Innovation and Technology Transfer Course
Innovation and Technology Transfer Course
OF
AGRICULTURE & TECHNOLOGY
DEPARTMENT OF INFORMATION
TECHNOLOGY
CALVIN OTIENO
(otienocalvins22@[Link])
Prerequisite:None
Course aims
The goal of this course is to drive home concepts, models, frameworks, and tools
that managers need in a world where creativity and innovation is fast becoming a
pre-condition for competitive advantage. The students will develop the ability to
understand the issues in and utilize the methods businesses need in order to effec-
tively manage innovation and technology.
Learning outcomes
Upon completion of this course you should be able to;
2. Develop a mind set as well as a tool set to enable them to correctly select the
models required to provide their organizations value.
ii
3. Use interaction and discussions on cases with their team members and the
entire class in order to present and defend their arguments.
4. Use both team experience and individual efforts to master the fundamentals
of management of technology and innovation.
Instruction methodology
A series of lectures to provide inputs on concepts and theoretical frameworks, tu-
torials where theories are applied by use of case studies and other interactive exer-
cises. Student groups present their analysis of cases and exercises and receive oral
feedback. In addition the module will include videos, site visits and guest speakers.
Overhead projector and computer, handouts, white boards, textbooks, appropriate
software.
3. Fagerberg, J., Mowery, D. and Nelson, R (Eds.) (2006) The Oxford Hand-
book of Innovation, Oxford University Press.
Course Journals
1. Journal of Technology Management & Innovation
iii
Assessment information
The module will be assessed as follows;
iv
Contents
5 Competitive Intelligence 21
v
CONTENTS CONTENTS
7 Market research 33
7.1 Market research for business Technology . . . . . . . . . . . . . . . 33
7.1.1 Market information . . . . . . . . . . . . . . . . . . . . . . 33
7.1.2 Market segmentation . . . . . . . . . . . . . . . . . . . . . 33
7.1.3 Market trends . . . . . . . . . . . . . . . . . . . . . . . . . 34
7.1.4 SWOT Analysis . . . . . . . . . . . . . . . . . . . . . . . . 34
vi
CONTENTS CONTENTS
vii
BIT 2224 Innovation And Technology Transfer
LESSON 1
Innovation And Technology Transfer
Innovation is the application of new solutions that meet new requirements, inartic-
ulate needs, or existing market needs. This is accomplished through more effective
products, processes, services, technologies, or ideas that are readily available to
markets, governments and society. The term innovation can be defined as some-
thing original and new that "breaks in to" the market or into society. One usually
associates to new phenomena that are important in some way. A definition of the
term, in line with these aspects, would be the following: "An innovation is some-
thing original, new, and important in whatever field that breaks in to (or obtains a
foothold in) a market or society.
While something novel is often described as an innovation, in economics, manage-
ment science and other fields of practice and analysis it is generally considered a
process that brings together various novel ideas in a way that they have an impact
on society.
Innovation differs from invention in that innovation refers to the use of a better
and, as a result, novel idea or method, whereas invention refers more directly to the
creation of the idea or method itself.
Innovation differs from improvement in that innovation refers to the notion of doing
something different rather than doing the same thing better.
It’s much better to think of innovation as a process than to think of it as an event. I
think about it as the process of idea management inside an organisation. This means
that in order to innovate effectively, you not only have to generate great ideas, but
you have to select the ones that you want to invest in, then execute them, figure
out how to keep people inside the organisation committed as you go through the
process, then get the new ideas to spread out in the world. And if one part of that
process goes wrong, then your innovation efforts will likely fail.
That’s kind of scary.
One of the tools that I use to help organisations assess where they are is the In-
novation Value Chain which helps assess how effective an organisation is at each
[Link] you start measuring, it turns out that organisations rarely suffer from not
having enough good ideas. I’ve had my MBA and Executive Education students
assess their own organisations for a few years now. They have analysed more than
1
BIT 2224 Innovation And Technology Transfer
200 organisations, which cover nearly every type that you can imagine: big multina-
tionals, small 1 or 2 person firms, for profits, not-for-profits, government agencies,
schools, churches, high tech firms, low tech firms. Out of those 200+ organisations,
fewer than 10 have idea problems.
2
BIT 2224 Innovation And Technology Transfer
is innovate with better or more effective processes and products, such as the shift
from the craft shop to factory. He famously asserted that “creative destruction is
the essential fact about capitalism. In addition, entrepreneurs continuously look for
better ways to satisfy their consumer base with improved quality, durability, ser-
vice, and price which come to fruition in innovation with advanced technologies
and organizational strategies.
One prime example is the explosive boom of Silicon Valley startups out of the
Stanford Industrial Park. In 1957, dissatisfied employees of Shockley Semicon-
ductor, the company of Nobel laureate and co-inventor of the transistor William
Shockley, left to form an independent firm, Fairchild Semiconductor. After sev-
eral years, Fairchild developed into a formidable presence in the sector. Eventually,
these founders left to start their own companies based on their own, unique, latest
ideas, and then leading employees started their own firms. Over the next 20 years,
this snowball process launched the momentous startup company explosion of infor-
mation technology firms. Essentially, Silicon Valley began as 65 new enterprises
born out of Shockley’s eight former employees.
• Organizations
In the organizational context, innovation may be linked to positive changes in effi-
ciency, productivity, quality, competitiveness, market share, and others. However,
recent research findings highlight the complementary role of organizational culture
in enabling organizations to translate innovative activity into tangible performance
improvements.
All organizations can innovate, including for example hospitals, universities, and
local governments. For instance, former Mayor Martin O’Malley pushed the City
of Baltimore to use CitiStat, a performance-measurement data and management
system that allows city officials to maintain statistics on crime trends to condition
of potholes. This system aids in better evaluation of policies and procedures with
accountability and efficiency in terms of time and money. In its first year, CitiStat
saved the city $13.2 million. Even mass transit systems have innovated with hybrid
bus fleets to real time tracking at bus stands. In addition, the growing use of mobile
data terminals in vehicles that serves as communication hubs between vehicles and
control center automatically send data on location, passenger counts, engine per-
formance, mileage and other information. This tool helps to deliver and manage
3
BIT 2224 Innovation And Technology Transfer
transportation systems.
Still other innovative strategies include hospitals digitizing medical information in
electronic medical records; HUD’s HOPE VI initiatives to eradicate city’s severely
distressed public housing to revitalized, mixed income environments; the Harlem
Children’s Zone that uses a community-based approach to educate local area chil-
dren; and EPA’s brownfield grants that aids in turning over brownfields for environ-
mental protection, green spaces, community and commercial development.
Example . Explain the term innovation?
Solution: Innovation is the development of new value through solutions that meet
new needs, or adding value to old customers by providing new ways of maximizing
their current level of productivity. It is the catalyst to growth.
4
BIT 2224 Innovation And Technology Transfer
Revision Question
5
BIT 2224 Innovation And Technology Transfer
LESSON 2
The 8 Phases of an Innovation Management Process
The innovation management process has become an important part of the opera-
tions of many businesses, as the recognition of the importance of initiatives towards
innovation has become much more common. That said, while many companies do
attempt to have a solid approach to creativity and innovation, too few actually focus
on it as a single function. Instead, they seem to hold many separate activities in
isolation, such as brainstorming sessions, pilot projects and campaigns, and vague
communication with the market, and simply keep fingers crossed that it will come
together in the end. While this has worked for some in the past, it is far from the
ideal way of performing this important task. Instead, the best way to accomplish
this is to have a set innovation activities which integrates the activity into the regular
cycle of your business. The list below shows the phases in innovation management
process, which will help your organization to put it all together as one process.
Figure 2.1:
6
BIT 2224 Innovation And Technology Transfer
involve others such as your customers (who can provide suggestions and feedback
based on their own experience with your product or service) or other stakeholders
in the business. When you establish the team for this process, make sure that you
have someone representing all the parts of the process from start to the end.
2.1.1. Cooperation
The innovation team should work together so that instead of trying to come up with
an idea separately, they can bounce ideas off one another and create a collaborative
solution. This can include the use of online tools, attendance of events such as trade
shows that can be inspiring and informative, or simply consist of brainstorming
sessions. You might consider having a trained business coach facilitating the dis-
cussions. There are many online tools available for real time document sharing that
might help teams that are geographically separated to still have intense cooperation.
7
BIT 2224 Innovation And Technology Transfer
8
BIT 2224 Innovation And Technology Transfer
2. Are all the people in your organization working together towards great inno-
vations or do they do things on their own?
3. Do you always properly evaluate and test your innovations before taking them
to market?
Revision Questions
9
BIT 2224 Innovation And Technology Transfer
LESSON 3
How to Harness the Power of Process Innovation
Process innovation is very important in any organisation, because it is the way ev-
erything is produced from products and services to customer experience. Organ-
isations should do more systematic process innovation to get the benefits that are
available. To make process innovation happen properly it should be domain of all
employees. This article looks into most effective ways of harnessing the power of
process innovation.
Process innovation should always begin with a goal in mind. Traditionally, it is
based on finding a solution to a problem. To my opinion, that is too late. The time
to repair a roof is when the sun is shining, like John F. Kennedy said. The goal
should be to have a process innovation culture build into the organisation, so that it
will not be a one off project, but part of natural way of improving the organisation.
If you can make all the employees to think that it is normal to think outside the
box and try to make things better, then process innovation becomes much more
common in the organisation. You can achieve this by making innovation as a core
part of your leadership agenda and train most employees to innovate processes.
Maybe you could even start every day with a discussion of process innovation and
corporate culture that could support it until you get it in place?
The second important factor for harnessing the power of process innovation is not
to be penalized for failures; this will only discourage the risk-taking needed for the
next important process advancement. Best practices are easy to see and test, because
everyone else is already using them. That will not bring competitive advantage or
real process innovation. Focusing on best practises may lead to a situation, where
a dramatic process innovation idea will lead other people to doubt whether it will
work. You can test dramatic innovations to a point, but there will come a time, when
it just needs to be tried and seen. Most of the times those innovations will succeed
when well thought out, but sometimes they may also fail and that is something we
need to cope with. It is more fruitful to focus on next practices, instead of best
practices.
A future orientation and outcome-based thinking are very beneficial to process in-
novation. It is unlikely to succeed, if no one invests time in getting better both with
processes and innovation. Usually we are too busy with running our daily lives,
10
BIT 2224 Innovation And Technology Transfer
leaving little time to grow as professionals and persons. We can only innovate ideas
that are size of our thoughts, so what we need to do is to seek ways to expand
our ways of thinking. One very powerful and practical technique is outcome based
thinking. If you focus on what is it that you want to achieve, then your mind will
stay focused in the future and find ways to realize those aspirations. Everyone in
your organization needs to have a clear grasp of where you need to go. That is how
they know what has value and what is irrelevant. The question is that will some
process innovation idea, if implemented, help move you closer to the outcomes you
have specified?
Let’s take an example of process automation innovation, which is used by certain
council in United Kingdom. The rubbish is collected in specific colour of bags,
so that the rubbish collectors will know the recycling fee has been paid. Earlier
those bags were sold from council offices, person to person. At some point they
decided to automate part of that process. So, they installed machines next to the
council doors, where you can choose the number of rubbish bags and pay for them.
After you have paid for the bags, you will get a receipt that you need to take to the
reception desk at council and someone from there will give you the bags. At the
end of the day, the only automated part was the payment, but delivering the rubbish
bags to the customers was still traditional person to person interaction. What do
you think was the outcome the process optimisation people in that council were
thinking about exactly?
Summary
To harness the power of process innovation, you should always begin with a goal
in mind. That goal needs be to have a process innovation culture build into the
organisation, so that it becomes domain of all, not just selected few. Crowdsourcing
will work for process innovation, if you give most of the employees a chance to
participate it.
The second important factor for harnessing the power of process innovation is not
to be penalized for failures. People need to have possibility to try new things and
get proper, constructive feedback from those trials.
Also, a future orientation and outcome-based thinking are crucial to process inno-
vation. They will help you to think about and realize the outcomes you want to
create through process innovation endeavours.
11
BIT 2224 Innovation And Technology Transfer
Revision Question
12
BIT 2224 Innovation And Technology Transfer
LESSON 4
Technology And Innovation Approaches
13
BIT 2224 Innovation And Technology Transfer
• Activity theory
14
BIT 2224 Innovation And Technology Transfer
• Values in Design - asks how do we ensure a place for values (alongside tech-
nical standards such as speed, efficiency, and reliability) as criteria by which
we judge the quality and acceptability of information systems and new media.
How do values such as privacy, autonomy, democracy, and social justice be-
come integral to conception, design, and development, not merely retrofitted
after completion? Key thinkers include Nissenbaum (2001).
15
BIT 2224 Innovation And Technology Transfer
• Group theories
There are also a number of technology related theories that address how (media)
technology affects group processes. Broadly, these theories are concerned with the
social effects of communication media. Some (e.g., media richness) are concerned
with questions of media choice (i.e., when to use what medium effectively). Other
theories (social presence, SIDE, media naturalness) are concerned with the conse-
quences of those media choices (i.e., what are the social effects of using particular
communication media).
• Social presence theory (Short, et al., 1976) is a seminal theory of the social
effects of communication technology. Its main concern is with telephony
and telephone conferencing (the research was sponsored by the British Post
Office, now British Telecom). It argues that the social impact of a commu-
nication medium depend on the social presence it allows communicators to
have. Social presence is defined as a property of the medium itself: the degree
of acoustic, visual, and physical contact that it allows. The theory assumes
that more contact will increase the key components of "presence": greater
intimacy, immediacy, warmth and inter-personal rapport. As a consequence
of social presence, social influence is expected to increase. In the case of
communication technology, the assumption is that more text-based forms of
interaction (e-mail, instant messaging) are less social, and therefore less con-
ducive to social influence.
• Media richness theory (Daft & Lengel, 1986) shares some characteristics with
social presence theory. It posits that the amount of information communi-
cated differs with respect to a medium’s richness. The theory assumes that
16
BIT 2224 Innovation And Technology Transfer
resolving ambiguity and reducing uncertainty are the main goals of commu-
nication. Because communication media differ in the rate of understanding
they can achieve in a specific time (with "rich" media carrying more infor-
mation), they are not all capable of resolving uncertainty and ambiguity well.
The more restricted the medium’s capacity, the less uncertainty and equivo-
cality it is able to manage. It follows that the richness of the media should be
matched to the task so as to prevent over simplification or complication.
• Media synchronicity theory (MST, Dennis & Valacich, 1999]) redirects rich-
ness theory towards the synchronicity of the communication.
17
BIT 2224 Innovation And Technology Transfer
that individually differentiate them (i.e., that convey aspects of their personal
identity) and as a result more attention may be given to their social identity.
The strategic effects are due to the possibilities, afforded by communication
technology, to selectively communicate or enact particular aspects of identity,
and disguise others. SIDE therefore sees the social and the technological as
mutually determining, and the behavior associated with particular communi-
cation forms as the product or interaction of the two.
• Analytic theories
Finally, there are theories of technology which are not defined or claimed by a
proponent, but are used by authors in describing existing literature, in contrast to
their own or as a review of the field.
For example, Markus and Robey (1988) propose a general technology theory con-
sisting of the causal structures of agency (technological, organizational, imperative,
emergent), its structure (variance, process), and the level (micro, macro) of analysis.
Orlikowski (1992) notes that previous conceptualizations of technology typically
differ over scope (is technology more than hardware?) and role (is it an external
objective force, the interpreted human action, or an impact moderated by humans?)
and identifies three models:
DeSanctis and Poole (1994) similarly write of three views of technology’s effects:
18
BIT 2224 Innovation And Technology Transfer
19
BIT 2224 Innovation And Technology Transfer
Revision Question
20
BIT 2224 Innovation And Technology Transfer
LESSON 5
Competitive Intelligence
21
BIT 2224 Innovation And Technology Transfer
• Promotion - what activities are they conducting for promoting this product?
• Other - sales force structure, clinical trial design, technical issues, etc.
22
BIT 2224 Innovation And Technology Transfer
With the right amount of information, organizations can avoid unpleasant surprises
by anticipating competitors’ moves and decreasing response time. Examples of
competitive intelligence research is evident in daily newspapers, such as the Wall
Street Journal, Business Week and Fortune. Major airlines change hundreds of fares
daily in response to competitors’ tactics. They use information to plan their own
marketing, pricing, and production strategies.
Resources, such as the Internet, have made gathering information on competitors
easy. With a click of a button, analysts can discover future trends and market re-
quirements. However competitive intelligence is much more than this, as the ul-
timate aim is to lead to competitive advantage. As the Internet is mostly public
domain material, information gathered is less likely to result in insights that will
be unique to the company. In fact there is a risk that information gathered from
the Internet will be misinformation and mislead users, so competitive intelligence
researchers are often wary of using such information.
As a result, although the Internet is viewed as a key source, most CI professionals
should spend their time and budget gathering intelligence using primary research
networking with industry experts, from trade shows and conferences, from their
own customers and suppliers, and so on. Where the Internet is used, it is to gather
sources for primary research as well as information on what the company says about
itself and its online presence (in the form of links to other companies, its strategy
regarding search engines and online advertising, mentions in discussion forums
and on blogs, etc.). Also, important are online subscription databases and news
aggregation sources which have simplified the secondary source collection process.
Social media sources are also becoming important providing potential interviewee
names, as well as opinions and attitudes, and sometimes breaking news (e.g. via
Twitter).
Organizations must be careful not to spend too much time and effort on old com-
petitors without realizing the existence of any new competitors. Knowing more
about your competitors will allow your business to grow and succeed. The practice
of competitive intelligence is growing every year, and most companies and business
students now realize the importance of knowing their competitors.
Example . Outline any three items considered in tactical intelligence?
Solution:
Product - what are people selling?
23
BIT 2224 Innovation And Technology Transfer
24
BIT 2224 Innovation And Technology Transfer
Revision Question
25
BIT 2224 Innovation And Technology Transfer
LESSON 6
Product Competition And Competitor Analysis
• Determine who your customers are and what benefits they expect
• Rank the key success factors by giving each one a weighting - The sum of all
the weightings must add up to one.
26
BIT 2224 Innovation And Technology Transfer
• Background
• Financials
27
BIT 2224 Innovation And Technology Transfer
• Products
– products offered, depth and breadth of product line, and product portfo-
lio balance
– new products developed, new product success rate, and R&D strengths
– brands, strength of brand portfolio, brand loyalty and brand awareness
– patents and licenses
– quality control conformance
– reverse engineering
• Marketing
– segments served, market shares, customer base, growth rate, and cus-
tomer loyalty
– promotional mix, promotional budgets, advertising themes, ad agency
used, sales force success rate, online promotional strategy
– distribution channels used (direct & indirect), exclusivity agreements,
alliances, and geographical coverage
– pricing, discounts, and allowances
• Facilities
• Personnel
28
BIT 2224 Innovation And Technology Transfer
29
BIT 2224 Innovation And Technology Transfer
media buy, media selection, frequency, reach, continuity, schedules, and flights, the
manager can arrange his own media plan so that they do not coincide.
Other sources of corporate intelligence include trade shows, patent filings, mutual
customers, annual reports, and trade associations.
Some firms hire competitor intelligence professionals to obtain this information.
The Society of Competitive Intelligence Professionals maintains a listing of indi-
viduals who provide these services.
• Companies already targeting your prime market segment but with unrelated
products
30
BIT 2224 Innovation And Technology Transfer
31
BIT 2224 Innovation And Technology Transfer
Revision Question
32
BIT 2224 Innovation And Technology Transfer
LESSON 7
Market research
33
BIT 2224 Innovation And Technology Transfer
• Choice modelling
• Competitor analysis
• Risk analysis
• Product research
34
BIT 2224 Innovation And Technology Transfer
Revision Question
35
BIT 2224 Innovation And Technology Transfer
LESSON 8
Research And Development
36
BIT 2224 Innovation And Technology Transfer
gineering; the other involves market research and marketing analysis. Companies
typically see new product development as the first stage in generating and com-
mercializing new product within the overall strategic process of product life cycle
management used to maintain or grow their market share.
(a) Ideas for new products can be obtained from basic research using a
SWOT analysis (Strengths, Weaknesses, Opportunities & Threats). Mar-
ket and consumer trends, company’s R&D department, competitors, fo-
cus groups, employees, salespeople, corporate spies, trade shows, or
ethnographic discovery methods (searching for user patterns and habits)
may also be used to get an insight into new product lines or product fea-
tures.
(b) Lots of ideas are generated about the new product. Out of these ideas
many are implemented. The ideas are generated in many forms. Many
reasons are responsible for generation of an idea.
(c) Idea Generation or Brainstorming of new product, service, or store con-
cepts - idea generation techniques can begin when you have done your
OPPORTUNITY ANALYSIS to support your ideas in the Idea Screen-
ing Phase (shown in the next development step).
2. Idea Screening
37
BIT 2224 Innovation And Technology Transfer
4. Business Analysis
• Estimate likely selling price based upon competition and customer feed-
back
• Estimate sales volume based upon size of market and such tools as the
Fourt-Woodlock equation
• Estimate profitability and break-even point
38
BIT 2224 Innovation And Technology Transfer
6. Technical Implementation
39
BIT 2224 Innovation And Technology Transfer
These steps may be iterated as needed. Some steps may be eliminated. To re-
duce the time that the NPD process takes, many companies are completing several
steps at the same time (referred to as concurrent engineering or time to market).
Most industry leaders see new product development as a proactive process where
resources are allocated to identify market changes and seize upon new product op-
portunities before they occur (in contrast to a reactive strategy in which nothing
is done until problems occur or the competitor introduces an innovation). Many
industry leaders see new product development as an ongoing process (referred to
as continuous development) in which the entire organization is always looking for
opportunities.
For the more innovative products indicated on the diagram above, great amounts of
uncertainty and change may exist which makes it difficult or impossible to plan the
complete project before starting it. In this case, a more flexible approach may be
advisable.
Because the NPD process typically requires both engineering and marketing exper-
tise, cross-functional teams are a common way of organizing projects. The team
is responsible for all aspects of the project, from initial idea generation to final
commercialization, and they usually report to senior management (often to a vice
president or Program Manager). In those industries where products are technically
complex, development research is typically expensive and product life cycles are
relatively short, strategic alliances among several organizations helps to spread the
costs, provide access to a wider skill set and speeds up the overall process.
Also, notice that because both engineering and marketing expertise are usually crit-
ical to the process, choosing an appropriate blend of the two is important. Observe
(for example, by looking at the See also or References sections below) that this ar-
ticle is slanted more toward the marketing side. For more of an engineering slant,
see the Ulrich and Eppinger, Ullman references below.
People respond to new products in different ways. The adoption of a new technol-
ogy can be analyzed using a variety of diffusion theories such as the Diffusion of
40
BIT 2224 Innovation And Technology Transfer
1. Opportunity Identification
2. Opportunity Analysis
3. Idea Genesis
41
BIT 2224 Innovation And Technology Transfer
4. Idea Selection
The first element is the opportunity identification. In this element, large or incre-
mental business and technological chances are identified in a more or less structured
way. Using the guidelines established here, resources will eventually be allocated
to new projects.... which then lead to a structured NPPD (New Product & Process
Development) strategy.
The second element is the opportunity analysis. It is done to translate the identified
opportunities into implications for the business and technology specific context of
the company. Here extensive efforts may be made to align ideas to target customer
groups and do market studies and/or technical trials and research.
The third element is the idea genesis, which is described as evolutionary and itera-
tive process progressing from birth to maturation of the opportunity into a tangible
idea. The process of the idea genesis can be made internally or come from outside
inputs, e.g. a supplier offering a new material/technology or from a customer with
an unusual request.
The fourth element is the idea selection. Its purpose is to choose whether to pursue
an idea by analyzing its potential business value.
The fifth element is the concept and technology development. During this part of the
front-end, the business case is developed based on estimates of the total available
market, customer needs, investment requirements, competition analysis and project
uncertainty. Some organizations consider this to be the first stage of the NPPD
process (i.e., Stage 0).
The Fuzzy Front End is also described in literature as "Front End of Innovation",
"Phase 0", "Stage 0" or "Pre-Project-Activities".
A universally acceptable definition for Fuzzy Front End or a dominant framework
has not been developed so far. In a glossary of PDMA, it is mentioned that the
Fuzzy Front End generally consists of three tasks: strategic planning, concept gen-
eration, and, especially, pre-technical evaluation. These activities are often chaotic,
unpredictable, and unstructured. In comparison, the subsequent new product devel-
opment process is typically structured, predictable, and formal.
The term Fuzzy Front End was first popularized by Smith and Reinertsen (1991).
[Link] (1988) describes the early stages of NPPD as a four step process in
42
BIT 2224 Innovation And Technology Transfer
which ideas are generated (I), subjected to a preliminary technical and market as-
sessment (II) and merged to coherent product concepts (III) which are finally judged
for their fit with existing product strategies and portfolios (IV). In a more recent pa-
per, Cooper and Edgett (2008) affirm that vital predevelopment activities include:
2. Technical assessment
4. Market research: market size and segmentation analysis, VoC (voice of the
customer) research
7. Product definition
• idea generation
• product definition
• project planning
• executive reviews
43
BIT 2224 Innovation And Technology Transfer
• mission statement
• customer needs
• Opportunity screening
• Idea evaluation
The final gate leads to a dedicated new product development project. Many profes-
sionals and academics consider that the general features of Fuzzy Front End (fuzzi-
ness, ambiguity, and uncertainty) make it difficult to see the FFE as a structured
process,but rather as a set of interdependent activities ( e.g. Kim and Wilemon,
2002). However, Husig et al., 2005 argue that front-end not need to be fuzzy, but
44
BIT 2224 Innovation And Technology Transfer
can be handled in a structured manner. In fact Carbone showed that when using
the front end success factors in an integrated process, product success is increased.
Peter Koen argues that in the FFE for incremental, platform and radical projects,
three separate strategies and processes are typically involved.
The traditional Stage Gate (TM) process was designed for incremental product de-
velopment, namely for a single product. The FFE for developing a new platform
must start out with a strategic vision of where the company wants to develop prod-
ucts and this will lead to a family of products. Projects for breakthrough products
start out with a similar strategic vision, but are associated with technologies which
require new discoveries.
It is worth mentioning what incremental, platform and breakthrough products are.
• Breakthrough products are new to the company or new to the world and offer
a 5-10 times or greater improvement in performance combined with a 30-50%
or greater reduction in costs.
45
BIT 2224 Innovation And Technology Transfer
Revision Question
46
BIT 2224 Innovation And Technology Transfer
LESSON 9
Product Development Strategies
Design for Six Sigma (DFSS) is a separate and emerging business-process man-
agement methodology related to traditional Six Sigma. While the tools and or-
der used in Six Sigma require a process to be in place and functioning, DFSS has
the objective of determining the needs of customers and the business, and driving
those needs into the product solution so created. DFSS is relevant to the complex
system/product synthesis phase, especially in the context of unprecedented system
development. It is process generation in contrast with process improvement.
DMADV, define – measure – analyze – design – verify, is sometimes synonymously
referred to as DFSS. The traditional DMAIC (define – measure – analyze – improve
– Control) Six Sigma process, as it is usually practiced, which is focused on evo-
lutionary and continuous improvement manufacturing or service process develop-
ment, usually occurs after initial system or product design and development have
been largely completed.
DMAIC Six Sigma as practiced is usually consumed with solving existing man-
ufacturing or service process problems and removal of the defects and variation
associated with defects. On the other hand, DFSS (or DMADV) strives to gener-
ate a new process where none existed, or where an existing process is deemed to
be inadequate and in need of replacement. DFSS aims to create a process with
the end in mind of optimally building the efficiencies of Six Sigma methodology
into the process before implementation; traditional Six Sigma seeks for continuous
improvement after a process already exists.
DFSS seeks to avoid manufacturing/service process problems by using advanced
Voice of the Customer techniques and proper systems engineering techniques to
avoid process problems at the outset (e.g., fire prevention). When combined, these
methods obtain the proper needs of the customer, and derive engineering system
parameter requirements that increase product and service effectiveness in the eyes
of the customer and all other people. This yields products and services that provide
great customer satisfaction and increased market share.
These techniques also include tools and processes to predict, model and simulate the
product delivery system (the processes/tools, personnel and organization, training,
facilities, and logistics to produce the product/service) as well as the analysis of
47
BIT 2224 Innovation And Technology Transfer
the developing system life cycle itself with proper investigation results and gains to
ensure absolute customer satisfaction with the proposed system design solution.
In this way, DFSS is closely related to systems engineering, operations research
(solving the knapsack problem), systems architecture, workflow balancing, and
concurrent engineering and even more. DFSS is largely a design activity requiring
specialized tools including: quality function deployment (QFD), axiomatic design,
TRIZ, Design for X, design of experiments (DOE), Taguchi methods, tolerance de-
sign, robustification and Response Surface Methodology for a single or multiple
response optimization. While these tools are sometimes used in the classic DMAIC
Six Sigma process, they are uniquely used by DFSS to analyze new and unprece-
dented systems/products.
user-centered design (UCD) is a type of user interface design and a process in
which the needs, wants, and limitations of end users of a product are given ex-
tensive attention at each stage of the design process. User-centered design can be
characterized as a multi-stage problem solving process that not only requires de-
signers to analyse and foresee how users are likely to use a product, but also to test
the validity of their assumptions with regard to user behaviour in real world tests
with actual users. Such testing is necessary as it is often very difficult for the de-
signers of a product to understand intuitively what a first time user of their design
experiences, and what each user’s learning curve may look like.
The chief difference from other product design philosophies is that user-centered
design tries to optimize the product around how users can, want, or need to use the
product, rather than forcing the users to change their behavior to accommodate the
product.
The user-centered design process can help software designers to fulfill the goal
of a product engineered for their users. User requirements are considered right
from the beginning and included into the whole product cycle. These requirements
are noted and refined through investigative methods including: ethnographic study,
contextual inquiry, prototype testing, usability testing and other methods. Gener-
ative methods may also be used including: card sorting, affinity diagraming and
participatory design sessions. In addition, user requirements can be inferred by
careful analysis of usable products similar to the product being designed.
48
BIT 2224 Innovation And Technology Transfer
since 1970.
• Participatory design (PD), a North American term for the same concept, in-
spired by Cooperative Design, focusing on the participation of users. Since
1990, there has been a bi-annual Participatory Design Conference.
All these approaches follow the ISO standard Human-centred design for interactive
systems (ISO 9241-210, 2010).
The ISO standard describes 6 key principles that will ensure a design is user cen-
tered:
1. The design is based upon an explicit understanding of users, tasks and envi-
ronments.
As examples of UCD viewpoints, the essential elements of UCD of a web site are
considerations of visibility, accessibility, legibility and language.
9.0.3. Visibility
Visibility helps the user construct a mental model of the document. Models help
the user predict the effect(s) of their actions while using the document. Important
elements (such as those that aid navigation) should be emphatic. Users should be
able to tell from a glance what they can and cannot do with the document.
49
BIT 2224 Innovation And Technology Transfer
9.0.4. Accessibility
Users should be able to find information quickly and easily throughout the docu-
ment, regardless of its length. Users should be offered various ways to find infor-
mation (such as navigational elements, search functions, table of contents, clearly
labeled sections, page numbers, color coding, etc.). Navigational elements should
be consistent with the genre of the document. ‘Chunking’ is a useful strategy that
involves breaking information into small pieces that can be organized into some
type meaningful order or hierarchy. The ability to skim the document allows users
to find their piece of information by scanning rather than reading. Bold and italic
words are often used.
9.0.5. Legibility
Text should be easy to read: Through analysis of the rhetorical situation, the de-
signer should be able to determine a useful font style. Ornamental fonts and text in
all capital letters are hard to read, but italics and bolding can be helpful when used
correctly. Large or small body text is also hard to read. (Screen size of 10-12 pixel
sans serif and 12-16 pixel serif is recommended.) High figure-ground contrast be-
tween text and background increases legibility. Dark text against a light background
is most legible.
9.0.6. Language
Depending on the rhetorical situation, certain types of language are needed. Short
sentences are helpful, as are well-written texts used in explanations and similar bulk
text situations. Unless the situation calls for it, jargon or technical terms should not
be used. Many writers will choose to use active voice, verbs (instead of noun strings
or nominals), and simple sentence structure.
50
BIT 2224 Innovation And Technology Transfer
• Audience
The audience is the people who will be using the document. The designer must
consider their age, geographical location, ethnicity, gender, education, etc.
• Purpose
The purpose is what the document targets or what problem the document is trying
to address.
• Context
The context is the circumstances surrounding the situation. The context often an-
swers the question: What situation has prompted the need for this document? Con-
text also includes any social or cultural issues that may surround the situation.
Example . Explain any six ISO principles that revolves around user centered
design and product development?
Solution: The ISO standard describes 6 key principles that will ensure a design is
user centered:
The design is based upon an explicit understanding of users, tasks and environ-
ments.
Users are involved throughout design and development.
The design is driven and refined by user-centered evaluation.
The process is iterative.
The design addresses the whole user experience.
The design team includes multidisciplinary skills and perspectives.
51
BIT 2224 Innovation And Technology Transfer
Revision Question
E XERCISE 9. Explain any six ISO principles that revolves around user centered
design and product development?
52
BIT 2224 Innovation And Technology Transfer
LESSON 10
Legal And Ethical Issues In Technology And Innovation
10.1. Copyrights
Copyrights are designed to protect the expression of Ideas, thus a copyright applies
to a creative work. The right to copy an expression of an idea is protected by a
copyright. Copyright gives the author the exclusive rights to make copies of the
expression and sell them to the [Link] copyright however does not cover the
idea being expressed. In no case does copyright protection for an original work of
authorship extend to any idea. The copyright must apply for an original work, and
it must be in some tangible medium of expression.
• Copyright protection does not limit the kind of use of a work, only the dis-
tribution of copies. Suppose a single host on a network legally acquires a
copy of a piece of software. That host can then allow any network user to
access the software, as long as a new copy is not created. A cop right con-
trols the right to copy and distribute, is therefore not clear whether allowing
distributed access is a form of distribution.
53
BIT 2224 Innovation And Technology Transfer
than what we desire. Copyright does not address all the critical elements that
desire protection.
10.1.2. Patents
Patents are unlike copyrights in that they protect inventions, not works of the mind.
The distinction is that patents are intended to apply to the result of science, tech-
nology and engineering, whereas copyrights were meant to cover works in the arts,
literature and written scholarship. A patent can protect a new and useful process,
machine, manufacture, or composition of matter. A patent is designed to protect the
device or process for carrying out an idea, not the idea itself. A patent can be valid
only for something that is truly novel or unique, hence there can be only one patent
for a given invention.
54
BIT 2224 Innovation And Technology Transfer
55
BIT 2224 Innovation And Technology Transfer
Even if an employee patents something, the employer can argue for the right to use
the invention if the employer contributed some resources (such as computer time,
access to a library or database) in developing the invention.
• The employer arranges for the work to be done before the work was created
as opposed to the sale of existing work.
• A written contract between the employer and employee stating that the em-
ployer has hired the employee to do certain work.
10.3.5. Licenses
An alternative to work for hire is arrangement is licensed software. In this situation
the programmer develops and retains full ownership of the software. In return for a
fee, the programmer grants to a company a license to use the program. The license
can be for a definite or unlimited period of time, for one copy or for unlimited
number, to use at one location or at several.
This arrangement is highly advantageous to the programmer, just as a work for
higher arrangement is highly advantageous to the employer.
56
BIT 2224 Innovation And Technology Transfer
57
BIT 2224 Innovation And Technology Transfer
Revision Question
58
BIT 2224 Innovation And Technology Transfer
Solutions to Exercises
Exercise 1. It can also lead to negative effects such as pollution or exploitation.
Exercise 1
Exercise 2.
59
BIT 2224 Innovation And Technology Transfer
60
BIT 2224 Innovation And Technology Transfer
literature and written scholarship. A patent can protect a new and useful process,
machine, manufacture, or composition of matter. A patent is designed to protect the
device or process for carrying out an idea, not the idea itself. Exercise 10
61