Contact
Travis Jow
[Link]/in/travisjow Lead Game Designer | Project Manager
(LinkedIn) Singapore, Singapore
Top Skills Summary
Design Research
My lifelong passion for gaming and game development has nurtured
Presentations
my design acumen from a young age. Extensive experience with
Problem Solving
PC games, including competitive gaming during my teens and early
20s, exposed me to diverse game concepts and genres, fostering
analytical thinking— a vital asset for game development.
Experience
10K Tech Pte Ltd
Lead Game Designer
November 2023 - Present (9 months)
Singapore
Led development team using Agile methodology, fostering innovation and
collaboration
Directed game design, ensuring alignment with project goals
standards
Coordinated workflow across departments and time zones for
optimal efficiency
Managed stakeholder expectations, driving project success.
Implemented and optimized project management tools like Jira
and Confluence
Resolved conflicts, maintaining project momentum and team
cohesion
"MyTona" LLC
6 years 8 months
Lead Game Designer
November 2021 - September 2023 (1 year 11 months)
Singapore
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Directed the overall game design that includes game play, content,
mechanics, level design, balance, features, VFX, UI/UX, sound,
background music and voice acting
Collaborated with producer and project manager to facilitate the
overall management of the game’s development through different
stages from conceptualization to soft launch
Supervised work between departments to ensure development and
updates were pushed to release according to planned timelines
Responsible for a team of 6 game designers and worked closely with
them on design tasks and regulated the quality of their work
Took a data driven approach to analyze game metrics using various
analytics tools to improve game performance
Producer and Game Designer
July 2017 - November 2021 (4 years 5 months)
Singapore
Coordinated workflow across various departments to facilitate
smooth task delivery to meet project timelines
Attended stakeholder meetings in Mytona’s main studio in Yakutsk
Russia where I was involved in key decision making processes
including future planning of various games before launch
See through the game development cycle from conceptualization to
launch by setting up pipelines for development and manpower
allocation
Game Designer
February 2017 - July 2017 (6 months)
Singapore, Russia; Yakutsk
Conceptualized and designed match-3 level design aspect such as
power ups, mechanics, blockers and chip weightage
Collaborated closely with art director to finalize art direction that
involves GUI, match-3 aesthetics and VFX
Demonstrated attention to detail through ensuring game design
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documents adhered to formatting and housekeeping standards
Coordinated work between all development related departments
during production
Transmedic
Service Coordinator
November 2014 - June 2016 (1 year 8 months)
Coordinated repair and maintenance requests of medical equipment between
customers and engineers.
Personally went on-site to conduct minor diagnostics and repair for smaller
medical devices.
Hand carried spare parts overseas to assist in repairs of larger medical
equipment.
Education
MAGES Institute of Excellence
Diploma in Game Design, Game Design · (2012 - 2013)
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