Rogue 3 Golden2050
CLASS & LEVEL PLAYER NAME
Maria
Half-Elf Noble (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +7 Dexterity
+1 Constitution +5 17 21 --
-1 • +3 Intelligence
CLASS
+0 Wisdom INITIATIVE HIT POINTS
9
+3 Charisma
Total 3d8 SUCCESSES
Saving Throw Modifiers
Immunities - Magical Sleep
DEXTERITY FAILURES
Advantage against being charmed,
and magic can’t put you to sleep
+5 DEFENSES HIT DICE DEATH SAVES
20 SAVING THROWS INSPIRATION
=== ARMOR ===
Light Armor
CONSTITUTION P +7 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+1 +0
+1
Animal Handling WIS
Arcana INT
Crossbow, Hand, Longsword, Rapier,
Shortsword, Simple Weapons
12 -1 Athletics STR === TOOLS ===
ABILITY SAVE DC Dragonchess Set, Thieves' Tools
P +5 Deception CHA
P +3 History INT === LANGUAGES ===
INTELLIGENCE
+0 Insight WIS Celestial, Common, Elvish, Thieves’ Cant
30 ft. (Walking)
+1 +3 Intimidation CHA
P +3 Investigation INT
13 +0 Medicine WIS SPEED
+1 Nature INT PROFICIENCIES & LANGUAGES
WISDOM +0 Perception WIS
P +5 Performance CHA === ACTIONS === ranged weapon if you have advantage on the attack
+0 E +7 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
roll. You don’t need advantage on the attack roll if
another enemy of the target is within 5 ft. of it, that
Help, Hide, Ready, Search, Use an Object, enemy isn’t incapacitated, and you don’t have
+1 Religion INT
10 Opportunity Attack, Grapple, Shove, Improvise, disadvantage on the attack roll.
P +7 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object
E +9 Stealth DEX === BONUS ACTIONS ===
CHARISMA Cunning Action
+0 Survival WIS
You can take a bonus action on each of your turns
+3 to take the Dash, Disengage, or Hide action.
=== SPECIAL ===
Sneak Attack
16 Once per turn, you can deal an extra 2d6 damage
to one creature you hit with an attack with a finesse or
SKILLS ACTIONS
NAME HIT DAMAGE/TYPE NOTES
10 PASSIVE WISDOM (PERCEPTION)
Dagger +7 1d4+5 Piercing Simple, Finesse, Light, Thrown, Range (20/60)
Rapier +7 1d8+5 Piercing Martial, Finesse
10 PASSIVE WISDOM (INSIGHT)
Unarmed Strike +1 0 Bludgeoning
13 PASSIVE INTELLIGENCE (INVESTIGATION)
Darkvision 60 ft.
SENSES WEAPON ATTACKS & CANTRIPS
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Rogue 3 Golden2050
CLASS & LEVEL PLAYER NAME
Maria
Half-Elf Noble (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== ROGUE FEATURES === *Rakish Audacity
* Expertise • PHB 96 Starting at 3rd level, your confidence propels you into
Your proficiency bonus is doubled for any ability check battle. You can give yourself a bonus to your initiative
you make for two chosen proficiencies. [6th] Choose rolls equal to your Charisma modifier.
two additional proficiencies. You also gain an additional way to use your Sneak
Attack; you don't need advantage on the attack roll to
* Sneak Attack • PHB 96 use your Sneak Attack against a creature if you are
Once per turn, you can deal an extra 2d6 damage to within 5 feet of it, no other creatures are within 5 feet of
one creature you hit with an attack with a finesse or you, and you don't have disadvantage on the attack roll.
ranged weapon if you have advantage on the attack roll. All the other rules for Sneak Attack still apply to you.
You don’t need advantage on the attack roll if another
enemy of the target is within 5 ft. of it, that enemy isn’t
incapacitated, and you don’t have disadvantage on the
attack roll.
| Special
* Thieves’ Cant • PHB 96
You have learned thieves’ cant, a secret mix of dialect,
jargon, and code that allows you to hide messages in
seemingly normal conversation. It takes four times
longer to convey such a message than it does to speak
the same idea plainly.
* Cunning Action • PHB 96
You can take a bonus action on each of your turns to
take the Dash, Disengage, or Hide action.
| 1 Bonus Action
* Roguish Archetype • PHB 96
*Fancy footwork
When you choose this archetype at 3rd level, you learn
how to land a strike and then slip away without reprisal.
During your turn, if you make a melee attack against a
creature, that creature can't make opportunity attacks
against you for the rest of your turn.
FEATURES & TRAITS
NAME QTY WEIGHT NAME QTY WEIGHT
CP 0 Studded Leather 1 13 lb.
Dagger 1 1 lb.
SP 0 Dagger 1 1 lb.
Rapier 1 2 lb.
EP 0 Backpack 1 5 lb.
Bedroll 1 7 lb.
GP 3,015 Mess Kit 1 1 lb.
Rations (1 day) 10 20 lb.
PP 0 Rope, Hempen (50 feet) 1 10 lb.
Tinderbox 1 1 lb.
WEIGHT CARRIED
76 lb. Torch 10 10 lb.
ENCUMBERED Waterskin 1 5 lb. ATTUNED MAGIC ITEMS QTY WEIGHT
135 lb.
PUSH/DRAG/LIFT
270 lb.
EQUIPMENT
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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Maria
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
CHARACTER BACKSTORY ADDITIONAL NOTES
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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
SPELLS
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