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Combat Initiative and Skill Checks Guide

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100% found this document useful (1 vote)
2K views1 page

Combat Initiative and Skill Checks Guide

Uploaded by

ziotempa
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
  • Flowchart Overview: Provides a detailed flowchart outlining procedures and decision-making paths for strategic scenarios involving attackers and defenders.

Round

Attacker Defender
Armor seen
Scoring hit critical hit?
Combat skill check Combat skill check any use?
Yes @ Attacker bonus-> +10 (of equipped weapon)
Initiative Surprised? Combat @ Surprises opponent or @ Weapon -> +weapon speed Yes No
Yes No
opponent critical fail or
on initiative -> +20 Dodge skill check roll 2D
No roll 1D
@ Weapon -> +weapon speed or compare each Armor integrity
compare to
@ Each disabled limb -> -10 Magic Resistance check to roll (72)
dmg table (70)
Surprise @ 2 one-handed wpn -> -30 (if attack is magical) dmg table (70)
monster? (+1 free Parry reaction per
round) (add Parry bonuses)
No @ Abilities: increase Die Roll value,
Recover
Yes applied to lowest die roll
Both: 1D4
@ non magical wpn: D6 die
consecutive Toughness
specify @ unarmed: D4 die
@ Target body Yes
Surprise check body part to defense rolls = -20 @ 2 one-handed wpn: +2dmg
Attacker Stealth vs part -> -30 (cumulative)
attack? @ critical hit: 2x dmg die roll
target Awareness @ critical hit: 2x to roll modiers
(stealth-10 Dice roll @ Vulnerable: dmg is doubled
per follower) - critical strike: auto win regardless of Def roll Enemy
@ Resistant: dmg is halved
(unless def critical hit) defeated?
@ Immune: dmg is ignored
success

- critical fumble: auto loss regardless of Def, roll (roll


@ Restored: dmg heals wounds
Fumbles (73)
fail

- both Atk&Def < Skill Def


Yes Yes
Atk highest dice: Atk scores hit Critical hit? uses Wpn/Shield to
Def highest dice or critical: roll Def move (67) Yes
defend?
Initiative to If dice are equal, compare Skill value No
Initiative check No Dmg is Regular Gain
Attacker. First - only Def fails Skill check: Atk scores hit
Perception -10 Wpn/Shield lost 50xp
Attack +20 - only Atk fails Skill check: Def rolls Def move (67)
calculate all
damage dealt
hit is
Yes Deduct armor
critical
Initiative check Yes value from
Critical No Yes Attacking body body part is
Attacker Perception vs Hit? damage
failure? part? Weak Spot?
target Awareness Armor Yes
No limb is
covers hit body
disabled
part?
Yes
No
Roll hit
Initiative to
location hit location is Yes hit is
Deduct Dmg
other player . First Weak Spot? from Toughness/Health
(69) critical
Attack +20
Second turn of the round:
Invert Attacker/Defender and redo combat

Initiative check
Attacker Perception vs 
target Awareness
Surprised?
Combat
Yes
Surprise check
Attacker Stealth vs 
target Aw

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