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WarStuff: Quick Rules for Miniatures

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Matheus Carvalho
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0% found this document useful (0 votes)
101 views4 pages

WarStuff: Quick Rules for Miniatures

Uploaded by

Matheus Carvalho
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Introduction Index

Hello, and welcome to WarStuff! 1. Cover


2. Introduction & Index
WarStuff is a single-page ruleset designed to be played with 3. Rules
any miniatures or toys that you have at hand. 4. Quickplay Units

The rules were written with conventions and pick-up games


in mind, where players often have miniatures from very
different ranges and usually can’t play with each other.

On the main rules page you will find everything you need to
build your custom units, and we have provided a variety of
units from different ranges so that you can get into the
game even faster!

Whilst these rules were made with 28mm models in mind,


you can use them to play with 15mm models by reducing all
measurements to half their size. You can also use groups of
models to represent a single unit, allowing you to play huge
battles in a very short time!

You can find various supplements to this ruleset and other


one page rules at [Link]. You can
find more awesome art at [Link],
[Link] and [Link].

If you'd like to get news & updates you can follow us at


[Link]/onepagerules, [Link]/r/onepagerules or
[Link]/OnePageRules.

If you wish to get involved in the game’s development or


have any questions you can head over to our forums at
[Link], or write me an e-mail at
onepageanon@[Link].

Thank you for playing and happy wargaming,


One Page Anon (Rules), Boris Samec (Cover Lineart), Jean
Charles Doublet (Cover Coloring) and Ross Carlisle (Logo)
WarStuff – Core Rules v1.7
by OnePageAnon ([Link]
General Principles Unit Creation Hit & Run [+10pts]
The Most Important Rule: Whenever a rule is Whilst WarStuff comes with some pre-made units This unit may move by up to 6” after attacking in
unclear or does not seem quite right, use common to play, you can create your own based on whatever melee, staying at least 3” away from enemy models.
sense and personal preference. models you have. To create a unit simply assign a Intimidating [+30pts]
Units: Each unit consists of one model that is Quality value to it and give it any Special Rules that Whenever this unit attacks or is attacked in melee
defined by its quality and special rules. seem appropriate based on the model. By summing its enemy must take a morale test. Note that units
Line of Sight: If you can draw a straight line from the points of the unit’s Quality value and the Special with this special rule are immune to it.
the attacker to the target without passing through Rules it has you get the unit’s total point value. Note Large [+5pts]
any solid obstacle, then he has line of sight. that units always cost a minimum of 5pts. This unit gets +1 Quality when attacking or being
Before we begin... Quality: Units have a Quality value that ranges attacked in melee against units without this special
Preparation: The game is played on a flat 4’x4’ from 1 to 5. This is an overall indication of the rule, but enemies targeting it with shooting attacks
surface, with as many terrain pieces as you like, and model’s morale and combat ability. Multiply the get +1 Quality for that attack.
each player may take up to 150pts or 300pts worth unit’s Quality value by 10 to get its base point cost. Leader [+30pts]
of units in his warband (you decide). The players Example: A unit with Quality 3 has a base point cost Whenever this unit is activated you may try to
roll-off, and the winner chooses on what side to of 30pts (Quality 3 x 10pts = 30pts Total). command up to three friendly units within 3”. Roll
deploy and places his warband first within 12” of his Special Rules: Units can have Special Rules by three dice, and for each 4+ you may activate one
table edge, then the opponents do the same. adding the point cost to the unit’s base point cost. friendly unit within 3” that has not been activated
Mission: The game continues until all players but Example: A unit with Quality 3 and the Armored yet. All activated models act independently, and you
one either concede, or all of their units are dead. special rule costs 35pts (Quality 3 x 10pts = 30pts; may use them in any order.
Playing the Game Armored = 5pts; 30pts + 5pts = 35pts Total). Pathfinder [+5pts]
The game is played in rounds, in which players Quality Guidelines: To give you a better idea of This unit ignores the effects of difficult terrain, and
alternate in activating a single unit each until all how to create your units, here is a list of general if it takes any hits from dangerous terrain roll one
units have been activated. The player that won guidelines on what Quality units should have: die, on a 4+ the hit is ignored.
deployment goes first on the first round, and in  Quality 1: Animals, Civilians Pinning [+10pts]
each new round the player that finished activating  Quality 2: Humans, Orcs, Whenever this unit target an enemy unit with a
first in the previous round goes first.  Quality 3: Heroes, Elves shooting attack the target has to take a morale test.
Activation  Quality 4: Trolls, Ogres Poison [+5pts]
The player declares which unit he wishes to  Quality 5: Dragons, Walkers Whenever this unit attacks an enemy and rolls a 6
activate, and it may do one of the following: Designer’s Notes: The unit creation rules were the defender immediately takes one wound.
Action Move Notes written without any maximum point limits so that Power Shot [+5pts]
Hold 0” May shoot. you can create anything you like, however this can This unit gets +1 Quality when shooting.
Recover 0” May not shoot. lead to potentially imbalanced situations. Because Power Strike [+5pts]
Walk 6” May shoot after moving. of this we recommend playing with units that are This unit gets +1 Quality whe attacking in melee.
Run 12” May attack in melee. approximately equal in points, or that don’t exceed Regeneration [+15pts]
a maximum point limit of 75pts each. Whenever this unit would be killed roll one die, on a
Moving Special Rules 4+ it takes one Wound instead.
Units may move and turn in any direction regardless Armored [+5pts] Scout [+15pts]
of the models facing, and they may only move into This unit gets +1 Quality when attacked. This unit is deployed after all other non-scout units
base contact with enemy units to attack. Brutal [+15pts] have been deployed. Place it anywhere on the table
Shooting Whenever this unit kills an enemy in melee all at least 12” away from enemy units (if both players
Units with the Shooter special rule that are within enemy models within 6” must take a morale test. have scout units roll-off to see who deploys first).
range and line of sight of an enemy unit may shoot. Camouflaged [+5pts] Shooter (Short) [+5pts]
Roll one D6 and compare the Quality value of the This unit always counts as being in Cover, and it gets This unit may use a shooting attack with 12” range.
attacker to that of the defender: +2 Quality instead of only +1 Quality for cover. Shooter (Medium) [+10pts]
 Defender is 2 points higher: 6+ to hit Counter-Attack [+5pts] This unit may use a shooting attack with 18” range.
 Defender is 1 point higher: 5+ to hit Enemies attacking this unit in melee that roll a 1 Shooter (Long) [+15pts]
 Defender is equal: 4+ to hit immediately take one hit themselves. This unit may use a shooting attack with 24” range.
 Defender is 1 point lower: 3+ to hit Deadly [+15pts] Small [-5pts]
 Defender is 2 points lower: 2+ to hit Whenever this unit attacks an enemy and rolls a 6 Enemies without this special rule get +1 Quality
If you manage to hit, then roll one D6 and add the the defender is immediately killed. when attacking or defending against this unit in
number of Wounds on the defender to the result. If Death Blow [+5pts] melee, but this unit gets +1 Quality when targeted
the result is higher than the defender’s unmodified If this unit is killed all enemy units within 3” must by shooting attacks
Quality value, then it is killed. If the result is equal or roll one die, on a 6 they immediately take a hit. Slow [-5pts]
lower, then the defender takes one Wound. Entangle [+15pts] This unit moves up to 3” when using Walk actions
Melee This unit may use a Shooter (Short) attack which and up to 6” when using Run actions.
Units that move into base contact with an enemy hits its target on a 4+ and immediately stuns it (this Stealthy [+5pts]
unit may attack it in melee, which is resolved like attack can’t wound or kill). This unit gets +3 Quality when in Cover instead of
shooting. If the attacker does not kill the defender, Fast [+10pts] only +1 Quality.
then it must move back by 1”. This unit moves up to 9” when using Walk actions Sweep Attack [+5pts]
Morale Tests and up to 18” when using Run actions. Whenever this unit attacks an enemy and rolls a 6
the defender is immediately stunned.
Whenever a unit must take a morale test roll one D6 Fear [+10pts]
and compare the result to the unit’s Quality. If the Enemies trying to move into base contact with this Tough [+15pts]
unit must halve their maximum movement. Whenever this unit takes a hit roll one die, on a 4+
result is higher, then the unit is stunned.
Fearless [+10pts] the hit is ignored.
Stunned Units
This unit automatically passes all morale tests. Trapper [+5pts]
Whenever a model is stunned place it on its side to
Fire [+5pts] Enemies attacking this unit in melee that roll a 1 are
indicate its status. Stunned units count as having
Whenever this unit attacks an enemy and rolls a 6 immediately stunned.
Quality 0, and they must use Recover as their next
the defender takes one additional hit. Undead [-5pts]
action (the model stands up).
Flying [+10pts] This unit is immune to Poison, and if it fails any
Terrain morale test it is immediately killed.
This unit may move through other units and
Cover (forests, ruins, sandbags, etc.): Units within
obstacles, and it may ignore terrain effects. Vanguard [+10pts]
or behind cover terrain get +1 Quality when
Frenzy [+10pts] This unit may immediately move by up to 12” after
targeted by shooting attacks. being deployed.
Whenever this unit attacks in melee it gets +D3
Difficult Terrain (woods, mud, rivers, etc.): Units
Quality for that attack. Vicious [+10pts]
moving through difficult terrain may never move
Healer [+10pts] Whenever this unit attacks an enemy and rolls a 6
more than their Walk action distance.
This unit may try to heal one friendly unit within 3” the defender takes D3 additional hits.
Dangerous Terrain (quicksand, razor wire, mine
instead of using an attack. Roll one die, on a 4+ you
fields, etc.): Whenever a unit moves into or across
may remove one Wound from the unit, and it may
dangerous terrain roll one die, on a 6 it takes a hit.
immediately make a free Recover action.
Quickplay Units
FANTASY NAPOLEONIC
Unit Pts Quality Special Rules Unit Pts Quality Special Rules
Human Warrior 20 2 - Carabineer 30 2 Shooter (Medium)
Human Archer 35 2 Shooter (Long) Fusilier 35 2 Shooter (Long)
Knight 30 2 Fast Hussar 30 2 Fast
Wizard 50 2 Fire, Healer, Shooter (Medium) Cuirassier 45 2 Fast, Shooter (Long)
Orc Warrior 35 2 Brutal General 70 3 Fast, Leader
Boar Rider 45 2 Brutal, Fast
Goblin Warrior 10 1 -
Wolf Rider 20 1 Fast MODERN
Elf Warrior 25 2 Pathfinder
Elf Archer 40 2 Pathfinder, Shooter (Long) Units Pts Quality Special Rules
Dwarf Warrior 25 2 Fearless, Slow Partisan 20 1 Shooter (Medium)
Dwarf Rifleman 40 2 Fearless, Shooter (Long), Slow Engineer 35 2 Fire, Shooter (Short)
Rat Warrior 25 2 Fast Medic 35 2 Healer, Shooter (Short)
Rat Ogre 60 3 Fast, Fear, Tough Rifleman 35 2 Shooter (Long)
Skink Warrior 25 1 Poison, Shooter (Short) Machinegunner 45 2 Shooter (Long), Pinning
Saurus Warrior 35 3 Sweep Attack Sniper 50 2 Deadly, Shooter (Long)
Zombie 5 1 Power Strike, Slow, Undead Sergeant 65 3 Leader, Shooter (Short)
Skeleton 5 1 Undead
Ghoul 25 2 Poison, Undead
Vampire 60 2 Leader, Undead, Tough TANK BATTLES
Unit Pts Quality Special Rules
ANIMALS & MONSTERS M3 Stuart 20 1 Shooter (Long), Small
M4 Sherman 35 2 Shooter (Long)
Units Pts Quality Special Rules Stug III 30 2 Shooter (Long), Slow
Stone Golem 50 4 Slow, Tough Tiger I 55 4 Shooter (Long)
Giant Scorpion 50 2 Pathfinder, Poison, Tough T-34 45 3 Shooter (Long)
Bear 40 3 Fear SU-100 60 5 Shooter (Long), Slow
Minotaur 55 3 Deadly, Fear
Chimera 80 5 Large, Shooter (Medium), Tough
Troll 65 4 Fear, Tough SPACE DOGFIGHTS
Giant Spider 70 2 Entangle, Fear, Poison, Tough
Giant 95 5 Brutal, Fear, Large, Tough Unit Pts Quality Special Rules
Dragon 100 5 Fear, Fire, Flying, Large, Tough X-Wing 40 3 Shooter (Medium)
Millennium Falc. 45 4 Shooter (Medium), Slow
Tie Fighter 40 2 Fast, Shooter (Medium)
SCIENCE FICTION Tie Bomber 45 3 Fire, Shooter (Short)

Unit Pts Quality Special Rules


Guardsman 35 2 Shooter (Long) SPACE BATTLES
Space Marine 55 3 Fearless, Shooter (Long)
Terminator 65 4 Fearless, Shooter (Long) Unit Pts Quality Special Rules
Eldar Guardian 35 2 Fast, Shooter (Medium) Attack Craft 25 1 Fast, Shooter (Short)
Eldar Jetbike 40 2 Fast, Large, Shooter (Medium) Frigate 40 2 Fast, Shooter (Medium)
Ork Choppa Boy 25 2 Shooter (Short) Cruiser 40 3 Shooter (Medium)
Ork Shoota Boy 30 2 Shooter (Medium) Battlecruiser 55 4 Shooter (Long)
Scarab Swarm 15 2 Small Battleship 60 5 Shooter (Long), Slow
Necron Warrior 45 3 Shooter (Long)
Termagant 25 2 Fast
Hormagant 30 2 Fast, Shooter (Short) SUPER HEROES
Genestealer 60 3 Deadly, Hit & Run, Pathfinder
Carnifex 90 5 Fear, Fearless, Large, Tough Unit Pts Quality Special Rules
Catwoman 45 3 Fast, Pathfinder
Joker 45 3 Frenzy, Shooter (Short)
ANCIENT Bane 55 4 Tough
Batman 70 4 Deadly, Scout
Unit Pts Quality Special Rules Superman 80 5 Flying, Power Strike, Tough
Slinger 15 1 Shooter (Short) Iron Man 70 4 Fast, Flying, Shooter (Medium)
Pikeman 20 2 - Hulk 70 5 Large, Tough
Archer 25 1 Shooter (Long) Captain America 65 3 Armored, Leader
Savage 35 2 Brutal Thor 70 4 Intimidating
Horseman 30 2 Fast Loki 55 4 Counter-Attack, Vicious
Centurion 60 3 Leader
Elephant 70 5 Large, Tough
DINOSAURS
MEDIEVAL Unit Pts Quality Special Rules
Pterodactyl 30 2 Flying
Unit Pts Quality Special Rules Velociraptor 40 3 Fast
Peasant 10 1 - Stegosaurus 40 4 -
Man at Arms 20 2 - Triceratops 55 4 Brutal
Crossbowman 35 2 Shooter (Long) Ankylosaurus 55 4 Tough
Knight 30 2 Fast Brontosaurus 70 5 Large, Tough
King 75 3 Leader, Tough T-Rex 85 5 Deadly, Large, Tough

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