Chapter 2
Review of Related Literature
Lorenzo, A. (2016), Effectiveness of the Computer and
Internet Literacy Project in Public High Schools of Tarlac
Province, Philippines, Turkish Online Journal of Education
Technology-TOJET
Assessing the strengths, weaknesses, and overall
effectiveness of an activity is crucial. This research focused on
evaluating the I Schools Project, which was implemented in the
Public High Schools of Tarlac Province, Philippines, by the
Commission on Information and Communications Technology (CICT) in
collaboration with selected State Universities and Colleges. The
study utilized survey questionnaires to collect data from public
high school teachers who were beneficiaries of the project. In
addition to the survey, interviews with Principals and ICT
Coordinators, as well as direct observation of classes in the
laboratory, were conducted. The results revealed challenges faced
by the beneficiary schools during project implementation, such as
hardware failures, software package usability issues,
insufficient follow-up on capacity building, lack of internet
connection, limited laboratory access, and inadequate equipment
maintenance. Despite these challenges, the teachers rated the
project as very satisfactory in terms of project administration,
components, and delivery system. This suggests that, overall, the
project effectively achieved its objectives of integrating ICT in
education and bridging the digital divide among public high
school teachers.
Castillo, J G., Dumriqu, D O, (2018), Online Gaming: Impact
on the Academic Performance and Social of the Students in
Polytechnic University of the Philippines Laboratory High School,
Knowedege E
This study was conducted to assess and find out the impact
of on-line gaming on the academic performance and social behavior
of the students in the Polytechnic University of the Philippines-
Laboratory High School. Furthermore, this study sought answers on
the significant relationship between playing on-line games and
academic performance and to social behavior of the students. The
study revealed that boys are more of a player compared to girls
who often play games that require three or more players like
League of Legends, Clash of Clans, Crossfire and many more to
mention. It is also stated that those who play online games are
around 14-15 years old who are believed to be in the Grade 8
level. These students who often play games have an average weekly
allowance of 101 pesos to 500 pesos. Playing online games do not
affect their grades badly for they know how to limit themselves.
They know that they need to control themselves in order to
function well in their class that is why they only play games
during vacation and weekends with a lot of time compared when
they have classes. Even though they play online games; they know
how to socialize well and they can perform very well when it
comes to academic performance. However, it is inevitable not to
play even for half an hour especially when they are accustomed to
it. Therefore, it is just a matter of discipline.
Abun,D.,2021,Academic Self-Regulation of STEM of Senior High
School Students of Divine Word College in Region I, Philippines
and Their Academic Performance, SSRN
The study wanted to determine the level of academic self-
regulation of the STEM students of Senior High School students of
the Divine Word Colleges and its effect toward academic
performance. There were four aspects of self-regulation
investigated such as external regulation, introjected regulation,
identified regulation and intrinsic motivation. Questionnaires
were used to gather the data. The quantitative descriptive
research design and explanation research was used in the study.
The findings showed that the academic self-regulation of the STEM
students of the senior high school of Divine Word Colleges is
high which means that they have high external regulation,
introjected regulation, identified regulation and moderate
intrinsic motivation. However, the findings also showed that
there is no correlation between academic self-regulation and
their academic performance. Their academic performance can be
caused by other factors that are not considered in this study.
Georgetown University, (2023) The Impact of Lack of Internet
and Technology Access on Students' Academic Achievement, K Y
Perez. ([Link], ND.)
The Covid-19 pandemic has exacerbated an academic
achievement gap that has persisted despite many policies designed
to combat it. Due to Covid-19 causing a rapid switch to an
online-learning, many students did not have ample time to gain
the resources necessary to complete their schoolwork. The lack of
internet-access and computer-access disproportionately harmed the
academic performance of low-income and minority students.
Additionally, Rural students face significant barriers to obtain
additional academic resources, and therefore, the Covid-19
lockdowns significantly harm their ability to obtain information.
Based on the findings of this thesis, there is statistically
significant evidence that the addition of at-home computer
access, at-home internet access, and time spent utilizing a
computer can benefit minorities, low-income, and students from
urban communities. The findings of this thesis did not find
statistically significant evidence that these resources can
benefit students from rural communities. However, these results
may indicate that students from rural communities need more
academic direction on how to utilize online resources
effectively. Therefore, policies such as temporary WI-FI enabled
buses, a nationwide computer provision program, and a national
initiative to inform teachers and students on how to utilize the
internet effectively must be implemented to ensure students
receive the benefits from access to these resources.
American Behavioral Scientist, (2020) How lack of technology
affects student achievement, B Reisdorf, W Triwibowo. (SAGE
JOURNALS, ND.)
Research shows that digital divides and inequalities are
related to lower socioeconomic status and detrimental to social
and economic capital acquisition. Other studies show that use of
information and communication technologies in the classroom can
lead to worse academic performance. Nevertheless, many
universities require that students own or buy a laptop, and many
offer financial aid for students who cannot afford to buy one. As
such, laptop ownership may be crucially tied to academic
performance. Based on a large data set of incoming freshmen at a
large public university in the United States, this article shows
that not owning a laptop is negatively associated with overall
college performance, even when controlling for socioeconomic
background. Whereas we find that laptop ownership is not
necessarily responsible for the higher performance of individuals
in our broader sample, it could be beneficial to nonowners, which
has implications for university policies seeking to provide
institution-wide access to laptops and for universities' broader
interactions with students who do not own a laptop.