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Key Player Attributes in CM 01/02

The document is a forum discussion about key player attributes in football management games. A user asks about a past discussion on how having high attributes in useless skills can be bad for players. Another user provides a detailed list of mental and physical attributes in the game and their descriptions. A third user points the first user to a past thread called "Key Attributes" that discussed this topic in more depth. A fourth user shares an excerpt from a guide discussing vital and desirable skills for different positions, focusing on goalkeepers.

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0% found this document useful (0 votes)
914 views57 pages

Key Player Attributes in CM 01/02

The document is a forum discussion about key player attributes in football management games. A user asks about a past discussion on how having high attributes in useless skills can be bad for players. Another user provides a detailed list of mental and physical attributes in the game and their descriptions. A third user points the first user to a past thread called "Key Attributes" that discussed this topic in more depth. A fourth user shares an excerpt from a guide discussing vital and desirable skills for different positions, focusing on goalkeepers.

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Thread: Key Attributes

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28-05-12, 07:51 PM #1

Ezzio
Join Date: 28-05-12
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Key Attributes
Hi everybody,
I clearly remember reading something on this board (maybe a guyde thread, but could
also be just bits on many threads) about how the game tends to level down the 20s, and
also how is actually bad for a player to have high values on useless attributes.
Did it go *poof* with the change of board or did I just imagine it? If not, may somebody
be so kind to point me to where I can find it?

Thanks!

28-05-12, 07:54 PM #2

Dermotron Join Date: 15-12-11


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To answer the topic:

Mental (Mental attributes)


--------------------------

Adaptability (0-20) - How quickly he settles into a new country and learns
the language, allowing him to be happy.
Ambition (0-20) - Determines his drive to win trophies at the club.
Determination (0-20) - His determination to be the best he can be.
Loyalty (0-20) - His Loyalty to the club.
Pressure (0-20) - His ability to handle the pressures of football and media.
Profesionalism (0-20) - Determines his conduct at the club.
Sortsmanship (0-20) - Determies whether he is a sportman or not.
Temperement (0-20) - Determines how well he keeps his temper.

Player (Player attributes)


--------------------------

All these are rated 0-20.

Acceleration - How quickly he can reach his top speed from a standing start.
Aggression - How aggressive he is whilst playing.
Agility - His ability to get back up when knocked over or when diving for
the ball.
Anticipation - His ability for reading passes and situations before they've
happened so he can be in the right place at the right time.
Balance - How well he stays on his feet when challenged.
Bravery - How brave he is during play. How likely he is to put himself on the
line in an attempt to win the ball.
Consistency - How consistent his performances are.
Corners - His ability for taking corners.
Crossing - How likely he is to provide the perfect cross.
Decisions - How likely he is to make the right decision when passing the ball
to a player.
Dirtiness - How dirty a player he is. How likely he is to foul someone.
Dribbling - How good he is at running with the ball.
Finishing - How likely he is to provide an accurate shot on goal.
Flair - How likely he is to perform something out of the ordinary.
Free Kicks - His chances of taking the perfect free kick.
Handling - How good he is at catching and handling the ball. - GK's only
Heading - How likely he is to provide an accurate header.
Important matches - How likely he is to perform well in derby matches etc.
Injury proneness - How likely he is to get injured.
Jumping - How good he can jump to get up there for the ball.
Leadership - His ability at leading other players and inspiring them to win.
Left foot - How comfortable he is using his left foot.
Long shots - How likely he is to provide an accurate shot from distance.
Marking - His ability to follow a player and keep up with his runs.
Movement - His ability to consistently take up good attacking positions.
Natural fitness - How well he recovers stamina from match to match.
One on ones - How well he performs in a one on one situation. [**Valid for gk's and outfield players**]
Pace - His top speed.
Passing - How likely he is to provide an accurate pass.
Penalties - How good he is at taking penalties.
Positioning - How well he keeps defensive positions.
Reflexes - His ability to make last gasp reflex saves. - GK's only
Right foot - How comfortable he is with his right foot.
Stamina - How well his fitness keeps during matches.
Strength - How strong he is physically.
Tackling - His ability to make a successful tackle.
Technique - His ball control ability.
Throw ins - His ability to provide an accurate throw in.
Versatility - How well he plays if forced to play out of position.
Vision - His ability to see players in spaces and making runs.
Work rate - How hard he works during the match.

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28-05-12, 08:56 PM #3

Ezzio
Join Date: 28-05-12
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Hi Dermotron,
thanks for the quick answer, but I was looking for something much more specific than that. Probably I chose the wrong thread title... :-)
I remember someone going very deep in analyzing the cons of having, for example, a striker with hi marking.
Does it ring something?
thanks again

28-05-12, 09:15 PM #4

swedishcmgod
Join Date: 02-03-12
Backup Player
Location: Stockholm, Sweden
Posts: 624

bd's thread about nistelrooy and tsigalko became more like a general discussion around attributes. Might be what you were looking for

28-05-12, 09:33 PM #5

ebfatz
Join Date: 02-03-12
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Taken from Churky's Win Everything with Anyone

Players

All positions demand Determination.


On top of that...

a) goalkeepers need only Handling, and maybe Reflexes and Positioning, but it's not vital
b) central defenders, fullbacks, and defensive midfielders need Positioning. Other logical things like Jumping, Marking and Tackling are nice to
have, but not really necessary
c) other midfielders need Passing and Off the Ball. Again, many other attributes can help, but you can focus on those two, especially in the
lower leagues
d) forwards need Jumping, Pace and Off the Ball

There did used to be a thread you're right. Probabl left at the old place. Called 'Key Attributes' or something similar.

28-05-12, 09:39 PM #6

Dermotron Join Date: 15-12-11


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To further that post Ebz

Vital And Desirable Skills


Goalkeepers
A breed apart from the rest of the lads, the man between the sticks has his own specific areas of expertise and skill that you should look
out for. Handling, reflexes and agility are all attributes reserved for goalies and it's these three skills that are the core of his overall
ability. Good positioning, the ability to jump and good strength will also come in handy when your goal is under siege.
Vital Skills: Handling, Reflexes, Agility
Desirable Skills: Positioning, Jumping, Strength

Fullbacks
A hugely demanding role. Today's fullback needs to have the pace and stamina to get forward and the skills to be effective when he gets
there. Above all, though, he needs to excel at his defensive duties and have excellent positional awareness in order o keep the
opposition's wide players at bay.
Vital Skills: Positioning, Tackling, Marking, Stamina, Jumping, Strength, Heading
Desirable Skills: Passing, Pace, Acceleration, Crossing

Centrebacks
The traditional image is one of a lumbering clogger, hired for his brute strength and his ability to risk various parts of his anatomy in
order to protect his goal. This is only part of the story, though, for while you'll find plenty of highly rated centrebacks in the lower
divisions, in takes a lot more than brawn to make it as a stopper at the top level.
Vital Skills: Positioning, Jumping, Tackling, Marking, Aggression, Strength, Bravery, Heading
Desirable Skills: Stamina, Anticipation, Determination, Pace, Acceleration

Defensive Midfield
These defensive players represent the engine room of your midfield and the anchormen that hold the side together. Attacking sides may
look to play without these players, but lower division teams and those looking to break down the flair and creativity of the opposition will
look for these guys to toughen things up in midfield.
Vital Skills: Tackling, Strength, Aggression, Marking, Stamina, Work Rate, Teamwork
Desirable Skills: Determination, Passing, Pace, Acceleration

Attacking Midfield
This is where you'll be looking for creativity. These guys will demand the ball and pull the strings throughout the 90 minutes. They'll need
to have the skills to break down the opposition, either through their passing or their own attacking instincts. They are among the most
difficult players to find in the game. Treasure them.
Vital Skills: Creativity, Passing, Off The Ball, Technique, Finishing
Desirable Skills: Stamina, Work Rate, Teamwork, Flair, Long Shots, Pace, Acceleration

Wingers
These guys are the mercurial entertainers who are in the side to provide ammunition for the forwards. The supporters will turn up in their
droves to watch a winger twist and turn his fullback into the ground. But many teams, particularly at the lower levels, don't have room to
support the traditional winger. These days a wide man is expected to toil for his own team as well as torment the opposition, so
midfielders who can play on the wing or in the centre are often a good choice.
Vital Skills: Crossing, Creativity, Dribbling, Pace, Acceleration, Balance, Technique, Passing
Desirable Skills: Finishing, Long Shots, Teamwork, Work Rate, Off The Ball

Forwards
Goals win games, there's no denying that; and for these guys banging one in the net is a priority. However, the modern-day forward can
bring more to a team than just his finishing ability. Combining a natural goalscorer with a creative forward player can be a deadly cocktail
that spells trouble for opposing defences, and goals galore for you. The real life examples are numerous - look at Beardsley and Cole, or
Bergkamp and Henry. [dated, or what?]
Vital Skills: Creativity, Finishing, Off The Ball, Dribbling, Passing, Technique, Pace, Acceleration
Desirable Skills: Teamwork, Flair, Balance, Long Shots, Anticipation, Crossing

Strikers
The goal machine. The man who can single-handedly decide the fate of the team. Without this fella banging the ball in the net all that
lovely approach play is wasted. You want him in the box sniffing out goals, even if that's his sole contribution to the team effort. If you
get a good striker, make sure they are not isolated - make midfielders support him and widemen feed him the ball and play to his
strengths. If he has good heading and jumping ratings, modify your style of play to get the ball in high. If he's good on the ground or has
good movement and creativity, consider short passes to exploit his pace and finishing skills.
Vital Skills: Finishing, Off The Ball, Jumping, Heading, Anticipation
Desirable Skills: Pace, Acceleration, Strength, Aggression, Long Shots

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28-05-12, 10:56 PM #7

Ezzio
Join Date: 28-05-12
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Originally Posted by ebfatz


Taken from Churky's Win Everything with Anyone

There did used to be a thread you're right. Probabl left at the old place. Called 'Key Attributes' or something similar.

I guess we have a winner. I think "key attributes" is... well, the key.
I saw that the VanNistelrooy/Tsigalko one has already been requested on the other board, I'll try to request this one too.

Thanks!!

29-05-12, 10:16 AM #8

MrFoo
Join Date: 12-03-12
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I take it, good heading and jumping would indicate a player is quite tall?

29-05-12, 10:19 AM #9

Dermotron
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Height aint really covered very well in CM0102. Tim Cahill is great at Jumping and Heading (possibly worlds best at both) and he's hardly
more than 5'10 (1.78m). Crouch is tall but not particularly good at jumping (mainly as he doesn't need to).

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29-05-12, 10:37 AM #10

Patinoz
Join Date: 18-12-11
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Posts: 6,429

Key Attributes
I've had a general idea of what attributes are needed for certain positions but I think it would be a good idea if everyone had their input
so we can create an encyclopedia of knowledge. I'll edit this post with any useful information that anybody has to offer and will be
collecting pieces of information should they prove useful or interesting (credit will be clearly given).

I'll start with something mentioned in the Open Game thread.

Originally Posted by 0102


Jumping = maximum height reached!

If this is the case, it can be applied effectively to three positions: goalkeeper, defender and striker. I have excluded midfielders from this
as I believe that midfielders don't necessarily need a high jumping stat, although it would be a bonus if the stat were to be high.

What I Look For

Goalkeepers
Handling, Agility, Acceleration, Anticipation, Determination, Bravery, Reflexes

Defenders
Acceleration, Tackling, Strength, Heading, Jumping, Positioning, Marking

Midfielders
Creativity, Crossing, Dribbling, Off The Ball, Pace, Teamwork
Strikers
Finishing, Pace, Jumping, Acceleration, Off The Ball, Technique, Stamina, Strength

This is just a general overview of what I personally look for. I would also like to hear your views on the above as well as positions such as
Defensive Midfielders, Attacking Midfielders, Wingers and Forwards.

Hopefully we can have enough input and debate to help us come up with a comprehensive and helpful guide to people should they need
it.

29-05-12, 10:38 AM #11

Patinoz Join Date: 18-12-11


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What about Decisions? Where would you put it?

29-05-12, 10:38 AM #12

Patinoz
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I think decisions are most important for goalkeepers and strikers.

29-05-12, 10:38 AM #13

Patinoz Join Date: 18-12-11


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You also forgot Positioning who also is again vital for a goalie.

29-05-12, 10:38 AM #14

Patinoz
Join Date: 18-12-11
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Location: Dresden
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Decisions and Techinque are THE most important attribute for me when i sign players.

I prefer technically sound and intelligent players in my team, like Xabi Alonso for example.

29-05-12, 10:38 AM #15

Patinoz
Join Date: 18-12-11
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For defenders; bravery and aggression.

29-05-12, 10:38 AM #16

Patinoz
Join Date: 18-12-11
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The opening lists look pretty close to what I look for.

A couple of things that I can think of right now... I look for pace in my full backs. Depending on the tactic used, I might also look for a
striker with good heading and jumping (if I expect to deliver a lot of crosses, for example).

29-05-12, 10:39 AM #17


Join Date: 18-12-11
Patinoz
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Decisions can be important for any position, but when a player has too many `best` attributes he is still likely to make wrong decisions.
Like the strength of To Madeira was that he had few best atts - makes the decisions easier.

29-05-12, 10:39 AM #18

Patinoz
Join Date: 18-12-11
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Location: Dresden
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Originally Posted by Blue Demon


Decisions can be important for any position, but when a player has too many `best` attributes he is still likely to make wrong
decisions. Like the strength of To Madeira was that he had few best atts - makes the decisions easier.

If that's the case, would someone who has the essential key stats outperform someone who has a high number of across the
board?

29-05-12, 10:39 AM #19

Patinoz
Join Date: 18-12-11
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I`ve seen more than enough examples of that, yes.

29-05-12, 10:40 AM #20

Patinoz
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29-05-12, 10:40 AM #21

Patinoz
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Originally Posted by Blue Demon


I`ve seen more than enough examples of that, yes.
I've just had a look at Tó Madeira's player stats in the editor.

To me, he has quite a number of stats across the board. Which ones would you identify as key?

29-05-12, 10:40 AM #22


Patinoz
Join Date: 18-12-11
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I presume the point your making is that despite Wayne Rooney being rated 3 stars better by the ingame comparison feature, Aguero out
performs Rooney in terms of average rating?

29-05-12, 10:40 AM #23

Patinoz
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You have to look at in-game attributes, as editor values will be influenced a lot by his CA when the game creates him.

29-05-12, 10:41 AM #24

Patinoz
Join Date: 18-12-11
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Location: Dresden
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Originally Posted by Jesus


I presume the point your making is that despite Wayne Rooney being rated 3 stars better by the ingame comparison feature, Aguero out
performs Rooney in terms of average rating?

In terms of what people consider key atts, Rooney beats Aguero in most aspects. Should I should the 2 players at game start 99% of the
people would bet on Rooney to perform best.

29-05-12, 10:41 AM #25

Patinoz
Join Date: 18-12-11
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As for To, his 15 CA related atts would be in line with 180+ CA. Now I`m pretty sure his CA was much lower than that so a lot of these
stats will be dragged down to a much lower average than 15.63 (from 11 of the 15). In this process his position will be taken into
account so I expect finishing to stay the top attribute.

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29-05-12, 10:41 AM #26

Patinoz
Join Date: 18-12-11
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Originally Posted by Blue Demon


You have to look at in-game attributes, as editor values will be influenced a lot by his CA
when the game creates him.
Oh I see. Well these are his stats upon game start. As you predicted, his finishing is
highest along with influence.

I also decided to look up Joao Paiva's stats as he is another great performer.

By comparing the two screenshots, I have noticed that Acceleration, Balance, Finishing,
Jumping, Pace, Stamina and Strength feature heavily in both players. However, Tó also
has high Determination, Dribbling and Technique. Could these be the key stats for a
striker?

EDIT: They also both have the similar values for flair. Is this just coincidence?

EDIT: I have also noticed that Tó has a low value for Off The Ball. I consider this an
important attribute for strikers so why is it so low?
29-05-12, 10:41 AM #27

Patinoz
Join Date: 18-12-11
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The key (what I believe) is their creativity being low (despite it was 16 in editor for To) compared to the finishing. This makes a
striker shoot whenever he gets into an attacking position, rather than look for a (key) pass.

We (0102, formerly TN0102) also believe that To`s 20 for finishing is `stronger` than for example Torres` his 20 for finishing.

29-05-12, 10:42 AM #28

Patinoz Join Date: 18-12-11


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Originally Posted by Blue Demon


The key (what I believe) is their creativity being low (despite it was 16 in editor for To) compared to the finishing. This makes a striker
shoot whenever he gets into an attacking position, rather than look for a (key) pass.

If that's the case, would it be better to look for a player with low creativity and high finishing?

Originally Posted by Blue Demon


We (0102, formerly TN0102) also believe that To`s 20 for finishing is `stronger` than for example Torres` his 20 for finishing.

Because he doesn't have any conflicting attributes such as creativity?

29-05-12, 10:43 AM #29

Patinoz Join Date: 18-12-11


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I do believe that if you want a player to score shitloads, his finishing needs to be higher than his creativity (to make his decision making
easier). This applies mainly to guys like Gerrard/Lampard/Cahill, scoring AMC`s.

As for the conflicts, I allways look at it as how `special` a high attribute is, so the less high attributes someone has, the more key it can
be for him?

29-05-12, 10:43 AM #30

Patinoz Join Date: 18-12-11


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Originally Posted by Blue Demon


As for the conflicts, I allways look at it as how `special` a high attribute is, so the less high attributes someone has, the more key it can
be for him?

Can you expand more upon this?

29-05-12, 10:43 AM #31

Patinoz Join Date: 18-12-11


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I have just copied what you showed me from To Madeira (the editor stats) and replaced Rooney`s numbers with those. I left everything
else alone. Creating a game now.

29-05-12, 10:43 AM #32

Patinoz Join Date: 18-12-11


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Originally Posted by Blue Demon


I have just copied what you showed me from To Madeira (the editor stats) and replaced Rooney`s numbers with those. I left everything
else alone. Creating a game now.

His CA/PA will affect the values though right?

29-05-12, 10:43 AM #33

Patinoz Join Date: 18-12-11


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Hmm, that's why you lowered Messi's creativity as well, right? He only has 14 now

29-05-12, 10:44 AM #34

Patinoz Join Date: 18-12-11


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in other words, you gave Rooney To's atts, but you left his CA PA the same?

29-05-12, 10:44 AM #35

Patinoz Join Date: 18-12-11


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Yes and yes.

29-05-12, 10:44 AM #36

Patinoz
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Presumably then, Rooney will not perform as good as Tó mainly because his creativity, or vision as it is labeled in the editor, will be a lot
higher?

29-05-12, 10:44 AM #37

Patinoz Join Date: 18-12-11


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I do think this combination of attribute values in the editor will create a better performing player with lower CA than Rooney has yes.

Gonna run some tests.

29-05-12, 10:45 AM #38

Patinoz
Join Date: 18-12-11
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Originally Posted by Blue Demon


I do think this combination of attribute values in the editor will create a better performing player with lower CA than Rooney has yes.

Ah! But will it make Rooney perform better compared to his original stats?
29-05-12, 10:45 AM #39

Patinoz
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That's not too hard, Rooney never performs in my games

29-05-12, 10:45 AM #40

Patinoz Join Date: 18-12-11


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Originally Posted by m0ri


That's not too hard, Rooney never performs in my games

I do believe that is because he wastes too much time searching for a key pass in attacking positions and tracking back to tackle, mark
and position himself defensively.

29-05-12, 10:45 AM #41

Patinoz
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Hmm yeah, he doesn't need that..

In real life all he does is shoot at goal, get angry, and waste possession

29-05-12, 10:45 AM #42

Patinoz
Join Date: 18-12-11
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I was going to post something similar when I first saw this topic about how you should look at some of the low PA stars from ODB and
see what stats they had in excess to determine what are the essentials for a decent performer. I was going to mention super fullback
Mike Duff as the template for what you should be looking for in a DR/L.

Also of course I think it depends on the level you are playing at, not only as to the numbers in key stats, but if I was looking to buy a top
level player I might look for a few more of the key stats to be high, whereas in lower leagues maybe only 2 or 3 need to be high. And
also I think you can certainly say some stats are key, where as others are nice to have. For ex, in the case of SC I would only consider
finishing as 'nice to have' as I think jumping and heading make for a good SC who will score regardless.

Anyway, I'll have a go at stats for a fullback. I always look first at:

Work Rate: they need to get up and down the line a lot for me (always playing with a flat 4 at the back)
Stamina: so they can finish a match every now and again!
Positioning: the key defensive attribute for fullbacks IMO
Pace: doesn't have to be extreme, but I don't like <11/12
Tackling: again, doesn't have to be extreme, but less than 11/12 would be a no-no at a top side

Nice to have (i.e. if I can't decide between some players based on the first stats):

Crossing: my FB will be adding width to the attack


Jumping: for the occasional far post raid and to increase defensive qualities
Acceleration: Always nice on a wide player, and likely to be one-on-one with oppositions fastest players

Stats I would always check to make sure they aren't freakishly low:

Bravery
Determination: anything <6 is pretty much a no for me
Teamwork

29-05-12, 10:46 AM #43

Patinoz
Join Date: 18-12-11
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I`m pretty sure that a lot of people used to consider creativity as a `nice to have` for attacking mids too. There might be a few contra-
productive atts for other positions but we havent figured those ones out yet.

Finished a season with Wayne Madeira btw. But I noticed he was a lone SC. Gonna get a 2 SC formation set now so Villa will partner him.

29-05-12, 10:46 AM #44

Patinoz
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Good work KDS. I did think about breaking it down for people playing in the lower leagues. It's definitely something to work on

Originally Posted by Blue Demon


I`m pretty sure that a lot of people used to consider creativity as a `nice to have` for attacking mids too. There might be a few contra-
productive atts for other positions but we havent figured those ones out yet.

Finished a season with Wayne Madeira btw. But I noticed he was a lone SC. Gonna get a 2 SC formation set now so Villa will partner him.

I've noticed his average rating has improved by .30 - pretty significant over a season. But as you pointed out he was a lone striker.

29-05-12, 10:47 AM #45

Patinoz
Join Date: 18-12-11
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And it`s 1 first season.

And he`s in a super team.

29-05-12, 10:47 AM #46

Patinoz Join Date: 18-12-11


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Hardly any difference with Villa(20%) and Higuain (80%) next to him in a 3-5-2.

29-05-12, 10:47 AM #47

Patinoz Join Date: 18-12-11


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Originally Posted by Blue Demon


Spoiler:

Hardly any difference with Villa(20%) and Higuain (80%) next to him in a 3-5-2.
So even with 'Key Attributes' it didn't make much difference?

29-05-12, 10:47 AM #48

Patinoz
Join Date: 18-12-11
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His attributes didnt change, but the system did. Higuain isnt that good tho, when Villa doesnt move Wayne has more competition and
does worse.

What CA/PA did To Madeira have?

29-05-12, 10:48 AM #49

Patinoz
Join Date: 18-12-11
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Tó Madeira

CA 85
PA -2

29-05-12, 10:48 AM #50

Patinoz
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85 lol, gonna try that.

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29-05-12, 10:48 AM #51

Patinoz
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A problem I saw coming, low CA means low rep. Gonna try to change Higuain so he wont
be played upfront.

Still not bad, he was at 10 goals from 10 games with a 8.48 avr at one point.

29-05-12, 10:48 AM #52

Patinoz
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His stats are still high though.

29-05-12, 10:48 AM #53

Patinoz Join Date: 18-12-11


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That`s end of season - he starts out looking quite different.

29-05-12, 10:48 AM #54

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29-05-12, 10:49 AM #55

Patinoz Join Date: 18-12-11


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Originally Posted by Blue Demon


Decisions can be important for any position, but when a player has too many `best` attributes he is still likely to make wrong decisions.
Like the strength of To Madeira was that he had few best atts - makes the decisions easier.

Agree with this point. I've got a young central defender in my team right now and overall he is crap but he has very high (17+) in
marking, jumping, positioning and tackling. As a result he is outperforming my senior players.
Its the similar situation with strikers. However for midfielders I opt for more 'complete' players so they can do a bit of both. For
defenders and strikers you can make do with players who aren't Rooney's or Messi's but just have high stats in the right places.

29-05-12, 10:49 AM #56

Patinoz Join Date: 18-12-11


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I was thinking of adding all same atts for the top ranked players, it would make sense that whatever comes out top is most key?

29-05-12, 10:49 AM #57

Patinoz Join Date: 18-12-11


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From a "How to Become a Championship Manager" guide by Prima Games, which is worth what it's worth

Goalkeepers
A breed apart from the rest of the lads, the man between the sticks has his own specific areas of expertise and skill that you should look
out for. Handling, reflexes and agility are all attributes reserved for goalies and it's these three skills that are the core of his overall
ability. Good positioning, the ability to jump and good strength will also come in handy when your goal is under siege.
Vital Skills: Handling, Reflexes, Agility
Desirable Skills: Positioning, Jumping, Strength

Fullbacks
A hugely demanding role. Today's fullback needs to have the pace and stamina to get forward and the skills to be effective when he gets
there. Above all, though, he needs to excel at his defensive duties and have excellent positional awareness in order o keep the
opposition's wide players at bay.
Vital Skills: Positioning, Tackling, Marking, Stamina, Jumping, Strength, Heading
Desirable Skills: Passing, Pace, Acceleration, Crossing

Centrebacks
The traditional image is one of a lumbering clogger, hired for his brute strength and his ability to risk various parts of his anatomy in
order to protect his goal. This is only part of the story, though, for while you'll find plenty of highly rated centrebacks in the lower
divisions, in takes a lot more than brawn to make it as a stopper at the top level.
Vital Skills: Positioning, Jumping, Tackling, Marking, Aggression, Strength, Bravery, Heading
Desirable Skills: Stamina, Anticipation, Determination, Pace, Acceleration

Defensive Midfield
These defensive players represent the engine room of your midfield and the anchormen that hold the side together. Attacking sides may
look to play without these players, but lower division teams and those looking to break down the flair and creativity of the opposition will
look for these guys to toughen things up in midfield.
Vital Skills: Tackling, Strength, Aggression, Marking, Stamina, Work Rate, Teamwork
Desirable Skills: Determination, Passing, Pace, Acceleration

Attacking Midfield
This is where you'll be looking for creativity. These guys will demand the ball and pull the strings throughout the 90 minutes. They'll need
to have the skills to break down the opposition, either through their passing or their own attacking instincts. They are among the most
difficult players to find in the game. Treasure them.
Vital Skills: Creativity, Passing, Off The Ball, Technique, Finishing
Desirable Skills: Stamina, Work Rate, Teamwork, Flair, Long Shots, Pace, Acceleration

Wingers
These guys are the mercurial entertainers who are in the side to provide ammunition for the forwards. The supporters will turn up in their
droves to watch a winger twist and turn his fullback into the ground. But many teams, particularly at the lower levels, don't have room to
support the traditional winger. These days a wide man is expected to toil for his own team as well as torment the opposition, so
midfielders who can play on the wing or in the centre are often a good choice.
Vital Skills: Crossing, Creativity, Dribbling, Pace, Acceleration, Balance, Technique, Passing
Desirable Skills: Finishing, Long Shots, Teamwork, Work Rate, Off The Ball

Forwards
Goals win games, there's no denying that; and for these guys banging one in the net is a priority. However, the modern-day forward can
bring more to a team than just his finishing ability. Combining a natural goalscorer with a creative forward player can be a deadly cocktail
that spells trouble for opposing defences, and goals galore for you. The real life examples are numerous - look at Beardsley and Cole, or
Bergkamp and Henry. [dated, or what?]
Vital Skills: Creativity, Finishing, Off The Ball, Dribbling, Passing, Technique, Pace, Acceleration
Desirable Skills: Teamwork, Flair, Balance, Long Shots, Anticipation, Crossing
Strikers
The goal machine. The man who can single-handedly decide the fate of the team. Without this fella banging the ball in the net all that
lovely approach play is wasted. You want him in the box sniffing out goals, even if that's his sole contribution to the team effort. If you
get a good striker, make sure they are not isolated - make midfielders support him and widemen feed him the ball and play to his
strengths. If he has good heading and jumping ratings, modify your style of play to get the ball in high. If he's good on the ground or has
good movement and creativity, consider short passes to exploit his pace and finishing skills.
Vital Skills: Finishing, Off The Ball, Jumping, Heading, Anticipation
Desirable Skills: Pace, Acceleration, Strength, Aggression, Long Shots

29-05-12, 10:50 AM #58

Patinoz
Join Date: 18-12-11
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Location: Dresden
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Originally Posted by Blue Demon


I was thinking of adding all same atts for the top ranked players, it would make sense that whatever comes out top is most key?

FWIW, I think a better way would be to create a team of decent players (say all stats at 10, CA & PA at 100), then re-run the same
season over and over making changes to just one stat for each iteration.
Then you can see how an improvement in one stat impacts on their performance during a season. You could even drop a stat right down
to 1 and see if it makes any difference at all.

29-05-12, 10:50 AM #59

Patinoz
Join Date: 18-12-11
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The amount of combinations would be millions, impossible to test.

29-05-12, 10:50 AM #60

Patinoz
Join Date: 18-12-11
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Originally Posted by Blue Demon


The amount of combinations would be millions, impossible to test.

It depends on what you're trying to find out, you could just do a comparison of certain key stats for one particular player/position.

For example, test which striker stat is most import by testing each of the stats mentioned above (Vital Skills: Finishing, Off The Ball,
Jumping, Heading, Anticipation Desirable Skills: Pace, Acceleration, Strength, Aggression, Long Shots) and see which one comes out on
top. That's 10 tests, not quick, but doable. In fact, I might give this a go and see what I come up with.

29-05-12, 10:50 AM #61

Patinoz Join Date: 18-12-11


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But there is for example a big difference between an attacker playing as lone SC, being partnered by another or even 2 others like in the
March Barca. What kind of partners do they have? Are the wingers good in crossing which helps when an attacker has good
jumping/heading?

For other positions the same, when a DMC gets a lot of tackles the 2 DC`s behind him wont get as much, and attacking mids like Gerrard
that are able to score a lot, can suffer from someone like Torres stealing all their goals.

29-05-12, 10:51 AM #62

Patinoz Join Date: 18-12-11


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Kaizeler where did you find that guide?


29-05-12, 10:51 AM #63

Patinoz
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It's a booklet; I reckon it came with an issue of the official CM magazine I bought some seven years ago.

29-05-12, 10:51 AM #64

Patinoz
Join Date: 18-12-11
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Location: Dresden
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I'm not sure if my experience is gospel but I can only go by what I have found with the formation I use most often (4-3-3) sorry for the
long post.

I find fullbacks a very hard position to get right. I generally like them to get forward and get plenty of crosses in. I find flair and agility
(maybe winger attributes?) determine this more than anything, even pace/dribbling/crossing/accel etc..

One example would be Sagna at Arsenal, he has some great stats (but poor flair and agility) and gets a high average rating when I use
him, but in 20+ games he has 1 maybe 2 assists even with good pace and dribbling. He does have a high av tackle though so seems to
stay back. Compare him with Gokul who has higher agility and flair, he gets less av tackles but is way more effective going forward with
15-20 assists.

For defenders and DMs I have noticed agression is key to the av tackle stat, they may get more bookings and reds but they stop the
opposition more. I notice a marked difference in two players with good similar attributes but the one with a high agression is far far more
effective.

Strikers are pretty much a known quantity I think- off the ball, pace, finishing, jumping, heading and if you're lucky dribbling, and you'll
have a goal machine.

Goalkeepers are a strange breed, I've had some of the higher rated keepers perform terrible over a number of seasons with some of the
more average keepers doing much better. I'm not sure what exactly to look for that determines this as I don't seem to be able to narrow
it down.

29-05-12, 10:52 AM #65

Patinoz
Join Date: 18-12-11
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Originally Posted by Tricky_Tree


For defenders and DMs I have noticed agression is key to the av tackle stat, they may get more bookings and reds but they stop the
opposition more. I notice a marked difference in two players with good similar attributes but the one with a high agression is far far more
effective.

Try looking for a DM with 20 in positioning and you shall see some tackles....

29-05-12, 10:52 AM #66

Patinoz
Join Date: 18-12-11
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I do, but even a high positioning is no guarentee of a high tackle rate, maybe 2.9-3.2 but with agression I see an average of 4.5-6.0
depending on other attributes.

29-05-12, 10:52 AM #67

Patinoz
Join Date: 18-12-11
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Location: Dresden
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I`ve been adding some stats of the best ranked attackers and created a kid to replace 10 useless strikers at his fav club.

He is based on highly ranked strikers Eto`o/Messi/Villa/Amauri


29-05-12, 10:53 AM #68

Patinoz
Join Date: 18-12-11
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Location: Dresden
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Originally Posted by Blue Demon


I`ve been adding some stats of the best ranked attackers and created a kid to replace 10 useless strikers at his fav club.

He is based on highly ranked strikers Eto`o/Messi/Villa/Amauri

Lets see how I progress

29-05-12, 10:53 AM #69

Patinoz Join Date: 18-12-11


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First season EPL topscorer, 2nd season was a bit less.

Your 3rd cap was very succesful.

29-05-12, 10:53 AM #70

Patinoz
Join Date: 18-12-11
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Location: Dresden
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I always knew I was a future superstar x)

What is this to prove BD?

29-05-12, 10:53 AM #71

Patinoz
Join Date: 18-12-11
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Location: Dresden
Posts: 6,429

I`m trying to create the ultimate striker using a list of added values for attributes. So far I have added the stats of the 4 best ranked
attackers from the SL ranking. I`m just wondering how big I need to make the gaps between the most and less key attributes.

29-05-12, 10:54 AM #72

Patinoz Join Date: 18-12-11


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Location: Dresden
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Originally Posted by Blue Demon


I`m trying to create the ultimate striker using a list of added values for attributes. So far I have added the stats of the 4 best ranked
attackers from the SL ranking. I`m just wondering how big I need to make the gaps between the most and less key attributes.

Oh I see. Well its interesting to watch anyway. Do you know how to speed up your CM btw without the tapani patch? It might make
holidaying/testing quicker for you.

29-05-12, 10:54 AM #73

Patinoz Join Date: 18-12-11


Player
Location: Dresden
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I have CM installed on a seperate partition, which helps a lot.

Something happened in the game just now that just has to be destiny.
City are struggling in season 4 so they need some good management.

29-05-12, 10:54 AM #74

Patinoz Join Date: 18-12-11


Player
Location: Dresden
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Well Jesus was bought by Real Madrid, so I wasnt able to follow his progress any further unfortunately. I think the experiment worked
tho, but I will have to see how the key atts list will evolve. It just makes sense that the players that are succesful in a certain position
have things in common.

29-05-12, 10:55 AM #75

Patinoz Join Date: 18-12-11


Player
Location: Dresden
Posts: 6,429

I have looked at the original database and checked the attributes of all the high reputation players that were still in their prime at that
time. Further, I looked at the forum and used common sense to make a list with important attributes for each position. I use CMAgent, a
program to make player ratings. You can use different weights for different attributes. The * are key attributes with a weight of 6.

Goalkeeper
* handling, one on ones(hidden), positioning, reflexes
4 agility
3 anticipation
2 bravery, jumping
1 acceleration, pace, balance

Defender Centre
* marking, positioning, tackling
5 anticipation
4 bravery, jumping, strength
3 acceleration, pace
2 decisions, heading, teamwork, determination
1 agility, stamina, work rate

Defender Right/Left
* acceleration, pace, positioning
5 tackling
4 teamwork, work rate
3 agility, anticipation, bravery, determination
2 crossing, decisions, dribbling, off the ball, passing, stamina, strength, technique

Defensive Midfielder
* positioning, tackling, teamwork, work rate
4 anticipation, bravery, determination
3 acceleration, marking, pace, passing, stamina, strength
2 balance, decisions, jumping, technique
1 agility

Attacking Midfielder
* creativity, passing
5 technique
4 decisions, flair, off the ball
3 acceleration, agility, anticipation, determination, dribbling, pace, teamwork
2 finishing, long shots, stamina
1 balance, heading, work rate

wingers
* acceleration, pace, dribbling, crossing
5 technique
4 agility, flair, off the ball
3 determination, passing, creativity
2 anticipation, decisions, finishing, long shots, stamina
1 balance, teamwork, work rate

Fast Striker
* acceleration, pace, finishing, off the ball
4 agility, anticipation, dribbling, flair, technique
3 determination, decisions
2 balance, stamina, creativity
1 heading, long shots, passing, strenght

Target Striker
* heading, jumping, finishing, off the ball
5 strength
4 acceleration, anticipation, flair, pace, technique
3 determination, decisions
2 agility, balance, bravery, dribbling, long shots, passing, stamina, creativity, teamwork, work rate
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29-05-12, 10:55 AM #76

Patinoz
Join Date: 18-12-11
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Originally Posted by Sphinx

I have looked at the original database and checked the attributes of all the high
reputation players that were still in their prime at that time. Further, I looked at the
forum and used common sense to make a list with important attributes for each position.
I use CMAgent, a program to make player ratings. You can use different weights for
different attributes. The * are key attributes with a weight of 6.

Goalkeeper
* handling, one on ones(hidden), positioning, reflexes
4 agility
3 anticipation
2 bravery, jumping
1 acceleration, pace, balance

Defender Centre
* marking, positioning, tackling
5 anticipation
4 bravery, jumping, strength
3 acceleration, pace
2 decisions, heading, teamwork, determination
1 agility, stamina, work rate

Defender Right/Left
* acceleration, pace, positioning
5 tackling
4 teamwork, work rate
3 agility, anticipation, bravery, determination
2 crossing, decisions, dribbling, off the ball, passing, stamina, strength, technique

Defensive Midfielder
* positioning, tackling, teamwork, work rate
4 anticipation, bravery, determination
3 acceleration, marking, pace, passing, stamina, strength
2 balance, decisions, jumping, technique
1 agility

Attacking Midfielder
* creativity, passing
5 technique
4 decisions, flair, off the ball
3 acceleration, agility, anticipation, determination, dribbling, pace, teamwork
2 finishing, long shots, stamina
1 balance, heading, work rate

wingers
* acceleration, pace, dribbling, crossing
5 technique
4 agility, flair, off the ball
3 determination, passing, creativity
2 anticipation, decisions, finishing, long shots, stamina
1 balance, teamwork, work rate

Fast Striker
* acceleration, pace, finishing, off the ball
4 agility, anticipation, dribbling, flair, technique
3 determination, decisions
2 balance, stamina, creativity
1 heading, long shots, passing, strenght

Target Striker
* heading, jumping, finishing, off the ball
5 strength
4 acceleration, anticipation, flair, pace, technique
3 determination, decisions
2 agility, balance, bravery, dribbling, long shots, passing, stamina, creativity, teamwork,
work rate

This is absolutely superb. How long did it take to look over the list of players and
determine these attributes?

Also can you expand on CMAgent as I'm in the dark a bit as to what it is?

29-05-12, 10:56 AM #77

Patinoz Join Date: 18-12-11


Player
Location: Dresden
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Yeah it costed me an evening.

CmAgent is a scouting tool, similar to Cm scout. You can create your own player ratings, by giving weights to attributes, the program will
calculate a "total rating". It is also possible to see all hidden attributes with the program, but I only use it to calculate player ratings.

29-05-12, 10:56 AM #78

Patinoz Join Date: 18-12-11


Player
Location: Dresden
Posts: 6,429

Very interesting, the fact you can add values to attributes yourself is brilliant. Congrats to whoever made that tool I'll be sure to give it a
while once I get home.

Is there a file made when determining your own weights? If so can you upload yours?

29-05-12, 10:57 AM #79

Patinoz Join Date: 18-12-11


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Location: Dresden
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Originally Posted by Sphinx

You can create your own player ratings, by giving weights to attributes, the program will calculate a "total rating".

Can you also give negative weights ?

29-05-12, 10:57 AM #80

Patinoz Join Date: 18-12-11


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Location: Dresden
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Originally Posted by Blue Demon


Can you also give negative weights ?

Don't know, never tried it. Would be interesting, though.

29-05-12, 10:57 AM #81

Patinoz Join Date: 18-12-11


Player Location: Dresden
Posts: 6,429

Very interesting discussion!

But, I have another question.

I found that in the beginning of the game there were 112 players with a scout rating of 70% or higher (with SIM april 2011) but after five
seasons there were only 55 players left with such a high rating. And beside GK's they were all original players.

So, are key attributes of todays top rated players passed on to the next generation (regens)? Or is there a way to do this?

29-05-12, 10:57 AM #82

Patinoz
Join Date: 18-12-11
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Location: Dresden
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It`s a useless rating tbh.

29-05-12, 10:58 AM #83

Patinoz
Join Date: 18-12-11
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Location: Dresden
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Originally Posted by JAV

Very interesting discussion!

But, I have another question.

I found that in the beginning of the game there were 112 players with a scout rating of 70% or higher (with SIM april 2011) but after five
seasons there were only 55 players left with such a high rating. And beside GK's they were all original players.

So, are key attributes of todays top rated players passed on to the next generation (regens)? Or is there a way to do this?

With the randomness of regens, especially the CA when generated, and the quality of training they get at computer managed clubs
(especially those in non-selected leagues) over time the player quality averages out. In other words, the good players get worse and the
bad players get better. The good players will still be better, not just as much.

29-05-12, 10:58 AM #84

Patinoz
Join Date: 18-12-11
Player
Location: Dresden
Posts: 6,429

Do people use specific attributes for different formations? E.g the silent_Alarm_FF tactic which is a 4-3-3 formation, 1 midfielder with a
forward run, So would you chose more attacking attributes for him over the other 2? Also the same as the strikers, in the with/without
the middle striker is furthers forward so i imagine pace and strength would be best?

Opinions?

29-05-12, 11:00 AM #85

Patinoz
Join Date: 18-12-11
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Location: Dresden
Posts: 6,429

i copied over the key atts thread. do you wanna have this one and the key thread merged?

29-05-12, 11:03 AM #86

ebfatz
Join Date: 02-03-12
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Former Holy Trinity Member
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Well Done for bringing it over.


I'd say merging would be a good idea. Keep all the same stuff together.
02-06-12, 01:28 PM #87

dfletch69uk
Unattached

I think the original link you were looking for can be found by searching "CM 01/02 best player attributes" on gogley = 9 posts - 5 authors
- 28 Dec 2005.

The answers (and then some) have been written on this thread though.

02-06-12, 01:41 PM #88

Dermotron
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gogley any good?

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November 2020 Data Update Out Now

02-06-12, 01:49 PM #89

dfletch69uk
Unattached

LOL but not as the PM would mean in a text!

15-06-12, 09:55 PM #90

bruno1982
Join Date: 06-04-12
Youth Team Player
Posts: 26

don't know if there's a thread about player attributes...but


hi, I wonder which are the main attributes for each position, like the right attributes for a striker or a atacking midfielder...
if there is a thread about this please show me the link!
thanks in advance

17-06-12, 02:56 PM #91

swedishcmgod
Join Date: 02-03-12
Backup Player
Location: Stockholm, Sweden
Posts: 624

post 6 in this thread.

20-06-12, 07:25 PM #92

Vianna 24-05-1995
Join Date: 06-03-12
Youth Team Player
Posts: 5

Originally Posted by Patinoz


I have looked at the original database and checked the attributes of all the high reputation players that were still in their prime at that time.
Further, I looked at the forum and used common sense to make a list with important attributes for each position. I use CMAgent, a program to
make player ratings. You can use different weights for different attributes. The * are key attributes with a weight of 6.

...

Defensive Midfielder
* positioning, tackling, teamwork, work rate
4 anticipation, bravery, determination
3 acceleration, marking, pace, passing, stamina, strength
2 balance, decisions, jumping, technique
1 agility
Attacking Midfielder
* creativity, passing
5 technique
4 decisions, flair, off the ball
3 acceleration, agility, anticipation, determination, dribbling, pace, teamwork
2 finishing, long shots, stamina
1 balance, heading, work rate

...

Very nice job and also very clarifying!

However, when taking a closer look to some midfielders, some have the best scout rating for (just) midfilder. These players don't seem to
distinguish in either their attacking or defensive skills.

So, do you have any idea what are the main attributes for a 'normal' midfielder?

21-06-12, 07:10 AM #93

Blue Demon
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Originally Posted by Vianna 24-05-1995


So, do you have any idea what are the main attributes for a 'normal' midfielder?

Stamina
Natural fitness
Teamwork
Technique
Passing
Decisions
Acceleration
Dribbling
Anticipation
Work rate

21-06-12, 07:47 AM #94

BeezerCeltic1967
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did the thread we had in teh old place get moved over here? was similar to this one.

21-06-12, 08:40 AM #95

Jesus
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Reckon Pat is going for the "Post Booster of the Year" award?

21-06-12, 08:57 AM #96

Patinoz
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which one do you mean beez? somebody requested this one so I moved it.

21-06-12, 09:22 AM #97

Fods
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Originally Posted by Jesus


Reckon Pat is going for the "Post Booster of the Year" award?

Think I won that last two years.. best pull my finger out

21-06-12, 11:11 AM #98

BeezerCeltic1967
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Originally Posted by Dermotron


To answer the topic:

Mental (Mental attributes)


--------------------------

Adaptability (0-20) - How quickly he settles into a new country and learns
the language, allowing him to be happy.
Ambition (0-20) - Determines his drive to win trophies at the club.
Determination (0-20) - His determination to be the best he can be.
Loyalty (0-20) - His Loyalty to the club.
Pressure (0-20) - His ability to handle the pressures of football and media.
Profesionalism (0-20) - Determines his conduct at the club.
Sortsmanship (0-20) - Determies whether he is a sportman or not.
Temperement (0-20) - Determines how well he keeps his temper.

Player (Player attributes)


--------------------------

All these are rated 0-20.

Acceleration - How quickly he can reach his top speed from a standing start.
Aggression - How aggressive he is whilst playing.
Agility - His ability to get back up when knocked over or when diving for
the ball.
Anticipation - His ability for reading passes and situations before they've
happened so he can be in the right place at the right time.
Balance - How well he stays on his feet when challenged.
Bravery - How brave he is during play. How likely he is to put himself on the
line in an attempt to win the ball.
Consistency - How consistent his performances are.
Corners - His ability for taking corners.
Crossing - How likely he is to provide the perfect cross.
Decisions - How likely he is to make the right decision when passing the ball
to a player.
Dirtiness - How dirty a player he is. How likely he is to foul someone.
Dribbling - How good he is at running with the ball.
Finishing - How likely he is to provide an accurate shot on goal.
Flair - How likely he is to perform something out of the ordinary.
Free Kicks - His chances of taking the perfect free kick.
Handling - How good he is at catching and handling the ball. - GK's only
Heading - How likely he is to provide an accurate header.
Important matches - How likely he is to perform well in derby matches etc.
Injury proneness - How likely he is to get injured.
Jumping - How good he can jump to get up there for the ball.
Leadership - His ability at leading other players and inspiring them to win.
Left foot - How comfortable he is using his left foot.
Long shots - How likely he is to provide an accurate shot from distance.
Marking - His ability to follow a player and keep up with his runs.
Movement - His ability to consistently take up good attacking positions.
Natural fitness - How well he recovers stamina from match to match.
One on ones - How well he performs in a one on one situation. [**Valid for gk's and outfield players**]
Pace - His top speed.
Passing - How likely he is to provide an accurate pass.
Penalties - How good he is at taking penalties.
Positioning - How well he keeps defensive positions.
Reflexes - His ability to make last gasp reflex saves. - GK's only
Right foot - How comfortable he is with his right foot.
Stamina - How well his fitness keeps during matches.
Strength - How strong he is physically.
Tackling - His ability to make a successful tackle.
Technique - His ball control ability.
Throw ins - His ability to provide an accurate throw in.
Versatility - How well he plays if forced to play out of position.
Vision - His ability to see players in spaces and making runs.
Work rate - How hard he works during the match.

Not sure that is the case deems.


21-06-12, 11:20 AM #99

BeezerCeltic1967
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Originally Posted by swedishcmgod

bd's thread about nistelrooy and tsigalko became more like a general discussion around attributes. Might be what you were looking for

Pat,

i think this was the thread i meant

21-06-12, 12:47 PM #100

Blue Demon
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This was also mentioned in the `Old Site Thread Requests`. It`s true that I kind of hi-jacked that thread (it wasnt mine) to link it to my
research about attribute strength, aka intrinsic value of attributes. I made a whole lot of Tsigalko-like players to see how freaky things
would get in terms of goal scoring, dribbles/game, tackles/game, etc. After my break from the forums I deleted that database, so that
project wont continue. Ever since my return to the forums I`ve been wanting to do a new simular project. I want to focus on attribute
strength again but also I want to finetune my lists of attributes that are key for certain positions.

The old project focussed mainly on how to distribute the CA atts to maximize the strength of 1, 2 or 3 key atts, using 20`s and/or 19`s
as highest numbers. In my new project I`m trying to make strong attributes using lower numbers, 15`s and 14`s. I used Cam`s empty
database this time, instead of a database full of players. Some of you might have seen this causes a problem with injuries, so because of
that I dont have any reliable test results yet. I will keep creating players untill I do and no doubt I`ll create a thread to share the results.

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21-06-12, 01:40 PM #101

BeezerCeltic1967
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i have a lot of success with strikers by lowering their creativity right down.
must make them less likely to pass or try and create a chance for themselves/others and
focus on scoring goals.

21-06-12, 01:49 PM #102

Blue Demon Join Date: 15-12-11


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Originally Posted by BeezerCeltic1967


i have a lot of success with strikers by lowering their creativity right down.
must make them less likely to pass or try and create a chance for themselves/others and focus on scoring goals.

I used to think that, but I think it`s more that when you lower 1 CA att, the others become stronger. Simple as that.

23-06-12, 09:23 PM #103

Vianna 24-05-1995
Join Date: 06-03-12
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Originally Posted by Blue Demon


Stamina
Natural fitness
Teamwork
Technique
Passing
Decisions
Acceleration
Dribbling
Anticipation
Work rate
Thanks!

Do you also know which value (*,5,4, etc) to add to each attribute? Or is this to much to ask

01-07-12, 06:28 PM #104

bruno1982
Join Date: 06-04-12
Youth Team Player
Posts: 26

player attributes
please can someone post a list of the main attributes that a player must have, also, i'm strugling with my training, my players aren't
developing to the maximum, can someone give me a hand in this area?
normally I look for coach with only coaching outfield and coaching goalkeeper attributes at 17 or plus, is this correct?
for my training I use the following...

GK - fitness - medium
tactics - intensive
shooting - none
skills - light
goalkeeping - intensive

defence - everything medium, except tactics on intensive


midfield - everything medium, except skills on intensive
forward - everything medium, except shooting on intensive

please someone have a giding light for me...thanks

01-07-12, 06:43 PM #105

Dermotron
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[Link] For Player Attributes.

Training

[Link]

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01-07-12, 07:03 PM #106

bruno1982 Join Date: 06-04-12


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thanks dermotron, the thread about key attributes is very useful and I had never read it, so I'll be looking into it...but about the training
by Eejit I think that I'm doing everything correctly the problem is that I don't get any good results, and I don't see were I'm failing...

02-07-12, 06:56 PM #107

Germaniac
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So vision is like creativity? :o

02-07-12, 07:03 PM #108

Patinoz Join Date: 18-12-11


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only for the last 10 years...


08-07-12, 02:41 PM #109

bruno1982 Join Date: 06-04-12


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I was wondering what is more important about training, staff with high coaching GK and Outfield attributes or is choosing the right
schedule for each players, gk, defence, midfield and forward...
please give me your opinion.

10-07-12, 09:41 AM #110

shikaka
Join Date: 08-03-12
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Posts: 229

It is quite easy to gather the good coaching staff.


If you have coaches whose attributes add up to about 50 you are OK.
edit: if you have 3 guys doing skill training, with coaching outfield 15 (45 total) you are OK.

What is important is to put the most important stuff for your players on intensive.
Defenders and DMs should get intensive tactics (to get positioning improvement), GKs should get intensive GK training, and that's pretty
much it.
I keep the rest on general (no GK training, everything else on medium.
(they would need intensive tactics for off the ball, intensive skill for passing, and dribbling, and intensive shooting for finishing and long
shots. Since I don't want to put any of these to light, I have to settle with medium training. Sometimes, when I have someone who is
hopeless in teamplay - low passing, technique - I put skill on light and finishing/tactics on intensive, but it is quite rare, reserved only for
fluke players with key finishing attributes on high, but low average)

26-07-14, 04:08 AM #111

Sky Denzel
Join Date: 06-05-14
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I know someone already answered this question in this topic, but I wanted to know for sure what are the key attributes for a pure
midfielder (not an AMC nor a DMC, just a pure MC).
By this, I mean: Vital Skills and Recommended Skills (like it is featured in the 6th post), and, if possible, the source where you found the
answer to my question

26-07-14, 08:54 AM #112

BeezerCeltic1967
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So they play like this?

26-07-14, 07:17 PM #113

Sky Denzel
Join Date: 06-05-14
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Oh, I sure wish I could have Arturo Vidal in FC Porto

I usually play with 1 DMC and two MC. One of them is instructed to play as an AMC when the team is attacking, so one of the MC's can
perfectly be an AMC. The other one (who is not so offensive) is a pure MC who has the task to link up the defense to the attack of my
team.
It's about this last kind of player that I'm talking about. I wanted to know for sure what are the key attributes to pay attention to, when
trying to find a player like that

26-07-14, 11:30 PM #114

BeezerCeltic1967
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an att minded mid cen will never play as well as a pure amc, different att's are required for the different positions.
25-06-15, 01:02 PM #115

totallyaddicted
Join Date: 07-04-13
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So what really is the best attribute for each position?


Ok so i played with a small team recently and bought 22 players with 20 positioning in every position...cheating a bit on the editor.
However this made me win 3 consecutive promotions on the bounce and ended up qualifying for the champions league in 4th position in
the final season.

So what attributes really is best for each position? or is this as good as it gets?

I understand you have a decent off the ball midfield with Positioning defenders along with top strikers u would pretty much be
unbeatable......but is there anything out there that can beat it? like 22 men with work rate 20?

Who has experimented this?

lets have everyones view on what attributes is best for each position.

who has an average goalkeeper with conceding less than 10 goals in a season?
a defender with an average of 9.00 plus on rating per season.
a midfielder with 20 plus goals?
a striker hitting 50+?

25-06-15, 01:14 PM #116

Janis89
Join Date: 02-03-12
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I have never had a defender averaging over 9 in a season

A striker scoring 50 plus something that I never excperienced either

Midfielder scrong 20 plus has happened

And goalie conceeding less than 10 goals is rare

But then I play non wib\wob

I can tell you which atts I do value for the different positions if you are interested. But I rarely come close to the tallies in your opening
post. That is because I play non wib\wob.

I do however do quite good agains other human players with top teams (non wib\wob)

25-06-15, 01:14 PM #117

Mark
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Moved to 'The Lounge'. It's not a story

25-06-15, 01:26 PM #118

Dermotron
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Courtesy of Beez
Red are most important and the rest are the next important

Some more reading on same topic:

The strength of attributes - [Link]

Tsigalko/ van Nistelrooy - [Link]

Natural Born Freaks - [Link]

[Link] Facebook Page


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25-06-15, 02:05 PM #119

kuy Join Date: 07-03-12


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Posts: 1,651

Originally Posted by Dermotron


Courtesy of Beez

Red are most important and the rest are the next important

Interesting that the atts some of us might have expected, like Positioning for centre-backs or Off The Ball for strikers, don't appear in red

25-06-15, 03:39 PM #120

BobMem
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I would rate Positioning over everything else for a DC, and similarly for OTB for strikers. Beez has done a tonne of testing though, so
can't really be questioned!

25-06-15, 03:45 PM #121

Janis89 Join Date: 02-03-12


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Originally Posted by BobMem


I would rate Positioning over everything else for a DC, and similarly for OTB for strikers. Beez has done a tonne of testing though, so can't
really be questioned!

Positioning for dcs is what I too would think was The main skill to have

But the test shows long shots for strikers? I find it hard to believe that long shots is more important than pace, jumping or off the ball.

And creativity - thought it was a debate about that skill. It did not have a significent influence on the game iirc - feel free to correct me
though

30-06-15, 11:16 AM #122


Baron Zbimg
Join Date: 13-06-12
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Creativity has a direct impact on the number of passes per game. I have a very average DMC right now, but he has 20 passing and
creativity and he averages over 100 passes per game, he even had 170+ a couple of times. That being said, it happened to me before to
have a guy with a crazy average like this, then the next season his numbers fell off a cliff and he became normal.

30-06-15, 01:50 PM #123

ebfatz
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Former Holy Trinity Member
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Here's Churky's take on what's needed.

Originally Posted by Churky


Players

All positions demand Determination.

On top of that...

a) goalkeepers need only Handling, and maybe Reflexes and Positioning, but it's not vital
b) central defenders, fullbacks, and defensive midfielders need Positioning. Other logical things like Jumping, Marking and Tackling are nice to
have, but not really necessary
c) other midfielders need Passing and Off the Ball. Again, many other attributes can help, but you can focus on those two, especially in the
lower leagues
d) forwards need Jumping, Pace and Off the Ball

and I personally use that.

04-09-15, 11:17 AM #124

KingToMadeira
Join Date: 30-11-14
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i rarely look at a player with less than 15 Determination, 15 workrate and 15 teamwork. I beleive the high determination stat gives an
indication of the future potential of players and along with the workrate stat i think that the player will be more determind to achive their
potential. The workrate i beleive helps my teams fight to the end and i do seem to score alot of late goals. The way i like to set up my
team needs a strong teamwork stat. The only player i disregard the teamwork stat with is my strikers. I want them to be as greedy as
possible. DMC have got to be high workrate, high determination, high teamwork and i like them to be aggressive (Ze Elias - Olympiakos)
is the perfect example. Goakeepers are a complete mystery to me. I have bought some of the best in the game in stats but they have
not performed. Some of my best goalkeepers have had terrible stats but been world beaters between the sticks. Central defenders along
with the above stats need a good positioning stat and imo heading and jumping(Taller??)

04-09-15, 01:36 PM #125

Jesus
Join Date: 04-03-12
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Originally Posted by Dermotron


Courtesy of Beez

Red are most important and the rest are the next important

Some more reading on same topic:

The strength of attributes - [Link]


Tsigalko/ van Nistelrooy - [Link]

Natural Born Freaks - [Link]

Nice table but how were those attributes determined to be most important for each position? Is there some background reading or
information as to how the experiment was done?

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04-09-15, 06:56 PM #126

saturn
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Originally Posted by Jesus


Nice table but how were those attributes determined to be most important for each
position? Is there some background reading or information as to how the experiment
was done?

They're taken from the Compare Players screen, found by Giorgio in a thread here. The
chart doesn't seem to translate into what works well in terms of the match engine though,
eg Positioning and Off The Ball not ranking highest anywhere.

06-09-15, 06:14 PM #127

rimajo
Join Date: 03-09-15
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has been bookmark, this seems like a very interesting thread

06-09-15, 08:04 PM #128

kuy Join Date: 07-03-12


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Posts: 1,651

Originally Posted by saturn


They're taken from the Compare Players screen, found by Giorgio in a thread here. The chart doesn't seem to translate into what works well in
terms of the match engine though, eg Positioning and Off The Ball not ranking highest anywhere.

I guess a lot of it depends what you mean by 'best' - for a striker, say, 'best' could mean highest av. rating, most goals, highest goals +
assists, most team goals, most wins, etc...

For example a full-back will get high ratings if they contribute a lot of assists, so Crossing, Stamina, Work-rate etc. might contribute to a
full-back getting high av. ratings, but they might be crap at actually defending, and the team might be better off with a player who has
better Tackling, Jumping, Positioning etc. but gets lower av. ratings.

But on the other hand the attacking contribution might outweigh the defensive contribution! So what atts are most important for each
position almost certainly depends on things like the formation and style of play that you prefer, which other players are in your team
(Crossing will be more important if your strikers have high Heading and Jumping, and vice versa), ...

Just a couple of thoughts on the topic


06-09-15, 10:48 PM #129

saturn
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Originally Posted by kuy


I guess a lot of it depends what you mean by 'best' - for a striker, say, 'best' could mean highest av. rating, most goals, highest goals + assists,
most team goals, most wins, etc...

For example a full-back will get high ratings if they contribute a lot of assists, so Crossing, Stamina, Work-rate etc. might contribute to a full-
back getting high av. ratings, but they might be crap at actually defending, and the team might be better off with a player who has better
Tackling, Jumping, Positioning etc. but gets lower av. ratings.

But on the other hand the attacking contribution might outweigh the defensive contribution! So what atts are most important for each position
almost certainly depends on things like the formation and style of play that you prefer, which other players are in your team (Crossing will be
more important if your strikers have high Heading and Jumping, and vice versa), ...

Just a couple of thoughts on the topic

Yes, I get what you're saying. Something like Dribbling for full backs can give them really high ratings but who knows how many
problems they can create dribbling around their own box.

But Positioning is definitely an over-powered defensive stat, definitively the "best" defensive attribute regardless of formation/style or
potential attacking drawbacks. So, it not being in the top tier for any position in the Compare Players table makes me a bit weary of
using said table to define what attributes are best for each position.

11-09-15, 02:39 AM #130

Janis89 Join Date: 02-03-12


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Positioning and Off the ball is what I have heard is the best atts all the years I`ve been here. Add determination too that and you are
secure

I prefer consistency and good mental atts too (ambition etc)

05-11-15, 05:06 PM #131

black-wolf Join Date: 19-10-15


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Location: Portugal
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Originally Posted by Patinoz


I have looked at the original database and checked the attributes of all the high reputation players that were still in their prime at that time.
Further, I looked at the forum and used common sense to make a list with important attributes for each position. I use CMAgent, a program to
make player ratings. You can use different weights for different attributes. The * are key attributes with a weight of 6.

Goalkeeper
* handling, one on ones(hidden), positioning, reflexes
4 agility
3 anticipation
2 bravery, jumping
1 acceleration, pace, balance

Defender Centre
* marking, positioning, tackling
5 anticipation
4 bravery, jumping, strength
3 acceleration, pace
2 decisions, heading, teamwork, determination
1 agility, stamina, work rate

Defender Right/Left
* acceleration, pace, positioning
5 tackling
4 teamwork, work rate
3 agility, anticipation, bravery, determination
2 crossing, decisions, dribbling, off the ball, passing, stamina, strength, technique

Defensive Midfielder
* positioning, tackling, teamwork, work rate
4 anticipation, bravery, determination
3 acceleration, marking, pace, passing, stamina, strength
2 balance, decisions, jumping, technique
1 agility

Attacking Midfielder
* creativity, passing
5 technique
4 decisions, flair, off the ball
3 acceleration, agility, anticipation, determination, dribbling, pace, teamwork
2 finishing, long shots, stamina
1 balance, heading, work rate

wingers
* acceleration, pace, dribbling, crossing
5 technique
4 agility, flair, off the ball
3 determination, passing, creativity
2 anticipation, decisions, finishing, long shots, stamina
1 balance, teamwork, work rate

Fast Striker
* acceleration, pace, finishing, off the ball
4 agility, anticipation, dribbling, flair, technique
3 determination, decisions
2 balance, stamina, creativity
1 heading, long shots, passing, strenght

Target Striker
* heading, jumping, finishing, off the ball
5 strength
4 acceleration, anticipation, flair, pace, technique
3 determination, decisions
2 agility, balance, bravery, dribbling, long shots, passing, stamina, creativity, teamwork, work rate

First I wish to thank you for your work on this!

Second I was trying to use this guide to scout players with CMAgent but I can't seem to find Creativity on the list...

does it have another name?

Thx

05-11-15, 05:10 PM #132

Dermotron
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Creativity = Vision
Off the Ball = Movement

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20-11-15, 01:09 PM #133

Fiestita
Join Date: 06-03-12
Backup Player
Posts: 496
Season has barely started but this guy is clearly showing positioning isn't everything... 37 years old tough baldie indeed

work rate, team work and agression are clearly giving him a boost

02-03-16, 11:16 PM #134

TheJuice Join Date: 29-02-16


Youth Team Player
Posts: 33

Attribute general players


Hello friends, I wonder if there is a general attribute for players? So it would be easier to hire. Sorry my english.

03-03-16, 12:34 AM #135

Redknapp69
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This should give you a good steer

[Link]

03-11-16, 01:18 AM #136

Whyme
Join Date: 16-06-14
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Posts: 158

I've come to the conclusion that 'Jumping' is the most important attribute in the game. Even more so than positioning and off the ball.

A striker can score a goal a game with a decent jumping attribute even if he has poor heading, off the ball and finishing attributes.
Jumping is also hugely important for defenders and gk's.

03-11-16, 11:03 AM #137


Dermotron
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Originally Posted by Whyme


Jumping is also hugely important for defenders and gk's.

There plenty of research to suggest this can be a hinderance to GK's

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03-11-16, 04:30 PM #138

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Originally Posted by Dermotron


There plenty of research to suggest this can be a hinderance to GK's

Wait, you mean to tell me I should pick a goalie with low jumping stats?

03-11-16, 05:03 PM #139

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Sorry, it was Reflexes

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03-11-16, 05:04 PM #140

JonasAjax
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Wait, you mean to tell me I should pick a goalie with low reflexes?

03-11-16, 05:12 PM #141

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I'm telling you nothing

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03-11-16, 05:29 PM #142

wayupna
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Bravery is the main key attribute for your goalkeepers !!

03-11-16, 10:09 PM #143

Fods
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Positioning

03-11-16, 10:53 PM #144

Whyme
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I would say handling is most important for gk's, but who knows. If I play a GK with low jumping the opposition will often score by
outjumping the gk, yet it rarely happens to AI keepers with a similar jumping attribute it seems

03-11-16, 11:25 PM #145

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Decisions seems to be very important too. Would go for high decisions over the 'known' good attributes

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01-02-17, 11:10 PM #146

fry78
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I just had a quick look at players in the 1st tier England and the 2nd Tier for England.

I was looking for players with high decisons and/or high workrate

I noticed a lot of time that a star player of a team has decent level of decisions 14/15+ and decent level workrate 14/15+.

So good decisions AND workrate means a decent player.

02-02-17, 09:11 AM #147

hodgy
Join Date: 05-02-14
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I always look for Anticipation, Determination and Positioning in all players. If they can stay one step ahead, stick to their designated
position (let's face it, tactics are pretty much everything) and are driven every game then you're onto a winner. Obviously for a central
defender for example I'll always look for Heading, Marking, Tackling etc. too.

03-02-17, 12:29 AM #148

fry78
Join Date: 17-01-13
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Good point. I am starting to think decent anticipation, decisions, determination, and workrate can over-ride poor stats elsewhere.

I have yet to find a player that proves it though.


12-02-17, 06:31 PM #149

ally_uk
Join Date: 12-08-12
Decent Young Player
Posts: 67

Guide for attributes


Guys I remember seeing on a thread a list of attributes ranked for each position. I can't seem to find it anymore

i.e GK

Handling
Reflexes

Does anybody have a link to the guide or knows what I am talking about?

Many Thanks

12-02-17, 06:42 PM #150

316'sRegen
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Eejit covers that somewhere in this thread i think

[Link]

Nope

It is in the first post here though

[Link]

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12-02-17, 07:10 PM #151

ally_uk
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Hi thank you for replying,

That isn't the information I'm looking for. I rember seeing a post on player key stats for
each postion.

For example Dmc:

1) postioning, teamwork
2) tackling

Does abybody remember this post?

12-02-17, 08:26 PM #152

316'sRegen
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second post spoiler in the 2nd link

nope, it isn't actually

Where's Fods....

12-02-17, 09:46 PM #153

Fods
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Originally Posted by 316'sRegen

Where's Fods....

???

12-02-17, 09:47 PM #154

Topofthekop
Join Date: 04-03-12
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This is what you're looking for i guess.

13-02-17, 12:27 AM #155

316'sRegen
Unattached

Here: [Link]

13-03-17, 01:45 PM #156

vfilatov
Join Date: 23-06-14
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When CMAgent calculates the rating it uses in-game values for CA15 attributes, but not intrinsic values. Therefore, this rating is useless.
Am I right or not?

27-04-17, 05:40 PM #157

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Hi Everyone,

I got 2 questions for you. Those look like a basic questions

1. Sometimes, i can't decide where to put at for player who has position as AM LR, and actually he has left foot as his specialty. Should i
put him on the right side (since he has two abilities L&R) or the other?
2. What if a player as a FWD position and he has his specialty on his left foot. However the formation would be 4.4.2, then there will be
two FWDs. Which position should i fit him? Left side or the right side?

27-04-17, 05:43 PM #158

ThePsi
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Originally Posted by Thithoe


Hi Everyone,

I got 2 questions for you. Those look like a basic questions

1. Sometimes, i can't decide where to put at for player who has position as AM LR, and actually he has left foot as his specialty. Should i put
him on the right side (since he has two abilities L&R) or the other?
2. What if a player as a FWD position and he has his specialty on his left foot. However the formation would be 4.4.2, then there will be two
FWDs. Which position should i fit him? Left side or the right side?

1. If he has good crossing I would put him on the left side, but if he has good long shot and finishing, I would put him on the right.
Depends on your other winger as well.
28-04-17, 10:10 AM #159

hodgy
Join Date: 05-02-14
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It completely depends on your tactic as well. If your wingers are crossing the ball then you indeed want them on the side of their
strongest foot. However, if your wingers are not set to crossing but are on short passing and run with ball, you probably might want to
put them on the opposite side, much like Arjen Robben.

23-05-17, 04:16 PM #160

aaronl
Join Date: 12-05-14
Youth Team Player
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Key Player attributes


I remember someone on the old forum once doing research & finding the key attributes in certain positions. I can't remember who made
it, but I remember using it is a template & pretty much winning everything with any team.

Anyway, I'd obviously copied it & I've found it on my old laptop. Credit to whoever made it. Key attributes marked with a *. Feel free to
add anything extra:

Goalkeeper
* handling, one on ones(hidden), positioning, reflexes
4 agility
3 anticipation
2 bravery, jumping
1 acceleration, pace, balance

Defender Centre
* marking, positioning, tackling
5 anticipation
4 bravery, jumping, strength
3 acceleration, pace
2 decisions, heading, teamwork, determination
1 agility, stamina, work rate

Defender Right/Left
* acceleration, pace, positioning
5 tackling
4 teamwork, work rate
3 agility, anticipation, bravery, determination
2 crossing, decisions, dribbling, off the ball, passing, stamina, strength, technique

Defensive Midfielder
* positioning, tackling, teamwork, work rate
4 anticipation, bravery, determination
3 acceleration, marking, pace, passing, stamina, strength
2 balance, decisions, jumping, technique
1 agility

Attacking Midfielder
* creativity, passing
5 technique
4 decisions, flair, off the ball
3 acceleration, agility, anticipation, determination, dribbling, pace, teamwork
2 finishing, long shots, stamina
1 balance, heading, work rate

wingers
* acceleration, pace, dribbling, crossing
5 technique
4 agility, flair, off the ball
3 determination, passing, creativity
2 anticipation, decisions, finishing, long shots, stamina
1 balance, teamwork, work rate

Fast Striker
* acceleration, pace, finishing, off the ball
4 agility, anticipation, dribbling, flair, technique
3 determination, decisions
2 balance, stamina, creativity
1 heading, long shots, passing, strenght

Target Striker
* heading, jumping, finishing, off the ball
5 strength
4 acceleration, anticipation, flair, pace, technique
3 determination, decisions
2 agility, balance, bravery, dribbling, long shots, passing, stamina, creativity, teamwork, work rate

29-05-17, 04:42 AM #161


Join Date: 23-05-17
joeman
Posts: 14
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I think Marc Vaughn has mentioned that in lower division, physical attributes dominates.

In lower division, high positioning of over 15 and high jumping of at least 13 will make a central defender unbeatable. In high level, with
positioning, tackling near max and good jumping, nothing else seems to matter.
For attacking players, off the ball is OP. In lower division, if you find players who are near 20 in off the ball, you see him get super high
rating and nothing else seems to matter. In high level, in addition to off the ball, I go for high technique, high passing, and dribbling.

Unless you want to role play, you don't need wide players. All super tactics are based on centralized play without having any wide
players.

28-10-17, 08:49 PM #162

ncp
Join Date: 06-10-12
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Attributes rate - lowest better


For which ones a lowest rate is better? I know - injuries proneness, dirtiness.... there is more?

28-10-17, 09:18 PM #163

GFRay
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Those are the ones that are beneficial to have as low as possible.

Go check out my YouTube channel with lots of CM 01-02 related video's!

05-11-17, 11:13 AM #164

Kingsley
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And aggression.

Also, if stamina is not superhero then you don't want workrate too high. No point in running around like a headless chicken to be burnt
out by half time.

The artist formally known as The Eejit

05-11-17, 11:41 AM #165

GFRay
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I always thought high aggression is good when coupled with high bravery?

Go check out my YouTube channel with lots of CM 01-02 related video's!

06-11-17, 08:24 AM #166

Kingsley
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Aggression = bookings in my opinion

The artist formally known as The Eejit


06-11-17, 10:35 AM #167

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Low aggression doesn't work well for centre backs. Dirtiness and Temperament more lean towards bookings

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16-05-19, 10:38 PM #168

Dermotron
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I'm expecting nothing less than 50 goals next season if we sign this guy

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17-05-19, 11:01 AM #169

GFRay
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Originally Posted by Dermotron


I'm expecting nothing less than 50 goals next season if we sign this guy
Not with 4 for Flair...

Go check out my YouTube channel with lots of CM 01-02 related video's!

17-05-19, 11:08 AM #170

Dermotron
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Only a 3rd of the season gone and in a 3 man attack . . .


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17-05-19, 11:14 AM #171

riise Join Date: 08-09-15


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Originally Posted by GFRay


Not with 4 for Flair...

I was gonna say the anticipation might be a problem! But fair enough, boy's doing it.

He's a defender on transfermarkt!

18-05-19, 08:52 PM #172

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Originally Posted by Dermotron


Only a 3rd of the season gone and in a 3 man attack . . .
Very nice find, Derm... perfect!

18-05-19, 09:33 PM #173

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This guy may be better


Hacmeister had some season as the middle of of a 3 man attack [Link]

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20-05-19, 01:51 PM #174

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Even though his off the ball is only 11 I am guessing he has a very low PA and therefore sky high intrinsic? Think I would rather his pace
and OtB were swapped...

20-05-19, 01:53 PM #175

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Originally Posted by Dermotron


Hacmeister had some season as the middle of of a 3 man attack [Link]

Middle of a 3 is where I got Alexandersson doing insane numbers in the 'Natural Born Freaks' topic.

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20-05-19, 02:41 PM #176

Dermotron
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That was the thread I was looking for originally. I'll continue here for now.

Anyhow since I've left both of these clubs I don't feel bad having a looking under the hood
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17-01-20, 11:57 AM #177

Coach Albert
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Thanks for this great thread.


Is there any way to highlight with a color the most needed attribute for the position/role of the player?
I'm not talking about the number, but the attribute name. For example, the string 'Finishing' would be green if it's mandatory, yellow if
it's optional.

17-01-20, 01:23 PM #178

samsami
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Originally Posted by Coach Albert


Thanks for this great thread.
Is there any way to highlight with a color the most needed attribute for the position/role of the player?
I'm not talking about the number, but the attribute name. For example, the string 'Finishing' would be green if it's mandatory, yellow if it's
optional.

There is a thread about this. With a coloured chart. But nobody knows for sure which attributes are essential for which position.

If you look at the comparison charts in CM Scout Intrinsic you can easily see what "the experts" consider essential and optional attributes
by looking at the numbers assigned to each attribute. The higher the number the more important the attribute is.

I suggest you load those tables (by clicking on Export and saving each file/table to your computer). They're worth studying!
Then if you compare the three charts you will see that the experts don't fully agree, either. But you will also see what they DO agree on!

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17-01-20, 01:59 PM #179

Coach Albert
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Originally Posted by samsami


There is a thread about this. With a coloured chart. But nobody knows for sure which attributes are essential for which position.

If you look at the comparison charts in CM Scout Intrinsic you can easily see what "the experts" consider essential and optional attributes by
looking at the numbers assigned to each attribute. The higher the number the more important the attribute is.

I suggest you load those tables (by clicking on Export and saving each file/table to your computer). They're worth studying!
Then if you compare the three charts you will see that the experts don't fully agree, either. But you will also see what they DO agree on!

Thanks for your answer samsami, but my questions wasn't about how relevant are the alleged key attributes according to one or other
player, but if it is a way, maybe an add-on tool, to highlight them when I look at a player profile.
For example, if I decide that Finishing and Pace are mandatory for a Striker, when I look at the player, the words Finishing and Pace are
not in white, but in green.
Or maybe, there is * next to the word instead instead... or the word is circled...
So, when I review several players, my brain quickly sees what's important.

17-01-20, 03:01 PM #180

samsami
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Originally Posted by Coach Albert


Thanks for your answer samsami, but my questions wasn't about how relevant are the alleged key attributes according to one or other player,
but if it is a way, maybe an add-on tool, to highlight them when I look at a player profile.
For example, if I decide that Finishing and Pace are mandatory for a Striker, when I look at the player, the words Finishing and Pace are not in
white, but in green.
Or maybe, there is * next to the word instead instead... or the word is circled...
So, when I review several players, my brain quickly sees what's important.
I see. Yes, that would be kind of nice!

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Feyenoord after Koeman... The Golden Years Return for Spurs... His Last Bow & Oh when the Saints... The Comeback of Samsami & The
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