Digital Storytelling in ESL Education
Digital Storytelling in ESL Education
2015
Shoba Bandi-Rao
CUNY Borough of Manhattan Community College
Recommended Citation
Sepp, Mary and Bandi-Rao, Shoba, "Creating an Effective Model for Digital Storytelling in the ESL Writing Class" (2015). CUNY
Academic Works.
http://academicworks.cuny.edu/bm_pubs/31
This Article is brought to you for free and open access by the Borough of Manhattan Community College at CUNY Academic Works. It has been
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Creating an effective model for digital storytelling in the ESL writing class
Abstract
Using technology in the classroom is no longer the exception but the rule in most college
classrooms. Now the question is not whether to use technology, but which technology to use.
Among recent innovations is digital storytelling, a multimodal tool that can be used across
disciplines. This paper reports on a pilot study designed to determine the feasibility and
pedagogical value of using digital storytelling in an ESL writing course at an urban community
college. The report documents a detailed plan for implementation and some of the challenges this
process presents.
Key words: digital storytelling, multimodal learning, ESL writing pedagogy, instructional
technology
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Creating an effective model for digital storytelling in the ESL writing class
The range of technology available to educators these days can be dizzying and overwhelming.
Thus, it behooves us to investigate the potential advantages and disadvantages of employing new
technologies before jumping on the proverbial bandwagon. New tools and technology-based
approaches may be more or less useful in a given context or discipline. One fairly recent
gaining in popularity, as demonstrated by the amount of literature already available on the topic.
Its popularity may be due in part to easier access to video and movie-making tools, but also
Though the term “digital storytelling” is generally familiar to educators, many still don’t
know what it is or how it works. Simply put, a digital story is a first-person narrative told in
concert with digital images and/or video, sometimes accompanied by music. In terms of the
story itself, there are several key features that are typically present. First, the stories should have
a main idea or address a question that is important to the storyteller, and hopefully to the
audience as well. Two other key features are the economical use of words in the written script
and appropriate pacing and rhythm in the oral narration (Lambert 2010). Further, creativity is a
particularly attractive element of digital storytelling, as the tone can range from humorous to
serious to shocking, enhanced by the use of sound and images. The range of topics is limitless:
The idea of storytelling in the classroom is of course not new, but the use of technology to
convey and enhance a story began in the 1990s and only started to catch on in the 21st century.
The concept of digital storytelling was formally introduced by Joe Lambert, Nina Muller, and
Dana Atchley in 1994 with the establishment of the San Francisco Digital Media Center. The
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medium was not initially created for classroom use. Rather, the goal was to use digital
storytelling to inspire social change. However, UC Berkley was interested in exploring the use
of Digital Storytelling as an educational tool, and in 1998 the center was moved to UC Berkley
under a new name: the Center for Digital Storytelling (www.storycenter.org ). Now the Center
Nowadays, the pros and cons of technology in education are a frequent point of discussion.
While technology undeniably adds an attractive aspect to some areas of education, many
academics worry that the convenience, speed, and instant gratification that technology affords
our students is also robbing them of some of the traditional benefits of the academic experience,
i.e., reflection and self-discovery. However, Wright and Ryan (2010) suggest that the
opportunity for self-reflection is one of the great benefits of digital storytelling. Raimist, Doerr-
Stevens, and Jacobs (2010) designed a course on digital storytelling at the University of
Minnesota to explore its creative and empowering potential for students. They found that
through the multimodal, multi-faceted process; others discovered new things about themselves,
redefining their identities. It is the process involved in creating a digital story that takes the usual
“instant gratification” of technology out of the equation and leads to deeper engagement on the
While digital storytelling could be applied rather seamlessly in a variety of disciplines, one
of the more obvious applications is in language and literacy courses. The personal narrative is a
writing genre that is relevant at all levels of education, including higher education. At the
college level, narrative writing is most often part of the remedial or developmental curriculum,
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where students may lack motivation. Helping students find the inspiration to write is an on-going
challenge for instructors. This multimodal approach might be the answer. Hung, Hwang, and
Huang (2012) showed that digital storytelling projects can improve student motivation and
problem-solving abilities. Gunter (2012) also considers the motivational aspects, distinguishing
between “extrinsic” and “intrinsic” motivation. External motivators include prizes or extra
points, while intrinsic motivation involves the creation of an “authentic artifact” to establish a
“personal investment” (Gunter, p.139). The claim is that digital storytelling provides intrinsic
Fries-Gaither (2010) likewise points out that while the writing process itself can be a bit
dull for some students, combining their stories with sound and images may be a more appealing
and stimulating task. Furthermore, the digital storytelling process contributes to the development
connections, and synthesizing information” (p.10). It has been suggested that these skills
contribute not only to good writing, but also to improved reading ability. Gunter (2012) claims
that learning to construct a digital story can actually help students develop better reading skills.
The article reports on results of a survey administered to students indicating that many students
found reading to be boring. Gunter posited that this was because they couldn’t visualize the story
and they were unable to extract the story’s context. However, by learning to create their own
stories, students’ ability to visualize what they are reading improves, as does the capacity to
understand the connecting layers of a story and relate it to other contexts. In short, they develop
In addition to critical thinking skills, this strategy has been used to bridge cultural divides,
to develop digital literacy, and to teach course content. Several studies (Skinner & Hagood,
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2008; Reyes-Torres, Pich, & García, 2012) have reported on the use of digital storytelling for
English Language Learners. Reyes-Torres, et al. used digital storytelling in an EFL (English as a
Foreign Language) context to help students learn linguistic routines such as greeting and leave-
taking. Students were first shown digital stories designed specifically to demonstrate the targeted
linguistic elements. They were given a series of tasks related to the stories and then created their
own. Students (in groups of 3) were asked to create a social interaction in which they would use
pick-up lines. These were not stories in the traditional sense, but skits created by the students to
illustrate and practice a speech act. Thus, the focus was on the use of language in a particular
Skinner and Hagood (2008) presented a social perspective of literacy, emphasizing the
critical link between cultural literacy, digital literacy and traditional “foundational” literacy (i.e.,
reading and writing). Particularly in an ESL classroom, cultural diversity can be exploited in a
very positive way via digital storytelling. Sharing aspects of one’s culture builds knowledge,
Nilsson (2010) presents the case of a learning-disabled boy, who finds his voice through
digital storytelling, and highlights the value of digital storytelling as a vehicle for multimodal
communication. The paper also suggests that multimodal communication should be embraced as
an alternative to traditional notions of literacy. While the latter conclusion may be controversial,
The storytelling model designed by the Center for Digital Storytelling (CDS) is typically
personal and self-revelatory. And many who have adopted this teaching/learning approach
follow that model. Discovering one’s identity and revealing it to others may be considered one
of the benefits of the digital story. However, it is also perhaps the most difficult aspect of the
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process. And to their credit, the CDS emphasizes the need for sensitivity in the process and
reluctant to share personal stories with their classmates or teacher. To address this, Botturi,
Bramani, and Corbino (2012) took a different approach, allowing students to create fictional
stories with personal themes. This way they could benefit from the emotionally freeing
experience of “finding their voice” while preserving their safe space. However one approaches
this issue, it is important to discuss the project with students before it begins, so they know what
to expect.
While digital storytelling is an attractive approach to teaching and learning, careful planning is
important in order to achieve positive results. As Iannotti (2005) noted, digital storytelling can
be overwhelming if it’s not well thought out. Robin and McNeil (2012) suggest the use of an
instructional design framework known as ADDIE (analyze, design, develop, implement, and
evaluate). For digital storytelling, ADDIE would work something like this:
1. Analyze –
a. determine how digital storytelling will fit into the curriculum;
b. consider the student population and their particular needs (English
language ability, technological skills, etc.);
c. create a timeline for project; decide which technology will work best;
d. verify access to required technology;
e. identify possible support services.
3. Develop –
a. choose a topic and write instructions for students;
b. develop a rubric for evaluation.
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4. Implement – present assignment to students and execute according to the
timeline.
5. Evaluate –
a. evaluate projects according to the rubric;
b. distribute student feedback surveys.
If a less formal approach is preferred, there are several basic but critical issues which
must be weighed before deciding to use this medium. These include access to appropriate
technology, students’ and instructor’s level of technological savvy, and availability of support
services. In addition, instructors should warn students about technical considerations such as
saving files in the appropriate format, backing them up, and also about the fact that sophisticated
features generally create more production challenges. Robin and McNeil (2012), and of course
the Digital Storytelling Cookbook (Lambert, 2010), offer useful tips on some of the technical
aspects.
The software required to produce the videos should be available and accessible to
MovieMaker, Photostory, and WeVideo. The latter three have free versions. WeVideo is cloud-
based, so it doesn’t need to be downloaded. The user simply signs up for a free account. Unlike
MovieMaker and Adobe Premiere, WeVideo doesn’t have a built-in recording feature, but
students can record their narrative on their I-phones or similar device and then upload it to
WeVideo. Adobe Premiere Elements must be purchased, but it has more features and may
produce a higher quality video. For larger classes, the simpler, free options are probably a better
choice. Quality videos are possible without many of the fancy features offered by the expensive
packages. Furthermore, for pedagogical purposes, there is no real need for professional caliber
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A Digital Storytelling Pilot
In 2013, after attending a three-day workshop on Digital Storytelling provided by trainers from
the Center for Digital Storytelling, faculty participants implemented this teaching and learning
tool in their classes at a community college in New York City. The pilot discussed here,
conducted by one of the authors, was intended to assess the technical feasibility and pedagogical
appropriateness of digital storytelling in this context, and specifically in the ESL writing class.
Research Questions:
Participants
-Nineteen ESL students enrolled in a high intermediate level ESL writing class at a community
college in New York City participated in the pilot. Sixteen of these students completed the
project.
-Nineteen linguistics students at the same college were assigned to mentor the ESL students.
Procedure
Careful planning by the instructor is critical, especially on the first attempt. Following the
before implementation, a general plan was laid out, including a determination of how digital
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storytelling fits the goals of an ESL writing class, what resources are available for technical
support, which software might work best, what the needs of the students might be, and how
much time is required from project start to finish. Next, the logistical planning had to be
considered. For example, technology in the classroom should be tested to ensure that everything
works well. Also, since recording cannot be done in the classroom, arrangements to use a lab or
other quiet space needed to be worked out in advance. Finally, the topic, rubric, and evaluation
metric were developed. The topic can be developed before the semester starts, but it may be
desirable or even advisable in some cases to modify the topic once the student population is
known. Planning in advance is important, but the best topics/themes are born with the students
in mind. The linguistic and/or cultural background of students and their overall level of
To ensure a support system, the pilot was designed as a collaborative project. ESL
students were paired up with linguistics students, who acted as mentors for certain parts of the
task. To integrate it into the linguistics syllabus, the project doubled as a language observation
project. Linguistics students were to assist ESL students with their digital stories, particularly
the narration, and write a report on their experience. ESL students would benefit from the help
and also get to know someone they may not have met otherwise. More importantly, they would
improve their English language skills. Linguistics students would learn about the language and
culture of their mentee. Helping them with the narration would expose the linguistics students to
some of the challenges of second language learning. Since the linguistics students would not
necessarily have more technological expertise than the ESL students, the college’s E-Learning
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Materials/Software
The software chosen for the project was MS Movie Maker, or I-Movie for Mac users. The free
version of Movie Maker produces good quality video, and it is relatively easy to use. It has a
built-in recording feature and an option to add music. Movie files are quite large, usually 20 to
60 megabytes for a 4-minute video, so students were asked to bring them in on a flash drive
The Task
A topic was chosen according to the students’ level (high intermediate) and the diverse
composition of the class. Students were asked to create a three- to five-minute digital story
about one aspect of their culture that they find interesting or fun. In other words, they were to
choose something about their culture that they would want others to know about. The idea of
sharing their culture was an important component of the assignment, so in addition to building
basic skills, students could learn about the world and perhaps understand their fellow students
better.
Implementation
The project plan was introduced to the students early in the semester. They were given the topic
and asked to write approximately 200-250 words as a first draft. In week three they brought the
stories in to share with classmates and get feedback. Also in week three, they were given the
instructions (see below) for writing, preparing, and creating the digital story. In addition, they
were shown a sample digital story from the storycentral.org website to give them a sense of what
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Instructions for ESL Students
The linguistics students were also given a set of instructions (see below), outlining their
mentoring tasks. They wrote a report of their experience at the end of the project.
Assessment
The ESL course (ESL62) is a non-credit course and students do not receive letter grades, but a
rubric (see Appendix 1) was used as a guideline for what students were expected to produce and
also to provide them with some uniform and tangible feedback once the project was completed.
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They were rated on a scale of 1-4 in five domains: focus of the story; development; clarity/pace
rubric (see Appendix 2), which focused on their collaborative efforts and their written reports.
These projects were graded according to the established A-F letter grading system.
Evaluation
A post-task survey was administered to ESL students at the end of the project to evaluate its
effectiveness from their perspective. Students were asked the five questions enumerated below
to elicit their feedback on the experience. Overall, the responses were quite positive, with all
ESL participants rating their experience as either 4 or 5. Results of survey questions 1 and 3 are
illustrated in Figure 1 and 2. Question 2 responses revealed that some mentors were perceived as
more helpful than others. In some cases, this was due to scheduling difficulties. And for number
4, most students said they would like to do a digital storytelling project again in another class.
Finally, responses to question 5 showed a range of outcomes, including learning how to write a
Survey
1. How would you rate your overall digital storytelling experience on a scale of 1-5, 5 being
the best? __________
2. Did you find your mentor helpful? ____________
3. What was the most difficult part of the task? _____________________________
4. Do you think you would like to do this type of project again in the future, in another
course? ____________
5. What did you learn from this experience? _________________________________
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How would you rate What was the most
your digital storytelling difficult part of the task?
experience on a scale of Voice recording Writing the story
1-5 (5 being the best)? Setting up the video Filling up the time
No problems
1
2 19%
3 6%
6%
4 56%
13%
5
Discussion
The results overall indicate that the students enjoyed the project and learned from it. There were
challenges, however. The greatest of these, from the perspective of the students, was the
narration: speaking clearly, audibly, and with the right rhythm and pacing. From the instructor’s
perspective this particular challenge is an advantage of the project since it forced students to
recognize their weaknesses in this area and to push themselves to improve. As a consequence,
they gained more confidence in their ability to express themselves orally. This is very important
for ESL students as they move on to classes with native English speakers. Another problem area
was writing the story. Again, this was meant to be a challenge as it was the primary learning
objective of the project. Students wrote multiple drafts in order to convey their story in an
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The topic chosen for the pilot worked very well for the test group. Students should be
challenged but not unreasonably so. Sharing snippets of their culture both engaged and educated
students. The range of cultures in the class spanned Asia, South America, the Caribbean, and
Africa. Topics including Bangladeshi food, Ecuadorian Carnaval, Ivory Coast traditional masks,
and Haitian voodoo helped stimulate students’ intellectual curiosity about world cultures and in
some cases also gave them a better understanding of a classmate. For advanced classes, more
While most students didn’t complain about the technical challenges, there were some.
One issue was the reliability of classroom equipment. Although the college provides smart
classrooms, sometimes the equipment did not work as it should, so tech support services had to
be called during class time on one occasion, for example. When planning to view videos during
class, it is helpful to arrive a little early. However, this may not be possible if classes are
scheduled close together. Also, the large movie files can be a bit tricky to transfer. Since they
are often too large to send by email, students would have to bring in their flash drive so it could
be copied to the instructor’s flash drive. The instructor needs to view the videos before showing
them to the class, so if there is a problem such as inaudible narration, the student could re-record.
Another issue was that some students didn’t have computers at home, or they were not tech
savvy, so arrangements had to be made with the e-learning lab to accommodate these students.
But this is a problem which was anticipated, so it was easy to resolve. Another solution to this is
to solicit the help of students in the class who are more adept with technology and willing to help
their classmates.
In terms of course integration, the digital stories fit well into the writing curriculum. The
digital story process itself can help develop students’ writing skills, as storytelling is a common
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mode of development in essay writing. In addition, the finished product can be used as a writing
prompt. For instance, the ESL students in this study were shown three to four of the videos on a
given day and then asked to write about their favorite, explaining what they liked about it and
what they learned from it. Follow-up writing tasks can be more or less challenging according to
Conclusions
Given the positive response from students and the quality of the finished products, digital
storytelling appears to be a viable teaching tool for ESL. It is technically accessible and students
enjoy it. In addition, students who participated in this pilot were engaged and seemed to gain
confidence in their communicative ability by the end of the project. Through the process of
creating a digital story, they learned to organize, build, and relate a story in a coherent way (see
sample in Appendix 3). For example, matching images to the narrative allowed them to
recognize when the storyline had gone adrift. Also, the topics enhanced students’ knowledge of
other cultures, which they were able to write about in the post- presentation writing tasks. Thus,
digital storytelling helped improve students’ writing skills, as well as their oral skills. The
question now would be whether student writing outcomes ultimately fared better as a result of
digital storytelling. Determining this would require further research, perhaps comparing the
writing outcomes of classes that used digital storytelling to classes (at the same level) that did
not.
From a practical standpoint, the project was a bit more labor intensive than other
pedagogical tools. Technological glitches are inevitable, but they are likely to become more
manageable each time the process is repeated. The collaborative approach employed in the pilot
was also problematic at times. This was due primarily to conflicting schedules, as many
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community college students have jobs and other obligations that limit their availability.
Students were encouraged to use Skype as an alternative, but even that was difficult to arrange
for some students. Still, for some students collaboration was a positive experience and seemed
to enhance the quality of their projects. In general, collaboration between students in different
classes would probably be more feasible in a non-commuter college where most students live on
campus. Thus in settings such as the one used in the present study, it is better to allow more
classroom time for peer and instructor feedback. Another solution might be to do group projects,
where four or five students can create one story. These students could support each other.
Furthermore, as Iannotti (2005) suggests, having fewer projects to manage would make it more
As with the implementation of any new tool, digital storytelling requires a high level of
commitment and effort throughout the process. But the potential benefits for teaching and
learning make the effort worthwhile. And as with most new tools, once you learn how to
navigate it, the process will become less cumbersome, lifting the burden of tool management so
References
Botturi, L., Bramani, C., & Corbino, S. (2012). Finding Your Voice Through Digital Storytelling.
http://www.storycenter.org/index1.htm.
Fries-Gaither, J. (2010). Digital Storytelling Supports Writing Across Content Areas. Ohio Journal
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Gregori, C., & Pennock-Speck, B. (2012). Digital storytelling as a genre of mediatized self-
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Gunter, G.A. (2012). Digital Booktalk: Creating a Community of Avid Readers, One Video at a
Hung, C.-M., Hwang, G.-J., & Huang, I. (2012). A Project-based Digital Storytelling Approach for
Iannotti, E. (2005). How to Make Crab Soup: Digital Storytelling Projects for ESL Students.
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a Didactic Sequence in Foreign Language Teaching. Digital Education Review, 22, 1-18.
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Robin, B.R., & McNeil, S.G. (2012). What educators should know about teaching digital storytelling.
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Skinner, E., & Hagood, M. (2008). Developing literate identities with English language learners
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Appendix 1
CATEGORY Excellent (4) Good (3) Satisfactory (2) Poor (1) Score
Focus There is a clear The focus is clear The purpose of the It is difficult to
focus throughout. during most of the story is clear, but figure out the
video. the focus is lost a purpose of the
few times. video.
Development The story is told The story seems to The story needs The story needs
of the story with exactly the be missing some more editing. It is extensive editing.
right amount of important details, noticeably too long
detail throughout. OR it includes or too short in more
some unnecessary than one section.
details.
Narration – The pace, Narration is The intonation The narration is
intonation, intonation, and generally engaging, doesn’t suit the difficult or
pace, and clarity of the but the pace may be story. impossible to
clarity narration fit the a bit too fast or too understand or
story. slow for the story. hear.
Images The images create Images create an An attempt was The images were
an atmosphere or atmosphere or tone made to use images not appropriate for
tone that matches that matches some to match the story, the story.
different parts of the parts of the story. but it needed more
story. work.
Grammar Grammar and usage Grammar and usage Grammar and usage Repeated errors in
were correct and were generally were generally grammar and
contributed to correct, and errors correct, but errors usage made the
clarity, style & did not detract from detracted from the story very difficult
development. the story. story. to follow.
Total Score:
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Appendix 2
CATEGORY A B C D F Grade
Collaborative effort: Worked very Had some Some attempt Minimal effort No
meeting deadlines, well with problems but to collaborate. collaboration
providing input to mentee, kept made a good
mentee, and assisting appointments, effort to work
with narration and etc. with the mentee
general guidance in
the preparation of the
digital story
*Project Report (8-10 pages, typed in 12pt. font and double-spaced) required components:
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Appendix 3
A Taste of Home
My name is _______________. I was born and raised in Bangladesh. There are many
interesting things about Bangladeshi culture, but one of my favorite things is the food. I am used
to Bangladeshi food and so when I first arrived in the U.S. I was worried about changing my
diet. I didn’t like American food and I had a lot of problems. However, shortly after my arrival
in New York, I had a wonderful experience. I found my own ethnic food here in America. I was
so surprised because I never thought I could eat Bangladeshi food here.
Fortunately, New York is a very diverse city, so I met other people from my country and they
told me where I could find some typical Bangladeshi food. Several kinds of food are popular
among Bangladeshi people. For example, every Bangladeshi person eats what we call Macha
batha Bangali. That means fish and rice Bangali. Some other popular Bangladeshi dishes include
fish curry and rice, beef curry and rice, kacehi biryani, chicken biryani, and beef biryani. Also,
one of the tastiest dishes is called “small fish fry”.
Now I feel a lot better than before because Bangladeshi food makes me happy. I have discovered
a lot of Bangladeshi restaurants here in New York. Now I can get my food more easily. I can go
to the restaurants and I can eat delicious food. I often go to restaurants with my friends on my
cultural holidays and enjoy nice Bangladeshi food, just like at home.
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