in the fourteen to nineteen years age group
To organise the 2018 or 2022 men’s FIFAWorld Cup and compete at (men’s and women’s) 2.
the highest level, striving to win the tournament.
A uniform nationwide structure is to be put in place for the eight to four-
To be a medal winner at the 2019 women’s FIFAWorld Cup and the teen years age group.
2020 Olympic Games.
The structure and technical content of this Talented Player Develop-
To achieve what the FFA has determined: ment Program is provided by the National Curriculum. Implementation
must be nationwide.
➤ a set of principles that will guide action
Curriculum development
The key gaps in Australia’s current development of players and coaches
have been identified. The Curriculum has been developed to work
towards closing the gaps.The development has involved learning from
what is done elsewhere, and the consequent results.The Curriculum is
factually and analytically based (not a compilation of opinions!). The
FFA has consulted widely to ensure all relevant ideas and thinking are
considered.
100 101
2
Refer to Achievements and Proposed Initiatives no. 5:Talented Player Pathway.
AGE-GROUP GUIDELINES THE CURRICULUM (UNDER-6S AND 7S)
MAIN FOCUS AGE GROUP & TEAM GUIDELINES TIC EMPHASIS
COMPETITION Relevant
FORMAT General description training content Remarks
Learning to master U/6–U/7 No formation / tactics Getting a ‘TIC’ Very short concentration span All sorts of FUN Links to:
the ball 4v4 consist of only very general for football
Quickly distracted (they notice a
games involving ball S2S (online
instructions mastering / running
‘little of a lot’) coaching
with the ball (if tool)
Learning to act with U/8–U/9 1–3–3 formation/basic tactical They all want to have the ball (even
the ball purposefully 7v7 instructions/everyone plays
possible, each child
Optus
all positions TIC take the ball from a teammate) with a ball)
Small-
No ability yet for team play All sorts of small Sided
Learning to play U/10–U/11 1–3–2–3 formation/limited Not able to pass/make sided games, 1v1, Football
together purposefully 9v9 tactical instructions/talent for 2v2, 3v3 and 4v4 training
specific positions more clear TIC combinations (do not try to change
this!) The various games DVD
(but still flexible)
Able to understand very simple
should last no longer Skills test
Learning the U/12–U/13 1–4–3–3 formation: Extending than 10 minutes
positions and basic 11v11 tactical instruction, rules
tasks in 11 v 11 explaining the positions and TIC Able to understand very basic
and appeal to the
children’s fantasy
basic tasks
coaching like ‘stay inside the field’,
Learning how the U/14–U/15 1–4–3–3 formation: Choice/ ‘do not use your hands’, ‘go with the No ‘queue’ exercises
basic tasks link 11v11 specialising for a positions ball to the goal’, etc. No stretching
together + corresponding tactical TIC Learning through trial and error Number of sessions
instruction
Learning how to play U/16–U/17 1–4–3–3 formation: Extending
The biggest challenge is per week: 2 (+ 1
as a team 11v11 development on one position TIC discovering how to control that game)
related to the team’s output Football rolling and bouncing ‘round thing’ Maximum duration
conditioning per training sessions
with their feet.
Performing/winning U/18–U/19 1–4–3–3 formation: Perfection = 45 minutes–1 hour
as a team 11v11 per position and as a team: TIC
result-oriented teamwork Football
conditioning
T :Technique I : Insight C : Communication
102 103
FFA’S COMMUNITY COACHING PATHWAY FFA STATUTES
Over recent years, FFA has undertaken extensive research and consulta-
tion to develop national regulations to ensure all participants across the
STARTING POINT STARTING POINT STARTING POINT
country enjoy football on equal and fair terms.The introduction of a uni-
for coaches of for coaches of for coaches of form framework will also ensure that respect and protection is provided
8–11yr olds 12–15yr olds 16yr olds + for coaches, players and referees while assisting volunteers to administer
the game and removing some of the burden currently placed upon them.
The regulations will enable FFA to be in compliance with the various stat-
utes and regulations of FIFA, the world governing body for football.
JUNIOR FOOTBALL YOUTH FOOTBALL SENIOR FOOTBALL
LICENCE CERTIFICATE I CERTIFICATE I Football in this country will now be in line with the rest of the football
world and FIFA.
14 hour practical
7 hour practical 7 hour practical Coaches, together with all other members of official football in Aus-
course including course course
assessment tralia, are bound by the FFA Statutes, which specify the rules and
regulations for the administration of the playing, participating, coaching
and officiating of football within FFA’s jurisdiction.
YOUTH FOOTBALL SENIOR FOOTBALL These Statutes include the National Registration Regulations, National
CERTIFICATE II CERTIFICATE II Code of Conduct, National Spectator Code of Conduct, National Dis-
STARTING POINT ciplinary Regulations and National Grievance Resolution Regulations.
14 hour practical 14 hour practical They can be found at www.footballaustralia.com.au under the ‘Inside
for coaches of
6–7yr olds course course FFA’ section and ‘Statutes’.
GRASSROOTS
YOUTH FOOTBALL SENIOR FOOTBALL
FOOTBALL
LICENCE LICENCE
CERTIFICATE
20 min practical 20 min practical
3 hour practical
coaching coaching
course
assessment assessment
104 105
ACKNOWLEDGEMENTS COACHING CONTACTS
[email protected]
Football West 08 9422 6900
www.footballwest.com.au
106 107
FIFA ranking system, 99
INDEX FIFA World Cup, 100 J
fouls, 94, 96–7 Japan, 91
A D
Four-goal football, 82 Junior Football Licence, 104
A-League, 99 defending, 15
France, 91
advantage after foul, 94 Double trouble, 44–5
fun practices, 5–9, 39–51, 55–75, K
age-group guidelines, 102 Dribble tag, 50–1
103 KISS principle, 14
attacking, 15 Dribblers and collectors, 46–7
Korea, 91
G
B E
gameleader, 95, 96, 98 L
ball elite players, 101
games, 79 laws of small-sided games, 92–7
crossing goal line, 93, 94, 96 Empty it! Fill it!, 56–7
duration of, 92, 98 Line football, 81
crossing touchline, 93, 95 ending training session, 87
laws and conditions, 92–7
in and out of play, 93, 95–6 England, 91
set-ups and variations, 80–5, 98 M
size, 92, 98 enjoyment, 4–5, 9, 90, 96
Germany, 91 managing children’s behaviour,
Beehive, 72–3
goal size, 92, 98 10–12
behaviour management, 10–12 F
goalkeeper, 79, 92, 95, 98 Matildas, 99
Brazil, 91 ‘faking’, 39
goals, 66, 86, 93, 96 Me and my shadow, 42–3
Feather the nest, 60–1
Grassroots Football Certificate, misconduct, 10–12, 94, 96–7
C feedback, 87
5, 104
Catch the tails, 48–9 field markings, 98
Greenwood, Ron, 14 N
coach development system, 99 field size, 92, 95, 98
National Code of Conduct, 105
coaches, 1, 5, 104 finals, 98
H National Disciplinary Regulations,
coaching tools, 6–9, 13–14 fitness, 90
half-time break, 98 105
Colour code, 68–9 FFA National Football Curriculum,
handball, 94, 96, 97 National Grievance Resolution
conditioning, 102 99–105
homework, 87 Regulations, 105
cone placement for training area, age-group guidelines, 102
Hyundai A-League, 99 National Registration Regulations,
18–23 current status, 101
105
corner kick, 93, 96 development, 100
I National Spectator Code of
Cruyff, Johann, 5 objectives, 99
indirect free kick, 94, 96 Conduct, 105
curriculum see FFA National under-6s and 7s, 103
individual development, 4 Netherlands,The, 91
Football Curriculum FFA Statutes, 105
instructions, 8, 13 number of players, 92, 95, 96, 98
FFA’s community coaching
Ireland, 91
108 pathway, 104 109
training , 16–23 W
O Rooball, 91
basic set-up, 17–23 warming up, 26
offside, 94, 96 Round ’em up, 64–5
beginning, 25–51 Wein, Horst, 89
Olympic Games, 100 Rousseau, Jean J., 55
end,77–87 Westfield Matildas, 99
one-on-one mini-games, 66–7 rules see laws of small-sided
middle, 53–75 Westfield W-League, 99
Optus Small-Sided Football, 17, 79, games
tips, 13–14 winning, 4, 9, 97
89–103
timeline, 88 women’s football, 99, 101
formats, 98 S
World Cup see FIFA World Cup
laws, 92–7 safety, 66
U wrapping up training, 87, 88
organisational coaching skills, 7–9 scoring, 86, 93
under-6s and 7s curriculum, 103
Scotland, 91
USA, 91 Y
P Senior Football Certificate, 104
youth development system,
Pairs through the gates, 62–3 Senior Football Licence, 104
V 100, 101
parents, 1, 87, 90, 95 sense of humour, 6
varying activities, 8 Youth Football Certificate, 104
Pass and move, 70–1 setting up,13, 17–23
volunteers, 1, 90, 105 Youth Football Licence, 104
Pass to score game, 84–5 Short and wide game, 83
passing, 70, 84 Simon says, 74–5
patience, 7 small-sided games see Optus
penalty area, 92, 98 Small-Sided Football
personal achievement, 4 Socceroos, 99
personal coaching skills, 6–7 start of play, 93, 95
planning training sessions, 7, 13, Stick-in-the-mud, 40–1
16–23, 88 street football, 3
points table, 98
praise, 7, 10, 79, 87, 97 T
tagging games, 39–51
Q Talent Development and
Qantas Socceroos, 99 Identification Program, 90, 99
team picking, 14
R TIC emphasis, 102
referee, 98 ‘time out’, 12, 14
relays, 27–37 timeline for training session, 88
re-start after goal, 93, 95, 96 Three-on-three training game, 80
110 Robin Hood, 58–9 throw-in, 93, 95 111
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