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GettingStartedWithOcean 2015

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0% found this document useful (0 votes)
56 views51 pages

GettingStartedWithOcean 2015

Uploaded by

pauloaiub1991
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Welcome to Ocean for Petrel

Getting Started with Ocean for Petrel

For Geoscientists and Software Developers

Published by Schlumberger Information Solutions,

5599 San Felipe, Houston Texas 77056


Welcome to Ocean for Petrel

Copyright Notice
Copyright © 2015 Schlumberger. All rights reserved.

This work contains the confidential and proprietary trade secrets of Schlumberger
and may not be copied or stored in an information retrieval system, transferred,
used, distributed, translated or retransmitted in any form or by any means,
electronic or mechanical, in whole or in part, without the express written permission
of the copyright owner.

Trademarks & Service Marks


Schlumberger, the Schlumberger logotype, and other words or symbols used to
identify the products and services described herein are either trademarks, trade
names or service marks of Schlumberger and its licensors, or are the property of
their respective owners. These marks may not be copied, imitated or used, in whole
or in part, without the express prior written permission of Schlumberger. In addition,
covers, page headers, custom graphics, icons, and other design elements may be
service marks, trademarks, and/or trade dress of Schlumberger, and may not be
copied, imitated, or used, in whole or in part, without the express prior written
permission of Schlumberger. Other company, product, and service names are the
properties of their respective owners.

An asterisk (*) is used throughout this document to designate a mark of


Schlumberger.

Security Notice
The software described herein is configured to operate with at least the minimum
specifications set out by Schlumberger. You are advised that such minimum
specifications are merely recommendations and not intended to be limiting to
configurations that may be used to operate the software. Similarly, you are advised
that the software should be operated in a secure environment whether such
software is operated across a network, on a single system and/or on a plurality of
systems. It is up to you to configure and maintain your networks and/or system(s) in
a secure manner. If you have further questions as to recommendations regarding
recommended specifications or security, please feel free to contact your local
Schlumberger representative.
Welcome to Ocean for Petrel

Table of Contents
Welcome to Ocean for Petrel ................................................................ 5
Ocean Architecture ................................................................................................ 5
Access to the Petrel Data Domain .......................................................................... 6
Ocean for Petrel UI Infrastructure ......................................................................... 6
The Ocean Plug-in and Module .............................................................................. 7
Plugin class..................................................................................................... 8
IModule Interface .......................................................................................... 8
Writing Your First Plug-In ...................................................................11
Writing the Plug-in ............................................................................................... 11
Creating the Plugin, Module and Process with Visual Studio ...................... 11
Inspecting the Files ...................................................................................... 15
Writing the Algorithm Code ........................................................................ 16
Running the Plug-in .............................................................................................. 18
Using the Online Help........................................................................................... 20
Opening the Online Help ............................................................................. 20
Using IntelliSense......................................................................................... 20
Accessing Class Definitions .......................................................................... 21
Understanding the Petrel Data Domain...............................................22
Exposing Petrel’s Data Model .............................................................................. 22
Entities and Properties ................................................................................ 22
User View of the Petrel Data Model ............................................................ 22
Data Access .......................................................................................................... 27
Common Exposed Data Types ..................................................................... 27
Read Access .......................................................................................................... 28
Browsing Collections.................................................................................... 28
Seismic Data................................................................................................. 28
Well and Geology......................................................................................... 29
Pillar Grid Model .......................................................................................... 30
Simulation and Data Analysis ...................................................................... 31
Updating Data ...................................................................................................... 31
Using Transactions ....................................................................................... 31
Modifying Domain Objects .......................................................................... 32
Accessing Domain Object Relationships ...................................................... 32
Domain Object Creation ....................................................................................... 33
Creating New Instances ............................................................................... 33
Creating New Collections............................................................................. 34
Welcome to Ocean for Petrel

Deleting Objects ................................................................................................... 35


Accessing Data: Examples .................................................................................... 35
Browsing Well Logs ...................................................................................... 36
Retrieving Models........................................................................................ 36
Creating New Property Collections ............................................................. 37
Creating the Pillar Grid Property ................................................................. 37
Filling Values ................................................................................................ 37
Extending the Petrel UI ........................................................................38
Adding a New Menu Item .................................................................................... 38
Editing the IntegratePresentation Method ................................................. 38
Creating UI Tools ......................................................................................... 38
Defining the Menu Item Properties ............................................................. 39
Adding the Item to the Menu ...................................................................... 40
Viewing the Results .............................................................................................. 41
Extending the Data Domain .................................................................42
Basic Custom Domain Object ............................................................................... 42
Adding to Input and Models Trees ....................................................................... 43
Adding to Native Petrel Domain Objects ..................................................... 43
Adding an Object from a Context Menu...................................................... 44
Customizing Tree Presentation ................................................................... 45
Rendering a Custom Domain Object .................................................................... 46
3D Window Display...................................................................................... 46
Map Window Display................................................................................... 48
Saving Custom Domain Objects ........................................................................... 49
Structured Archive Data Source .................................................................. 50
Welcome to Ocean for Petrel

WELCOME TO OCEAN FOR PETREL


Ocean is an application development framework with the capability to work across data
domains. It provides services, components, and a common graphical user interface that enables
efficient integration between applications. It allows application developers to interact with
Ocean applications like Petrel.
Ocean applications are loaded dynamically as .NET assemblies. These assemblies, the building
blocks of Ocean, contain modules. Plug-ins organizes and contains modules.
Ocean for Petrel provides Visual Studio extension for developer to start building plug-in guided
by wizards and developer tools. Refer to wizard and developer tool documentation.

Ocean Architecture
The Ocean architecture consists of three levels: the Core, the Services, and the product family.
For model-centric applications, the product family is Petrel. Ocean modules are managed by the
Core layer. They interact with all levels of the framework, as shown in Figure 1:

Application Module
Deployed as plug-in or extension module
Schlumberger or 3rd party

Product Family

Ocean Services

Ocean Core

Figure 1: Ocean Architecture

The Ocean Core plays the role of the basic infrastructure. It manages Ocean modules and
registers services, both the services pre-loaded by the product family as well as services that are
added dynamically via the application programming interface (API). The Ocean Core manages
the data sources provided by the product family or any external data source that could be
defined by any module. It also performs event management and basic message logging.
The Ocean Services are a set of application independent utilities. They are modules that benefit
from being standardized across product families. An example is the Coordinate Service – a utility
for converting between projection and geodetic coordinate systems. The Ocean Services layer
only depends on the Ocean Core or on other Ocean Services.
Welcome to Ocean for Petrel

The product family is the host for Ocean applications and is the environment in which the Ocean
module needs to run. The product family provides:
 the domain objects and their data source
 the graphical environment in which the applications will display their data
 a common look and feel for all application user interface components
Application modules connect to all software layers as well as to the .NET framework. Application
modules can register their own services with the Ocean Core and benefit from services
registered by other modules. All applications built on the Ocean framework are designed in a
similar fashion, but they rely on a product family to build and run.

Access to the Petrel Data Domain


The application can access data in the following domains provided by Ocean for Petrel:
 Analysis (for data analysis)
 FaultModel (for fault modeling)
 Stratigraphy (for stratigraphy)
 Well (for Petrophysics and Geology applications)
 Prestack, Seismic, SeismicGeobody (for Geophysics)
 Shapes (for generic geometric objects)
 FrameworkModeling (for Structural modeling)
 PillarGrid, UnstructuredPillarGrid (for Geomodeling)
 Simulation (for Reservoir Evaluation)
This is not an exhaustive list.

Figure 2: Surface with fault model and seismic data

Ocean for Petrel UI Infrastructure


Ocean provides the capability to extend Petrel’s user interface functionality. The Ocean for
Petrel Application Programming Interface (API) supports:
Welcome to Ocean for Petrel

 Windows:
o Adding custom windows
 Renderers:
o Adding renderers for domain objects (native and custom) in different windows
 Interactions:
o Adding custom window modes to define interactions in different windows
o Object picking in different windows for its manipulation
 Menus and toolbars:
o Adding new menus to Petrel window or extending Petrel menus
o Adding new toolbars with custom tools
o Extending Petrel toolbars with custom tools
 Petrel project explorer:
o Adding custom objects in Petrel tree in a particular hierarchy
o Adding processes and workflows in the Petrel process diagram and workflow
editor
This is not an exhaustive list.

The Ocean Plug-in and Module


An Ocean module is an extension to the product family. Plug-in programmers create modules
that behave just like any standard part of Petrel. The modules are compiled into assemblies.
Modules are combined in a plug-in that provides identity and support information. Plug-ins are
installed by the Petrel Plug-in Manager found under the Help menu of Petrel. The Plug-in
Manager reads a .pip (Plug-in Installation Package) file that is deployed for the plug-in and uses it
to define the plug-ins, and their modules, loaded when Petrel is started.
The following figure shows a sample Ocean plug-in with modules.
Welcome to Ocean for Petrel

Figure 3: Ocean Modules

The Ocean module has a defined lifecycle with certain requirements and restrictions that allow
the clean integration into the product family. Its lifecycle phases serve to license the module,
initialize and integrate it into the product family, add presentation interfaces, and remove all
these when the module is unloaded. The appearance and interaction is seamless and allows the
product family to treat the module as native code.
An Ocean module uses the functionalities provided by the product family, the Ocean Services,
the Ocean Core, and also the .NET architecture. It may also use third party application
assemblies and other modules.
Ocean for Petrel modules are built with Visual Studio 2011 or Visual Studio 2012 for .NET, with
the help of the Ocean for Petrel wizard. The wizard takes care of the interaction with the Core as
well as some low-level access to functionality provided by the Petrel product family.

Plugin class
An Ocean plugin derives from the abstract Plugin class, defined in the [Link]
namespace. During Petrel startup, the Ocean Core will load plug-ins and their contained modules
as defined in the [Link] file. The Plugin class contains information about the
plug-in and its identity. The following is an example module:
using [Link];
using [Link];
public class MyPlugin : Plugin
{ ...
public override string Name { get { return "Plugin Demo"; } }
public override PluginIdentifier PluginId
{ get { return new PluginIdentifier("PluginDemo", new Version("[Link]")); } }
public override IEnumerable<ModuleReference> Modules
{
get { yield return new ModuleReference(typeof(DemoModule));
yield return new ModuleReference(typeof(DemoModule2)); }
}
public override IEnumerable<PluginIdentifier> Dependencies
{ get { return new List<PluginIdentifier>(); } }
public override string Description { get { return "Example plug-in"; } }
public override string AppVersion { get { return "2014.0"; } }
public override string Author { get { return "Joe Smith"; } }
public override string ImageResourceName
{ get { return "[Link]"; } } // used if Plugin is licensed
public override string DeploymentFolder
{ get { return "OceanTraining"; } }
}

IModule Interface
An Ocean module implements the IModule interface. IModule is defined in the [Link]
namespace.
The IModule interface defines five methods of the module lifecycle phases and inherits from
IDisposable. The phases and their methods are:
Welcome to Ocean for Petrel

 Construction (default constructor)


 Initialization (Initialize)
 Integration (Integrate)
 Presentation integration (IntegratePresentation)
 Disintegration (Disintegrate)
 Disposal (Dispose)
During the product startup, the Ocean Core will load modules as defined in a configuration file
for the product family. The Ocean Core will call the default constructor to instantiate each
module. The constructor can be used to initialize any private fields, and acquire any resources
the module needs.
The second phase of the module lifecycle is the execution of the Initialize method. The main
purpose of Initialize is registration of the services provided by the module with the Ocean
ServiceLocator class. When initialization is complete the services registered are available for
consumption by all Ocean modules.
The Integrate method is the first point at which a module may consume services registered with
Ocean. This is because all modules have been through the initialize phase where their services
are registered with Ocean. The Ocean Core ServiceLocator class is used to look up services.
The IntegratePresentation method of IModule is the phase in the module lifecycle in which user
interface components (menus, toolbars, context menus, windows etc.) are added to the product
family.
When the product family begins to shut down, the IModule Disintegrate method is called on
each module. Disintegrate has the responsibility of cleaning up any presentation elements
installed by the module.
Dispose comes from the IDisposable pattern and must be implemented as part of the IModule
implementation. The purpose of Dispose is to free any unmanaged resources and free any
licenses acquired by the module.
The following is an example module:
using [Link];
using [Link];
public class MyModule : IModule
{
// Perform initializations of private properties, resources.
public Module ()
{ ... }
// Initialize services provided by the module
public Initialize ()
{
// Create the service
object FooBar = new FooBarService();
// Add the service by its type
[Link](typeof(FooBarService), FooBar);
...
}
// Integrate services provided by other modules
public Integrate ()
{
Welcome to Ocean for Petrel

// Find the coordinate system service


ICoordinateService coordService;
coordService = [Link]<ICoordinateService>();
...
}
// Add to user interface of product family
public IntegratePresentation ()
{
// Define the button to add
PetrelButtonTool btn = new PetrelButtonTool(“MyButton”,
[Link],
ButtonClick);
// Add the button to the Insert menu of the Petrel menubar
[Link](btn);
...
}
// Remove components added to the user interface. Remove services
public Disintegrate ()
{
// Remove the button added to the Insert menu
[Link](btn);
// Remove our service
[Link](typeof(FooBarService));
...
}
// Dispose of any unmanaged resources
public Dispose ()
{ ... }
Writing Your
First Plug-In

WRITING YOUR
FIRST PLUG-IN
Ocean for Petrel allows application developers to extend the Petrel functionality with new
custom processes and workflows. This chapter describes the procedure of creating a simple
process.

Writing the Plug-in


In your first plug-in, you will write an Ocean plug-in with a module that adds a process to Petrel.
The process will print the names of all Seismic cubes in the current project.
A process in Petrel is an interactive operation performed on data. The process is available from
the Petrel process diagram. The operation could create new data or update existing data. For
example, the operation of using a set of points to create a well path would be referred to as a
process. In this example, the set of points is the input, and the well path is the output.
A workstep is a single processing step. It differs from a process in that it does not require manual
interaction when executing. This is why it can take part in a workflow. Worksteps are available
from the Petrel workflow editor; they also take input data and parameters, perform some
processing, and produce output data.
A process can be created from a workstep, so you can write code one time that is available in
both the process diagram and the workflow editor.
For your first plug-in, you will use the Ocean Wizard to create a process from a workstep.
There are three main steps for creating your first plug-in. Each step will be detailed in the
sections that follow. The steps are:
 Run the Ocean for Petrel Wizard in Visual Studio to create the plug-in and module.
 Inspect the files created by the Wizard.
 Modify the code to add the processing logic.
For details on the installation and use of the Ocean Wizard, please refer to the appendix of this
document.
For details on processes and worksteps, please see the Workflow chapter in the Ocean
Developer’s Guide.

Creating the Plugin, Module and Process with Visual Studio


To create the project, plugin, module, process, and workstep using Visual Studio:
Start Visual Studio.
Create a new project by selecting File > New Project. In the Project types area, under Visual C#
project type, select Ocean. Then select the Ocean Plug-in template. Provide the name
“ListSeismic” for the project. Click the OK button to start the Wizard. (See Figure 4.)
Writing Your
First Plug-In

Ocean Plugin
template

Ocean
Project
type

Figure 4: New Project Window

It is generally a good practice to use a descriptive plug-in name. Change the name of your plug-in
to “ListSeismicPlugin”. Change the “Author”, “Contact”, “Plugin URL”, and “Description” fields as
appropriate. Also, since we are adding a module to the plug-in turn on the “Create new module”
and the “Register existing modules” checkboxes (See Figure 5.). Click Next in the dialog.
Writing Your
First Plug-In

Figure 5: Plug-in Creation step 1 window

The wizard will create the name of the module from the namespace with “.Module” appended.
Review the content (see Figure 6) and click Next in the dialog.

Figure 6: Plug-in Creation step 2 window

It is generally a good practice to use the name “Module” for the application module. Change the
name of your module to “ListSeismicModule”. Create a workstep in your module by checking
the New Workstep box; give it the name “ListSeismicCubes”. Click the Next button. (See Figure
7.)

Workstep

Figure 7: Ocean Module Project options

For your workstep, enter a Short description of “My First Ocean Process” and a Long description
of “This process will print the names of all seismic cubes in the current project”. Ensure that
Generate custom UI is unchecked in order to use the default UI automatically generated by
Ocean. This workstep should have its own process wrapper; ensure that Generate process
wrapper is checked. Click the Next button. (See Figure 8.)
Writing Your
First Plug-In

Figure 8: Ocean Workstep Details

Do not specify any workstep arguments; they are not needed. Click the Next button. (See
Figure 9.)

Figure 9: Ocean Workstep Argument Details


Writing Your
First Plug-In

Review what the wizard will generate and click the Finish button. (See Figure 10.)

Figure 10: Ocean for Petrel Module Project settings

Inspecting the Files


The Ocean for Petrel Module Wizard will create a solution named “ListSeismic” with a project
named “ListSeismic” in the Visual Studio Solution Explorer. The project will contain source files
for the Plugin class that was created, the Module class that was created, as well as the
ListSeismicCubes process that is added to the Process diagram. (See 11.)

Figure 11: Example Project Source Files in Solution Explorer

The Wizard configures the ListSeismic project to make debugging simple. The assembly is output
to the Petrel installation directory. The project command line property is set up to start Petrel.
So debugging is simply a matter of building and starting the debugger.
The Wizard writes the basic code needed for the ListSeismicCubes plug-in. You will need to add
code for your specialized algorithm in order to print the names of all Seismic Cubes in the
current project.
Writing Your
First Plug-In

Plugin

The Plugin class contains properties which provide identity to the plugin and is generated by the
Pl

wizard from the values you entered and the Ocean version. Thes include AppVersion, Author,
Contact, Dependencies, Description, ImageResourceName, PluginUri, Modules, Name,
PluginId, and Trust.

Module

The Module class implements the IModule interface. The new process is added to the Process
T T T T

manager in the Integrate method automatically by the Wizard.


T T

First the new ListSeismicCubes workstep is created, and then it is added to the Workflow editor.
Finally, the process is created from the workstep using the WorkstepProcessWrapper T T

convenience class. The new process is added to the process diagram using the
[Link] API. Putting the pieces together, the Wizard generated the
T T

following Integrate method:


T T

public void Integrate()


{
ListSeismicCubes listseismiccubesInstance = new ListSeismicCubes();
[Link](listseismiccubesInstance);
[Link](new WorkstepProcessWrapper(
listseismiccubesInstance),"Plug-ins");
}

ListSeismicCubes

The ListSeismicCubes class is the workstep class that holds the processing algorithm. Previously,
T T

you saw how a process was created from it in the module.


ListSeismicCubes derives from Workstep<> , a generic class that includes the definition of the
T T T T

arguments. The wizard implements much of the class for you, including the argument creation
and copy methods. Arguments creation is very basic. Arguments copy can be done with the
DescribedArgumentsHelper static class.
T T

The Wizard also implements two interfaces, IAppearance (for its appearance in the Process
T

diagram) and IDescriptionSource (to display information in the Process UI). We do not need the
T T

setters for Text and Image properties, so you may delete them.
ListSeismicCubes also contains an Arguments class created by the Wizard, which in this case is
T T T T

empty since the algorithm has no arguments.

Writing the Algorithm Code


The Wizard wrote nearly all of the ListSeismicCubes class except for the custom algorithm code.
T T

It implemented the IExecutorSource interface and an instance of the Executor class. You will add
the custom algorithm code to the ExecuteSimple method, which will be called when the
workstep or process is executed.
public class ListSeismicCubes : Workstep<[Link]>,
IExecutorSource, IAppearance, IDescriptionSource
{
#region IExecutorSource Members and Executor class
Writing Your
First Plug-In

public [Link] GetExecutor


( object argumentPackage, WorkflowRuntimeContext ctx )
{
return new Executor ( argumentPackage as Arguments, ctx );
}
public class Executor : [Link]
{
Arguments arguments;
WorkflowRuntimeContext context;
public Executor ( Arguments arguments, WorkflowRuntimeContext ctx )
{
[Link] = arguments;
[Link] = ctx;
}
public override void ExecuteSimple( )
{
// TODO: Implement the workstep logic here.
}
#endregion
...
}

To write the algorithm code:


Access the APIs from the Seismic namespace by adding a reference in your project to the
[Link], [Link] and to the [Link]. You must also
add a reference to [Link]. These assemblies are available in the Public
folder of the Petrel installation directory. When adding reference to Ocean for Petrel public
assemblies, always set copy local reference property to false. This is to ensure successful
deployment of your plug-in to Petrel.
Add the following using statements for the required namespaces at the top with the other using
statements.
using [Link];
using [Link];
using [Link];

Code the ExecuteSimple method. The work for the process is completed as follows:
Read the current project using the [Link] API. Use the static class
SeismicRoot to find the root of all domain objects in the seismic domain. It exposes a property
SeismicProject, which provides navigation to all seismic collections and interpretation
collections in the project. Parse through all the seismic collections and print the names of all
seismic cubes within them using the InfoOutputWindow method of the PetrelLogger class. Build
a dynamic list of surveys (SeismicCollection) to avoid recursive calls while providing a breadth
traversal of the survey tree. The PetrelLogger static convenience class provides static methods
T T

to show a textual display of information to users. The InfoOutputWindow is used to issue an


T T

information message that is intended for all end users to see, but without being highly
interruptive.
The following shows the complete Executor class:
using [Link];
public class Executor : [Link]
{
Arguments arguments;
Writing Your
First Plug-In

WorkflowRuntimeContext context;
public Executor ( Arguments arguments, WorkflowRuntimeContext context )
{
[Link] = arguments;
[Link] = context;
}
public override void ExecuteSimple( )
{
// Get current primary project
Project proj = [Link];
// Get the root of all domain objects in the seismic domain
SeismicRoot root = [Link](proj);
SeismicProject sProj = [Link];

// Find all seismic collections in the current project


IEnumerable<SeismicCollection> col = [Link];
List<SeismicCollection> listCol;
listCol = new List<SeismicCollection>(col);
for(int idx = 0; idx < [Link]; idx++)
{
SeismicCollection curr = listCol[idx];
foreach (SeismicCollection sCol in [Link])
{
[Link](sCol);
}
// Find all Seismic cubes in the current collection
foreach (SeismicCube cube in [Link])
{
[Link]([Link] +
" contains Seismic Cube " + [Link]);
}
}
return;
}
}

Running the Plug-in


You have just completed the modification of the ExecuteSimple method. In this section, you will
T T

finish building the solution and run Petrel with your plug-in.
Build your solution in Visual Studio. This will create the assembly for the plug-in. It will also
create a [Link] file and merge its contents into the [Link] file. The
[Link] file exists under your %AppData% directory for your account on your
PC. Typically this is C:\Users\<username>\AppData\Roaming\Schlumberger\Petrel\2014\. This
file is used when Petrel is started to define the plug-ins, and their associated modules, which will
be loaded by the Plugin Manager.
Start Petrel.
In Petrel, open the demo project deployed with the Ocean SDK. Then go to the Process diagram
window and find ListSeismicCubes (12).
Writing Your
First Plug-In

Figure 12: ListSeismicCubes Selected in Process Diagram

Double click ListSeismicCubes to start the process and display the ListSeismicCubes dialog.
The short and long descriptions are shown in the top section of the dialog. There are no
arguments for the process, so the lower section is empty, as shown in the following figure.

Figure 13: ListSeismicCubes Dialog

Click Apply to run the process. The ListSeismicCubes process will show the seismic cubes in the
Petrel message log (Figure 14).

Figure 14: ListSeismicCubes Output Messages


Writing Your
First Plug-In

Exit Petrel.
You have now written, built, and run your first Ocean plug-in. You can find further details about
the Ocean Wizard and the functionality it offers in the Appendix of this document.

Using the Online Help


As you explore the Ocean APIs in the upcoming sections and in your development, you will want
to look at the online documentation. The Ocean SDK includes online help exposing all the
namespaces, classes, and interfaces implemented in the API.

Opening the Online Help


Ocean help should be integrated into Visual Studio Help and into F1 help when the Ocean SDK is
installed. To select the online help, open Visual Studio, and select View Help from the Help
menu as shown:

Hit F1 on a class, interface, property, method or other part of the Ocean API while you are in the
Visual Studio editor window to bring up the corresponding help in a browser window, like you
can for Microsoft APIs.
You can open the [Link] file directly from the Documentation folder of the Ocean SDK
installation directory or from the Ocean Start Page in Visual Studio.

Using IntelliSense
In Visual Studio, the Ocean library references (files with “.dll” extensions) allow the environment
to select class members and methods from a list that is dynamically generated from the types of
the variables in the code. This feature helps you select the correct class syntax without having to
explicitly search for information in the Ocean help.
Writing Your
First Plug-In

Accessing Class Definitions


While editing code, you can go directly to the class definition of the current variable declaration.
To do this, right-click on the class name, and Visual Studio opens the class reference menu as
shown in the following figure.

Select Go To Definition. The following editor opens in your Visual Studio environment.
Understanding the Petrel Data Domain

UNDERSTANDING THE PETREL DATA


DOMAIN
Exposing Petrel’s Data Model
Ocean for Petrel accesses data stored in Petrel Projects. The types of data that Ocean may
access increase with each release as Petrel’s data model expands and as more of the data is
exposed through Ocean for Petrel. The Ocean for Petrel API documentation that accompanies
the release contains the definitions of all exposed data types, their properties, and methods for
access.
This section will help you understand the Petrel data domain as it relates to developing
applications. Sample code is included to assist you in learning to use the API.
However, this document is only intended to help you get started using the Ocean for Petrel API,
and not every feature or every domain is covered here. For a complete discussion of the Ocean
for Petrel features, functionality and usage, refer to the Ocean Developer’s Guide.

Entities and Properties


A project built by Petrel contains data elements that represent earth entities (a well, a surface, a
reservoir). These entities are characterized by properties (such as logs along a well bore, height
fields across a surface, or porosity distributions in a reservoir). Both types of data are exposed in
Ocean by classes, called domain objects.
The entity instance carries the geometry of the object it represents. The property object only
carries property values.

Templates

Each property object in Ocean has a template associated with it so that the application working
with it has a way to determine how to display the property values. The template defines the
units, scale, and color table used by the object. The templates are found in the
[Link].

User View of the Petrel Data Model


The Petrel Project organizes the user’s view of the project in different trees:
 Input
 Models
 Results
 Cases
 Templates
Understanding the Petrel Data Domain

 Processes
All the trees are accessible via the API. Data is organized in pseudo-folders, seen in the API as
object collections. Each view is described in the following sections.

Input Data

Figure 15: Input Data Tree

The Input Data function gathers all data that is needed to build a static model. This includes all
data acquired and processed (well logs, geological markers, seismic data sets, seismic attributes)
and all data that is interpreted from the field measurements (petrophysical properties, seismic
time interpretations, velocity functions).
Most domain objects visible in the Input data tree are accessible in Ocean from the following
specialized collections:
BoreholeCollection – This collection class contains boreholes, logs, and completions, as well as
nested BoreholeCollections. See the Well data model for details.
MarkerCollection – This is the geology data model. These collections contain markers, horizons,
zones, and fluid contacts.
SeismicCollection – This collection is for 3D and 2D seismic collections.
InterpretationCollection – This collection is for all seismic interpretation.
Collection – Other folders are accessible as generic collections. From these collections, the API
can access point sets, polyline sets, and surfaces.
Understanding the Petrel Data Domain

Models

Figure 5: Models Data Tree

The Models data tree includes all elements of the pillar grid static model and the property
objects that represent property distributions throughout the pillar grid cell array.
Domain objects visible in the Models data tree are accessible from the following collections:
ModelCollection. This top level container in the Models tree enumerates all the Models (pillar
grids) in the tree. Model collections are not nested.
[Link]. Specific to each model, the collection lists all property and fault
property instances in that model.
[Link]. This collection lists all fault properties, per fault, in a pillar grid model.
Understanding the Petrel Data Domain

Results

Figure 6: Results Tree

Results are simulation results imported back in Petrel to compare the static models with their
possible evolution through time. They are available as CaseResults from the simulation Case.
You can then get all SummaryTimeSeries and GridPropertyTimeSeries or the ones
corresponding to a given SummaryResult or GridResult.

Cases

Figure 7: Cases Tree

The Cases tree exposes simulation cases based on different hypotheses but also represents
various interpretation versions driving static model property variations. You can access Case,
AnalysisCase, and CalculationCase instances from SimulationRoot. There is currently no
hierarchy in the Ocean API.
Understanding the Petrel Data Domain

Templates

Figure 8: Templates Tree

The Templates tree exposes templates that are used by the Petrel user to define the data type
for the domain objects in the project. The templates are not domain specific. This means that
the Porosity template may be used to represent data for a Porosity well log as well as a Porosity
property of a pillar grid.

Processes

Figure 9: Processes Tree

The Processes tree exposes the Petrel processes used by the Petrel user to perform various
actions on data. The processes are interactive in nature in that activating one causes the process
toolbar on the right side of the Petrel UI to update to indicate the tools that are available to the
process.
Understanding the Petrel Data Domain

Data Access
The Ocean for Petrel API offers the following data access types:
Read: The API reads existing data, browsing through data folders, enumerating collection
contents and following the parent-child relationships.
Update: The API updates existing objects, modifying entity characteristics (such as its geometry)
and modifying property values (like correcting log values in chosen points).
Create: The API creates new instances of Petrel object classes, augmenting the project with new
data the same way Petrel applications do.
Delete: The API deletes objects that are no longer needed in the project.

Common Exposed Data Types


Details are given in the compiled html manual part of the Ocean SDK release, [Link] in the
Documentation subdirectory.

Seismic

Ocean classes for Seismic are found in namespace [Link]. You


can access virtual cubes and virtual 2D data via class SeismicAttribute.

Well

Ocean classes for well data are found in namespace [Link].


Different types of Logs are available: property valued well logs, facies well logs, point logs,
multitrace well logs, bitmap well logs, comment well logs, and borehole seismograms. Also
available in the Well namespace are completions and observed data.

Geology

Ocean classes for well marker data, sometimes referred to as well tops, are found in namespace
[Link].
You can create stratigraphy columns across a number of wells. Fault and interface-type surfaces
are just named references.

Shapes

Ocean classes for objects defining various shapes are found in the namespace
[Link].
You can add properties to point sets, surfaces, and polyline sets. Surfaces can be irregular or
gridded (regular height field), though only regular height field surfaces can be created. Both can
be assigned property values.
Understanding the Petrel Data Domain

Pillar Grid

Ocean classes for pillar grids and their related objects are found in the namespace
[Link].
Pillar grid property retains some knowledge of statistical treatment completed at creation time,
including which cells have been upscaled as well as statistical distributions of facies values.

Simulation

Ocean classes for simulation cases and simulation results are found in namespace
[Link].
A simulation case has a number of case runs, each providing time series (results vs time) data for
combinations of result categories (fields, wells) and result properties (oil production, water flow
rate, etc.).
Streamlines can be added to various stream line sets in a simulation case. Property values can
also be read and appended and new property types added.

Read Access
Browsing Collections
There is no query service implemented on the Petrel Project as it is not implemented in a
relational database. Instead, data browsing is done by following the non-taxonomic hierarchy. At
the top level of each domain is a root object which gives you access to all of the data in that
domain. It is possible to browse through the whole data domain of a project by starting from the
different root objects.
Root objects offer access to collections, which may be nested. From each collection, the API can
access the entities and the properties that are relevant to that collection type.

Seismic Data

Seismic data is rooted in the project’s SeismicProject instance (which is a singleton) once it has
been created. It is accessed, if it exists, from the SeismicRoot of the project. It only exists if
seismic data are included in the project.
Below the SeismicProject are two separate hierarchies in the Seismic domain, one for seismic
Understanding the Petrel Data Domain

data with nested SeismicCollection objects, the other for interpretation picks with a nested
hierarchy of InterpretationCollection instances.
Project proj = [Link];
SeismicRoot sr = [Link](proj);
SeismicProject sp = [Link]();
// navigate the Seismic data hierarchy
foreach (SeismicCollection scol in [Link])
{ ... }
// navigate the Seismic interpretation hierarchy
foreach(InterpretationCollection icol in [Link])
{ ... }

Seismic data in a SeismicCollection include either seismic cubes or seismic 2D surveys


(collections of lines).
Interpretation data include HorizonInterpretation or FaultInterpretation instances each
including 3D and 2D time picks that can be accessed separately.

Well and Geology

Wells belong to a nested hierarchy of BoreholeCollection objects that contain boreholes,


trajectories, and logs. Markers are stored under stratigraphic columns or under horizon, zone,
and marker collections. You can find lists of such collections at the top level, implemented in the
API by the MarkerCollection class.
Your application can access all well and geology objects at the root of the project from the
WellRoot class. WellRoot is unique for the project and retrieved from a static method in the
WellRoot class as shown in the following.
Project proj = [Link];
WellRoot wr = [Link](proj);
// Get top level Borehole Collection
BoreholeCollection bhcol = [Link];
...

Once the WellRoot instance is retrieved by the system, it gives access to borehole and marker
Understanding the Petrel Data Domain

collections.
public sealed class WellRoot : ...
{ ...
public BoreholeCollection BoreholeCollection { get; }
public int WellLogVersionCount { get; }
public IEnumerable<PropertyVersion> WellLogVersions { get; }
public int MarkerCollectionCount { get; }
public IEnumerable<MarkerCollection> MarkerCollections { get; }
}

Boreholes are in nested collections, rooted at the top level collection retrieved from WellRoot.
Marker collections are not nested. Lists of collections, each corresponding to a different
stratigraphic classification, are at the top level.

Pillar Grid Model

Pillar grids are in a hierarchy that contains the property hierarchies. Hierarchy retrieval starts
from the PillarGridRoot object.
PillarGridRoot grid = [Link](proj);
IEnumerable<ModelCollection> mcolls;
mcolls = [Link](proj);
foreach (ModelCollection mcol in mcolls)
{
foreach (Grid g in [Link](mcol)
{ ... }
}

Each Grid object interfaces a full static model with intersecting horizons and pillar-based faults.
Grid g = ...
foreach (Fault f in [Link])
{ ... }
foreach (Horizon hor in [Link])
{ ... }

The model is populated by property values that are accessed in a nested hierarchy of
PropertyCollection folders.
Grid g = ...
PropertyCollection pcol = [Link];
foreach (Property prop in [Link])
{
Understanding the Petrel Data Domain

Template template = [Link];


// recurse on subcollections
foreach (PropertyCollection subcol in [Link])
{ ... }
}

Simulation and Data Analysis

Simulation cases, result properties, and result hierarchies belong to separate hierarchies. The
time series are defined by combinations of these.
Simulation case runs are retrieved from SimulationRoot. The simulation case gives access to
simulation results and streamlines. For time series, the result property and category must be
supplied by the application.
SimulationRoot root = ...
foreach (Case case in [Link])
{
StreamlineSet sls = [Link];
if (sls != [Link])
foreach (StreamlineSubset sub in [Link])
foreach (Streamline sl in [Link])
{ ... }
}

Updating Data
Your application can update data by modifying the object that is seen through the API. Updating
an entity or a property object alters the project. After updating the project, you must decide
whether to save the project changes or not. From the API standpoint, however, the project has
been modified as soon as an object has been edited.
You must make any such updates inside a transaction and any modified object must be locked
beforehand inside that transaction.

Using Transactions
A transaction represents a group of edits made to data (domain objects). Transactions are
required for operations on native Petrel domain objects that will change the data: create,
Understanding the Petrel Data Domain

update, and delete.


Transactions use the [Link] interface. To use a transaction:
 Create a transaction.
 Lock domain objects that are going to be changed.
 Modify the domain objects.
 Commit the transaction.
 Dispose of the created transaction.
In Petrel, transactions are used to batch event notifications. Petrel does not use a data base, so
changes to domain objects made within a transaction happen immediately.

Modifying Domain Objects


You can modify a domain object in the transaction after it has been locked. The online Ocean
documentation will indicate which object property can be modified.
The nature of the class members is also explicitly shown in the class definitions that are
accessible from the Visual Studio environment.
namespace [Link]
{
public sealed class WellLog : ...
{
public Borehole Borehole { get; }
public string Comments { get; set; }
public int SampleCount { get; }
public IEnumerable<WellLogSample> Samples { get; set; }
...
}
}

The array of log values, Samples, is read-write but SampleCount is read-only (dynamically
evaluated from the array size).

Accessing Domain Object Relationships


You can access object-to-object relationships via the API. For these relationships to be
modifiable, the corresponding class property must allow write access, which is, as a general rule,
not the case as parts-of relationships impose constraints between parent and child. For instance
a pillar grid Property cannot be separated from the Grid object that defines its geometry. Even
when you modify the containment hierarchy interactively, the API often makes the
corresponding relationship immutable.
However, there are cases where it makes sense to allow write access to parts-of relations. This is
the case when object creation does not require such a relationship to be established. For
instance, it is possible to update the reference from a marker to a given surface (fault or
horizon).
The example below clears the stratigraphic references of a set of markers in a given borehole.
MarkerCollection mcol = ...
Borehole bh = ...
Horizon hor = [Link];
Understanding the Petrel Data Domain

foreach (Marker m in [Link](bh))


{ [Link] = hor; }

Refer to the online help to determine whether a relationship is read-only.

Domain Object Creation


Creating New Instances

Most objects accessible via the API can be instantiated. However, the API never allows class
instantiation in the classical manner. API classes are sealed, and some objects are even exposed
simply as interfaces. To create a new class instance, the API has specialized Create methods.

Using Transactions

The plug-in code must create domain objects inside transactions, just like object updates.
However, an object creation modifies its parent entity (in the non-taxonomic hierarchy) or the
collection of similar entities that will harbor it. That parent or collection has to be locked in the
transaction.
You can modify the newly created object until the transaction commits. It is locked by default,
only its parent had to be locked explicitly in the transaction.

Locating the Correct Create Method

The Create method is always located in the class of the containing object. Borehole contains
WellLog collections where the Create method for logs can be found.
using (ITransaction t = [Link]())
{
Template template = ...
WellRoot wr = [Link]([Link]);
LogVersionCollection rootLVCol = [Link];
[Link](rootLVCol);
WellLogVersion version = [Link](“Gamma”, template);
Borehole bh = ...
[Link](bh);
Understanding the Petrel Data Domain

WellLog wl = [Link](version);
...
}

Creating New Collections


When it does not make sense to create an entity in a predefined collection, you must create a
new collection. Collections are often nested, so adding a collection is adding a branch to a tree.
Classes that model nested collections allow creation of sub-collections. For example a
PropertyCollection can contain sub-collections and would carry a Create method for branching
out at that point.
ITransaction t = ...
PropertyCollection pcol = ...
[Link](pcol);
string colName = "New Sub-Collection";
PropertyCollection subcol = [Link](colName);
[Link]();
[Link]();

New Top-Level Collections

For top-level objects (like collections) the Create methods are in static classes. For example, the
top level collection for Seismic data is created in the SeismicProject instance.
There are few collections that can appear at the top level of Petrel data trees. Nested collections
are rooted under a top level collection that is only created once. Un-nested collections that can
be added at the root of Input or Models data trees include the following:
 MarkerCollection
 ModelCollection
 Collection
These collections are created directly from the Petrel primary Project or the WellRoot object.
ITransaction t = ...
Project proj = [Link];
WellRoot root = [Link](proj);
[Link](proj);
[Link]("New Pillar Model");
[Link](root);
[Link]("New Stratigraphic Model");
[Link]();
[Link]();

Nested Collections

Collections that are always grouped under a root collection are created using a specific
container, WellRoot for boreholes and SeismicProject for seismic data and interpretation. These
are used for the following nested collections:
 SeismicCollection
 InterpretationCollection
Understanding the Petrel Data Domain

 BoreholeCollection
There is no specific object at the root of all borehole collections, instead there is a generic
BoreholeCollection called “Wells” that you can only create once.
ITransaction t = ...
Project proj = [Link];
SeismicRoot root = [Link](proj);
SeismicProject sproj = [Link];
WellRoot wroot = [Link](proj);
[Link](sproj);
string colName = "New Collection";
SeismicCollection scol = [Link](colName);
String iName = “New Interpretation”);
InterpretationCollection icol;
icol = [Link](iName);
...
[Link](wroot);
BoreholeCollection bcol = wroot. GetOrCreateBoreholeCollection();
...

You can also create collections that are placed under an object container, for example, under the
PillarGrid.
ITransaction t = ...
Grid g = ...
[Link](g);
PropertyCollection root = [Link];
String colName = “New Properties”;
PropertyCollection sub = [Link](colName);
...

Deleting Objects
Deletion of an existing instance is done by calling the Delete method on the object itself.
Deletion is always done inside a transaction and the object to be deleted must be locked first.

Accessing Data: Examples


In the following example you will browse through wells in the project, retrieve a porosity log,
browse through static models, and create a new Property for the latest modified model in the
project.
The created property will be filled with values extracted from the well log in cells where actual
log measurements exist.
Understanding the Petrel Data Domain

Browsing Well Logs


Use the following code to browse well logs to find a porosity measurement.
Project proj = [Link];
WellRoot root = [Link](proj);
BoreholeCollection wells = [Link];

WellLog poro = [Link];


ITemplate template = [Link];
IUnitMeasurement um = [Link];
foreach (BoreholeCollection bhc in [Link])
{
foreach (Borehole bh in bhc)
{
foreach (WellLog l in [Link])
{
if ([Link](um))
{
poro = l;
break;
}
}
if (![Link]) break;
}
if (![Link]) break;
}
if (poro == [Link]) return;
[Link]("Found log " + [Link]);

Retrieving Models
To retrieve the latest model:
Grid latest = [Link];
DateTime last = new DateTime(1980, 1, 1);
PillarGridRoot proot = [Link](proj);
Understanding the Petrel Data Domain

foreach (Grid g in [Link])


{
if ([Link](last) >= 0)
{
latest = g;
last = [Link];
}
}
if (latest == [Link]) return;
[Link]("Found grid " + [Link]);

Creating New Property Collections


To create a new property collection in the model:
ITransaction t = [Link]();
PropertyCollection pcol = [Link];
[Link](pcol);
string Name = “New Collection”;
PropertyCollection newcol = [Link](Name);

Creating the Pillar Grid Property


To create the pillar grid property:
[Link](newcol);
Property prop = [Link](template);

Filling Values
To fill values:
IPillarGridIntersectionService ipgs;
ipgs = [Link]<IPillarGridIntersectionService>();

IPolyline3 traj = [Link];


IEnumerable<SegmentCellIntersection> cells;
cells = [Link](latest, traj);
foreach (SegmentCellIntersection cell in cells)
{
Index3 ijk = [Link];
Point3 xyz = [Link];
double index = [Link](Domain.ELEVATION_DEPTH,
xyz.Z, [Link]);
WellLogSample[] sam = new WellLogSample[]([Link]);
latest[ijk] = sam[(int)index];
}
[Link]();
[Link]();
Extending the Petrel UI

EXTENDING THE PETREL UI


Ocean allows application developers to customize and extend the Petrel application UI. In this
chapter, you will explore a very simple customization: adding your own menu item to an existing
Petrel menu.
However, this document is only intended to help you get started using the Ocean for Petrel API,
and not every feature is covered here. For a complete discussion of the Ocean for Petrel
features, functionality and usage, refer to the Ocean Developer’s Guide.

Adding a New Menu Item


To create a new menu item:
 Edit your module’s IntegratePresentation method.
 Use the Ocean convenience class PetrelMenuItem to create the menu item.
 Add the menu item to the Petrel UI using the Ocean class [Link].

Editing the IntegratePresentation Method


Use the following code example to add your new menu item in the module’s
IntegratePresentation method:
public void IntegratePresentation ()
{
// add your new menu item here
}

Creating UI Tools
A tool is an item that appears on menus and toolbars. When a tool appears on a menu as a
menu item, it is drawn as a list entry with text as well as an optional image as shown in the
following example.

tool in menu, no image

tool in toolbar

Figure 10: Tools in Petrel UI

Ocean provides a set of convenience classes that extend the PetrelTool class to create tools such
Extending the Petrel UI

as a menu item.
public class PetrelMenuItem : PetrelTool, ...
{ ...
public PetrelMenuItem( string txt );
public PetrelMenuItem( string txt, Bitmap image );
}

To create an instance of the PetrelMenuItem convenience class:


PetrelMenuItem myListSeismic = new PetrelMenuItem( );

Defining the Menu Item Properties


You control the basic properties of the new menu item. You must specify text and UI location.
You can set these specifications in the PetrelMenuItem constructor, or you can set them later
using the PetrelTool properties.
public class PetrelTool : ..., IAppearance, IDisposable
{ ...
public string Text { set; get; }
public [Link] Image { set; get; }
public event [Link] Click;
}

You can also optionally provide an image and an event handler for a menu click.

Text

To supply the text to be shown in the menu item:


[Link] = "List Seismic Cubes";

UI Location

To specify the UI location of the new menu item, you need to specify the menu to which it will
be added. In this case, the location is an existing Petrel menu as shown below.

Figure 11: Standard Petrel Menu

The Ocean WellKnownMenus static convenience class has a public static PetrelMenuItem field
for each existing Petrel menu.
public static class WellKnownMenus
{
public static PetrelMenuItem File { get; }
public static PetrelMenuItem Edit { get; }
public static PetrelMenuItem View { get; }
public static PetrelMenuItem Insert { get; }
public static PetrelMenuItem Project { get; }
public static PetrelMenuItem Tools { get; }
public static PetrelMenuItem Window { get; }
public static PetrelMenuItem Help { get; }
}

This new menu item should be placed in the Tools menu, so you should specify the Tools field.
Extending the Petrel UI

Image

You also have the option to set the image for the menu item. You can use an image from Petrel
that is available from the static class PetrelImages, or you can provide your own.
[Link] = PetrelImages.Seismic3D;

Click Event Handler

Finally you need to specify what is going to happen when the menu item is clicked. For this
example, the menu item will run the same algorithm that you wrote for your workstep.
To specify the action, add a click handler to the menu item instance:
[Link] += myListSeismicToolClick;

The click event handler is a [Link] as shown in the following example:


using [Link];
using [Link];

private void myListSeismicToolClick(object sender, EventArgs e)


{
Project project = [Link];
SeismicRoot seismicRoot = [Link](project);
SeismicProject seismicProj = [Link];
foreach(SeismicCollection scol in [Link])
{
if ([Link] > 0)
{
foreach (SeismicCube cube in [Link])
[Link]([Link] + " contains Seismic Cube "
+ [Link]);
}
}
}

Adding the Item to the Menu


At this point, you have defined the new menu item (text, image, location, and what will happen
when the tool is clicked), but it is not a part of the Petrel user interface yet.
The PetrelMenuItem class provides functionality to add menu items. Use the AddTool method
to add the new menu item into the Petrel UI. The WellKnownMenus class properties that define
the menus in the Petrel menu bar are PetrelMenuItem objects.
public class PetrelMenuItem : PetrelTool
{ ...
public void AddTool ( IEnumerable<PetrelTool> tool );
public void AddTool ( params PetrelTool[] tools );
}

You will add the new tool to the UI after the tool is created:
[Link](myListSeismic);
Extending the Petrel UI

Viewing the Results


The following example shows the entire process of adding a new menu item into the Petrel Tools
menu:
public void IntegratePresentation ()
{
PetrelMenuItem myListSeismic = new PetrelMenuItem( );
[Link] = "List Seismic Cubes";
[Link] = PetrelImages.Seismic3D;
[Link] += myListSeismicToolClick;
[Link](myListSeismic);
}

void myListSeismicToolClick(object sender, EventArgs e)


{
Project project = [Link];
SeismicRoot seismicRoot = [Link](project);
SeismicProject seisProj = [Link];

foreach(SeismicCollection scol in [Link])


{
if ([Link] > 0)
{
foreach (SeismicCube cube in [Link])
{
[Link]([Link] +
" contains Seismic Cube " + [Link]);
}
}
}
}

Now, after you rebuild your module and run Petrel, you will see a new menu item called “List
Seismic Cubes” in the Petrel Tools menu:

Figure 12: New “List Seismic Cubes” Menu Item in Petrel Tools Menu
Extending the Data Domain

EXTENDING THE DATA DOMAIN


Ocean for Petrel allows you to customize and extend the Petrel application by creating new data
objects, called custom domain objects. Custom domain objects can contribute implementations
for, and participate in, standard Petrel behavior. They can be added to the Input and Model
trees, or they can be displayed in a standard Petrel window.
You can decide what functionality to implement for a given custom domain object by deciding
what interfaces (services) to implement and register with Ocean for Petrel. All are optional in
terms of Ocean requirements.
This chapter briefly describes how to write a simple custom domain object and have it
participate in standard Petrel behavior.
However, this document is only intended to help you get started using the Ocean for Petrel API,
and not every feature is covered here. For a complete discussion of the Ocean for Petrel
features, functionality and usage, refer to the Ocean Developer’s Guide.

Basic Custom Domain Object


A custom domain object in Petrel is just a new class. The most basic custom domain object is a
class that inherits from the .NET object, even when it does not implement any Ocean interfaces.
Consider a simple object that has a position in space and a radius that defines its size.
public class XYZObj
{
private float m_x = 100.0f;
private float m_y = 100.0f;
private float m_z = 100.0f;
private float m_radius = 100.0f;

public float X
{
get { return m_x; }
set { m_x = value; }
}

public float Y
{
get { return m_y; }
set { m_y = value; }
}

public float Z
{
get { return m_z; }
set { m_z = value; }
}

public float Radius


Extending the Data Domain

{
get { return m_radius; }
set { m_radius = value; }
}
}

This basic object is a valid custom domain object that can participate in Petrel behavior. It can be
added to the Petrel Input and Model trees.

Adding to Input and Models Trees


The Input tree and the Models tree support the addition of new nodes (domain objects) via the
Project domain object.

Adding to Native Petrel Domain Objects


Custom domain objects may be added as children to some native Petrel domain objects using
the [Link] interface:
public interface IExtensions : IEnumerable<object>, IEnumerable
{ ...
void Add( object item );
bool Remove( object item );
bool Contains( object item );
}

Use the [Link] property to add to the Input tree, and the [Link]
property to add to the Models tree. You must use a transaction when adding the children. The
transaction is created by the DataManager class. Lock the object that is going to have new
children, then commit the transaction to complete the operation.
using (ITransaction txn = [Link]())
{
Project proj = [Link];
[Link](proj);
[Link](new XYZObj( ));
[Link](new XYZObj( ));
[Link]();
}

Figure 13 – XYZ Object in Input and Models Trees

This example adds a XYZObj custom domain object to a Borehole, a native Petrel domain object.
Begin with a Borehole object. Lock the Borehole since you are going to change its children. Add
a new XYZObj using IExtensions. Putting it all together, you have the following:
[Link] bore = ...;
using (ITransaction txn = [Link]())
{
[Link](bore);
[Link](new XYZObj());
[Link]();
Extending the Data Domain

The following figure shows the result.

Figure 14: XYZ Object added to a Borehole object (A10)

Adding an Object from a Context Menu


All native Petrel objects have context menus that appear when the user right clicks on the object
in the tree.
In the next example, you will add a context menu item to the Borehole context menu, which will
add a XYZObj as a child.
To do so, complete the following procedure:
Define a context menu item using the SimpleContextMenuHandler<TDomainObject> class:
public class SimpleContextMenuHandler<TDomainObject> :
ContextMenuHandler<TDomainObject> where TDomainObject : class
{ ...
public SimpleContextMenuHandler ( string, [Link],
bool, ContextMenuClickedEventHandler<TDomainObject> );
}

Add the new context menu item in the module’s IntegratePresentation method. Create a
Borehole context menu item. Add it to the Petrel UI using the [Link] service.
SimpleContextMenuHandler<Borehole> cItem =
new SimpleContextMenuHandler<Borehole>(“Insert XYZ object”,
[Link], false, AddXYZClick );
[Link]( cItem );

Provide an event handler to respond to the click of the context menu item. The AddXYZClick
event handler will add the XYZObj object to the Borehole from the context menu.
public void AddXYZClick( object sender, ContextMenuClickedEventArgs<Borehole> e )
{
Borehole bore = [Link] as Borehole;
using (ITransaction txn = [Link]())
{
[Link](bore);
[Link](new XYZObj());
[Link]();
}
Extending the Data Domain

The new “Insert XYZ object” context menu item is added to the bottom of the Borehole context
menu as shown in the following figure.

Figure 15 – Context Menu to Insert XYZ Object

Customizing Tree Presentation


A new custom domain object has a default presentation style when displayed in the tree. The
icon is the Ocean “O” icon, and the text is [Link].

Figure 16 - Default Presentation in Tree

You can control an object’s appearance in the Petrel trees by implementing the
[Link] and [Link] interfaces
and providing implementations of the abstract NameInfo and ImageInfo classes.
INameInfoSource and IImageInfoSource allow the custom domain object to provide a text string
and a bitmap to be displayed in the user interface. Implementing INameInfoSource and
IImageInfoSource for the XYZObj object is as follows:
using [Link];
public class XYZObj : INameInfoSource, IImageInfoSource
{ ...
private Bitmap myRedCircle = [Link];
private NameInfo nameInfo;
public NameInfo NameInfo
{
get
{
if (nameInfo == null) nameInfo = new DefaultNameInfo("XYZ Object",
"XYZ Object", "[Link]");
return nameInfo;
}
}
private DefaultImageInfo m_imgInfo;
public ImageInfo ImageInfo
{
get
{
if (m_imgInfo == null) m_imgInfo = new DefaultImageInfo(redCircle);
return m_imgInfo;
}
}
}
Extending the Data Domain

MyResources contains a resource for the custom bitmap.

Figure 17 - Custom Presentation of XYZ Object

Rendering a Custom Domain Object


A custom domain object may be rendered in standard Petrel windows. The 3D and 2D windows
render data using OpenInventor (Oiv). The Map, Intersection, and Interpretation windows use
.NET GDI+ to render data, and the WellSection window uses INT GeoToolkit.

3D Window Display
You must perform the following steps to render a custom object in the 3D or 2D window.
 Implement a renderer for the 3D window for the object type.
 Add the renderer service to Ocean.
Implement the IWindow3DRenderer interface to provide a renderer for the 3D window for
displaying your object. Create a class to implement IWindow3DRenderer and implement the
following IWindow3DRenderer methods. CanCreate determines if the domain object can be
rendered in the window. It can use properties of the object or the context to decide. Create is
called the first time an OpenInventor scenegraph is needed to display an object. It creates the
OpenInventor node structure. The position of the XYZObj object is translated into the window
coordinates. A sphere is defined to represent it, and is added to the node hierarchy. The Update
method is called when the scenegraph may be stale. (Refer to OpenInventor documentation for
details.) Dispose should clean up any resources associated with the scenegraph and the node
you are sent.
The complete OpenInventor factory class for rendering the XYZObj object is shown in the
following example:
using [Link];
using [Link];
using [Link];

public class MyXYZ3DRenderer : IWindow3DRenderer


{
public bool CanCreate( object o, Window3DContext ctx )
{
return true;
}

public SoNode Create( object o, Window3DContext ctx )


{
XYZObj xyz = o as XYZObj;
SoSeparator root = new SoSeparator( );
[Link].SbVec3f vec3 = [Link](new Point3(xyz.X, xyz.Y,
xyz.Z));
// Create a translation
trans = new SoTranslation();
Extending the Data Domain

[Link] = vec3;
[Link](trans);
// create a sphere
mySphere = new SoSphere();
[Link] = [Link];
[Link](mySphere);
return root;
}

public void Update(SoNode n, object o, Window3DContext ctx)


{
return; // nothing in this example
}

public void Dispose(SoNode n, object o, Window3DContext ctx )


{
[Link]();
}
}

Add the OpenInventor factory as a service in the module’s Initialize method to display the
XYZObj object.
public void Initialize ( )
{
Type objType = typeof( XYZObj );
Type factoryType = typeof(IWindow3DRenderer);
XYZObjOivFactory factory = new MyXYZ3DRenderer( );
[Link]( objType, factoryType, factory);
}

When a 3D window is active, the XYZObject object will have a checkbox next to it indicating that
it may be displayed.

Figure 18 – XYZ Object Ready to Display in 3D Window

When the end user clicks the checkbox the object will be displayed.

Figure 19 – XYZObj Object in 3D Window


Extending the Data Domain

Map Window Display


Complete the following steps to render the custom domain object in the Map window:
 Implement the IMapWindow factory interface.
 Add the factory to Ocean as a service.
Implement the IMapRenderer interface to display the XYZObj. Define the class that implements
the IMapRenderer interface. In this example, you will render the object as a filled circle.
Implement the Initialize method and set the rendering layer in which the object should be
drawn. The CanDraw method reports whether or not the renderer knows how to draw the
object. In this example, it will always return true. Draw renders a representation of the object
into the window using the appropriate GDI+ drawing surfaces. It obtains the world coordinates
from the context for drawing. It defines the brush style and color and uses the properties of the
XYZObj instance to draw a filled ellipse. GetBounds computes the bounding box that the
instance occupies and returns a Box2. Dispose has nothing to do for this simple XYZObj object.
The complete IMapRenderer implementation for XYZObj is as follows:
using [Link];
using [Link].Drawing2D;
using [Link];
using [Link];

public class XYZObjMapDisplay : IMapRenderer


{
public void Initialize ( object o, MapRendererContext ctx )
{
[Link] = [Link];
}

public bool CanDraw ( object o, MapRendererContext ctx )


{
return true;
}

public void Draw ( object o, MapRendererContext ctx )


{
// Get the World coordinates
Graphics gworld = [Link];
using (Brush br = new SolidBrush([Link]))
{
XYZObj xyz = (XYZObj)o;
int x = (int)xyz.X;
int y = (int)xyz.Y;
int size = (int)[Link];

// Draw the circle


[Link](br, x-size, y-size, size*2, size*2);
}
}

public Box2 GetBounds ( object o, MapRendererContext ctx )


Extending the Data Domain

{
XYZObj xyz = (XYZObj)o;
double x = xyz.X;
double y = xyz.Y;
double size = [Link];
Point2 begin = new Point2( x - size, y - size );
Point2 end = new Point2( x + size, y + size );

// Return a box that describes the area the object occupies


return new Box2( begin, end );
}

public void Dispose ( object o, MapRendererContext ctx )


{
return;
}
}

Register the drawing service with Ocean in the module’s Initialize method.
Type xyzType = typeof(XYZObj);
Type factoryType = typeof(IMapRenderer);
XYZObjMapDisplay mapFactory = new XYZObjMapDisplay();

[Link](xyzType, factoryType, mapFactory);

When the end user checks the checkbox, the XYZObject is rendered in the Map window.

Figure 20 – XYZ Object in Map Window

Saving Custom Domain Objects


You may save a custom domain object into the Petrel project using a structured archived data
source provided or a custom data source. If the structured archive data source does not meet
your needs, then you should use the custom data source approach; information for it may be
found in the IDataSource interface documentation for the Ocean API. For the simple example
here we will illustrate saving the custom XYZ object using the structured archive data source.
Extending the Data Domain

Structured Archive Data Source


To use the structured archive data source:
 Implement DataSourceFactory and create the data source.
 Make the class IIdentifiable.
 Tag the class and its member to serialize with attributes.
 Add the data source factory to register the data source.
 Add your custom domain object to a Petrel tree.
You have a new DataSourceFactory class to register the data source. Here you will create the
structured data source with a unique identifier, and you will provide a list of the type of object(s)
to serialize using the structured archive data source.
class XYZObjDataSourceFactory : DataSourceFactory
{
// singleton instance of data source
private static string DataSourceId = “UniqueXYZObjDataSourceId";
public static StructuredArchiveDataSource Get(IDataSourceManager dsm)
{
return [Link](DataSourceId) as StructuredArchiveDataSource;
}
public override [Link] GetDataSource()
{ // create data source with unique id and type of object to be saved
return new StructuredArchiveDataSource( DataSourceId, new[] {typeof(XYZObj)});
}
}

Have the XYZObj class implement IIdentifiable. You will use the structured data source to
generate the Droid and add a custom object instance to the data source. Make the following
additions to your XYZObj class.
public class XYZObj : ..., IIdentifiable
{ ...
Droid m_droid;
StructuredArchiveDataSource m_dataSource;

// add Constructor
public XYZObj()
{
IDataSourceManager mgr = [Link];
this.m_dataSource = [Link](mgr);
this.m_droid = [Link]();
[Link](m_droid, this);
// set initial values:
m_x = 100.0f; m_y = 0.0f; m_z = 0.0f; m_radius = 100.0f;
}
public void Droid Droid
{
get { return m_droid; }
}
}

You must also tag your class and any members you want to serialize into the structured archive
Extending the Data Domain

data source with one of the following attributes:


 ArchivableAttribute on the class

 ArchivedAttribute on the member


Add the attributes to your XYZObject.
[Archivable]
public class XYZObj : IIdentifiable, ...
{ ...
[Archived]
float m_x;
[Archived]
float m_y;
[Archived]
float m_z;
[Archived]
float m_radius;
// can provide name:
[Archived(Name = “Droid”)]
Droid m_droid;
StructuredArchiveDataSource m_dataSource;
}

You must register your data source factory with the system in your [Link] using
the [Link] method:
public class Module : IModule, ...
{ ...
public void Integrate()
{ ...
[Link](new XYZObjDataSourceFactory);
}
}

Next you will create your object and add it to the tree, providing the data source instance in the
object’s constructor. You will retrieve your data source factory from the Get method you added
to it above.
public void CreateXYZObj()
{
// create XyzObj instance and provide data source
XyzObj xyz = new XyzObj();
Project project = [Link];
using (ITransaction t = [Link]())
{
[Link](project);
// Add XyzObj to project extensions.
[Link](xyz);
[Link]();
}
}

When you save the project, the XYZObject is saved with it. Reopening the project will load this
data back into Petrel.

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