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Lead Game Designer Profile - Travis Jow

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0% found this document useful (0 votes)
19 views3 pages

Lead Game Designer Profile - Travis Jow

Uploaded by

paidweemeng
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Contact

Travis Jow
[Link]/in/travisjow Lead Game Designer | Project Manager
(LinkedIn) Singapore, Singapore

Top Skills Summary


Design Research
My lifelong passion for gaming and game development has nurtured
Presentations
my design acumen from a young age. Extensive experience with
Problem Solving
PC games, including competitive gaming during my teens and early
20s, exposed me to diverse game concepts and genres, fostering
analytical thinking— a vital asset for game development.

Experience
10K Tech Pte Ltd
Lead Game Designer
November 2023 - Present (9 months)
Singapore

Led development team using Agile methodology, fostering innovation and


collaboration

Directed game design, ensuring alignment with project goals


standards

Coordinated workflow across departments and time zones for


optimal efficiency

Managed stakeholder expectations, driving project success.

Implemented and optimized project management tools like Jira


and Confluence

Resolved conflicts, maintaining project momentum and team


cohesion

"MyTona" LLC
6 years 8 months

Lead Game Designer


November 2021 - September 2023 (1 year 11 months)
Singapore
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Directed the overall game design that includes game play, content,
mechanics, level design, balance, features, VFX, UI/UX, sound,
background music and voice acting

Collaborated with producer and project manager to facilitate the


overall management of the game’s development through different
stages from conceptualization to soft launch

Supervised work between departments to ensure development and


updates were pushed to release according to planned timelines

Responsible for a team of 6 game designers and worked closely with


them on design tasks and regulated the quality of their work

Took a data driven approach to analyze game metrics using various


analytics tools to improve game performance

Producer and Game Designer


July 2017 - November 2021 (4 years 5 months)
Singapore

Coordinated workflow across various departments to facilitate


smooth task delivery to meet project timelines

Attended stakeholder meetings in Mytona’s main studio in Yakutsk


Russia where I was involved in key decision making processes
including future planning of various games before launch

See through the game development cycle from conceptualization to


launch by setting up pipelines for development and manpower
allocation

Game Designer
February 2017 - July 2017 (6 months)
Singapore, Russia; Yakutsk

Conceptualized and designed match-3 level design aspect such as


power ups, mechanics, blockers and chip weightage

Collaborated closely with art director to finalize art direction that


involves GUI, match-3 aesthetics and VFX

Demonstrated attention to detail through ensuring game design


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documents adhered to formatting and housekeeping standards

Coordinated work between all development related departments


during production

Transmedic
Service Coordinator
November 2014 - June 2016 (1 year 8 months)
Coordinated repair and maintenance requests of medical equipment between
customers and engineers.
Personally went on-site to conduct minor diagnostics and repair for smaller
medical devices.
Hand carried spare parts overseas to assist in repairs of larger medical
equipment.

Education
MAGES Institute of Excellence
Diploma in Game Design, Game Design · (2012 - 2013)

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