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Ren'Py Game Initialization Log

This document contains log information from initializing a Ren'Py game on an Android device. It details the startup process, including loading scripts, saving data, initializing graphics, and preparing the interface. The device is identified as a realme model RMX3195 with a 5.48 inch screen. Initialization and interface startup took a total of 21.8 seconds.
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0% found this document useful (0 votes)
32 views2 pages

Ren'Py Game Initialization Log

This document contains log information from initializing a Ren'Py game on an Android device. It details the startup process, including loading scripts, saving data, initializing graphics, and preparing the interface. The device is identified as a realme model RMX3195 with a 5.48 inch screen. Initialization and interface startup took a total of 21.8 seconds.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

Mon May 22 [Link] 2023

Unknown platform.
Ren'Py 7.4.10.2178

Bootstrap to the start of [Link] took 0.00s


Bootstrap to the start of [Link] took 0.00s
Manufacturer realme model RMX3195
Screen diagonal is 5.48292804987 inches.
Early init took 0.21s
Early init took 0.21s
Android search paths:
/storage/emulated/0/Android/data/[Link]/files/../../../../
RenPy_Saves/[Link]/game
/data/user/0/[Link]/files/game
Loader init took 0.04s
Loader init took 0.04s
Loading error handling took 0.47s
Loading error handling took 0.47s
Loading script took 7.29s
Loading script took 7.29s
Saving to
/storage/emulated/0/Android/data/[Link]/files/../../../../
RenPy_Saves/[Link]
Loading save slot metadata. took 0.36s
Loading save slot metadata. took 0.36s
Loading persistent took 0.01s
Loading persistent took 0.01s
Importing _renpysteam: ImportError('No module named _renpysteam',)
Set script version to: (7, 3, 5)
Running init code took 9.30s
Running init code took 9.30s
Loading analysis data took 0.22s
Loading analysis data took 0.22s
Analyze and compile ATL took 0.14s
Analyze and compile ATL took 0.14s
Index archives took 0.00s
Index archives took 0.00s
Dump and make backups. took 0.00s
Dump and make backups. took 0.00s
Cleaning cache took 0.00s
Cleaning cache took 0.00s
Making clean stores took 0.00s
Making clean stores took 0.00s
Initial gc. took 0.71s
Initial gc. took 0.71s
DPI scale factor: 1.000000
Creating interface object took 0.01s
Creating interface object took 0.01s
Cleaning stores took 0.00s
Cleaning stores took 0.00s
Init translation took 0.82s
Init translation took 0.82s
Build styles took 0.02s
Build styles took 0.02s
Load screen analysis took 0.08s
Load screen analysis took 0.08s
Analyze screens took 0.00s
Analyze screens took 0.00s
Save screen analysis took 0.00s
Save screen analysis took 0.00s
Prepare screens took 0.29s
Prepare screens took 0.29s
Save pyanalysis. took 0.00s
Save pyanalysis. took 0.00s
Save bytecode. took 0.00s
Save bytecode. took 0.00s
Running _start took 0.00s
Running _start took 0.00s
Interface start took 1.27s
Interface start took 1.27s

Initializing gles renderer:


primary display bounds: (0, 0, 1600, 720)
swap interval: 1 frames
Fullscreen mode.
Vendor: 'ARM'
Renderer: 'Mali-G52 MC2'
Version: 'OpenGL ES 3.2 v1.r26p0-01eac0.455662e55e7c7fb95a4b1db7e7af49a8'
Display Info: None
Number of texture units: 16
Using shader environment.
Using FBO RTT.
Root FBO is: 0
FBO Maximum Texture Size: 2048
Using gles renderer.
Texture testing:
- Hardware max texture size: 16383
- 64px textures work.
- 128px textures work.
- 256px textures work.
- 512px textures work.
- 1024px textures work.
- 2048px textures work.
Screen sizes: virtual=(1920, 1080) physical=(1536, 720) drawable=(1536, 720)
Root FBO is: 0
FBO Maximum Texture Size: 2048
Total time until interface ready: 21.8044891357s
Hid presplash.
Entered background.
Entering foreground.
Screen sizes: virtual=(1920, 1080) physical=(1536, 720) drawable=(1536, 720)
Root FBO is: 0
FBO Maximum Texture Size: 2048
Entered background.
Entering foreground.
Screen sizes: virtual=(1920, 1080) physical=(1536, 720) drawable=(1536, 720)
Root FBO is: 0
FBO Maximum Texture Size: 2048

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