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Solo Tower Hack Game Guide

1) This print-and-play game is a solo dungeon crawl where the player navigates the levels of a tower through randomly generated rooms. 2) Each turn, the player moves to the next room and rolls dice to determine if the room contains rewards, potions, or monsters. 3) The objective is to make it to the end room at the top of the tower to face the final boss, while avoiding taking too much damage from monsters along the way.

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0% found this document useful (0 votes)
817 views3 pages

Solo Tower Hack Game Guide

1) This print-and-play game is a solo dungeon crawl where the player navigates the levels of a tower through randomly generated rooms. 2) Each turn, the player moves to the next room and rolls dice to determine if the room contains rewards, potions, or monsters. 3) The objective is to make it to the end room at the top of the tower to face the final boss, while avoiding taking too much damage from monsters along the way.

Uploaded by

rpg.os.yt
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
  • Overview and Game Setup
  • Combat Rules and Experience Levels
  • Game Tracker Sheets

10 +10

9 +9
Solo Tower Hack
8
This print-and-play game is a variation of the original ‘Solo Dungeon Bash’ by
+8
Turn Sequence
[Link]
7 – parts of these rules reproduced with permission. +71. Move in to the next room in your path through
This
6 game is essentially a single person “dungeon +6 the Tower.
crawl”. All you need are these rules, a pencil and two
six5sided dice (2D6). An eraser would also be handy. +52. Roll 1D6 to determine the room’s contents.

XP / Strength Bonus
3. If you are rewarded with experience, add this to
4 objective is to move from the Start room up
The +4 the XP grid.
through the levels of the Tower and into the End room
Tower Level

3 +34. If the room contains Potion, add it to your


where the BBEG* lives and, finally, to defeat it. Failure
Potion count.

Damage
to2defeat the BBEG means failure in your mission. +2
5. If the room contains a Monster, fight to the
Each
1 turn you move a single room and roll a D6 to +1 Death.
determine the room’s contents. Some rooms will work
Start 6. Drink any or all Potions you’ve collected if you
in your favour, others will contain wandering monsters.
need to.
You have the abilityPotions:
to withstand up to 20 points of
Damage. If, at any time, you reach this level of Damage 1. Move to next square
then your quest is over. Your path through the Tower will be determined by
End the location of the stairs generated in ‘Game Setup’.
Game Setup
10 End Each turn you move+10 in to the next adjacent room,
To begin a new game you first need to generate the marking that spot on the map with a dot and linking
10 layout. There are
Tower 9 six columns in the Tower grid, +10 +9 a line. You may only move up
it to the last room with
consider
9 them numbered 1 to 6 across. Starting at +9
through the levels via
8 +8the stairs, and you may not re-
Level 1 roll a single D6 to determine where the stairs to visit a room. See figure 2 for an example of a game in
8 2 are and draw a7vertical line to mark that place.
Level +8 +7
progress.
For7 example, if you roll a 4, you would draw a line in +7
6 +6
the fourth room along, linking the first and second 2. Determine room contents
6 (see figure 1). Continue
levels 5 this process upwards +6 +5
XP / Strength Bonus

Each room is on a “Level”. When you enter a room


through
5 the Tower, linking 2-3, 3-4, through to 9-10. +5a die and consult+4
roll the appropriate Level table to
XP / Strength Bonus

4
determine its contents.
4 +4
Tower Level

3 +3
3.+3Room rewards experience
Tower Level

Damage

3 2 +2
Some rooms will reward you with experience(XP).
Damage

2 1 +2 +1
For every 3 XP gained, you get a +1 modifier to your
1 Start
+1
fighting ability (see Fighting).
Start Potions: 4. Room contains Potion
Potions: If the room contains a Health Potion, you may add 1 to
figure 1: Example – a roll of 4 on a D6 sets the
position of the stairs between these
your Potion count.
two Levels.
End
5. Room contains a Monster
There is a Monster so you must fight for your life
10 (see Fighting). +10
9 +9
6. Drink any or all Potions
8 You may use 1 or more+8 Potions that you have
7 collected. For each Potion
+7 you drink, reduce both your
Potion count and your Damage count by 1.
6 +6
5 +5
XP / Strength Bonus

figure 2: Example of a game that has


4 progressed to Level 8. +4
*BBEG: Big Bad Evil Guy+3
Tower Level

3
Damage

2 +2
“Solo Tower Hack” v0.1 – ©2007 Ben Nelson [Link] – elements ©2007 [Link] used with permission
Reproduce for your own use, but please do not publish elsewhere.
1 +1
2 9 +2 +9

Towe

Dam

XP /
1 8 +1 +8
7
Start +7
Fighting 6 Potions: +6
When you meet a Monster in a room you must immediately
5 fight it until +5

XP / Strength Bonus
either you or the Monster are dead. Each Monster only has one hit point,
so a single unblocked hit will kill it. However, you4can withstand up to 20 +4
hit points of Damage, so it will take a few monsters3 to wear you down.

Tower Level
End +3
Repeat the following steps to resolve combat:

Damage
10 2 +10 +2
1. Roll 1D6 each for you and the Monster and add any modifiers.
9 1
2. The highest scoring party strikes a blow, and the loser incurs one
+9 +1
point of Damage. 8 Start figure 3: Example –+8
this player has 5
3. If the Monster is hit, then it is7dead. Gain 1 XP for your victory. points of Damage.
Potions: +7
4. If you are hit, mark off one square
6 in the Damage grid (see figure 3). +6
If you fill in all 20, you are dead. Otherwise rinse and repeat.
5 +5

XP / Strength Bonus
Experience
4 +4
Some rooms will reward you with experience points (XP). You also gain
Tower Level

1 XP for each Monster that you defeat. 3 For every 3 XP gained you get a +1 +3
modifier to your fighting ability, up to a maximum of 10. Mark each XP on

Damage
2 +2
the XP / Strength Bonus grid (see figure 4).
1 +1
Start figure 4: Example – this player has
gained 8 XP so far, and thus
Potions: can add +2 to a combat roll
(ie 1D6+2).

Level 1 Level 5 Level 8


1-3 Orc – 1D6 1 Wolf – 1D6+1 1 Devil Bat – 1D6+4
4 Potion 2 Skeleton – 1D6+2 2 Cyclops – 1D6+5
5 Empty 3 Evil Warrior – 1D6+3 3 Dark Elf – 1D6+6
6 1 XP 4 Devil Bat – 1D6+4 4 Skeleton Lord – 1D6+7
5 Empty 5 Empty
Level 2 6 1 XP 6 1 XP
1 Orc – 1D6
2 Wolf – 1D6+1 Level 6 Level 9
3-5 Empty 1 Skeleton – 1D6+2 1 Cyclops – 1D6+5
6 1 XP 2 Evil Warrior – 1D6+3 2 Dark Elf – 1D6+6
3 Devil Bat – 1D6+4 3 Skeleton Lord – 1D6+7
Level 3 4 Cyclops – 1D6+5 4 Wizard – 1D6+8
1 Orc – 1D6 5 Potion 5 Potion
2 Wolf – 1D6+1 6 1 XP 6 1 XP
3 Skeleton – 1D6+2
4 Potion Level 7 Level 10
5 Empty 1 Evil Warrior – 1D6+3 1 Dark Elf – 1D6+6
6 1 XP 2 Devil Bat – 1D6+4 2 Skeleton Lord – 1D6+7
3 Cyclops – 1D6+5 3 Wizard – 1D6+8
Level 4 4 Dark Elf – 1D6+6 4 Demon – 1D6+9
1 Orc – 1D6 5 Empty 5 Empty
2 Wolf – 1D6+1 6 1 XP 6 1 XP
3 Skeleton – 1D6+2
4 Evil Warrior – 1D6+3 End
5 Empty 1-6 BBEG – 1D6+10
6 1 XP

“Solo Tower Hack” v0.1 – ©2007 Ben Nelson [Link] – elements ©2007 [Link] used with permission
Reproduce for your own use, but please do not publish elsewhere.
End End
10 +10 10 +10
9 +9 9 +9
8 +8 8 +8
7 +7 7 +7
6 +6 6 +6
5 +5 5 +5

XP / Strength Bonus

XP / Strength Bonus
4 +4 4 +4
Tower Level

Tower Level
3 +3 3 +3
Damage

Damage
2 +2 2 +2
1 +1 1 +1
Start Start
Potions: Potions:

End End
End End
10 +10 10 +10
10 +10 10 +10
9 +9 9 +9
9 +9 9 +9
8 +8 8 +8
8 +8 8 +8
7 +7 7 +7
7 +7 7 +7
6 +6 6 +6
6 +6 6 +6
5 +5 5 +5
Bonus

Bonus
5 +5 5 +5
/ StrengthBonus

/ StrengthBonus
4 +4 4 +4
4 +4 4 +4
Level

Level

3 +3 3 +3
XPXP/ Strength

XPXP/ Strength
TowerLevel

TowerLevel

3 +3 3 +3
Damage

Damage
2 +2 2 +2
Damage

Damage

2 +2 2 +2
Tower

Tower

1 +1 1 +1
1 +1 1 +1
Start Start
Start Start
Potions: Potions:
Potions: Potions:

End End
End End
10 +10 10 +10
10 +10 10 +10
9 +9 9 +9
9 +9 9 +9
8 +8 8 +8
8 +8 8 +8
7 +7 7 +7
7 +7 7 +7
6 +6 6 +6
6 +6 6 +6
5 +5 5 +5
Bonus

Bonus

5 +5 5 +5
/ StrengthBonus

/ StrengthBonus

4 +4 4 +4
4 +4 4 +4
Level

Level

3 +3 3 +3
XPXP/ Strength

XPXP/ Strength
TowerLevel

TowerLevel

3 +3 3 +3
Damage

Damage

2 +2 2 +2
Damage

Damage

2 +2 2 +2
Tower

Tower

1 +1 1 +1
1 +1 1 +1
Start Start
Start Start
Potions: Potions:
Potions: Potions:
“Solo Tower Hack” v0.1 – ©2007 Ben Nelson [Link] – elements ©2007 [Link] used with permission
Reproduce for your own use, but please do not publish elsewhere.

End End

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