Combat Mechanics and Morale System
Combat Mechanics and Morale System
Electric Shock
R,S,W Breath P,P,DM Pet., Magic
Blow, normal
Cold, magical
Fire, magical
Disintegrate
Fire, normal
Poly.
Lightning
Fall (5ft)
Fireball
Acid
Item type 0 18 20 16 17 19
Bone/Ivory 11 16 10 2 20 1 6 17 9 3 8 1-2 16 17 14 15 17
Ceramic 4 18 12 4 19 1 11 5 3 2 2 3-4 15 16 13 14 16
Cloth 12 6 3 1 20 1 2 20 16 13 18 5-6 13 13 11 12 14
Crystal 6 19 14 7 20 5 13 10 6 3 15 For the purposes of evil clerics 7-8 12 12 10 11 13
turning paladins, paladins are 9-10 10 9 8 9 11
Glass 5 20 15 6 20 1 14 11 7 4 17
treated as Type 8 if they are level 11-12 9 8 7 8 10
Leather or book 10 4 2 3 20 1 1 13 6 4 13 1-2, Type 9 if level 3-4, Type 10 if 13-14 7 5 5 6 8
Liquid 15 0 0 12 20 15 0 15 14 13 18 level 5-6, Type 11 if level 7-8, Type
15-16 6 4 4 5 7
Metal, hard 7 6 2 1 17 1 2 6 2 1 11 12 if level 9-10 and Type 13 if level
11 or higher. However, paladins 17-18 5 4 3 4 6
Metal, soft 13 14 9 1 19 1 4 18 13 5 16
cannot be destroyed by turning. 19+ 4 3 2 3 5
Paper 16 11 6 2 20 1 0 25 21 18 20
If the number on the die is
Stone or gem 3 17 7 1 18 2 4 7 3 2 14
than the number 1-3 14 16 10 13 15
Wood/rope (thick) 8 10 3 1 19 1 1 11 7 5 12 shown on the table, the creature 4-6 13 15 9 12 14
Wood/rope (thin) 9 13 6 1 20 1 2 15 11 9 10 is turned and will flee.
7-9 11 13 7 10 12
If the table 10-12 10 12 6 9 11
indicates “T”, the
13-15 9 11 5 8 10
undead creature is
automatically 16-18 8 10 4 7 9
Type of Undead Example 1 2 3 4 5 6 7 8 9-13 14-18 19+ turned, and will 19+ 6 8 2 5 7
flee.
Type 1 Skeleton 10 7 4 T T D D D D D D
Type 2 Zombie 13 10 7 T T D D D D D D It the table 1-5 11 15 14 13 12
indicates “D”, the 6-10 9 13 13 11 10
Type 3 Ghoul 16 13 10 4 T T D D D D D
undead creature is
Type 4 Shadow 19 16 13 7 4 T T D D D D 11-15 7 11 11 9 8
automatically
Type 5 Wight 20 19 16 10 7 4 T T D D D destroyed and will 16-20 5 9 10 7 6
Type 6 Ghast — 20 19 13 10 7 4 T T D D crumble to dust. 21+ 3 7 8 5 4
Type 7 Wraith — — 20 16 13 10 7 4 T T D For evil clerics, a
Type 8 Mummy — — — 19 16 13 10 7 4 T D result of “D” 1-4 14 16 13 12 15
Type 9 Spectre — — — 20 19 16 13 10 7 T T indicates that the 5-8 12 15 12 11 13
Type 10 Vampire — — — — 20 19 16 13 10 7 4 undead are forced 9-12 10 14 11 10 11
into the cleric’s
Type 11 Ghost — — — — — 20 19 16 13 10 7 13-16 8 13 10 9 9
command for a
Type 12 Lich — — — — — — 20 19 16 13 10 period of 24 hours. 17-20 6 12 9 8 7
Type 13 Fiend — — — — — — — 20 19 16 13 21+ 4 11 8 7 5
** Some exceptional service will also be
required of the player character.
Animal Control 400
† This spell will be cast only in exceptional
Identify 1,000 gp per item or function
circumstances, as it costs the caster three Clairaudience 400
Invisible stalker 5,000 gp
years of their own lives — a price most will Clairvoyance 500
be very reluctant to pay. Invisibility 500 gp
Climbing 500
Legend Lore 1,000 gp
Cursed
Atonement 500 gp per level of the recipient Limited wish 20,000 gp **
Delusion 150
Augury 300 gp Magic mouth 300 gp
Diminution 500
Bless 5 per person per level of the caster Mass charm 5,000 gp
Dragon Control 5,000 - 9,000
Charm person 1,000 gp Neutralize poison 1,000 gp
ESP 850
Clairvoyance 50 gp per level of caster Plane shift 4,000 gp
Extra-Healing 800
Commune 1,000 gp plus 500 per question Prayer 50 gp per level of the caster
Fire Resistance 400
Comprehend languages 50 gp Protection from evil 50 gp per level of caster
Flying 750
Contact other plane 5,000 gp + 1,000 per question Raise dead 1,000 + 500 per level of recipient
Gaseous Form 400
Continual light 500 gp Read magic 200 gp
Giant Control 1,000 - 6,000
Control weather 10,000 gp Regenerate 20,000 gp
Giant Strength 900 - 1,400
Cure blindness 1,000 gp Reincarnation 5,000
Growth 300
Cure disease 1,000 gp Remove curse 500 gp per level of caster
Healing 400
Cure light wounds 100 gp Resist Fire 100 gp per level of the caster
Heroism 500
Cure serious wounds 350 gp Resurrection At least 100,000 gp †
Human Control 900
Cure critical wounds 600 gp Restoration 10,000 + 500 per level of recipient
Invisibility 500
Detect evil/good 100 gp (assumes an item is being checked) Silence 100 gp per level of the spell caster
Demons 7,500 Invulnerability 500
Detect magic 150 gp (assumes an item is being checked) Slow poison 50 gp
Devils 7,500 Levitation 400
Dispel evil/good 1000 gp Speak with dead 100 gp per level of caster
Elementals 4,500 Longevity 1,000
Dispel magic 100 gp per level of the caster Suggestion 600 gp
Lycanthropes 3000 Oil of Ætherealness 1,500
Earthquake 10,000 gp Symbol 1,000 gp per level of caster
Magic 4,500 Oil of Slipperiness 750
Enchant an Item 20,000 gp plus other spells Teleport 2,000 gp per person
Petrifaction 6,000 Philtre of Love 300
ESP 500 gp Tongues 500 gp
Possession 6,000 Philtre of Persuasiveness 850
Exorcise 1,000 gp per level of the caster True seeing 5,000 gp**
Undead 4,500 Plant Control 300
Explosive runes 1,000 gp Wish 50,000gp
Polymorph 350
Find the path 500 gp per level of the caster Wizard Lock 50gp per character level
Speed 450
Fire trap 500 gp
Scroll spells will cost a of 300 x Spell Level in gold Super-Heroism 750
Fools' gold 100 gp
pieces, the cost of any spell components, any Sweet Water 250
Gate 50,000 gp
other expenses which may be incurred by the caster. Treasure Finding 2,000
Glyph of warding 100 gp per level of the caster Spells which require any sacrifice on the part of the caster will be much, Undead Control 2,500
Heal 200 gp per point of healing much more expensive, and will only be available from wizards with whom the
Water Breathing 900
customer has a very good relationship.
Spell Range Damage Weapon Type Damage Enc. Cost
Armour Type Enc. Max. Move AC Cost
S/M L (lbs) (gp)
Burning Hands 3’ 120° 1 hp/level Banded 35 lbs 90 ft ±6 90 gp
Call Lightning 0 2d8+1d8/level Arrows 1d6 1d6 4 (doz) 2 (doz)
Chainmail 30 lbs 90 ft ±5 75 gp
Death Spell 10’/level Chain, Elvish 15 lbs 120 ft ±5 Not sold Axe, battle 1d8 1d8 7 5