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D&D Character Sheet: Cleric & Monk

This document provides character details for a monk named Józsué K/O Izsák. It includes stats, abilities, equipment, and background information for this level 3 monk.

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Raul Szabó
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0% found this document useful (0 votes)
39 views3 pages

D&D Character Sheet: Cleric & Monk

This document provides character details for a monk named Józsué K/O Izsák. It includes stats, abilities, equipment, and background information for this level 3 monk.

Uploaded by

Raul Szabó
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Cleric lvl1 Kotomine Risei

CLASS & LEVEL BACKGROUND PLAYER NAME


Józsué K/O Izsák
Monk lvl3 Lawful Evil
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

+4 INSPIRATION
Boldog ember, aki nem indul a gonoszok
STRENGTH
14 +2 50ft tanácsa nyomán, aki nem jár a bűnösök

+2 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
útján és nem vegyül a csúfot űzők közé.
Aki örömét leli Isten törvényében, s
parancsairól elmélkedik nappal és éjjel.
14 PERSONALITY TRAITS

Hit Point Maximum 29


● +4 Strength
DEXTERITY

+2
● +4 Dexterity
Constitution
K29
CURRENT HIT POINTS IDEALS
Intelligence

14 +4 Wisdom

CONSTITUTION
● +3 Charisma

SAVING THROWS
O29
TEMPORARY HIT POINTS BONDS

+2
Acrobatics (Dex) Total SUCCESSES
+14 Animal Handling (Wis) FAILURES

Arcana (Int) HIT DICE DEATH SAVES FLAWS


INTELLIGENCE ● Athletics (Str)

+1 Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Disciple of Life +2-t gyógyít
Insight (Wis)
Black Key 1d4 Holy mindennel.
12 ●

Light Domain
Intimidation (Cha) +dex ----------------------------------------
WISDOM Investigation (Int)
Anti Evil +1d8 +wis Martial Arts
Medicine (Wis) bonus action ököl csapás.
+2 Nature (Int) 1d4+dex+prof ököl bonus
Perception (Wis) action. Ki Fueled Attack: -1Ki -> Second
14 attack.
Performance (Cha)

CHARISMA
● Persuasion (Cha) 6 black key van náluk Deflect Missiles
● Religion (Int) When you you are hit by a ranged
+1 Sleight of Hand (Dex) weapon attack, the damage you
take from the attack is reduced by
Stealth (Dex)
12 1d10 + your Dexterity modifier +
Survival (Wis)
your monk level.
SKILLS ATTACKS & SPELLCASTING If you reduce the damage to 0, you
can catch the missile if it is small
enough for you to hold in one hand
13 PASSIVE WISDOM (PERCEPTION)
and you have at least one hand
CP
free, you can spend 1 ki point to
SP
make a ranged attack with a range
of 20/60 using the weapon or piece
of ammunition you just caught, as
EP
part of the same reaction. You
make this attack with proficiency,
GP regardless of your weapon
proficiencies, and the missile counts
PP
as a monk weapon for the attack.

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT
Józsué K/O Izsák
CHARACTER NAME EYES SKIN HAIR

Mage Slayer
NAME

You have practiced techniques in


melee combat against spellcasters,
gaining the following benefits.

When a creature within 5 feet of you


casts a spell, you can use your
reaction to make a melee weapon
attack against that creature.
When you damage a creature that is
concentrating on a spell, that creature
has disadvantage on the saving throw
it makes to maintain its concentration.
You have advantage on saving throws SYMBOL
against spells cast by creatures within
5 feet of you.

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Ki = 3point/Rest; Ki save DC = 12
Kensei - Józsué

Kensei Weapons. Black Keys: Flurry of Blows: Immediately after you take the Attack action on
your turn, you can spend 1 ki point to make two unarmed strikes
Agile Parry. If you make an as a bonus action.
unarmed strike as part of the Attack
action on your turn and are holding
Patient Defense: You can spend 1 ki point to take the Dodge
a kensei weapon, you can use it to
defend yourself if it is a melee action as a bonus action on your turn.
weapon. You gain a +2 bonus to
AC until the start of your next turn, Step of the Wind: You can spend 1 ki point to take the Disengage
while the weapon is in your hand or Dash action as a bonus action on your turn, and your jump
and you aren't incapacitated.
distance is doubled for the turn
Kensei's Shot. You can use a
bonus action on your turn to make
your ranged attacks with a kensei
weapon more deadly. When you do ADDITIONAL FEATURES & TRAITS
so, any target you hit with a ranged
attack using a kensei weapon takes
an extra 1d4 damage of the Open Hand Izsák
weapon's type. You retain this Whenever you hit a creature with one of the attacks granted by
benefit until the end of the current your Flurry of Blows, you can impose one of the following effects
turn. on that target:
Way of the Brush. You gain
proficiency with your choice of It must succeed on a Dexterity saving throw or be knocked prone.
calligrapher's supplies or painter's It must make a Strength saving throw. If it fails, you can push it
supplies. up to 15 feet away from you.
It can't take reactions until the end of your next turn.

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Cleric Wis 12 +4
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Thaumaturgy
Guidance
Spare of Dying
Black Key

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 2 7
EPAR
SPELL NAME
ED
PR

Bless

Cure Wounds
4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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