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Gonetwork ICO Preload Script Execution

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gusnanda ucing
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0% found this document useful (0 votes)
54 views5 pages

Gonetwork ICO Preload Script Execution

Uploaded by

gusnanda ucing
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

Executing preload script

Preload script is executed.


Executing script Vocab
Executing script Sound
Executing script Cache
Executing script DataManager
Executing script SceneManager
Executing script BattleManager
Executing script Game_Temp
Executing script Game_System
Executing script Game_Timer
Executing script Game_Message
Executing script Game_Switches
Executing script Game_Variables
Executing script Game_SelfSwitches
Executing script Game_Screen
Executing script Game_Picture
Executing script Game_Pictures
Executing script Game_BaseItem
Executing script Game_Action
Executing script Game_ActionResult
Executing script Game_BattlerBase
Executing script Game_Battler
Executing script Game_Actor
Executing script Game_Enemy
Executing script Game_Actors
Executing script Game_Unit
Executing script Game_Party
Executing script Game_Troop
Executing script Game_Map
Executing script Game_CommonEvent
Executing script Game_CharacterBase
Applied patch: eval(params[0]) to eval(MKXP.apply_overrides(params[0]))
Executing script Game_Character
Executing script Game_Player
Executing script Game_Follower
Executing script Game_Followers
Executing script Game_Vehicle
Executing script Game_Event
Applied patch: [regex]\beval\(script\) to eval(MKXP.apply_overrides(script))
Applied patch: result = eval(@params[1]) to result =
eval(MKXP.apply_overrides(@params[1]))
Applied patch: value = eval(@params[4]) to value =
eval(MKXP.apply_overrides(@params[4]))
Executing script Game_Interpreter
Executing script Sprite_Base
Executing script Sprite_Character
Executing script Sprite_Battler
Executing script Sprite_Picture
Executing script Sprite_Timer
Executing script Spriteset_Weather
Executing script Spriteset_Map
Executing script Spriteset_Battle
Executing script Window_Base
Executing script Window_Selectable
Executing script Window_Command
Executing script Window_HorzCommand
Executing script Window_Help
Executing script Window_Gold
Executing script Window_MenuCommand
Executing script Window_MenuStatus
Executing script Window_MenuActor
Executing script Window_ItemCategory
Executing script Window_ItemList
Executing script Window_SkillCommand
Executing script Window_SkillStatus
Executing script Window_SkillList
Executing script Window_EquipStatus
Executing script Window_EquipCommand
Executing script Window_EquipSlot
Executing script Window_EquipItem
Executing script Window_Status
Executing script Window_SaveFile
Executing script Window_ShopCommand
Executing script Window_ShopBuy
Executing script Window_ShopSell
Executing script Window_ShopNumber
Executing script Window_ShopStatus
Executing script Window_NameEdit
Executing script Window_NameInput
Executing script Window_ChoiceList
Executing script Window_NumberInput
Executing script Window_KeyItem
Executing script Window_Message
Executing script Window_ScrollText
Executing script Window_MapName
Executing script Window_BattleLog
Executing script Window_PartyCommand
Executing script Window_ActorCommand
Executing script Window_BattleStatus
Executing script Window_BattleActor
Executing script Window_BattleEnemy
Executing script Window_BattleSkill
Executing script Window_BattleItem
Executing script Window_TitleCommand
Executing script Window_GameEnd
Executing script Window_DebugLeft
Executing script Window_DebugRight
Executing script Scene_Base
Executing script Scene_Title
Executing script Scene_Map
Executing script Scene_MenuBase
Executing script Scene_Menu
Executing script Scene_ItemBase
Executing script Scene_Item
Executing script Scene_Skill
Executing script Scene_Equip
Executing script Scene_Status
Executing script Scene_File
Executing script Scene_Save
Executing script Scene_Load
Executing script Scene_End
Executing script Scene_Shop
Executing script Scene_Name
Executing script Scene_Debug
Executing script Scene_Battle
Executing script Scene_Gameover
Executing script VXAce_SP1
Executing script バグ修正
Executing script 解像度変更
Requested resolution 640 x 480
Executing script メモ欄拡張共通部分
Executing script 拡張スキルデータベース
Executing script ターン消費無しスキル
Executing script LNX09_アニメーション速度変更
Executing script LNX10_バトルスピード調整
Executing script LNX11a_XP スタイルバトル
Executing script LNX11aconf_コンフィグ
Executing script LNX11b_リフォーム・バトルステータス
Executing script LNX11bskin_E プラス
Applied patch: .freeze to
Executing script SB:全体設定
Executing script SB:アクション設定
Executing script SB:バトラー設定
Executing script サイドビュー&XP スタイルバトル併用
Executing script XP ポップアップ拡張 ver1.01
Executing script 61 ※ATB メイン設定
Executing script 62 Scene_Battle
Executing script 62 ステート ターンフレーム
Executing script 62 Game_Battler
Executing script 60 Game_Battler フレーム更新
Executing script 60 Game_Battler 詠唱
Executing script 60 ※AP増減ステート 設定
Executing script 61 ※ATB ウインドウ設定
Executing script 50 ※ゲージ色設定 新
Executing script 色一覧
Executing script 戦闘コマンドカスタム 1.05
Executing script 70 ステータスウインドウ
Executing script 61 敵APゲージ描画
Executing script # 導入箇所 ATB_XP
Executing script 設定 A(基本)
Executing script 設定 B(画像)
Executing script ATB_XP_RE リフォーム対応
Executing script /--ATB SideView 設定--/
Executing script ATB_SV 分割設定アクション
Executing script ATB_SV 分割設定フルアクション
Executing script ATB SideView 対応
Executing script # 導入箇所 ATB 拡張
Executing script コマンド位置変更 ver1.01
Executing script 画面上部にスキル名表示 1.10
Executing script 使用者名の後にアイコン表示
Executing script ATB1.66 画面上部にスキル名
Executing script タイトル画面
Executing script タイトルメニュー
Executing script オプション画面
Executing script オプションコマンド
Executing script プロフィール画面
Executing script 通常攻撃再定義
Executing script TES 本体
Executing script TES 基本セットモジュール
Executing script TES 文字変数追加
Executing script 共通セーブファイル
Executing script メッセージ履歴画面
Executing script メッセージ機能拡張
Executing script メッセージスキップ
Executing script ADV演出用スクリプト
Executing script メッセージ制御文字拡張
Executing script レベルアップ時全回復
Executing script ダッシュ設定
Executing script 戦闘後コモンイベント
Executing script 脱出用アイテム
Executing script ネームポップ
Executing script ゲーム画面倍率切替
Executing script メタルボディ
Executing script オートステート
Executing script パッシブスキル
Executing script スコープ拡張
Executing script ダメージ倍率拡張
Executing script スキルコスト拡張
Executing script 複数属性スキル
Executing script 戦闘時アニメーション追加機能簡易版
Executing script アイテム所持数制限
Executing script 自由選択肢
Executing script アニメーション追加機能簡易版
Executing script 装備スロットカスタマイズ
Executing script CG リスト
Executing script CG ギャラリー
Executing script 回想モード
Executing script Hシーン回想
Applied patch: [Link]!(/<%(.*?)%>/) { eval($1) } to [Link]!(/<%
(.*?)%>/) { eval($1); '' }
Applied patch: [regex]\beval\(script\) to eval(MKXP.apply_overrides(script))
Executing script カスタムメニュー
Executing script カスタムコマンド
Executing script カスタムステータス
Executing script カスタム所持金
Executing script カスタムヘルプ
Executing script サブコマンド
Executing script 装備画面改変
Executing script セーブ画面
Executing script アイテム分類の細分化
Executing script セーブ&ロード確認
Executing script 刻印処理
Executing script クリア後PASS出力
Executing script 強くてニューゲーム
Executing script ▼ メイン
Executing script Credits
Executing postload scripts
Postload script is executed.
Cheats are enabled.
Executing Cheat Script
Cheat script is executed.
Disabling Autotile Animations
Executing script Main
SDL_APP_WILLENTERBACKGROUND
SDL_APP_DIDENTERBACKGROUND
SDL_APP_TERMINATING
SDL_APP_WILLENTERFOREGROUND
SDL_APP_DIDENTERFOREGROUND

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