ImagineFX - October 2024
ImagineFX - October 2024
26
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Your art 10 26
10 FXPosé
A round-up of incredible digital art
submitted by you, featuring our Artist of
the Month Pei Gong, Dusky Woods, Julien
Theo Simon, Egor Shempel, Jitske de Vries
Reilingh and Lera Nyukalova.
Features
40 The art of Gaëlle Seguillon
The concept artist tells us about her love of
nature and tips for crafting epic dinosaurs.
Regulars
6 Next month
8 Subscriptions
22 The Rookies
The art of Gaëlle Seguillon
39 Letters
48 Recent editions
32 50
22
Artist in Residence:
The Rookies Philippe Gaulier Sketchbook: Ludo Lullabi
4
Issue 243
66 70 Workshops
58 Create striking fantasy
concept artwork
Visit an alien world with Alex Alexandrov
as he develops our intimidating cover art.
66 Build captivating
Build captivating cities The secrets of colour painting
mixed-media cities
Take a sightseeing tour of the city of
58 Obsidian with artist Jonas Nathanael.
76 Apply textures
Find out how Eduardo Pena develops the
mystery factor in his science-fiction world.
Traditional Artist
88 Traditional FXPosé
The finest traditional art, sent in by you!
Create striking fantasy concept art 92 Draw stylish Destiny fan art
Create your own Warlock Guardian in
vivid colour pencil with Emily Chapman.
78 98
98 First Impressions: Etara
The learning journey never ends for the
Italian painter, who shares her story.
GET YOUR
RESOURCES
Paint a ghostly entity
92
1 Go to the website
Type this into your browser’s address bar.
[Link]
Draw stylish Destiny fan art First Impressions: Etara 3 Download what you need…
Save the files or watch the videos.
5
Next month
Editorial
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Art Editor Daniel Vincent
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Contributors
Dominic Carter, Tanya Combrinck, James Clarke, Philippe
Gaulier, Ludo Lullabi, Alex Alexandrov, Karl Sisson, Jonas
Nathanael, Charlie Pickard, Eduardo Pena, Jolene Yeo,
Kerem Beyit, Emily Chapman, Etara
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9
2
Pei Gong
LOCATION: China MEDIA: Photoshop WEB: [Link]
2 STREETS OF FIRE
“This piece was influenced by
the art style of Spider-Man: Into
the Spider-Verse. I thought it was
very cool and wanted to try and
emulate that aesthetic.”
4 VERMILLION CASTLE
“For this piece, I challenged
myself to create a scene filled with
large architectural structures such
as castles and towers.”
Dusky studied classical arts before moving to the United States. Her art is
inspired by mythology, magical beasts and nature. She also combines her
background in classical arts with a touch of impressionism.
1
1 FIRST FLIGHT
“Living in Texas, I miss
snow sometimes. This is
a little winter tale in one
picture; riding huge eagles,
living with mammoths, and
buildings of stone in
otherworldly mountains.”
2 CONTEMPLATION
“Here I wanted to create
a more intimate portrayal
than you usually get with
Warcraft characters, like a
person taking a break to
clear out heavy thoughts.”
2 3
3 SPRINGTIME
“Spring is a common
artistic inspiration. After I
paid a visit to a forest creek, I
wanted to draw a spiritual
creature as an allegory for
the season’s annual rebirth.”
4 CATCHING DRAGONS
“During Covid, my
younger brother and I got
into Dungeons & Dragons.
His character would try to
pet every monster, including
this baby red dragon.”
1
1 DANDE’S GARDEN
“A concept like this goes
a long way when it feels
grounded. A 3D artist can
look at this and immediately
feel as though they can
model and ship it.”
2 WITCH’S HUT
“An older piece, but I
love it all the same. It’s the
catalyst that set me on my
journey of making artworks
that are bright, saturated and
filled with colour.”
3 REBORN
“I spent much of 2023 and 2024
working on my pirate IP, plus bright and
colourful art, so I created something darker
and sinister as a little break!”
1 2
1 GARBAGE SHARK
“This character concept is
based on the pollution of the
ocean. This is a necromancer
shark, who is surrounded by
tons of different waste and
moray eels.”
2 MUSHROOM SHAMAN
“This mushroom
character is the keeper of
a forest. Once he was a
human, but he lived in the
forest for so long that he
became a huge mushroom.”
3 NUCLEAR MUSEUM
“This illustration depicts
a museum following a
nuclear catastrophe. The
main character is a guy who
slept in a capsule for a long
time and woke up in a post-
apocalyptic museum.”
Lera is a visual and concept artist from Kazakhstan. She has worked on 2D
and 3D productions with Disney Jr., Capcom, Netflix and more. Her work
covers game concepts, visual development and animation direction.
1
1 RED CARDINAL
“This explores the
profound and complex
emotions within us. Delving
into the entanglement of
emotions, hidden truths, and
the intimate connection
between our internal world
and our external facade.”
2 THE UNIVERSE
CREATOR
“A woman at the centre of
her universe in a moment of
creation. She’s surrounded
by a dark forest filled with
symbols of safety, security,
magic and spiritual growth.”
3 PARROT PSYCHIC
“Moon flowers bloom in
darkness, providing hope for
people going through tough
times and giving the ability
to heal. Black cockatoos are
believed to guide the souls of
loved ones.”
4 FOREST SPIRIT
“The forest spirit
represents the delicate
balance of life and the need
to protect our environment.
Her concerned expression
mirrors nature’s fragility and
the necessity of peaceful
coexistence with earth.”
3 4
2
1 GINGERSNAP
“I love making character exploration
sheets! It’s a great way to practise posing,
2 SUNRISE
“This is actually a redraw of a piece I first
drew back in 2012. I like to make those every
make a mood board of their personality, and once in a while, as I believe seeing your own
have fun with a bunch of silly expressions!” improvement is the best motivation.”
3 COMFORT
“A painting depicting my personal
experience of getting a tattoo, and the
magical feeling of liberation and sense of
comfort that came with it.”
4 PLANT NYMPH
“This piece was originally inspired by
a character from a book. The concept of
an undead plant girl sparked something
inside me, combining my love for both
plants and the macabre.”
Do you want to see your art on these pages? Then email five pieces of your work and a short explanation
about each artwork, along with a photo and a few details about yourself, to fxpose@[Link]
[Link]
Pupillary
YEAR CREATED: 2024 MEDIA: Photoshop
22
The Rookies
Artist
PROFILE
Tan Jiun Qi
LOCATION: Malaysia
Tan Jiun Qi is a graduate from
The One Academy. Growing up in
Malaysia, he has been exposed to
many cultural settings, reflecting
on his love for all art forms.
[Link]/u/jiunqi
23
The Rookies
The Villages
YEAR CREATED: 2024 MEDIA: Photoshop, Blender
24
The Rookies
Artist
PROFILE
Jonathan Kiem
LOCATION: Italy
Jonathan is a concept and visual
development artist born in South
Tyrol, Italy. He started learning art
during his high school years with
online resources, and later moved
to Paris to spend two years studying at
New3dge Concept Art school.
[Link]/entries/31990
25
ARTIST NEWS, SOFTWARE EVENTS
© Marvel Studios
FORM FITTING
A veteran artist who has designed
costumes for heroes like Spider-Man,
Batman and Superman,
Warren Manser tells us it’s
a matter of “merging
aesthetics with function”.
He says: “In live-action
projects, the actors must be able to
perform. If a costume has an awkward
fit or overpowers the performer, the
audience notices. The actor is the
primary expression of the character,
so costumes are designed to support
and enhance a performance.” A costume concept by Darrell
Warner for the Scarlet Witch
There are a few different but from Doctor Strange in the
overlapping roles: the costume Multiverse of Madness.
27
ImagineNation News
28
Artist news, software & events
INDUSTRY INSIGHT
Sophia recalls:
“When I found out
costume illustrator
HITTING THE
was a job, I knew
instantly that I’d
CATWALK
found my niche. I Sophia Canning on the skills you
haven’t looked
back since!”
need to work in costume design
29
Barbra’s costume
illustration for The Bride
from Haunted Mansion,
I was fortunate
developed in tandem with
costume designer Jeffrey enough that some
Kurland. Find out more at
[Link]. amazing artists have
been gracious enough
to give me advice and
answer questions
© Disney
30
Artist news, software & events
PERSONAL STYLIST
For Warren, an interest in psychology
is a key attribute for a costume artist
too. “A costume designer should
recognise a personality type from
reading a script,” he says. “People will
be funny, quirky, intelligent, absurd,
trustworthy, and so on. A costume’s
look should evoke a feeling from the
audience that reinforces those traits.”
He also values non-linear thinking:
“There isn’t a step-by-step process
that always works for every situation.
Sophia’s depiction
The designers that create the most of English actor Kirby
inspired costumes are usually those Howell-Baptiste fitted
out as a secret agent.
who make inexplicable leaps of logic.”
There are many different ways to
develop the skills you need to work as illustration and took an online class in an actionable and understandable
a costume artist. Barbra worked as a costume at CG Master Academy when process,” says Warren, who also
designer in the fashion industry for 10 she decided she wanted to pursue it teaches character design. He sees this
years, where she developed a deep as her career. as more efficient than having to hunt
knowledge of apparel manufacturing. Although formal education isn’t online for the right materials.
Meanwhile, Warren has a background strictly necessary, it can certainly be a
in industrial design that gave him the helpful base to get burgeoning artists TAILOR-MADE
knowledge of fabrication techniques on the right track. “Technology is Warren’s advice for anyone that wants
he needed when transitioning to evolving incredibly fast and a formal to break into the film industry is to
costume design, which he augmented education is invaluable in guiding a watch as many films as possible, from
with further study. Sophia trained in young artist’s journey into design as every era, and analyse them critically
to develop an understanding of the
Darrell’s costume illustration for MJ
from Spider-Man: Far From Home. filmmaking techniques used. “Find the
© Sony | Marvel Studios
31
ImagineNation Artist in Residence
A beautiful lithography piece that
was created by my old friend and
talented artist André Palais.
Philippe
Gaulier
Shelves of inspiration
The artist is surrounded
by books at his home
studio space in LA
32
Artist news, software & events
One of the few concepts I did for Man of Steel
back at Double Negative in London. Superman
is fighting a World Engine!
33
ImagineNation Artist in Residence
© Marvel Studios
Pre-production concept art for Ant-Man and the
Wasp: Quantumania. Working on that under the
guidance of designer Will Htay was so much fun!
My books are a
calming presence,
as well as a source
© Warner Bros.
of inspiration
34
Artist news, software & events
© Marvel Studios (left screen); Philippe Gaulier (right screen and sketchbook)
Kaneda and his bike, with a
few Syd Mead books in the
background. It doesn’t get
more iconic than that.
35
ImagineNation Artist in Residence
An early pre-production
coloured concept sketch
for Ant-Man and the
Wasp: Quantumania.
© Marvel Studios
Typically I tend to work very late,
though I often have early meetings.
work, and I get to spend more time
with the family, my dog included! That
When I really need to get
I’m in the process of changing all that
and trying to start very early instead,
said, I do end up working way longer
hours at times, as I get carried away.
into the zone, nothing can
as I’ve realised, which took me a while, beat original soundtracks
it feels much better this way! OLD TRADITIONS
When I moved my studio from the I grew up surrounded by books, so the passive and more gratifying. For that
office to our home at the beginning of presence of books and artbooks is same reason, many years after I set
Covid, I didn’t imagine that I’d still be something I’ve always enjoyed. They out in this business and despite all the
working from home so many years are a calming presence for me, as well A bit of pre-production software I’ve learned along the way, I
later. I sometimes miss the daily social as a source of inspiration. Also, as concept art for Jupiter still sketch traditionally on a regular
Ascending. Great
interactions as I’m a social animal at much as I spend time researching on memories, despite the basis and, every time it’s possible, for
heart, but I’ve gained a better life the internet, flicking through the fact I had to wake up at my client work too.
5.30am to be at the
balance. I don’t have to commute to pages of a book somehow feels less London studio for 8am. I love listening to all sorts of music
while working, but when I really need
to get into the zone, nothing can beat
original soundtracks. Some of my
favourites are Adaptation, Kundun,
Akira, The Ghost Writer, Passion: The
Last Temptation Of Christ, Braveheart,
Interstellar, The Social Network, Conan
the Barbarian, Macbeth and, of course,
the original Blade Runner.
Philippe is an art director with 25 years of
entertainment industry experience and
currently heads Framestore’s LA art team.
His recent projects include The Matrix
© Marvel Studios
36
Artist news, software & events
I have sketchbooks of
Personal artwork that I all sizes and purposes
created for my tutorial for – for markers, pencil,
The Gnomon Workshop. watercolour and so on
– but these passport-
sized sketchbooks from
Muji are always with
me. I never go out
without at least one in
my pocket, as well as a
bunch of marker pens,
brush pens and pencils.
They’re fantastic for
sketching on the fly,
and the size forces you
to be more efficient.
37
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38
Letters
This is my Destiny
I’m a long-time reader and an even
longer-time player of the Destiny games. ArtfullyFaith
I’m not sure how it’s been a decade since @artfullyfaith
Destiny released already, but the game
still feels fresh and I love it, that’s why it
was so good to see my two passions
meet in your last issue. I absolutely loved
getting a touch of backstage insight on
one of my favourite games.
David, via email
Rob replies Thanks for writing in Rob replies Hi there, Sara! Nik’s
Kirianna! It’s always good to hear from our artwork really is wonderful, isn’t it. It’s so
readers. I’m in complete agreement here. full of character and having him make a
While it’s great to learn new skills, tools contribution to the magazine was great, so
and techniques, it’s also great to discover I’m thrilled to hear that you liked it. To this
more about the other influences on our art DID YOU MISS day it still strikes me how there are just so
and your creative environment is right at THE PREVIOUS many different styles and techniques of art Teigan
the top of the list. PACKED ISSUE? out there, and how they can affect us all in @cupsoftei
Don’t worry –
Being able to see other artists’ setups you can get hold such varied ways. We’ll be looking for more
can be a real insight into how their minds of issue 242 interesting workshops for you to explore in If you’ve created art that you want us to
work. That, and all the toy collections and the coming issues for sure, so make sure shout about simply tag us on X or Instagram,
at [Link]/ and use the hashtag #imaginefx
reference books can shed a lot of light on single-ifx. you don’t miss out.
39
T HE ART O F
A
nyone who’s watched the first Guardians of the Galaxy film.
some of the biggest That project launched Gaëlle into a
fantasy, adventure and career working on a number of hugely
sci-fi movies of the past popular movies.
10 years has likely, and Her track record is an enviable one;
unknowingly, witnessed the creative undertaking work for feature films,
fingerprints of concept artist Gaëlle episodic TV and video games. Among
Seguillon. A graduate of the ARTFX her credits, Gaëlle has helped to shape
School of Digital Arts in France, she the visual identity of TV documentary
was soon employed as a junior matte Prehistoric Planet and feature films
painter at MPC in London, working on Ready Player One, Aladdin, Jungle
TOKYO STREETS
The inspiration for Gaëlle’s artwork comes
in part from the colours and shapes found
within the natural world.
40
Gaëlle Seguillon
BALAUR BONDOC
Research and reference combine
with artistic interpretation. This
dinosaur’s colours were inspired
by corvids and other birds.
Cruise, Jumanji 2: The Next Level, When did you start to recognise that
Jurassic World: Fallen Kingdom and illustration and art could be a career
Indiana Jones and the Dial of Destiny, path for you?
while she has also contributed concept I’ve been drawing since I was a kid, but
artwork for video game Star Wars Jedi: I never considered it as a career. I first
Survivor. These are all projects that started to become aware of that when I
have reached vast audiences, and watched the making of The Lord of the
Gaëlle’s visual interpretation of ideas Rings, and they showed the process
is foundational to the visual style and behind all the movies. I found it so
sense of a world audiences eventually captivating that I began to do research
encounter on-screen. about schools available in France that
Her artwork draws from natural could teach you those skills.
history and the visual traditions of I knew I wanted to work within THE GUARDIAN
Natural history and the
science fiction and fantasy. In creating VFX, and that’s when I started to study visual allure of fantasy art
a diverse range of images across genres 3D and the VFX workflow, and later come together frequently
in Gaëlle’s work.
and formats, Gaëlle combines research concept art because it’s more creative. I
and references with imaginative really like the creative side of concept
interpretations of her creative briefs to art and telling stories. of nature. In that vein, I’d also
develop breathtaking images of new mention other Romanticism artists
worlds and stories. Where does the inspiration behind such as Ivan Aivazovsky and Caspar
your artwork come from? David Friedrich.
Artist I’ve always been in awe of the Hudson But nature is really what inspires me
PROFILE River School painters; I love how they
capture the sublime and sheer beauty
the most; the colour and the shapes.
That’s why my images are so natural-
Gaëlle Seguillon looking. I tend to work a lot with really
LOCATION: France
FAVOURITE ARTISTS: Caspar
David Friedrich, Ivan Aivazovsky
Nature is what inspires neutral colours, and strong, vibrant
colours that contrast.
MEDIA: Photoshop, Blender,
3DCoat, Unreal Engine
me the most; that’s why my I think images are more believable
when they’re created with a natural
WEB: [Link]
art is so natural-looking history documentary sort of style,
42
Gaëlle Seguillon
START DRAWING
FEARSOME DINOS
Gaëlle explains her process for creating
concepts of majestic prehistoric beasts
When drawing dinosaurs, most of the time I start from
an existing 3D model that I’ll modify to fit the species I
have to draw. I’ll do some resculpting and texture it
using photos of animals – scales, feathers, fur and such
– that I project onto the geometry. Next I’ll pose and
light it, with maybe some CG environment elements like
the ground, close-up branches and vegetation. Then it’s
over to Photoshop to finish up my painting, using more
CRETACEAN SWAMP photos and occasional brushstrokes to detail the
Details in the environment, such
as this gigantic dinosaur skull, dinosaur and environment. The same process applies
enhance the sense of scale.
when I’m working on imaginary creatures.
43
Interview
44
Gaëlle Seguillon
DRAGONBLIGHT
Creating a powerful composition is
fundamental to the visual style Gaëlle
likes to imbue within her images.
45
Interview
APEX PREDATOR
Blender and Unreal Engine are
two of the key tools that Gaëlle
uses in her creative process.
DRAGONSHRINE
Sci-fi influences and
an otherworldly
setting combine to
eerie effect for this
demo session art.
distant planets and strange worlds, a painterly look the goal for
this epic personal piece.
46
Gaëlle Seguillon
BALAUR BONDOC:
STRANGE STARS
Ensuring the finished
image retains the spirit
of the original sketches
is important to Gaëlle.
DEVELOPING
YOUR SKILLS
Why Gaëlle left her Storm
Peaks project to simmer
The main challenge for my piece Storm
Peaks was technical. When I first had the
idea for this concept, I quickly realised that
I’d have to use CG to get the result I had in
mind for the ruins, especially considering the
camera angle and perspective. But I had no
idea how to tackle it as I wasn’t particularly
comfortable with those skills at the time. I
left it on the back burner for a couple of
years until I felt I had the necessary skills to
create those ruins. I sometimes do the same
STORM PEAKS thing when I have an artistic blockage; I’ll
A Lord of the Rings-inspired artwork
couples cinematic composition and just let the idea mature for a while and come
vivid use of light and shadow.
back to it with fresh new ideas.
47
Complete your collection!
49
Artist
PROFILE
Ludo Lullabi
LOCATION: France
Ludo Lullabi is an
accomplished artist in
comics and video games
and renowned for his work
on World of Warcraft and
Hearthstone. Recently, he has created
cutscenes for games including Ruined
g
nd doodlin
King: A League of Legends Story and
SKETCHBOOK
“My playground and
relaxation time. Scribbling in
my sketchbook after a day’s
work just for myself helps
NO IDEA
“When I start this kind
clear my mind.”
of sketch, I usually have
no idea what I’ll do. I like
letting the drawing come
to life on its own.”
My work is mostly
digital now, but it’s nice
to create away from a
screen occasionally
50
Sketchbook Ludo Lullabi
STRONG ARM
“This robotic arm doesn’t
BACKPACK
really serve a purpose, but
I’m more attached to the
“By doodling, I accumulate composition’s quality than
many ideas that could be the design’s utility. This is a
developed into finished clean version of one of
illustrations. This is one my roughs.”
of those ideas.”
ZELDA
TRIBUTE
“Many know me from my
pencil work on World of
Warcraft comics. My work is
mostly digital now, but it’s
nice to create something
away from a screen
occasionally.”
PROCESS
“This is one of my
many fun roughs that
got a finished version.
Above it is the clean
version before inking
and colouring.”
51
DEVIL
CLOWN
“Another of my roughs
that got a finished version.
When people ask where
my ideas come from,
my answer is that I
don’t know!”
DYNAMIC
POSE
“I love playing with
camera angles. It helps
me to emphasise the
dynamic nature of
my poses.”
THUMBNAILS
“Another way to relax is to chain together
quick sketches, and play with shapes and
proportions. Many will stay at this stage, but
some will be developed further.”
52
Sketchbook Ludo Lullabi
WEREWOLF
“Another traditional
pencil artwork. Here, I
wanted to pay homage
to Universal’s classic
creature in my
own style.”
53
GALACTUS
FUNTIME
“More good times
VS GODZILLA
“A superhero-versus-kaiju-
in my sketchbook. My themed illustration for a friend
favourite tool is the BIC pen.
SAD
who owns a bookstore. If
I like knowing that I can work you look really closely,
CYBORG
with such a simple and you can also see the
accessible tool.” Silver Surfer!”
“I often use mechanical
designs and shapes in my
personal work. It allows me
to go beyond the realistic
human anatomy, which I
find somewhat
limiting.”
TIRED
“Sometimes I want to
draw in my sketchbook even
I find it pleasant to just
when I’m tired. The result isn’t
satisfying, but often ideas
emerge for something
draw without thinking, and I
better later.”
often get surprising results
54
Sketchbook Ludo Lullabi
NO
FREE SPACE
“When I’m not inspired,
I tend to fill pages with
anything. It’s pleasant to
draw without thinking. I
often get surprising
results.”
BAD
MICRON ANATOMY
PIGMA
“Testing and duelling between
“Often in my sketches, I
don’t care about having exact
anatomy. I prefer that it be
the BIC pen and the Pigma artistically correct rather than
Micron ink pen. For working in anatomically correct. Being
a sketchbook, the BIC pen too realistic can stifle
wins in my opinion.” creativity.”
Do you want to share your sketches with your fellow ImagineFX readers? Send us an email with a
selection of your art, captions for each piece and a photo and bio of yourself to sketchbook@[Link]
55
EXPLORE A WORLD OF VFX AND GIVE YOUR ART A NEW DIMENSION
Workshop assets
are available…
Download your resources by turning to
page 5. And if you see the video workshop badge,
you can watch the artist in action, too.
64 Storytelling
in film scenes
Learn how Karl Sisson creates an
engaging narrative for Kingdom
of the Planet of the Apes.
66 66 Build captivating
mixed-media cities
Jonas Nathanael goes into detail
on the development of a fantasy
city for a new board game.
70 The secrets to
colour painting
Fine art expert Charlie Pickard
explains the intricate workings
of getting perfect colours.
76 Apply textures
Get insight on the mysterious
science fiction universe under
76 78 84 construction by Eduardo Pena.
78 Paint a creepy
ghostly entity
Check out a spook-tacular
workshop on horror themes
from artist Jolene Yeo.
84 Find photo
references
Kerem Beyit makes realistic
military hardware for a scene
that’s packed with action.
57
Workshops
Photoshop
CREATE A STRIKING
FANTASY CONCEPT
Follow along with Alex Alexandrov as he explains his process
for developing an intimidating beast and rider combination
Artist When I’m illustrating you’re feeling uncomfortable with I’ll use all the tricks I can to
concept art, I usually some of the steps ahead, you can rest achieve these effects, such as playing
PROFILE work very messily. I assured that this is just one way to with contrast in values and colour,
Alex merge layers, draw on reach the same end result. guiding lines, and details. Think of
Alexandrov top of things, and Together we’ll be making a cover those tools like a film director; make
LOCATION: Bulgaria
change software mid-drawing, but illustration here. There are key points your set appropriate to the mood,
Alex is a professional will try to control myself for the sake to keep in mind: the artwork should dress your main actor in impressive
illustrator and concept
artist. He has worked in of clarity in the subsequent steps. be clear with high contrast and clothes, and shine the spotlight on
digital art for more than What I’m trying to say here is that vibrant colours, it needs to grab the them to guide the viewer’s eye. Keep
15 years for clients such
the approach and exact steps are attention of the potential reader, and this in the back of your mind at all
as Blizzard, Sony and
Capcom, among others. optional, and personal to an artist. If must make sense instantly. times when you’re painting.
[Link]
PHOTOSHOP
CUSTOM BRUSHES:
SIMPLE RECTANGULAR
SCRATCHY DETAIL
58
In depth Fantasy concepts
59
Workshops
Make adjustments satisfied with most of the elements at this point, but didn’t let that
3 Adding some colour now becomes easy. I knew that I wanted the bother me since this is a personal illustration and I could play around
composition a bit more alien to fit the character, but didn’t know the and push any changes as I want. It’s great to take time away from the
exact direction beyond wanting crimson to be a big part of the image. art directors and shareholders! As one example, there was a little too
Unhappy with the clarity of the beast, I decided to go for much more much real estate on the forehead, so I placed a Roman numeral there,
contrast, and also changed the rider’s design a bit. I still wasn’t though removed it later as it gave me police unit vibes.
60
In depth Fantasy concepts
61
Workshops
62
In depth Fantasy concepts
Add depth
8 Remember that contrast brings attention to sharp
edges, so use it wisely and strategically. Here, I changed Complete the image
the deeper background elements, pushing them further 9 For the final touches and polishing, I adjusted the contrast and brightness to
into the distance by adding more atmosphere and trying try and make it pop, but not be overawing. This can be a long process; sometimes it
to introduce smaller elements. Keeping edges soft or clicks and others you tweak sliders without knowing if you’re improving the image
fuzzy for these areas can help convey that they’re deeper or not. It’s good to take a break from the image, have a snack, take a walk, or just
within the scene and out of focus. get a good night’s sleep, as often that’s when things will become more obvious.
63
Workshops
64
Tech Focus Visual storytelling
Technique focus
STORYTELLING
IN FILM SCENES
How Karl Sisson created a compelling narrative
for a shot in Kingdom of the Planet of the Apes
Artist
PROFILE
Karl Sisson
LOCATION:
New Zealand
65
Workshops
Obsidian is a town random. This also gave me a perfect I usually never do much in 3D
Artist
made for the board opportunity to use the symbol of when I want to create something on
PROFILE game Harbor of Blight. Obsidian and incorporate it into the the painterly side, but for this image
Jonas For this painting, I was architecture of the entrance and it just made sense. This process gave
Nathanael briefed to develop a other places. me the freedom to focus on painting
LOCATION: Denmark
fantasy town that featured a mixture I was aiming for a painterly style, the important elements, rather than
Jonas is an aspiring of Egyptian and Native American while also keeping it detailed in areas spending months trying to polish
Danish-Filipino concept architecture, with an extra splash of of interest given that it was going to every house. For the key buildings,
artist and illustrator who
has recently graduated steampunk in the mix. be used as a map. As a result, I opted I painted in Photoshop.
from his studies at The The biggest challenge for this to go in a more 3D-based route for If you’re interested in finding out
Animation Workshop.
painting was finding a good blend of the commonly repeated details such more about Harbor of Blight, visit
[Link]
all these styles without it feeling too as the buildings and walls. [Link]
66
In depth Captivating cities
67
Workshops
Narrative and
focal points
It’s important to develop
some primary areas of
interest. One of the main
focal points in this town
is the Hunter’s Guild. It’s
a key element within the
board game, so I chose
to highlight the building
with a wall surrounded
by buildings that have
oxidised copper roofs.
GET YOUR
RESOURCES
See page 5 now!
3D buildings
When creating buildings
RESOURCES I usually do most of the
sketches in Photoshop,
but I decided to go for
another approach in this
piece and followed a 3D
process in Blender. This
PHOTOSHOP worked to my advantage
as I was able to mix and
CUSTOM BRUSHES:
ROUND BRUSH MIXER match all the different
elements to my liking.
MIXER BRUSH
TEXTURED
68
In depth Captivating cities
Preliminary sketches
1 I first make exploration sketches and thumbnails,
and gather references. The references were vital, as I
had little knowledge of Egyptian architecture. Before I
got ahead of myself, it was important to plan the city’s
layout and the general value structure in the painting.
69
Workshops
Artist insight
THE SECRETS TO
COLOUR PAINTING
Fine artist Charlie Pickard shares his top tips for how to achieve
strong and vibrant colours in your paintings and illustrations
Artist Colour and the way most powerful tool to communicate topic, as colour can be viewed as
that it interacts with form, how does colour interact with largely subjective. Many schools of
PROFILE form within a piece is value? There are many rules for thought leave it at that.
Charlie an area that’s often proper values within painting, but However, I believe that the more
Pickard confusing for students this clear tuition often ends where we can understand the rules of what
LOCATION: England
when they first approach creating the colour begins. So are there not it is we’re seeing, the better we can
Charlie is a classically full-colour artworks. There’s the old similar rules for how our colours powerfully and effectively bend
trained fine artist and
illustrator who works,
adage of ‘paint the values right and change over forms? them to our own expressive ends.
exhibits and teaches out the colours will not matter’, and this Teaching generally comes short of The collection of pointers here are
of his studio in London. is somewhat true. describing how this interaction simple yet powerful ideas that I’ve
[Link]
However, while proper and correct works. Often you’ll find teachers are discovered about colour on form in
value relationships will always be the hesitant to delve too deeply into the my own career.
70
Artist insight Colour painting
1 COLOUR IS INHERENTLY
A PROPERTY OF LIGHT
The first element to understand is
that colour is primarily a property of
light; that means without light, there
is no colour. Although this may feel
like an obvious statement, the
implications of the general theory
behind it reach far and wide.
We all understand that in a pitch-
black room we wouldn’t see any
colour. However, what’s less often
understood is that if you installed a
dimmer switch in the same room
and gradually turned down the
light, the colours would steadily
begin to lose their chroma and
become closer and closer together,
finally converging on the pure black
of the room with the lights off.
We can see this exact experiment
in this image here. I took these at
different levels of a dimmer switch
so that you can see this effect in
action. Note how the colours of the
spheres gradually lose their colour
identity as they get closer to black.
This is the most fundamental idea
of colour to understand.
2 INCREASED VALUE, The primary principle of modelling form is The most common error I see in this
INCREASED CHROMA that as a plane faces towards the light it must relationship in paintings is the tendency for
This fundamental relationship between value increase in value, and as it turns away it must artists to continually add white to brighten
and chroma is the first and most important also decrease in value until it drops off into a value until the chroma can no longer
thing to understand when we’re painting shadow. Following this principle, chroma increase. However, doing this results in a
colour on forms. In general, chroma should must increase as a plane faces the light and chalky appearance in the lights, as seen in
increase as the value increases. This is the decrease as it faces away. Remember too the image above. The way to avoid this issue
principle that most realist painting follows, that the most chromatic plane should be the is to always make sure that your lightest area
generally speaking. one most directly facing the light. is also the most chromatic.
71
Workshops
3 SATURATION ILLUSION
An interesting element of the
connection between chroma
and brightness is the way that
our eyes overestimate how
colourful dark things are. Our
eyes compensate, so we’re
subject to optical illusions.
If we look at this image, you
can see the light squares in
shadow on the right side of
the cube are exactly the same
colour as the dark square in
the light on the left side of the
cube. We can see this if we
isolate the two colours, as
seen above the image.
This illusion is hard to dispel,
so its no wonder we often
have difficulty painting this
stuff – our eyes are playing
tricks on us! To mix the colour
on the shadowed side, we
must aim for the colour on the
lighter side, going generally a
little greyer and darker than
we might expect.
4 HIGHLIGHTS ARE BREAKING THE RULES In fact, if we isolate out the colour of this highlight, we can see that
But of course, this pure relationship of chroma to value isn’t the entire it sort of breaks our initial rule of colour and is much less chromatic,
story when we’re representing form. If we take a photograph of a even though it’s almost directly facing the light. So what gives here?
sphere of the same colour, as pictured above, we can see something This single area of the lighting is one of the biggest culprits when it
that messes up this whole idea immediately and confuses our simple comes to confusion in the basic principles of lighting. If that’s the
relationship. That is of course the famous highlight! case, then how can we understand it?
72
Artist insight Colour painting
5 MATTE VS SPECULAR chroma increases in tune with the light on a A general rule you need to remember is:
In order for us to explain what’s going on form. We’ll name this brightest and most Matte lighting: These follow the colours
here, we need to first explain exactly what a chromatic plane the form highlight. of the form.
highlight actually is in a material. And for this Specular is the least talked about material Specular lighting: These follow the colours
we need to explain the concept of specular as it’s uncommon in nature, and more often of the environment.
materials and matte materials. seen in human-made metals. How specular
Matte materials are the easiest here to materials work is that they are essentially In real life, few objects are purely one or
explain; they are the type of material that mirrors of their surroundings. They’ll reflect the other and most objects will display some
pretty much every drawing tutorial focuses back an image of whatever surrounds them amount of both types of lighting. That said,
on. They are the source of ‘the more light- in their immediate environment. What we’re one or the other type may be dominant on
facing, the brighter the plane’ rule, and also seeing when we see a highlight in this case is the particular form that you’re depicting, so
what we’re talking about when we say the actually a specular highlight. check over your subject.
6 ISOLATED MATTE
While we won’t generally see these effects in
perfect isolation in our everyday lives. There
are ways we can isolate the effects using
polaroid filters. This is the effect captured in
these two photographs. The top image is
how the setup looked naturally, and below is
the image with a polaroid filtering out the
specular highlight. Interestingly, we can see
that without the highlight, our relationship of
chroma moving with value is pretty much
exactly what we observe! Think of this as
occurring underneath the highlight.
Now we know the highlight we’re seeing
isn’t actually breaking our rule at all; it’s just a
different type of lighting. Here the specular
information is so weak it only displays its
most prominent feature: its brightest point,
which is the reflection of the light source. As
we know, this specular highlight is reflecting
the colour of the light source. In most cases
the light is roughly white, so this specular
highlight is less chromatic and brighter.
The general rule of thumb here is:
Specular highlight: These will have peak
brightness, and low chroma.
Form highlight: These will have peak
brightness, and highest chroma.
73
Workshops
As always,
these ideas won’t
make sense until
you give them a
go for yourself
74
Artist insight Colour painting
9 THIS AFFECTS EVERY effect this is if we take these facing planes remain largely
SHALLOW PLANE objects out of their proper consistent in colour.
This effect is subtle, even in this context by flipping which cube This effect is one of the most
strong chromatic environment, is in which environment. powerful tools in our arsenal
so you can imagine just how It’s interesting to see how out for properly situating an object
subtle it gets when dealing with of place they both feel. We also within an environment. The
more natural and achromatic notice that while the shallow object is never separate from
environments. However, we can planes are obviously and wildly its environment, and we must
see just how powerful of an differently coloured, the front- always think of them together.
75
Workshops
Technique focus
APPLY TEXTURES
Eduardo Pena creates visual depth in his personal
project to help build a mysterious sci-fi universe
76
Tech Focus Visual depth
Artist
PROFILE
Eduardo Pena
LOCATION: Singapore
77
Workshops
Artist Horror is a hugely Ghosts, ghouls, spirits and souls Colour, light and atmosphere all
popular theme and are some of the most commonly play a huge part in bringing a creepy
PROFILE spans from creepy featured beings we find in horror image to life, so this tutorial won’t
Jolene Yeo creatures through to media. Ghosts can either be invisible solely focus on painting the entity
LOCATION: Singapore
psychological horror, or barely visible, or can even be fully itself, but also provide other ideas on
Jolene currently works sci-fi and found footage among an formed and almost tangible. They how to make the overall image more
as an illustrator. She
paints in a wide variety
expansive list. In this tutorial, we’ll also sometimes take up different effectively eerie. Here are 15 steps
of styles and has also focus on the supernatural aspect of forms, so what’s haunting you may that will hopefully help you create
worked on creating the horror genre, specifically ghosts. not always be humanoid! something spooky!
colouring books.
[Link]
78
In depth Horror scenes
79
Workshops
80
In depth Horror scenes
Spine-chilling blood
8 Now it’s time to add some blood to our painting. As
the blood in this piece isn’t the focal point it may be a
little hard to see zoomed out, so I’ve enlarged it as well as
drawn a few samples below. For flowing liquid, blood, it
helps to first establish the direction and amount of blood
you need. Controlling your pen pressure is crucial here
to create a natural look. From there, add shadows and
highlights that bring out the form even more. For blood
splatters meanwhile, try to keep the shapes irregular and
random, with some speckled flecks of blood as well as
longer streaks to add to the look.
Liquid/dripping blood
Splatter
81
Workshops
A B A B
C D
C D
82
In depth Horror scenes
83
Workshops
Technique focus
FIND PHOTO
REFERENCES
Kerem Beyit explains how he used a little
assistance for his dynamic action scene
84
Tech Focus Photo references
Artist
PROFILE
Kerem Beyit
LOCATION: Türkiye
© MadByte Games. All Rights Reserved
Kerem is a freelance
digital painter who has
been working in the
game and publishing
industry since 2004. His
clients include Disney,
Wizards of the Coast,
Blizzard and Sony.
[Link]
85
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86
Traditional Artist
Inspiration and advice from the best pro artists
92 98
This issue:
88
88 Traditional FXPosé
Discover this month’s selection
of the finest traditional art,
which has been sent in by you!
92 Draw stylish
Destiny fan art
Break out your coloured pencils
and create a vivid Guardian.
98 First Impressions:
Etara
Find out the artist’s mythological
inspirations and future goals.
87
Traditional Artist FXPosé
Mate Jako
LOCATION: England MEDIA: Pencil, acrylics, ink, airbrush, gold foil WEB: [Link]
2
1 MIDNIGHT’S KISS
“The final kiss. So full of horror, and yet so
poetic. Is it a curse being broken or simply
dinner? Only the viewer knows.”
2 GOD INCARNATE
“I’m a giant fan of monsters. After
watching Godzilla Minus One, I decided to
give the King of the Monsters an updated
look that used design elements from my
favourite interpretations of the character.”
3 ADMISSIONEM
“Admissionem is the Latin word for
admission. A contemplation on how we face
adversity. No adversary that we face is as
powerful as our own selves.”
4
©Mate Jako/Sideshow Collectibles
4 AMBUSH
“I have a fear of water. And
yet it’s the unbroken surface that
5 RED
“Sideshow commissioned
me to create my own Little Red
hides things from us, the surface Riding Hood. She’s a heroine
dwellers, which intrigues me.” facing the world head on.”
Nadezda
LOCATION: Spain MEDIA: Oil WEB: [Link]/twistedmatter
1
1 A FAIRY AND A GRID
“A piece from my solo
exhibition Once There Was,
Once There Wasn’t, which
opens at Modern Eden in San
Francisco this September.”
2 3
3 LITTLE WINGS
“Hands of the creative
heart. Flutter. Feathers
4 ANNOUNCEMENT
“This piece features lots
of characters, including two
smooth like oat milk.” pieces of bread in love, The
Naked King, The Midnight
Opera Singer, Nope, Babbits,
Stickies Trio and more.”
Pencil
DRAW STYLISH
DESTINY FAN ART
Experienced coloured pencil artist EMILY CHAPMAN shares her
personal process for creating a Warlock Guardian from Destiny
T
his Destiny Warlock was MATERIALS Next, I’ll demonstrate how to layer
so much fun to make. I and blend colours to achieve the
PENCILS
absolutely love the fantasy Prismacolor Premier
iconic smooth and vibrant look that
vibe it gives, and with the Soft Core will bring your Guardian to life!
galaxy background it was Caran d’Ache Further on, I’ll show you how to
so satisfying to see it come together. Luminance white add highlights and intricate details
In this workshop, I’ll walk you H2 and HB graphite using a white gel pen, enhancing the
through my process, sharing insight PENS overall depth and realism. Those fine
to help you create your own piece. Sumiiro ThinLINE liners will also come into play for
We’ll cover the essential techniques black brush pen outlining and defining textures and
for using these pencils, integrating Uni-Ball Signo features, ensuring crisp, clean edges.
other tools like white gel pens and white gel pen Throughout this tutorial, I’ll also
fine liners, and the importance of Arteza Inkonic pens share tips on everything from how
Gold Posca paint pen
in-game screenshots as references. to stay organised, to recognising and
We’ll begin with a basic sketch. MISCELLANEOUS applying correct lighting. By the end,
Paired with directly observing our Winsor & Newton A4 you’ll have an overall understanding Emily is a freelance creature
mixed media paper
reference, this initial step is crucial of my rendering method, as well as and character concept artist
Tissue paper
for establishing proportions and hopefully the confidence to create and illustrator, working in a
Photoshop
capturing the dynamic pose. Don’t your own video game masterpiece. range of mediums such as
worry if your sketch isn’t perfect; it’s Let’s get started and bring your traditional drawing and digital painting.
just the foundation we’ll build upon. artistic vision to reality! [Link]/emilymeganxart
92
In depth Stylish fan art
93
Traditional Artist Workshop
94
In depth Stylish fan art
95
Traditional Artist Workshop
9 Halfway observations
At this point I like to take the time to review my
drawing, and double check my reference to make sure
96
In depth Stylish fan art
13 White pencil
We can be a bit more lenient with studying our
reference for this background element as nebulae and
galaxies are natural, so we have a bit of artistic liberty. I
14 Make final touches
Not forgetting that the magic in her hand interacts with the background,
like to make up some cloud sections and shapes here, we need to remember to blend the lighter blue shades around the magic with the
while still keeping within the rules of the nebula. Using gradually darker blues going into the background. Once all the colouring has been
my Luminance sharpened white pencil, I can carve in finished, we can now have some fun adding in stars. I like to keep them dispersed
the layers of clouds to suggest depth and detail. in the darker sections and more clustered in the lighter parts.
97
Traditional Artist Interview
First Impressions
Etara allowed me to practise a lot on
The artist reflects greater control and management of
colour shading. When I look back at
on an everlasting my old works and compare them to
journey of learning this one, I can see that I’ve achieved
several milestones, but just as many
await me in the future.
Where did you grow
up and how has this What character or scene that you’ve
influenced your art? painted do you most identify with?
I grew up in a quiet I always try to include something
area of northern Italy, that reflects my being or way of
and I think that’s influenced my art thinking in each of my paintings.
and the way I look at it. I want to All of them have been important to
convey a sense of tranquillity and my personal and artistic growth.
calmness, trying to make people Most of my characters convey a
forget, even for a moment, the feeling of nostalgia, often with a
hustle and bustle of their lives. gaze that absorbedly looks away.
What, outside of art, has most What are your painting rituals?
influenced your work? Before starting, I thoroughly clean
There have been various influences, my work surface, and clean and put
but I think the biggest came from each brush back in place. I remove
my interest in mythology. I love any superfluous objects from view,
everything related to folk myths; as this helps me clear my mind and
the telling of fantastic creatures that make room for new ideas. Once
belong to folk culture and tradition, that’s done, I can start §painting.
with particular attention to the
bond created between natural and Is creating art as a career all you
supernatural elements. My interest OPHELIA the first time I remember feeling a thought it would be?
and studies over the years have With this painting, I wanted to sense of fulfilment; I was thrilled Like any work that has its focus on
focus on the facial shading and
travelled from Northern Europe to create a more silky effect. that someone appreciated my work one’s skills, it’s taken years to be
the Far East of Asia, and all of this so much that they wanted to hang able to achieve good results, where
has gone, even indirectly, to deeply it. That was several years ago, and the main elements are practice and
influence my art. over time my skills have improved. perseverance. Although it feels like
My painting style has matured and a somewhat circuitous path in the
What was your first paid attention to detail increased. beginning, with the right time and
commission, and does it stand patience one can find great personal
as a representation of your talent? What’s the last piece that you satisfaction. In addition, the artistic
My first commission was a portrait finished, and how do the two community is large and varied, so
painting with a floral theme. It was artworks differ? once you choose your niche, it’s
There are so many differences that I much easier to find a large audience,
THE HUNT OF ORION wouldn’t know where to start. With especially through social media.
This piece takes inspiration from
Greek mythology, and narrates experience and time, I’ve gone on to
the huntsman Orion’s pursuit
of the Pleiades.
modify and improve every possible What does the future hold for you?
element, starting with character I have lots of projects in mind, but
design, composition and balancing. I’ve always wanted to create an
Recently I’ve been working on a artbook that collects most of my
portrait, Ophelia. This painting has works. It would be a challenging but
truly rewarding experience.
I was thrilled that someone Etara has exhibited her paintings in
several international galleries. Her work is
appreciated my work so much focused on acrylic colours and specialises
in the representation of surreal female
they wanted to hang it figures. See more at [Link].
98
9000 9001
Traditional art techniques play a significant role in enhancing modern digital art by providing foundational skills and methods that can be adapted with digital tools. Artists like Mate Jako employ classical elements such as pencil and acrylics in their creature designs, leveraging the texture and detail inherent in traditional methods while infusing digital versatility . Meanwhile, Alex Alexandrov’s use of layering resembles traditional methods of building depth and contrast, creating detailed and dynamic compositions . Thus, traditional techniques enrich digital art by blending established artistic practices with contemporary digital flexibility, widening the scope for innovation and creativity.
To manage complexity in environment concept art, artists like Julien Theo Simon advise keeping artworks grounded and modular, enabling easy translation from concept to 3D modeling. By creating detailed yet cohesive scenes, artists allow for intricate environments that are both visually appealing and functional for subsequent stages like modeling and animation . Separating elements into distinct layers, as practiced by artists like Alex Alexandrov, facilitates easy adjustments and highlights key aspects through contrast and clarity, thus offering precision in focus and flexibility in edits . These strategies not only maintain artistic coherence but also streamline workflows in complex projects.
Personal life experiences significantly shape an artist’s creative process by providing unique inspiration and perspectives. Artists like Dusky Woods draw from personal nostalgia, such as the memory of snow and childhood activities, to create 'First Flight', combining elements of mythology and magical creatures with personal sentiment . Similarly, Nadezda’s art is influenced by raw, intuitive imagination, bringing personal daydreams and internal reflections into her fantasy worlds . These experiences fuel creativity, providing depth and authenticity to the artworks by intertwining personal narratives with broader artistic themes.
Understanding mythology and symbolism allows artists to infuse their digital artworks with rich thematic content, providing depth and inviting viewer interpretation. For instance, Dusky Woods draws on mythological themes to create allegorical pieces, such as a spiritual creature symbolizing spring’s rebirth, thereby weaving narratives that evoke contemplation and emotional resonance . Mate Jako employs symbolic elements within his character designs, allowing for interpretations that reflect on personal adversities and internal conflicts . This integration of mythology and symbolism not only enriches the visual narrative but also connects viewers to timeless themes, enhancing engagement and emotional impact.
Digital artists often face challenges in maintaining coherence in complex scenes, particularly when dealing with intricate details and architectural structures. To address this, techniques such as separating elements into different layers for easier management and using specific brush types for various textures are recommended. For instance, Peigong experimented with brushstrokes and composition to keep architecture details intricate yet cohesive, while 'Dusky Woods' balanced the large number of buildings with color styles and composition techniques . Alex Alexandrov elaborates on using separated layers in digital art, which allows for easy adjustments and clarity in focusing on important elements .
Color contrast is used in digital artworks to create a clear visual focus and guide the viewer's attention to specific elements in the image. Artists like Alex Alexandrov recommend using complementary colors strategically, which sit opposite each other on the color wheel, to maximize contrast. This technique creates a strong distinction that can highlight key elements, ensuring they stand out. However, it's important to apply this method with moderation to avoid overwhelming the viewer and to maintain aesthetic balance .
Cultural influences in digital artworks enrich the pieces by introducing diverse aesthetics and themes. Peigong’s work is shaped by Chinese aesthetics and traditional elements, which infuse her digital scenes with culturally rich architecture and symbolisms, enhancing narrative depth . Similarly, Dusky Woods incorporates mythical elements inspired by various cultural lore, adding layers of storytelling and fantasy . These influences not only provide contextual richness but also allow viewers to engage with the artworks on a multidimensional level, appreciating both the visual beauty and the cultural narratives conveyed.
Classical art education provides foundational techniques and perspectives that can be seamlessly integrated into modern digital artistry. Dusky Woods, for instance, has a background in classical arts, which she combines with elements of impressionism to create works inspired by mythology and nature . This classical influence is evident in her attention to composition and detail, even in fantastical and modern digital contexts. The merging of classical techniques with digital tools allows for a rich, textured approach to color, composition, and narrative in digital art, enhancing both the aesthetic and emotional depth of the work.
Personal projects like Julien Theo Simon’s "Anchored" provide artists with a platform for experimentation, creativity, and refinement of personal style, contributing significantly to both professional and creative growth. These projects allow artists to explore themes, techniques, and narratives that resonate personally, thereby developing a unique artistic voice . They also serve as an incubator for new ideas, pushing creative boundaries without the limits often imposed by commercial briefs. Engaging in personal projects enhances an artist’s portfolio with distinct, personalized work that can attract a broader audience and inspire collaborative opportunities.
Artists manipulate light and atmosphere in digital artworks using techniques like soft transitioning with brushes to manage fog and atmosphere, and structured layering for light element separation. These techniques, such as those employed by Alex Alexandrov, help in dictating audience focus and setting the tone of the artwork. Light manipulation is vital in creating depth and enhancing mood, guiding the viewer's gaze naturally across the piece. By controlling these elements artfully, artists can create dynamic and evocative images that resonate emotionally with the viewer .









