V25 Kurdish Way © 2017 Tim Hundsdorfer
HISTORICAL ACCOUNT
LOCATION: Mamasha, People’s Republic of Kurdistan
DATE: 15 June 1946
COMMENTARY: Both ���������
the British
����������������
and the ������������������������
Soviets agreed to leave �����
Iran ����������������
within 6 months
of the end of the war. During the war, however, many US training forces moved in to beef
up the Iranian military and this proved a sticking point. Throughout northwest Iran, the
eastern part of Syria and the northern part of Iraq, the Kurdish militia (the Peshmerga),
with battle experience and Soviet arms, resisted, creating the People’s Republic of Kurdis-
tan. Less than a year after WWII, one of the first in a series of proxy battles would take
place as two Iranian battalions attempted to smash a Peshmerga strongpoint near Ma-
mashah, the high ground overlooking the Kurdish capital of Mahabad. No less than the life
of the Kurdish Republic was on the line.
After weeks of trying to force a decisive engagement, the Iranians finally cor-
nered significant Peshmerga forces in territory they could not abandon. The Soviets had
struck a deal with Iran on oil leases in the Caspian and pulled out, leaving their erstwhile
allies in a lurch. Both sides knew that the high ground before the capital was crucial and
the Iranians hit them with their best troops – trained in the US. US built tanks and aircraft also participated. The hills fell, the capital surrendered and
the Peshmerga had to retreat into their mountain hideouts. Abandoned by the tribes that had supported it, the government of the People’s Republic of
Kurdistan fell after less than a year.
TURN RECORD CHART
KURDISH Sets Up First [150]
IRANIAN Moves First [184]
1 2 3 4 5 6 7 8 9 END
THE BATTLEFIELD AND CONDITIONS VICTORY CONDITIONS
The Iranians win immediately upon occupying all Level 4 hill Locations or by
inflicting at least 35 CVP. Both sides bid on how many turns it will take, low
bidder plays the Iranians.
50
SCENARIO SPECIFIC RULES
1 Each time an Iranian Green squad passes a MC caused by enemy fire, it battle hardens.
18
2 Iranian armour crews are Inexperienced. Iranian ART may only use the Area Target Type.
EC are Moderate with No Wind at start. 3 Iranians receive 2 modules of air support consisting of FB w/ bombs (US44) on any turn
they roll a dr ≤ the turn number. After two turns, aircraft are recalled.
4 Kurdish MMC suffer from Ammunition Shortage, are Stealthy, have an underlined morale
44
and may declare HtH combat. Elite and First Line Kurds apply a -1 to HtH attacks. Kurds
may use MOL. Bore sighting is only allowed for the mortars.
5 The Kurdish MOL-P represents a Russian RPG with all the same characteristics of a
BAZ43 (EXC: non-crew MMC are unqualified).
GT1
2nd Kurdish Regiment (Peshmerga) set up on boards 50 and 18.
BAL ANCE: see Victory Conditions.
12 6 4 2 3
BM obr. 37 PTP obr. 32
2 1
ELR: 3
SAN: 4
20 6 3
Elements 1st Division enter on/after Game Turn 1 on the southern or eastern edge of board 44.
BALANCE: see Victory Conditions.
ELR: 2
9 18 7 3 3 6
SAN: 3 M1897A2 M1A2 M2A4 2½-Ton Truck
3 1 3 4
Counter artwork taken from Virtual ASL (VASL) and used with the permission of Rodney Kinney (programmer) and Carl Fung (artist).