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Fighter 7 Troglodyte Character Sheet

The document provides background information on a fighter character, including their race, class, abilities, equipment, and other traits. It details the fighter's strengths, skills, and combat maneuvers. The fighter has high strength and constitution with proficiency in martial weapons and heavy armor.

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Xan Campos
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0% found this document useful (0 votes)
113 views1 page

Fighter 7 Troglodyte Character Sheet

The document provides background information on a fighter character, including their race, class, abilities, equipment, and other traits. It details the fighter's strengths, skills, and combat maneuvers. The fighter has high strength and constitution with proficiency in martial weapons and heavy armor.

Uploaded by

Xan Campos
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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U

Fighter 7 (Ba le Master) 24,150


CLASS & LEVEL EXPERIENCE POINTS PLAYER NAME
Troglodyte Criminal
RACE/ANCESTRY/HERITAGE BACKGROUND CAMPAIGN or PLAYER ID

SPEED FEATURES, TRAITS & MORE


STR
+5 +3 PROFICIENCY
BONUS
ARMOR
CLASS Alignment: Chao c Good. I follow my
(AC) INITIATIVE conscience regardless of others'
20
SAVING THROWS
19 +1 30 . expecta ons. Freedom and compassion
ma er more than rules.
Armor Worn: chain mail, shield
+8 Strength Saves * Criminal Background [PHB p. 129]
DEX +1 Dexterity Saves • Feature: Criminal Contact.
HIT POINTS HIT DICE
+1 +6 Cons tu on Saves *
-3 Intelligence Saves
67 7d10
• Traits: Older sibling devoured by a dragon.
Graceful movements.
13 +1 Wisdom Saves • Ideal: Your strength rises with your deity's
wrath.
-2 Charisma Saves DEATH SAVES: Success O O O Fail O O O • Bond: Hopes to reform someday.
* Prof. bonus added
• Flaw: Can't resist a pre y face.
CON SKILLS WEAPON & UNARMED ATTACKS
+3 +4 Acroba cs (Dex) * Extra A ack. When making an A ack ac on, you
may make two a acks rather than one.
Troglodyte Traits [DMG p. 282, MM p. 175]
• Creature Type: Humanoid
• Age: 26 years old
17 +1 Animal Handling (Wis)
• Medium Size (5' 10", 165 lbs.)
-3 Arcana (Int)
Warhammer. Melee Weapon A ack: +8 to • Darkvision (60 feet)
+5 Athle cs (Str)
hit, reach 5 . Hit: 1d8+5 bludgeoning • Chameleon Skin (adv. on Stealth checks to
+1 Decep on (Cha) *
INT damage. (If used two-handed in melee, hide)
-3 History (Int)
-3 +1 Insight (Wis)
does 1d10+5 damage.) • Stench (non-troglodytes within 5 feet must
DC 12 Cons tu on save or be poisoned
un l start of next turn; on successful
4 -2 In mida on (Cha) Javelin. Melee Weapon A ack: +8 to hit, reach 5
save, immune to troglodyte stench for 1
-3 Inves ga on (Int) . Hit: 1d6+5 piercing damage. (If thrown,
+1 Medicine (Wis) normal range to 30 .; disadvantage long hour)
range 31 to 120 .) • Sunlight Sensi vity (disadv. on a acks and
-3 Nature (Int)
WIS Percep on while in sunlight)
+1 Percep on (Wis) • Natural Armor (minimum AC 11 + Dex
+1 -2 Performance (Cha)
MAGIC, FEATS & SPECIAL ATTACKS
Figh ng Style: Defense. In armor, gain +1 to AC.
modf.)
12 -2 Persuasion (Cha)
Fighter Class Features [PHB p. 70]
-3 Religion (Int)
EQUIPMENT & TREASURE • Figh ng Style (Defense)
+1 Sleight of Hand (Dex)
Carried Gear [PHB, p. 143]: chain mail armor (AC • Second Wind (regain 1d10+7 h.p.)
+4 Stealth (Dex) * (Disadv.) • Ac on Surge (extra ac on in turn once
CHA 16), shield (AC +2), warhammer, javelin, smith's
+4 Survival (Wis) * tools (anvil, hammers, tongs, etc.), belt pouch, betw. short rests)
-2 crowbar, set of dark common clothes with a
hood. (This load is about 139 lbs.; add 1 lb. per
• Extra A ack (2/a ack)
• Remarkable Athlete (boost jumping and
6 * Prof. bonus added
50 coins carried.) non-prof. Str, Dex, Con skills)
11 PASSIVE WISDOM
(PERCEPTION) Coins & Gems: 617 gold pieces (gp); 28 silver
• Know Your Emeny (rate studied foe)
pieces (sp); 33 copper pieces (cp); 2 gems (worth
50 gp each) Combat Superiority
PROFICIENCIES & LANGUAGES • five 1d8 Superiority dice per short or long
Armor: light armor, medium armor, heavy rest
armor, shields • Maneuver Save DC 16
Weapons: simple weapons, mar al weapons Maneuvers Known [PHB p. 74]
Tools: gaming set (dice set), thieves' tools • Fein ng A ack (bonus ac on to gain adv.
Saving Throws: Strength, Cons tu on on a ack)
Skills: Acroba cs, Decep on, Stealth, Survival • Precision A ack (add die to a ack)
• Riposte (reac on a ack when foe misses)
Languages: Common, Troglodyte • Commander's Strike (ally uses your ac on
to a ack)
ENCUMBRANCE
• Sweeping A ack (hit and a ack another)
Li ing & Carrying: 300 lbs. max. carrying
capacity; 600 lbs. pushing or dragging (speed
-5 .); 600 lbs. max. li .

PLAYING THE GAME ACTIONS (1 per turn) MOVEMENTS (limited by Speed)


• The Dungeon Master (DM) describes a • A ack: Roll to hit, melee or ranged. Some • Move: Distance equal to Speed.
scene and players take turns describing classes and creatures make extra a acks • Crawl, Climb, Swim, Squeeze, Move Across
their characters' responses. at higher levels with this ac on. Difficult Terrain or Move While
• For ability checks, saving throws, and a ack • Cast Spell: If cas ng me 1 ac on. Grappling: "Half speed," uses up 10 . of
rolls, roll 1d20 + one ability modifier + • Dash: Double Speed this turn. Speed per 5 . distance.
proficiency bonus (if proficient in task). • Disengage: Avoiding all opportunity a acks • Drop Prone: No cost to Speed.
The higher the total, the be er the effort. while moving; "defensive retreat." • Stand Up: From Prone posi on/condi on,
The DM tracks minimum totals needed • Dodge: Give a ackers disadvantage. costs half Speed that turn.
for successful results. • Escape: Try to break free from grapple. • Take Cover: At end of move, half cover
• For ini a ve rolls, roll 1d20 + Ini a ve • Grapple: Special melee a ack. gives +2 to Armor Class and Dexterity
(Dex) modifier. Higher totals act before • Help: Give an ally advantage on one ability saving throws; three-quarter cover gives
lower totals in the same 6-second round. check or a ack roll. +5 AC and Dex saves.
• During a turn, a character or creature may • Hide: Stealth allowed only if unobserved.
do 1 movement, 1 ac on and up to 1 • Ready: Plan to take ac on as reac on REACTIONS (1 between turns)
bonus ac on. Between turns, do up to 1 when trigger occurs. • Cast Spell: If cas ng me 1 reac on.
reac on. • Search: Percep on or Inves ga on check. • Opportunity A ack: May make one a ack
• Advantage: Roll two d20s and use the • Shove: Special melee a ack. if enemy moves out of reach.
higher result. Disadvantage: Roll two d20s • Stabilze: DC 10 Medicine check to aid 0 • Readied Ac on: A er trigger occurs, else
and use the lower result. h.p. dying creature; automa c success if ac on wasted.
• On a ack rolls only, a "natural 20" is always using healer's kit.
FREE ACTIONS
a cri cal hit, while a "natural 1" is always • Use Object: Pick a lock, ac vate magical
• Concentra on (Maintain A Spell): Ends if
a miss. item, cover a hooded lantern, etc.
• Saving throws are rolled as needed at any • Use Po on: Drink or administer. caster starts another concentra on spell,
me due to a acks, spells, or hazzards. • Use Shield: Equip or drop a shield. or the caster is incapacitated, stunned,
unconscious, or killed. If caster takes
• A character may die if failing three death
BONUS ACTIONS (up to 1 per turn) damage, a Cons tu on saving throw is
saves while at 0 hit points, gaining 6
• O and A ack: If doing A ack as ac on, needed to avoid immediately ending
levels of exhaus on, or suffering certain
deadly spells and hazzards. may make one a ack this turn if light spell. DC is equal to 10 or half damage
• Specific traits, features, spells, and magic weapon in other hand. taken, whichever is greater. Each hit
• Cast Spell: If cas ng me 1 bonus ac on. needs a separate saving throw check.
items may create excep ons to any rules.
• Interac ng With An Object: Generally part
of another Movement or Ac on.
Examples: Draw one weapon, drop a held
object, or open an unlocked door.

« BACK TO GENERATE ANOTHER CHARACTER

Page number references...

[PHB] = Dungeons & Dragons Player's Handbook (5th edition) by Mike Mearls and Jeremy Crawford, published Aug. 19, 2014, by Wizards of
the Coast (ISBN-10: 0786965606; ISBN-13: 978-0786965601).
[DMG] = Dungeons & Dragons Dungeon Master's Guide (5th edition) by Mike Mearls and Jeremy Crawford, published Dec. 9, 2014, by Wizards
of the Coast (ISBN-10: 9780786965625; ISBN-13: 978-0786965625).
[MM] = Dungeons & Dragons Monster Manual (5th edition) by Mike Mearls and Jeremy Crawford, published Sept. 30 2014, by Wizards of the
Coast (ISBN-10: 0786965614; ISBN-13: 978-0786965618).
[ERftLW] = Eberron: Rising from the Last War by Jeremy Crawford, James Wyatt and Keith Baker, published Nov. 19, 2019, by Wizards of the
Coast (ISBN-10: 0786966890; ISBN-13: 978-0786966899).
[GGtR] = Guildmasters' Guide To Ravnica by James Wyatt, Jeremy Crawford, published Nov. 20, 2018, by Wizards of the Coast (ISBN-10:
0786966599; ISBN-13: 978-0786966592).
[MOoT] = Mythic Odysseys of Theros by F. Wesley Schneider, James Wyatt, published July 21, 2020, by Wizards of the Coast (ISBN-10:
0786967013; ISBN-13: 978-0786967018).
[MToF] = Mordenkainen's Tome Of Foes by Mike Mearls and Jeremy Crawford, published May 29, 2018, by Wizards of the Coast (ISBN-10:
0786966246; ISBN-13: 978-0786966240).

[MotM] = Monsters of the Multiverse by Jeremy Crawford and team, published May 17, 2022, by Wizards of the Coast (ISBN-13: 978-
0786967872).
[SJAiS] = Spelljammer: Adventures in Space by Jeremy Crawford and team, published Aug. 16, 2022, by Wizards of the Coast (ISBN-10:
0786968168; ISBN-13: 978-0786968169).
[TCoE] = Tasha's Cauldron of Everything, published Nov. 17, 2020, by Wizards of the Coast (ISBN-10: 0786967021; ISBN-13: 978-
0786967025).
[VRGtR] = Van Richten's Guide To Ravenloft by F. Wesley Schneider and others, published May 18, 2021, by Wizards of the Coast (ISBN-10:
0786967250; ISBN-13: 978-0786967254).
[VGtM] = Volo's Guide To Monsters by Mike Mearls, published Nov. 15, 2016, by Wizards of the Coast (ISBN-10: 0786966017; ISBN-13: 978-
0786966011).
[WBtW] = The Wild Beyond The Witchlight by Chris Perkins and team, published Nov. 15, 2016, by Wizards of the Coast (ISBN-13: 978-
0786967278).
[XGtE] = Xanathar's Guide to Everything by Mike Mearls and Jeremy Crawford, published Nov. 21, 2017, by Wizards of the Coast (ISBN-10:
0786966114; ISBN-13: 978-0786966110).

Books are available from a gaming store near you.

HEY CRITTERS! CRITICAL ROLE SOURCEBOOKS


[TDCS] = Critical Role: Tal'Dorei Campaign Setting by Matthew Mercer, published Oct. 17, 2017, by Green Ronin Publishing (ISBN-10:
1934547840; ISBN-13: 978-1934547847).
[EGtW] = Explorer's Guide to Wildemount by Matthew Mercer, published March 17, 2020, by Wizards of the Coast (ISBN-10: 0786966912;
ISBN-13: 978-0786966912).
[Gunslinger] = Gunslinger Martial Archetype for Fighters by Matthew Mercer, from https://www.dmsguild.com/product/170778/Gunslinger-
Martial-Archetype-for-Fighters
[Blood Hunter] = Blood Hunter Class for D&D 5e (2020) by Matthew Mercer, from https://www.dmsguild.com/product/301641/Blood-Hunter-
Class-for-DD-5e-2020

[Maestro] = College of the Maestro - Bard College Option by Matthew Mercer, from https://www.dmsguild.com/product/183630/College-of-
the-Maestro--Bard-College-Option

DOWNLOADS
[Basic Rules] = Dungeons & Dragons Basic Rules, available for download from https://dnd.wizards.com/articles/features/basicrules
[EEPG] = Elemental Evil Player's Companion, available for download from https://dnd.wizards.com/products/tabletop-games/rpg-
products/player's-companion
[UA Feb. 2015] = Unearthed Arcana: Eberron (v.1), available for download from https://dnd.wizards.com/articles/unearthed-
arcana/unearthed-arcana-eberron
[UA May 2015] = Unearthed Arcana: Waterborne Adventures, available for download from https://dnd.wizards.com/articles/unearthed-
arcana/unearthed-arcana-waterborne-adventures

[UA August 2015] = Unearthed Arcana: Modern Magic, available for download from https://dnd.wizards.com/articles/unearthed-
arcana/modern-magic. This site also uses Dan Helmick's My New D20 Modern Campaign conversion notes from his 2015 website article on
Wizards.com.
[UA May 2018] = Unearthed Arcana: Centaurs And Minotaurs, available for download from https://dnd.wizards.com/articles/unearthed-
arcana/centaurs-and-minotaurs
[UA March 2021] = Unearthed Arcana: Folk Of The Feywild, available for download from
https://dnd.wizards.com/articles/unearthedarcana/folk_feywild
[UA Oct. 2021] = Unearthed Arcana: Travelers Of The Multiverse, available for download from https://dnd.wizards.com/articles/unearthed-
arcana/travelers-multiverse
[TP] = The Tortle Package, see https://dnd.wizards.com/products/tabletop-games/digital-only-rpg-products/tortle-package

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