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Edge of the Empire Stat Blocks Guide

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0% found this document useful (0 votes)
76 views6 pages

Edge of the Empire Stat Blocks Guide

Uploaded by

Devin Bradley
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Triumph & Despair –Edge of the Empire Core Rulebook Stat Blocks Galactic Underworld

(4) AQUALISH THUGS Minion Group ARMS DEALER Rival BARABEL ENFORCER Rival
SOCIAL . SOCIAL . SOCIAL .
Cool D Vigilance D Cool DDD Vigilance C Cool D Vigilance DC
Coerce DDC, Deceit 2, Leadership 1 Coerce 1, Deceit 4, Leadership 3 Coerce 2, Deceit 3, Leadership 1
Discipline 1; Charm 1, Negotiation 1 Discipline 1; Charm 3, Negotiation DDC Discipline 2; Charm 1, Negotiation 1
DEFENSE . DEFENSE . DEFENSE .
Soak: 3 Soak: 3 Soak: 5
Wound Threshold: 6 / 6 / 6 / 6 Wound Threshold: 12 Wound Threshold: 16
ATTACKS . ATTACKS . ATTACKS .
Engaged (brass knuckles): CCC Engaged (vibro-knife): DD Engaged (combat knife): DDC
4+ damage; Crit 4; Disorient 3 3+ damage; Crit 3; Pierce 2, Vicious 1 5+ damage; Crit 3
Medium Range (blaster pistol): DCC Medium Range (heavy blaster pistol): CC Medium Range (blaster carbine): DDC
6+ damage; Crit 3; Stun setting 7+ damage; Crit 3; Stun setting 9+ damage; Crit 3; Stun setting
OTHER SKILLS . OTHER SKILLS . OTHER SKILLS .
Br (3), Ag (2), Int (2), Cun (2), Pr (1), Will (1) Br (2), Ag (2), Int (3), Cun (4), Pr (3), Will (1) Br (4), Ag (3), Int (2), Cun (3), Pr (1), Will (2)
Perception DDC, Survival DCC

by C. Steven Ross
& Will Patterson
Triumph & Despair –Edge of the Empire Core Rulebook Stat Blocks Galactic Underworld

DEFEL ASSASSIN Nemesis FORGER Rival INFOCHANT Rival


SOCIAL . SOCIAL . SOCIAL .
Cool CC Vigilance DCC Cool DD Vigilance DC Cool DDD Vigilance DDC
Coerce 3, Deceit 4, Leadership 2 Coerce 2, Deceit 4, Leadership 2 Coerce 3, Deceit DCC, Leadership 3
Discipline 3; Charm 2, Negotiation 2 Discipline 2; Charm 2, Negotiation 2 Discipline 3; Charm 3, Negotiation 3
DEFENSE . DEFENSE . DEFENSE .
Defense (M/R): 1/1 Adversary 3 Soak: 1 Soak: 2
Soak: 3 Wound Threshold: 11 Wound Threshold: 12
Wound Threshold: 17 ATTACKS . ATTACKS .
Strain Threshold: 15 Engaged (unarmed): D Engaged (unarmed): DD
ATTACKS . 1+ damage; Crit 5; Disorient 1, Knockdown 2+ damage; Crit 5; Disorient 1, Knockdown
Engaged (claws): CCC Close Ranged (holdout blaster): DD Close Range (holdout blaster): DD
7+ damage; Crit 3 5+ damage; Crit 4; Stun setting 5+ damage; Crit 4; Stun setting
Medium Ranged (blaster pistol): DDCC OTHER SKILLS . OTHER SKILLS .
6+ damage; Crit 3; Stun setting Br (1), Ag (2), Int (4), Cun (4), Pr (2), Will (2) Br (2), Ag (2), Int (4), Cun (3), Pr (3), Will (3)
SPECIAL ABILITIES . Knowledge (Underworld) DDCC, Computers DDDDKnowledge (all) DDCC,
Lethal Blows: +20 to Critical Injury rolls Computers DDDC, Perception DDCC, Perception DCC
Light Sensitive: bb to skill checks while in bright Skulduggery DDCC OTHER EQUIPMENT .
light without protective goggles OTHER EQUIPMENT . encrypted datapad, commlink
Shadowed: BB to Stealth checks in darkness electronic forger's kit and tools
OTHER SKILLS .
Br (3), Ag (4), Int (3), Cun (4), Pr (2), Will (3)
Coordination DDCC, Perception DDDD,
Stealth DCCC

by C. Steven Ross
& Will Patterson
Triumph & Despair –Edge of the Empire Core Rulebook Stat Blocks Galactic Underworld

LOAN SHARK Nemesis (4) PIRATE CREW Minion Group PIRATE CAPTAIN Nemesis
SOCIAL . SOCIAL . SOCIAL .
Cool DDCC Vigilance DCC Cool DCC Vigilance D Cool CCC Vigilance DD
Coerce DCC, Deceit CCCC, Leadership 4 Coerce 1, Deceit 2, Leadership 2 Coerce DCC, Deceit CCC, Leadership DCC
Discipline 3; Charm DDCC, Negotiation 4 Discipline 1; Charm 2, Negotiation 2 Discipline 2; Charm 3, Negotiation 3
DEFENSE . DEFENSE . DEFENSE .
Defense (M/R): 1/1 Adversary 1 Soak: 4 Defense (M/R): 1/1 Adversary 2
Soak: 3 Wound Threshold: 5 / 5 / 5 /5 Soak: 5
Wound Threshold: 14 ATTACKS . Wound Threshold: 20
Strain Threshold: 13 Engaged (vibro-knife): DD Strain Threshold: 12
ATTACKS . 3+ damage; Crit 2; Pierce 2, Vicious 1 ATTACKS .
Engaged (unarmed): DD Medium Range (heavy blaster pistol): CCC Engaged (vibro-axe): CCCC
2+ damage; Crit 5; Disorient 1, Knockdown 7+ damage; Crit 3; Stun setting 15+ damage; Crit 2; Pierce 2, Sunder, Vicious 3
Close Range (holdout blaster): DCC OR Long Range (heavy blaster rifle): DCCC
5+ damage; Crit 4; Stun setting Medium Range (blaster carbine): CCC 10+ damage; Crit 3; Auto fire, Cumbersome 3
Close Range (disruptor pistol): DCC 9+ damage; Crit 3; Stun setting SPECIAL ABILITIES .
10+ damage; Crit 2; Vicious 4 OTHER SKILLS . Knockdown: May spend Triumph to knock target
SPECIAL ABILITIES . Br (2), Ag (3), Int (1), Cun (2), Pr (2), Will (1) prone with successful melee attack.
Natural Negotiator: Once per session, reroll a OTHER EQUIPMENT . Pirate Leader: May spend a maneuver giving
Cool or Negotiation check. padded armor orders to pirate allies in Medium range, granting B
Spare Clip: Does not run out of ammo on Despair. to their next check.
OTHER SKILLS . OTHER SKILLS .
Br (2), Ag (3), Int (3), Cun (4), Pr (4), Will (3) Br (4), Ag (4), Int (2), Cun (3), Pr (3), Will (2)
Perception DDCC Coordination DDCC, Gunnery DDCC,
OTHER EQUIPMENT . Resilience DDCC, Skulduggery CCC
armored clothing OTHER EQUIPMENT .
armored clothing

by C. Steven Ross
& Will Patterson
Triumph & Despair –Edge of the Empire Core Rulebook Stat Blocks Galactic Underworld

SLAVER Rival SHIPJACKER Rival SLICER Rival


SOCIAL . SOCIAL . SOCIAL .
Cool  Vigilance CC Cool DDD Vigilance DC Cool DC Vigilance DD
Coerce CC, Deceit 3, Leadership 1 Coerce 2, Deceit DCC, Leadership 3 Coerce 2, Deceit 3, Leadership 1
Discipline 2; Charm 1, Negotiation 1 Discipline 2; Charm 3, Negotiation 3 Discipline 2; Charm 1, Negotiation 1
DEFENSE . DEFENSE . DEFENSE .
Soak: 3 Adversary 1 Soak: 2
Wound Threshold: 15 Soak: 2 Wound Threshold: 12
ATTACKS . Wound Threshold: 14 ATTACKS .
Engaged (truncheon): DCC ATTACKS . Engaged (unarmed): DD
5+ damage; Crit 5; Disorient 2 Engaged (unarmed): DD 2+ damage; Crit 5; Disorient 1, Knockdown
Close Range (battered stun pistol): DCC 2+ damage; Crit 5; Disorient 1, Knockdown Medium Range (stun blaster): DD
7+ damage; Crit --; Stun damage Medium Range (heavy blaster pistol): DDD 6+ damage; Crit --; Stun damage
Close Range (net): DCC 7+ damage; Crit 3; Stun setting SPECIAL ABILITIES .
2+ damage; Crit --; Ensnare 3, Knockdown, Close Range (stun grenades): DDD Bypass Security: Remove b from any Computers
Limited Ammo 1 8+ damage; Crit --; Blast 8, Disorient 3, Stun or Skulduggery check to bypass security.
OTHER SKILLS . damage, Limited Ammo 2 OTHER SKILLS .
Br (3), Ag (3), Int (1), Cun (3), Pr (1), Will (2) OTHER SKILLS . Br (2), Ag (2), Int (4), Cun (3), Pr (1), Will (2)
Br (2), Ag (3), Int (2), Cun (3), Pr (3), Will (2) Computers DDCC, Skulduggery DDC
Computers DC, Pilot (space) DCC, OTHER EQUIPMENT .
Stealth DCC, Skulduggery DCC slicer gear
OTHER EQUIPMENT .
electronic lock breaker

by C. Steven Ross
& Will Patterson
Triumph & Despair –Edge of the Empire Core Rulebook Stat Blocks Galactic Underworld

SMUGGLER Rival SMUGGLER BARON Nemesis (4) STREET TOUGHS Minion Group
SOCIAL . SOCIAL . SOCIAL .
Cool DDC Vigilance DC Cool DCCC Vigilance CC Cool D Vigilance D
Coerce 2, Deceit 3, Leadership 3 Coerce 2, Deceit 3, Leadership 4 Coerce 1, Deceit 2, Leadership 1
Discipline 2; Charm DCC, Negotiation 3 Discipline 2; Charm DDCC, Negotiation 4 Discipline 1; Charm 1, Negotiation 1
DEFENSE . DEFENSE . DEFENSE .
Soak: 2 Adversary 1 Defense (M/R): 1/1 Adversary 1 Soak: 4
Wound Threshold: 12 Soak: 3 Wound Threshold: 5 / 5 / 5 / 5
ATTACKS . Wound Threshold: 18 ATTACKS .
Engaged (unarmed): DD Strain Threshold: 13 Engaged (truncheon): CCC
2+ damage; Crit 5; Disorient 1, Knockdown ATTACKS . 5+ damage; Crit 5; Disorient 2
Medium Range (blaster pistol): DCC Engaged (unarmed): DD Medium Range (blaster pistol): DCC
6+ damage; Crit 3; Stun setting 2+ damage; Crit 5; Disorient 1, Knockdown 6+ damage; Crit 3; Stun setting
SPECIAL ABILITIES . Medium Range (heavy blaster pistol): CCC OR
Skilled Jockey: Remove bb from all Pilot checks. 7+ damage; Crit 3; Stun setting Medium Range (slugthrower rifle): DCC
OTHER SKILLS . SPECIAL ABILITIES . 7+ damage; Crit 5; Cumbersome 2
Br (2), Ag (3), Int (2), Cun (3), Pr (3), Will (2) Master Pilot: Once per round, suffer 2 Strain to OTHER SKILLS .
Pilot (space) CCC, Skulduggery DCC, perform 1 Pilot Action as a maneuver. Br (3), Ag (2), Int (2), Cun (2), Pr (1), Will (1)
Streetwise DCC Skilled Jockey: Remove bb from all Pilot checks. Skulduggery DCC
OTHER SKILLS . OTHER EQUIPMENT .
Br (2), Ag (3), Int (3), Cun (3), Pr (4), Will (2) heavy clothing
Astrogation CCC, Gunnery CCC,
Knowledge (Underworld) CCC,
Pilot (Planet) CCC, Pilot (Space) DCCC,
Skulduggery DCC, Streetwise DCCC
OTHER EQUIPMENT .
armored clothing, YT-2400 Freighter

by C. Steven Ross
& Will Patterson
Triumph & Despair –Edge of the Empire Core Rulebook Stat Blocks Galactic Underworld

SULLUSTAN PILOT Rival TWI'LEK BLACK MARKETEER Rival SWOOP GANGER Rival
SOCIAL . SOCIAL . SOCIAL .
Cool DC Vigilance DD Cool DDD Vigilance CC Cool DD Vigilance DD
Coerce 2, Deceit 3, Leadership 2 Coerce 2, Deceit 3, Leadership 3 Coerce 2, Deceit 3, Leadership 2
Discipline 2; Charm 2, Negotiation 2 Discipline 2; Charm 3, Negotiation DCC Discipline 2; Charm 2, Negotiation 2
DEFENSE . DEFENSE . DEFENSE .
Soak: 2 Adversary 1 Soak: 2
Wound Threshold: 11 Soak: 2 Wound Threshold: 12
ATTACKS . Wound Threshold: 12 ATTACKS .
Engaged (unarmed): D ATTACKS . Engaged (unarmed): DC
1+ damage; Crit 5; Disorient 1, Knockdown Engaged (shock gloves): DD 2+ damage; Crit 5; Disorient 1, Knockdown
Medium Range (blaster pistol): DC 2+ damage; Crit 5; Stun 3 Medium Range (light blaster pistol): DC
6+ damage; Crit 3; Stun setting Medium Range (blaster pistol): DC 5+ damage; Crit 4; Stun setting
OTHER SKILLS . 6+ damage; Crit 3; Stun setting OTHER SKILLS .
Br (1), Ag (2), Int (3), Cun (3), Pr (2), Will (2) Close Range (thermal detonator): DC Br (2), Ag (3), Int (2), Cun (3), Pr (2), Will (2)
Astrogation DCCC, Gunnery CC, 20+ damage; Crit 2; Blast 15, Breach 1, Vicious 4, Pilot (Planet) DDC, Streetwise DDC
Perception DDCCC, Pilot (Planet) DCC, Limited Ammo 1 OTHER EQUIPMENT .
Pilot (Space) DCC, Survival DDC SPECIAL ABILITIES . modified swoop bikes
Black Market Contacts: Decrease rarity of sought
item by 2 degrees when looking on the black
market.
OTHER SKILLS .
Br (2), Ag (2), Int (3), Cun (3), Pr (3), Will (2)
Knowledge (Underworld) DCC,
Skulduggery DCC, Streetwise DCC

by C. Steven Ross
& Will Patterson

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