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Abyssal Wretches and Bluerot Disease

The document describes encounters the party will face in a mushroom cave and forest, including Abyssal Wretches and a Barlgura. They later investigate a decayed dragon corpse turned into a zombie and face a Drowned Master. It also describes the disease Bluerot carried by undead, which causes blue boils and loss of ability scores.
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0% found this document useful (0 votes)
36 views1 page

Abyssal Wretches and Bluerot Disease

The document describes encounters the party will face in a mushroom cave and forest, including Abyssal Wretches and a Barlgura. They later investigate a decayed dragon corpse turned into a zombie and face a Drowned Master. It also describes the disease Bluerot carried by undead, which causes blue boils and loss of ability scores.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

in the mushroom cave the party will face off against 4 abyssal wretches

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wretch-5e-stats/ and discover if they are lucky that the other bodys look as if
the Abyssal Poison has been purposefully harvested. at this point, 1 in every 4
drowned will be an Abyssal Wretch

instead of harpys on the ship, the party will face 3 Rutterkin and 2 Abyssal
Wretchs
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The OwlBear is replaced with a Barlgura thats hunting in the forests


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END BOSS
spark renders corpse is found on first floor of tower, the decayed corpse of the
brass dragon is turned into a dragon zombie
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the players should be beaten back to the villiage to heal again, give enough hints
to make them understand they have to go back and investagate to find out who or
what made the zombie and the drowned. top of tower is the priestess from the wreck
of the compass rose. she raises a Drowned Master
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and vanishes.

Bluerot. This disease targets humanoids. While afflicted with bluerot, a victim
grows grotesque blue boils on their face and back. This disease is carried by
undead (including the drowned ones in Tammeraut's Fate), and victims most often
acquire it through wounds caused by infected creatures. The disease's boils
manifest in 1d4 hours, causing the victim's Constitution and Charisma scores to
decrease by 1d4 each, to a minimum of 3. This is quickly followed by a fever and
tingling in the extremities. An infected creature is vulnerable to radiant damage
and gains the ability to breathe underwater.

At the end of each long rest, an infected creature makes a DC 12 Constitution


saving throw. On a success, the victim regains 1 point of Constitution and 1 point
of Charisma lost to the disease. If the infected creature regains all the points
lost to the disease, it is cured. Other effects that raise the victim's ability
scores do not cure the disease. On a failed saving throw, the victim takes 18 (4d8)
necrotic damage as the boils burst and spread. A creature reduced to 0 hit points
by this damage cannot regain hit points until the disease is cured, though it can
be stabilized as normal.

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