PROGRAM B.E.
Marine Engineering
Course Code Course Name: L T P C
UEIT601 ARTIFICIAL INTELLIGENCE 2 0 0 2
Year and Semester III YEAR (SEMESTER VI) Contact hours per week
(2 Hrs)
Humanities and Management Professional Core Professional
Social Sciences courses Elective
Course category
Basic Science Engineering Open Elective Mandatory
Science
1 Gain a historical perspective of AI and its foundation.
2 To learn the different search strategies in AI.
Course Objective 3 To enable problem solving through probability reasoning
4 To learn various decision process
5 Become familiar with basic principles of AI towards knowledge representation.
At the end of the course the student will be able to:
CO1 Study of the design of intelligent computational techniques
CO2 Build intelligent agents for search and games
CO3 Solve AI problems through programming with Python
Course Outcome CO4 Learning optimization and inference algorithms for model learning
CO5 Design and develop programs for an agent to learn and act in a structured
environment.
CO6 Improve problem solving skills using the acquired knowledge in the areas of,
reasoning and automatic programming.
POs /
PO1 PO2 PO3 PO4 PO5 PO6PO7 PO8 PO9 PO10 PO11 PO12 PSO1 PSO2 PSO3
COs
CO1 3 2 2 2 1 - - - - - - - - - -
CO2 2 2 2 2 1 - - - - - - - - - -
CO3 2 3 2 - - - - - - - - - - - -
CO4 2 1 3 3 2 - - - - - - - - - -
CO5 3 2 1 1 3 - - - - - - - - - -
CO6 2 1 3 3 2 - - - - - - - - - -
1.8 2.3
Average 2.33 2.17 2.33 - - - - - - - - - -
3 3
2. MODERATE 3. SUBSTANTIAL
CORRELATION LEVELS 1. SLIGHT (LOW)
(MEDIUM) (HIGH)
Unit I INTRODUCTION TO ARTIFICIAL INTELLIGENCE 06 Hours
Concept of AI, history -current status – scope - agents – environments - Problem Formulations - Review of
tree and graph structures - State space representation - Search graph and Search tree.
Unit II PROBLEM SOLVING METHODS 06 Hours
Problem solving Methods – Search Strategies- Uninformed – Informed – Heuristics – Local Search
Algorithms and Optimization Problems -Searching with Partial Observations – Constraint Satisfaction
Problems – Constraint Propagation – Backtracking Search – Game Playing – Optimal Decisions in Games –
Alpha – Beta Pruning – Stochastic Games.
Unit III KNOWLEDGE REPRESENTATION 06 Hours
Introduction to knowledge representation - Proportion logic - First order logic I and II - Inference in first order
logic I and II - Answer extraction.
Unit IV MACHINE LEARNING TECHNIQUES 06 Hours
Supervised learning - Unsupervised learning - Fuzzy logic, ANN - KNN - Support vector machine -
Reinforcement learning - Deep learning.
Unit V APPLICATIONS 06 Hours
AI applications – Language Models – Information Retrieval- Information Extraction – Natural Language
Processing – Machine Translation – Speech Recognition – Robot – Hardware –Perception – Planning –
Moving.
Total (30 Hours)
Text Books:
1 Stuart Russell and Peter Norvig, “Artificial Intelligence: A Modern Approach”, 3 rdEdition, Prentice Hall,
2009.
2 Saroj Kaushik, “Artificial Intelligence”, 1st Edition, Cengage learning India publisher, 2011.
Reference Books:
1 Elaine Richand Kevin Knight, “Artificial Intelligence”, Tata McGraw Hill, 2003.
2 Patrick H. Winston. "Artificial Intelligence", Third edition, Pearson Edition, 2006.
3 Dan W.Patterson, ―Introduction to Artificial Intelligence and Expert Systems, PHI, 2006.
4 Nils J. Nilsson, ―Artificial Intelligence: A new Synthesis‖, Harcourt Asia Pvt. Ltd., 2000.