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Rituals

The ritual summons a third eye made of abyssal energies that rests on the caster's forehead. The eye protects the caster from harm by expending blood invested in it to automatically succeed on surprise rolls and summon an Arm of Ahriman against attackers. Once the blood is fully expended, the eye vanishes until recast. Samira's ritual allows casting a question to a summoned djinn that knows the answer to things truly unknown to living beings. The djinn answers by phrasing the truth in a way that causes trouble, and each question fades the enchanted object's red hue until the third question frees the djinn. Thaumaturgy rituals involve investing blood
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0% found this document useful (0 votes)
199 views2 pages

Rituals

The ritual summons a third eye made of abyssal energies that rests on the caster's forehead. The eye protects the caster from harm by expending blood invested in it to automatically succeed on surprise rolls and summon an Arm of Ahriman against attackers. Once the blood is fully expended, the eye vanishes until recast. Samira's ritual allows casting a question to a summoned djinn that knows the answer to things truly unknown to living beings. The djinn answers by phrasing the truth in a way that causes trouble, and each question fades the enchanted object's red hue until the third question frees the djinn. Thaumaturgy rituals involve investing blood
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Abyss Mysticism

The Third Eye Of Rickard Argentis (level 3)

This ritual summons forth a mysterious third eye, forged from abyssal energies, which rests upon the caster’s forehead
and protects him from harm. The ritual takes 10 minutes to cast as close to dusk as he is able, at which time the caster
chooses how much blood to invest in the eye. At any time the caster would be ambushed or surprised, the eye will
expend one point of the blood so invested. When this happens, the caster automatically succeeds on the roll to react to
surprise, and the eye reflexively summons forth one Arm of Ahriman against his attacker, which can act immediately.
If the player chooses to expend further blood points, additional Arms can be summoned against other attackers, but no
more than one per attacker.
Once the blood is fully expended, the eye vanishes until recast.

Thaumaturgy Rituals

Samira Akihanah(Level3)
Samira’s Kihanah allows the caster to know that which is truly unknown. To use this ritual, she takes a small,
metal, hand-crafted object, no larger than her forearm, and smears it with three blood points over six hours, under the
blood moon. The object absorbs the blood, and it takes a reddish hue. Once the ritual is cast, it summons forth a djinn.
The caster, or indeed anyone else who holds the object, may ask a question lost to time. This is to say, a question to
which no living (or Cainite) person knows the answer. Otherwise, the question remains unanswered. The djinn spreads
its consciousness throughout space and time, and returns instantaneously with the answer. However, the djinn will
always try to phrase the answer in such a way that the curious questioner will find massive trouble, despite its truth.
With each answered question, the red fades slightly, until the third question, at which time the djinn flees the world of
flesh. The object remains enchanted until fully depleted. Unanswered questions do not deplete the object.
MERITS AND FLAWS

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