Detailed Systems Loadouts for Ships
Detailed Systems Loadouts for Ships
Systems Loadouts
Plasma Cannon Arrays 1
10/20” F/P/S 3 Systems Loadouts
Plasma Cannon Arrays 1
10/20” F/P/S 4
Defense Array (2) Cloaking System -- -- -- -- Defense Array (2) Cloaking System -- -- -- --
Point Defense (3) Elusive Point Defense (3) Elusive
Secondary Weapon Secondary Weapon
Glide (5”) Glide (5”)
-- -- -- -- -- -- -- --
Plasma Torpedoes 1, 3
12/24” F 4 Plasma Torpedoes 1, 3
12/24” F 3
1
Plasma, Missiles
3 1
Plasma, Missiles
3
SDV Heavy Corvette (Tri-Formation) Small Ships (60 pts) Covenant Specialist Battle Group Special Rules
Movement 9” Hangars 2 Golden Path (1x Reinforced CCS, 1x SDV Penitents (1x Paired CCS)
Line) Focused Wrath - All Plasma Cannon
Damage Track 5·4·4 Boarding Craft 0 Command Centre - A Fleet Containing Array Attacks made by this Element may
Build Rating 2 Security Detail 3 a Golden Path Battle Group may re-roll a re-roll a single Attack Dice for each friendly
Single Order Dice at the beginning of either Zealot on board.
Primary Weapon Range Arc Dice the Attacks or Boarding Segments (but not
Plasma Cannon Arrays 1 10/20” F/P/S 6 both).
Systems Loadouts
Defense Array (4) Cloaking System -- -- -- -- Supplicants (3x SDV Tri-formation)
Point Defense (4) Elusive
Glide (5”)
Secondary Weapon Hunter Killers - All Elements in this Battle
-- -- -- -- Group may re-roll any Initial Rolls of a
when firing Plasma Torpedoes at Short
Plasma Torpedoes 1, 3
12/24” F 6 Range.
1
Plasma, 3 Missiles
ADP Escort (Tri-Formation) Small Ships (20 pts) Covenant Special Rules
Systems Loadouts
Plasma Cannon Arrays 1
10/20” F/P/S 6 Systems Loadouts
Plasma Cannon Arrays 1
10/20” F/P/S 8
Defense Array (3) Glide (4”) -- -- -- -- Defense Array (4) Glide (4”) -- -- -- --
Point Defense (4) Labyrinthine Point Defense (5) Labyrinthine
Secondary Weapon Secondary Weapon
-- -- -- -- -- -- -- --
Plasma Torpedoes 1, 3
12/24” F 8 Plasma Torpedoes 1, 3
12/24” F 8
1
Plasma, Missiles
3 1
Plasma, Missiles
3
Movement 7” Hangars 5
Damage Track 7·6·6 Boarding Craft 4
Build Rating 4 Security Detail 5
Primary Weapon Range Arc Dice
Systems Loadouts
Plasma Cannon Arrays 1 10/20” F/P/S 9
Defense Array (5) Glide (4”) -- -- -- --
Point Defense (6) Labyrinthine
Secondary Weapon
-- -- -- --
And Plasma Torpedoes 1, 3
12/24” F 10
1
Plasma, 3 Missiles
DSC Support Ship (Escorted) Medium, Capital Ship (115 pts) DSC Support Ship (Defended) Medium, Capital Ship (135 pts)
Systems Loadouts
Plasma Cannon Arrays 1
10/20” F/P/S 7 Systems Loadouts
Plasma Cannon Arrays 1
10/20” F/P/S 7
Defense Array (4) Glide (4”) -- -- -- -- Defense Array (4) Cloaking System -- -- -- --
Point Defense (6) Labyrinthine Point Defense (6) Glide (4”)
Secondary Weapon Secondary Weapon
Labyrinthine
-- -- -- -- -- -- -- --
Plasma Torpedoes 1, 3
12/24” F 12 And Plasma Torpedoes 1, 3
12/24” F 14
1
Plasma, Missiles
3 1
Plasma, Missiles
3
CPV Heavy Destroyer Medium, Capital Ship (110 pts) CPV Heavy Destroyer (Escorted) Medium, Capital Ship (130 pts)
CPV
CPVHeavy
HeavyDestroyer
Destroyer Escorted Blockade Runner
CPV
CPVHeavy
HeavyDestroyer
Destroyer (all) Blockade Runner (Escorted)
RCS Armored Cruiser (Escorted) Medium, Capital Ship (140 pts) RCS Armored Cruiser (Defended) Medium, Capital Ship (160 pts)
Systems Loadouts Plasma Lance 1 18/32” F/P/S 10 Systems Loadouts Plasma Lance 1 18/32” F/P/S 10
Defense Array (4) Glide (3”) -- -- -- -- Defense Array (4) Cloaking System -- -- -- --
Point Defense (6) Point Defense (6) Glide (3”)
Secondary Weapon Secondary Weapon
Plasma Cannon Arrays 1 10/20” F/P/S 8 Plasma Cannon Arrays 1 10/20” F/P/S 8
And Plasma Torpedoes 1, 3
12/24” F 5 And Plasma Torpedoes 1, 3
12/24” F 7
1
Plasma, 3 Missiles 1
Plasma, 3 Missiles
RCS Armored Cruiser (Reinforced) Medium, Capital Ship (160 pts) RCS Armored Cruisers (Penitent) Medium, Capital Ship (220 pts)
CPV
RCSHeavy Destroyer
Armored Cruisers (Penitent)
Penitents
This Element counts as having the Assault
Specialist (1) Loadout while defending
during the Boarding Resolution Phase.
CCS Battlecruiser Medium, Capital Ship (150 pts) CCS Battlecruiser (Escorted) Medium, Capital Ship (170 pts)
CCS Battlecruiser (Supported) Medium, Capital Ship (170 pts) CCS Battlecruiser (Defended) Medium, Capital Ship (190 pts)
Systems Loadouts Plasma Lance 1 18/32” F/P/S 12 Systems Loadouts Plasma Lance 1 18/32” F/P/S 12
Defense Array (5) Carrier Action (1) -- -- -- -- Defense Array (5) Carrier Action (1) -- -- -- --
Point Defense (4) Glide (4”) Point Defense (5) Cloaking System
Secondary Weapon Secondary Weapon
Glide (4”)
Plasma Cannon Arrays 1 10/20” F/P/S 10 Plasma Cannon Arrays 1 10/20” F/P/S 9
And Plasma Torpedoes 1, 3
12/24” F 5 And Plasma Torpedoes 1, 3
12/24” F 7
1
Plasma, 3 Missiles 1
Plasma, 3 Missiles
CCS Battlecruiser (Reinforced) Medium, Capital Ship (200 pts) CCS Battlecruisers (Paired) Medium, Capital Ship (260 pts)
Golden Path (1x Reinforced CCS, 1x SDV Penitents (1x Paired CCS or Paired RCS)
Line) Focused Wrath - All Plasma Cannon
Command Centre - A Fleet Containing Array Attacks made by this Element may
a Golden Path Battle Group may re-roll a re-roll a single Attack Dice for each friendly
Single Order Dice at the beginning of either Zealot on board.
the Attacks or Boarding Segments (but not
both). Penitents - This Element counts as having
the Assault Specialist (1) Loadout while
Supplicants (3x SDV Tri-formation) defending during the Boarding Resolution
Hunter Killers - All Elements in this Battle Phase.
Group may re-roll any Initial Rolls of a
when firing Plasma Torpedoes at Short
Range.
Blockade Runner Medium, Capital Ship (170 pts) Blockade Runner (Escorted) Medium, Capital Ship (190 pts)
CPV
CPVHeavy
HeavyDestroyer
Destroyer (all) Blockade Runner (Escorted)
CPV Heavy
Carrack DestroyerCruiser
Merchant
DDS-class Carrier Large, Capital Ship (200 pts) DDS-class Carrier (Supported) Large, Capital Ship (220 pts)
Systems Loadouts Plasma Lance 1 18/32” F/P/S 12 Systems Loadouts Plasma Lance 1 18/32” F/P/S 12
Defense Array (4) Carrier Action (3) or Plasma Beam 1, 2 12/-” F/P/S 9/9/9 Defense Array (5) Carrier Action (3) or Plasma Beam 1, 2 12/-” F/P/S 9/9/9
Point Defense (5) Cloaking System Point Defense (6) Cloaking System
Secondary Weapon Secondary Weapon
Glide (3”) Glide (3”)
Plasma Cannon Arrays 1 10/20” F/P/S 8 Plasma Cannon Arrays 1 10/20” F/P/S 9
Plasma Torpedoes 1, 3
12/24” F 7 Plasma Torpedoes 1, 3
12/24” F 12
1
Plasma, 2 Beam, 3 Missiles 1
Plasma, 2 Beam, 3 Missiles
CAS-class Covenant Assault Carrier (Fore) Massive, Capital Ship (750 pts) CAS-class Covenant Assault Carrier (Mid) Massive, Capital Ship (-- pts)
CAS-class Covenant Assault Carrier (Aft) Massive, Capital Ship (-- pts) Covenant Special Rules
Tarasque (Bomber) Flight Slots: 1 (+0 Points) Brute Hunting Parties (Boarding Craft) Flight Slots: 0 (*special)