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Interior

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0% found this document useful (0 votes)
18 views3 pages

Interior

Uploaded by

mariamamer224
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Name Dimensions Area N.

Of units

Clothes retail Store Fitting room


Bathroom
2*2.5 M
1.2*1.5 M
5 M^2
1.8 M^2
2
2
Type of Clothes: Status clothes (formal And fancy)
It will be one of the shops that features pieces of which there is only one Storage 4*3 M 12 M^2 1
unparalleled piece. Staff changing 1.2*1.5 M 1.8 M^2 1
room
Design Style Area Per person = 1 M^2
1 Bathroom takes from 1:15 people

Brutalism People with disabilities were taken into consideration in terms of spaces.

Themes of brutalism style:


• Raw Materials (highlighting concrete, glass,
Concept
steel, and hewn stone). Everything you choose will serve the concept, which is to dazzle the
• Geometric Shapes. customer and give him a feeling of wealth and luxury at the same
• Textured Surfaces. time that there are elements that give him a feeling of warmth and
comfort.
• Unadorned Minimalism.
Lighting:
• Task Lighting: We will use task lighting to highlight
Staff changing
Zoning
important pieces in the fashion house. room
• Directional lighting: We will use it inside sales units,
such as shelves, to easily attract attention to them.
Bathrooms Storage
• Ambient lighting: It will consist of lighting units to
add comprehensive lighting to the entire place.
We will use warm lighting because the style we have
Fitting rooms
chosen gives the impression of dazzlement and
intensity. Therefore, we will use warm lighting to give a Display area

feeling of warmth and comfort while dazzling. Designer room

Mood board Reception Display area


Rest Area

Entrance Outing
Space flow
Module Materials

Concrete Mirror glass glass Steal Wood

We chose these second geometric shapes to be


the basic module for Spacing flow in the plan.
And the circle is the second basic shape we use.

We chose these geometric squares to be the


basic module for distributing the spaces in the
Images to explain types of display units we want to use:
plan, because the style we chose, which is
brutalism, relies mainly on basic geometric
shapes.
Storage
Bathrooms staff Changing room

Fitting Rooms

Counter

Rest Area

Plan

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