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Detailed Systems Loadouts for Ships

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0% found this document useful (0 votes)
68 views17 pages

Detailed Systems Loadouts for Ships

Uploaded by

sqx8h77swk
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

SDV Heavy Corvette (Line Formation) Small Ships (40 pts) SDV Heavy Corvette (Oblique Formation) Small

SDV Heavy Corvette (Oblique Formation) Small Ships (40 pts)

Movement 9” Hangars 1 Movement 9” Hangars 1


Damage Track 4·4·3 Boarding Craft 0 Damage Track 4·3·3 Boarding Craft 0
Build Rating 1 Security Detail 2 Build Rating 1 Security Detail 2
Primary Weapon Range Arc Dice Primary Weapon Range Arc Dice

Systems Loadouts
Plasma Cannon Arrays 1
10/20” F/P/S 3 Systems Loadouts
Plasma Cannon Arrays 1
10/20” F/P/S 4
Defense Array (2) Cloaking System -- -- -- -- Defense Array (2) Cloaking System -- -- -- --
Point Defense (3) Elusive Point Defense (3) Elusive
Secondary Weapon Secondary Weapon
Glide (5”) Glide (5”)
-- -- -- -- -- -- -- --
Plasma Torpedoes 1, 3
12/24” F 4 Plasma Torpedoes 1, 3
12/24” F 3
1
Plasma, Missiles
3 1
Plasma, Missiles
3

SDV Heavy Corvette (Tri-Formation) Small Ships (60 pts) Covenant Specialist Battle Group Special Rules

Movement 9” Hangars 2 Golden Path (1x Reinforced CCS, 1x SDV Penitents (1x Paired CCS)
Line) Focused Wrath - All Plasma Cannon
Damage Track 5·4·4 Boarding Craft 0 Command Centre - A Fleet Containing Array Attacks made by this Element may
Build Rating 2 Security Detail 3 a Golden Path Battle Group may re-roll a re-roll a single Attack Dice for each friendly
Single Order Dice at the beginning of either Zealot on board.
Primary Weapon Range Arc Dice the Attacks or Boarding Segments (but not
Plasma Cannon Arrays 1 10/20” F/P/S 6 both).
Systems Loadouts
Defense Array (4) Cloaking System -- -- -- -- Supplicants (3x SDV Tri-formation)
Point Defense (4) Elusive
Glide (5”)
Secondary Weapon Hunter Killers - All Elements in this Battle
-- -- -- -- Group may re-roll any Initial Rolls of a
when firing Plasma Torpedoes at Short
Plasma Torpedoes 1, 3
12/24” F 6 Range.
1
Plasma, 3 Missiles
ADP Escort (Tri-Formation) Small Ships (20 pts) Covenant Special Rules

Movement 10” Hangars 0 ADP Escorts


Damage Track 3·3·3 Boarding Craft 0 All ADP Escort Formations in a Battle
Build Rating 1 Security Detail 2 Group can add their Point Defense to
that of any Capital Formation in the same
Primary Weapon Range Arc Dice Battle Group, but only when the Capital
Plasma Torpedoes 1, 3
12/24” F 6 Formation is attacked by weapons with the
Systems Loadouts
Missiles Loadout.
Defense Array (2) Cloaking System -- -- -- --
Point Defense (2) Elusive
Secondary Weapon
Glide (5”)
-- -- -- --
-- -- -- --
1
Plasma, Missiles
3
DSC Support Ship Medium, Capital Ship (95 pts) DSC Support Ship (Supported) Medium, Capital Ship (115 pts)

Movement 7” Hangars 3 Movement 7” Hangars 4


Damage Track 7·6·4 Boarding Craft 4 Damage Track 7·6·5 Boarding Craft 4
Build Rating 2 Security Detail 4 Build Rating 3 Security Detail 5
Primary Weapon Range Arc Dice Primary Weapon Range Arc Dice

Systems Loadouts
Plasma Cannon Arrays 1
10/20” F/P/S 6 Systems Loadouts
Plasma Cannon Arrays 1
10/20” F/P/S 8
Defense Array (3) Glide (4”) -- -- -- -- Defense Array (4) Glide (4”) -- -- -- --
Point Defense (4) Labyrinthine Point Defense (5) Labyrinthine
Secondary Weapon Secondary Weapon
-- -- -- -- -- -- -- --
Plasma Torpedoes 1, 3
12/24” F 8 Plasma Torpedoes 1, 3
12/24” F 8
1
Plasma, Missiles
3 1
Plasma, Missiles
3

DSC Support Ship (Reinforced) Medium, Capital Ship (135 pts)

Movement 7” Hangars 5
Damage Track 7·6·6 Boarding Craft 4
Build Rating 4 Security Detail 5
Primary Weapon Range Arc Dice

Systems Loadouts
Plasma Cannon Arrays 1 10/20” F/P/S 9
Defense Array (5) Glide (4”) -- -- -- --
Point Defense (6) Labyrinthine
Secondary Weapon
-- -- -- --
And Plasma Torpedoes 1, 3
12/24” F 10
1
Plasma, 3 Missiles
DSC Support Ship (Escorted) Medium, Capital Ship (115 pts) DSC Support Ship (Defended) Medium, Capital Ship (135 pts)

Movement 7” Hangars 3 Movement 7” Hangars 3


Damage Track 7·6·5 Boarding Craft 4 Damage Track 7·6·6 Boarding Craft 4
Build Rating 3 Security Detail 5 Build Rating 3 Security Detail 5
Primary Weapon Range Arc Dice Primary Weapon Range Arc Dice

Systems Loadouts
Plasma Cannon Arrays 1
10/20” F/P/S 7 Systems Loadouts
Plasma Cannon Arrays 1
10/20” F/P/S 7
Defense Array (4) Glide (4”) -- -- -- -- Defense Array (4) Cloaking System -- -- -- --
Point Defense (6) Labyrinthine Point Defense (6) Glide (4”)
Secondary Weapon Secondary Weapon
Labyrinthine
-- -- -- -- -- -- -- --
Plasma Torpedoes 1, 3
12/24” F 12 And Plasma Torpedoes 1, 3
12/24” F 14
1
Plasma, Missiles
3 1
Plasma, Missiles
3
CPV Heavy Destroyer Medium, Capital Ship (110 pts) CPV Heavy Destroyer (Escorted) Medium, Capital Ship (130 pts)

Movement 8” Hangars 2 Movement 8” Hangars 2


Damage Track 8·6·4 Boarding Craft 3 Damage Track 8·6·5 Boarding Craft 3
Build Rating 3 (2*) Security Detail 4 Build Rating 4 (3*) Security Detail 5
Primary Weapon Range Arc Dice Primary Weapon Range Arc Dice

Systems Loadouts -- -- -- -- Systems Loadouts -- -- -- --


Defense Array (3) Glide (4”) Plasma Beam 1, 2
12/-” F/P/S 9/9/9 Defense Array (4) Glide (4”) Plasma Beam 1, 2
12/-” F/P/S 9/9/9
Point Defense (4) Point Defense (6)
Secondary Weapon Secondary Weapon
-- -- -- -- -- -- -- --
Plasma Torpedoes 1, 3
12/24” F/P/S 10 Plasma Torpedoes 1, 3
12/24” F/P/S 14
1
Plasma, Beam, Missiles
2 3 1
Plasma, Beam, Missiles
2 3

Covenant Special Rules

CPV
CPVHeavy
HeavyDestroyer
Destroyer Escorted Blockade Runner

Penitents Hidden Killer


SecurityDetails on this Element are Any Ranged Attack made against this
considered to have the Assault Specialist Vessel from more than 20” away suffers
(1) Loadout. further -1 to its Firepower Rating.

*High Value Target


This vessel is considered to have a Build
Rating of one less than listed during the
process of Fleet Building, reverting to its
stated Build Rating for the purposes of
calculating Victory Points.
CPV Heavy Destroyer (Supported) Medium, Capital Ship (130 pts) CPV Heavy Destroyer (Defended) Medium, Capital Ship (150 pts)

Movement 8” Hangars 3 Movement 8” Hangars 2


Damage Track 8·7·4 Boarding Craft 4 Damage Track 8·6·6 Boarding Craft 3
Build Rating 4 (3*) Security Detail 4 Build Rating 4 (3*) Security Detail 5
Primary Weapon Range Arc Dice Primary Weapon Range Arc Dice

Systems Loadouts -- -- -- -- Systems Loadouts -- -- -- --


Defense Array (4) Glide (4”) Plasma Beam 1, 2
12/-” F/P/S 9/9/9 Defense Array (4) Cloaking System Plasma Beam 1, 2
12/-” F/P/S 9/9/9
Point Defense (4) Point Defense (6) Glide (4”)
Secondary Weapon Secondary Weapon
Plasma Cannon Arrays 1
10/20” F/P/S 5 -- -- -- --
And Plasma Torpedoes 1, 3
12/24” F/P/S 12 Plasma Torpedoes 1, 3
12/24” F/P/S 16
1
Plasma, Beam, Missiles
2 3 1
Plasma, Beam, Missiles
2 3

Covenant Special Rules

CPV
CPVHeavy
HeavyDestroyer
Destroyer (all) Blockade Runner (Escorted)

Penitents Hidden Killer


This Element counts as having the Assault Any Ranged Attack made against this
Specialist (1) Loadout while defending Vessel from more than 20” away suffers
during the Boarding Resolution Phase. further -1 to its Firepower Rating.

*High Value Target


This vessel is considered to have a Build
Rating of one less than listed during the
process of Fleet Building, reverting to its
stated Build Rating for the purposes of
calculating Victory Points.
RCS Armored Cruiser Medium, Capital Ship (120 pts) RCS Armored Cruiser (Supported) Medium, Capital Ship (140 pts)

Movement 7” Hangars 2 Movement 7” Hangars 3


Damage Track 9·8·4 Boarding Craft 3 Damage Track 9·8·5 Boarding Craft 3
Build Rating 2 Security Detail 5 Build Rating 3 Security Detail 6
Primary Weapon Range Arc Dice Primary Weapon Range Arc Dice

Systems Loadouts Plasma Lance 1


18/32” F/P/S 10 Systems Loadouts Plasma Lance 1
18/32” F/P/S 10
Defense Array (3) Glide (3”) -- -- -- -- Defense Array (4) Glide (3”) -- -- -- --
Point Defense (4) Point Defense (5)
Secondary Weapon Secondary Weapon
Plasma Cannon Arrays 1
10/20” F/P/S 8 Plasma Cannon Arrays 1 10/20” F/P/S 9
-- -- -- -- And Plasma Torpedoes 1, 3
12/24” F 5
1
Plasma 1
Plasma, Missiles
3

RCS Armored Cruiser (Escorted) Medium, Capital Ship (140 pts) RCS Armored Cruiser (Defended) Medium, Capital Ship (160 pts)

Movement 7” Hangars 2 Movement 7” Hangars 2


Damage Track 9·8·5 Boarding Craft 3 Damage Track 9·8·6 Boarding Craft 3
Build Rating 3 Security Detail 6 Build Rating 3 Security Detail 6
Primary Weapon Range Arc Dice Primary Weapon Range Arc Dice

Systems Loadouts Plasma Lance 1 18/32” F/P/S 10 Systems Loadouts Plasma Lance 1 18/32” F/P/S 10
Defense Array (4) Glide (3”) -- -- -- -- Defense Array (4) Cloaking System -- -- -- --
Point Defense (6) Point Defense (6) Glide (3”)
Secondary Weapon Secondary Weapon
Plasma Cannon Arrays 1 10/20” F/P/S 8 Plasma Cannon Arrays 1 10/20” F/P/S 8
And Plasma Torpedoes 1, 3
12/24” F 5 And Plasma Torpedoes 1, 3
12/24” F 7
1
Plasma, 3 Missiles 1
Plasma, 3 Missiles
RCS Armored Cruiser (Reinforced) Medium, Capital Ship (160 pts) RCS Armored Cruisers (Penitent) Medium, Capital Ship (220 pts)

Movement 7” Hangars 4 Movement 7” Hangars 4


Damage Track 9·8·6 Boarding Craft 3 Damage Track 12 · 9 · 7 Boarding Craft 5
Build Rating 4 Security Detail 6 Build Rating 6 Security Detail 8
Primary Weapon Range Arc Dice Primary Weapon Range Arc Dice

Systems Loadouts Plasma Lance 1


18/32” F/P/S 10 Systems Loadouts Plasma Lance 1
18/32” F/P/S 18
Defense Array (5) Glide (3”) -- -- -- -- Defense Array (6) Glide (3”) -- -- -- --
Point Defense (6) Point Defense (7)
Secondary Weapon Secondary Weapon
Plasma Cannon Arrays 1
10/20” F/P/S 10 Plasma Cannon Arrays 1 10/20” F/P/S 15
And Plasma Torpedoes 1, 3
12/24” F 7 -- -- -- --
1
Plasma, Missiles
3 1
Plasma

Covenant Special Rules

CPV
RCSHeavy Destroyer
Armored Cruisers (Penitent)

Penitents
This Element counts as having the Assault
Specialist (1) Loadout while defending
during the Boarding Resolution Phase.
CCS Battlecruiser Medium, Capital Ship (150 pts) CCS Battlecruiser (Escorted) Medium, Capital Ship (170 pts)

Movement 8” Hangars 2 Movement 8” Hangars 2


Damage Track 8·7·3 Boarding Craft 2 Damage Track 8·7·4 Boarding Craft 2
Build Rating 3 Security Detail 4 Build Rating 4 Security Detail 5
Primary Weapon Range Arc Dice Primary Weapon Range Arc Dice

Systems Loadouts Plasma Lance 1


18/32” F/P/S 12 Systems Loadouts Plasma Lance 1
18/32” F/P/S 12
Defense Array (4) Carrier Action (1) -- -- -- -- Defense Array (5) Carrier Action (1) -- -- -- --
Point Defense (3) Glide (4”) Point Defense (5) Glide (4”)
Secondary Weapon Secondary Weapon
Plasma Cannon Arrays 1
10/20” F/P/S 9 Plasma Cannon Arrays 1 10/20” F/P/S 9
-- -- -- -- And Plasma Torpedoes 1, 3
12/24” F 5
1
Plasma 1
Plasma, Missiles
3

CCS Battlecruiser (Supported) Medium, Capital Ship (170 pts) CCS Battlecruiser (Defended) Medium, Capital Ship (190 pts)

Movement 7” Hangars 3 Movement 8” Hangars 2


Damage Track 8·7·4 Boarding Craft 2 Damage Track 8·7·5 Boarding Craft 2
Build Rating 4 Security Detail 5 Build Rating 4 Security Detail 5
Primary Weapon Range Arc Dice Primary Weapon Range Arc Dice

Systems Loadouts Plasma Lance 1 18/32” F/P/S 12 Systems Loadouts Plasma Lance 1 18/32” F/P/S 12
Defense Array (5) Carrier Action (1) -- -- -- -- Defense Array (5) Carrier Action (1) -- -- -- --
Point Defense (4) Glide (4”) Point Defense (5) Cloaking System
Secondary Weapon Secondary Weapon
Glide (4”)
Plasma Cannon Arrays 1 10/20” F/P/S 10 Plasma Cannon Arrays 1 10/20” F/P/S 9
And Plasma Torpedoes 1, 3
12/24” F 5 And Plasma Torpedoes 1, 3
12/24” F 7
1
Plasma, 3 Missiles 1
Plasma, 3 Missiles
CCS Battlecruiser (Reinforced) Medium, Capital Ship (200 pts) CCS Battlecruisers (Paired) Medium, Capital Ship (260 pts)

Movement 7” Hangars 5 Movement 7” Hangars 4


Damage Track 8·7·5 Boarding Craft 4 Damage Track 11 · 11 · 4 Boarding Craft 4
Build Rating 5 Security Detail 6 Build Rating 8 Security Detail 8
Primary Weapon Range Arc Dice Primary Weapon Range Arc Dice

Systems Loadouts Plasma Lance 1


18/32” F/P/S 12 Systems Loadouts Plasma Lance 1
18/32” F/P/S 20
Defense Array (6) Carrier Action (1) -- -- -- -- Defense Array (7) Carrier Action (2) -- -- -- --
Point Defense (6) Glide (4”) Point Defense (6) Glide (4”)
Secondary Weapon Secondary Weapon
Plasma Cannon Arrays 1
10/20” F/P/S 12 Plasma Cannon Arrays 1 10/20” F/P/S 15
And Plasma Torpedoes 1, 3
12/24” F 6 -- -- -- --
1
Plasma, Missiles
3 1
Plasma

Covenant Specialist Battle Group Special Rules

Golden Path (1x Reinforced CCS, 1x SDV Penitents (1x Paired CCS or Paired RCS)
Line) Focused Wrath - All Plasma Cannon
Command Centre - A Fleet Containing Array Attacks made by this Element may
a Golden Path Battle Group may re-roll a re-roll a single Attack Dice for each friendly
Single Order Dice at the beginning of either Zealot on board.
the Attacks or Boarding Segments (but not
both). Penitents - This Element counts as having
the Assault Specialist (1) Loadout while
Supplicants (3x SDV Tri-formation) defending during the Boarding Resolution
Hunter Killers - All Elements in this Battle Phase.
Group may re-roll any Initial Rolls of a
when firing Plasma Torpedoes at Short
Range.
Blockade Runner Medium, Capital Ship (170 pts) Blockade Runner (Escorted) Medium, Capital Ship (190 pts)

Movement 9” Hangars 2 Movement 9” Hangars 2


Damage Track 7·6·4 Boarding Craft 3 Damage Track 7·6·5 Boarding Craft 3
Build Rating 3 Security Detail 4 Build Rating 4 Security Detail 5
Primary Weapon Range Arc Dice Primary Weapon Range Arc Dice

Systems Loadouts Plasma Lance 1


18/32” F/P/S 12 Systems Loadouts Plasma Lance 1
18/32” F/P/S 12
Defense Array (4) Cloaking System or Plasma Beam 1, 2
12/-” F/P/S 7/7/7 Defense Array (4) Cloaking System or Plasma Beam 1, 2
12/-” F/P/S 8/8/8
Point Defense (4) Glide (4”) Point Defense (5) Glide (4”)
Secondary Weapon Secondary Weapon
Plasma Cannon Arrays 1
10/20” F/P/S 14 Plasma Cannon Arrays 1 10/20” F/P/S 14
And Plasma Torpedoes 1, 3
12/24” F/P/S/A 6 And Plasma Torpedoes 1, 3
12/24” F/P/S/A 9
1
Plasma, Beam, Missiles
2 3 1
Plasma, Beam, Missiles
2 3

Covenant Special Rules

CPV
CPVHeavy
HeavyDestroyer
Destroyer (all) Blockade Runner (Escorted)

Penitents Hidden Killer


This Element counts as having the Assault Any Primary Ranged Attack made against
Specialist (1) Loadout while defending this Vessel from more than 20” away
during the Boarding Resolution Phase. suffers further -1 to its Firepower Rating.

*High Value Target


This vessel is considered to have a Build
Rating of one less than listed during the
process of Fleet Building, reverting to its
stated Build Rating for the purposes of
calculating Victory Points.
Carrack Merchant Cruiser Large, Capital Ship (145 pts) Carrack Merchant Cruiser (Escorted) Large, Capital Ship (165 pts)

Movement 4” Hangars 0 Movement 4” Hangars 0


Damage Track 11 · 10 · 6 Boarding Craft 3 Damage Track 11 · 11 · 6 Boarding Craft 3
Build Rating 3 Security Detail 6 Build Rating 4 Security Detail 6
Primary Weapon Range Arc Dice Primary Weapon Range Arc Dice

Systems Loadouts -- -- -- -- Systems Loadouts -- -- -- --


Defense Array (2) Hard Burn (4”) Plasma Beam 1, 2
16/-” F 15/15/15 Defense Array (3) Hard Burn (4”) Plasma Beam 1, 2
16/-” F 15/15/15
Point Defense (3) Point Defense (5)
Secondary Weapon Secondary Weapon
Plasma Cannon Arrays 1
10/20” P+S 11 Plasma Cannon Arrays 1 10/20” P+S 13
-- -- -- -- And Plasma Torpedoes 1, 3
12/24” F 5
1
Plasma, Beam
2 1
Plasma, Beam, Missiles
2 3

Covenant Special Rules

CPV Heavy
Carrack DestroyerCruiser
Merchant

Plasma Beam Overload


This Formation may choose to overload its
Plasma Beam. This formation immediately
gains a Vulnerable Marker and increases
the Attack Dice of the Plasma Beam by +3
until the end of the Game Turn.

Hunter Assault Cadres


This Formation begins the game with all its
Type-28 Boarding Craft packed with Hunter
Assault Cadres for no additional cost.
ORS Heavy Cruiser Large, Capital Ship (200 pts) ORS Heavy Cruiser (Supported) Large, Capital Ship (220 pts)

Movement 5” Hangars 5 Movement 5” Hangars 6


Damage Track 11 · 10 · 5 Boarding Craft 3 Damage Track 11 · 10 · 6 Boarding Craft 3
Build Rating 4 Security Detail 4 Build Rating 5 Security Detail 5
Primary Weapon Range Arc Dice Primary Weapon Range Arc Dice

Systems Loadouts Plasma Lance 1


18/32” F/P/S 14 Systems Loadouts Plasma Lance 1
18/32” F/P/S 14
Defense Array (4) Cloaking System or Plasma Beam 1, 2
12/-” F/P/S 9/9/9 Defense Array (5) Cloaking System or Plasma Beam 1, 2
12/-” F/P/S 9/9/9
Point Defense (5) Glide (3”) Point Defense (6) Glide (3”)
Secondary Weapon Secondary Weapon
Plasma Cannon Arrays 1
10/20” F/P/S 10 Plasma Cannon Arrays 1 10/20” F/P/S 12
-- -- -- -- And Plasma Torpedoes 1, 3
12/24” F 5
1
Plasma, Beam
2 1
Plasma, Beam, Missiles
2 3

DDS-class Carrier Large, Capital Ship (200 pts) DDS-class Carrier (Supported) Large, Capital Ship (220 pts)

Movement 6” Hangars 8 Movement 6” Hangars 9


Damage Track 10 · 8 · 4 Boarding Craft 3 Damage Track 10 · 8 · 5 Boarding Craft 3
Build Rating 4 Security Detail 4 Build Rating 5 Security Detail 5
Primary Weapon Range Arc Dice Primary Weapon Range Arc Dice

Systems Loadouts Plasma Lance 1 18/32” F/P/S 12 Systems Loadouts Plasma Lance 1 18/32” F/P/S 12
Defense Array (4) Carrier Action (3) or Plasma Beam 1, 2 12/-” F/P/S 9/9/9 Defense Array (5) Carrier Action (3) or Plasma Beam 1, 2 12/-” F/P/S 9/9/9
Point Defense (5) Cloaking System Point Defense (6) Cloaking System
Secondary Weapon Secondary Weapon
Glide (3”) Glide (3”)
Plasma Cannon Arrays 1 10/20” F/P/S 8 Plasma Cannon Arrays 1 10/20” F/P/S 9
Plasma Torpedoes 1, 3
12/24” F 7 Plasma Torpedoes 1, 3
12/24” F 12
1
Plasma, 2 Beam, 3 Missiles 1
Plasma, 2 Beam, 3 Missiles
CAS-class Covenant Assault Carrier (Fore) Massive, Capital Ship (750 pts) CAS-class Covenant Assault Carrier (Mid) Massive, Capital Ship (-- pts)

Movement 5” Hangars 3 Movement 5” Hangars 10


Damage Track 10 · 8 · 7 Boarding Craft 3 Damage Track 11 · 10 · 5 Boarding Craft 5
Build Rating 5 Security Detail 6 Build Rating 6 Security Detail 8
Primary Weapon Range Arc Dice Primary Weapon Range Arc Dice

Systems Loadouts Plasma Lance 1


20/40” F/P/S 20 Systems Loadouts
Plasma Cannon Arrays 1
10/20” P+S 15
Defense Array (8) Glide (3”) or Plasma Beam 1, 2
12/-” F/P/S 15/15/15 Defense Array (9) Carrier Action (3) -- -- -- --
Point Defense (7) Labyrinthine Point Defense (8) Glide (3”)
Secondary Weapon Secondary Weapon
Labyrinthine
-- -- -- -- -- -- -- --
Plasma Torpedoes 1, 3
12/24” F 10 And Plasma Torpedoes 1, 3
12/24” P+S 16
1
Plasma, Beam, Missiles
2 3 1
Plasma, Missiles
3

CAS-class Covenant Assault Carrier (Aft) Massive, Capital Ship (-- pts) Covenant Special Rules

Movement 5” Hangars 2 CPV HeavyAssault


Covenant Destroyer
Carrier (CAS)
Damage Track 10 · 8 · 7 Boarding Craft 2 Cathedral of the Faithful Limited Resources
Build Rating 5 Security Detail 6 Each Section on a CAS can replace ONE All CAS exist as individual Battle Groups
of its listed Boarding Craft with a Zealot for and are not required to follow the standard
Primary Weapon Range Arc Dice No Points. This bonus is in addition to the rules for Battle Group Creation.
Plasma Cannon Arrays 1 10/20” A 15 standard number of Zealots available to
Systems Loadouts
the fleet. Whilst they are not Specialist Battle
Defense Array (8) Glide (3”) -- -- -- -- Groups, they are restricted by the size of
Point Defense (7) Labyrinthine
Secondary Weapon Seraph Hosts Fleet they are attached to. Therefore a
-- -- -- -- All Seraph Interceptor Wings launched by single CAS can be included in a Fleet for
a CAS increase their maximum size to 6 every Full 1250 Points being played.
And Plasma Torpedoes 1, 3
12/24” A 16 rather than the normal 5.
1
Plasma, 3 Missiles
Seraph (Interceptor) Flight Slots: 1 (+0 Points) Type-28 Teams (Boarding Craft) Flight Slots: 0 (+0 Points)

Movement 16” Damage Track 2 Movement 12” System Loadouts


System Loadouts Weapons Dice
Damage Track 3 Heroic Save ( )
-- vs. Wing Targets 2
Security Rating 2
-- --

Tarasque (Bomber) Flight Slots: 1 (+0 Points) Brute Hunting Parties (Boarding Craft) Flight Slots: 0 (*special)

Movement 14” Damage Track 2 Movement 12” System Loadouts

System Loadouts Weapons Dice Assault Specialist (1)


Damage Track 3
-- vs. Wing Targets 1 Heroic Save ( )
Security Rating 4
vs. Element Targets 3

Elite Zealots (Boarding Craft) Flight Slots: 0 (+10 Points)

Movement 12” System Loadouts

Damage Track 3 Assault Specialist (1)


Heroic Save ( )
Security Rating 4

Hunter Assault Cadres (Boarding Craft) Flight Slots: 0 (+20 Points)

Movement 12” System Loadouts

Damage Track 3 Assault Specialist (2)


Heroic Save ( )
Security Rating 5
Optional Backing images for ship cards
Optional Backing images for ship cards

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