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Activity 2

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0% found this document useful (0 votes)
26 views7 pages

Activity 2

pdf files

Uploaded by

noir6796
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Activity 2: Software Development Lifecycle (SDLC) Simulation

• Activity:

o Choose a simple software project (e.g., a basic calculator app, a simple game).

o Group Activity (per group).

o Present different roles (e.g., project manager, analyst, designer, developer,

· Project Manager (PM): Manages planning and team coordination.

· Business Analyst (BA): Defines and documents game requirements.

· UI/UX Designer: Designs the user interface and experience.

· Game Developer: Codes game mechanics and AI.

· QA Tester: Tests and ensures game quality.

· Marketing Specialist: Promotes the game and manages content.

· Customer Support: Handles player support and feedback

o SDLC phases:

o Requirement Gathering: Define the project scope, user needs, and functionalities.

Project Scope:

Develop a simple and engaging Pong game for single-player mode, where the opponent is AI.

The game will feature basic graphics, smooth gameplay, and responsive controls, focusing on

delivering a clean, enjoyable gaming experience.


User Needs:

 Entertainment: Fun gameplay for solo or multiplayer.

 Simple Controls: Easy-to-learn controls for quick play.

 Accessibility: Playable on computers with minimal setup.

 Visual/Audio Feedback: Clear feedback for actions like hits and scoring.

Functionalities:

 Main Menu: Start game and quit.

Game Modes:

 Single-Player: Play against AI with varying difficulty levels.

Gameplay Mechanics:

 Paddle and ball movement with scoring system.

 Game ends when a set score or time limit is reached.

Graphics:

 Simple 2D graphics

· Settings: None

· Instructions/Help: None

· Pause/Resume: None

· End Game Screen: Display final score with options to restart or quit.
o Design: Create a design for the software, including user interface, data structures, and

algorithms.

User Interface Design

Main Menu:

 Background: Display a background image or color.

 Menu Options: Include buttons for "PLAY," "OPTIONS," and "QUIT."

 Text: Display the title ("MAIN MENU") prominently.

 Button Styling: Buttons change color on hover.

Game Screen:

 Background: Black or any solid color with optional textures.

 Paddles: Display on the left and right sides of the screen.

 Ball: Centered on the screen, moving within the game area.

 Score Display: Show scores at the top center of the screen.

 End Screen: Display scores and winner message when the game ends.

Options Screen:

 Background: Simple or textured background.

 Options: Display options or settings, if any.

 Back Button: None.

Play Screen:

 Background: Simple or textured background.

 Instructions/Information: None.
Data Structures

1. Paddle:

 Type: pygame.Rect

 Attributes:

 x (horizontal position)

 y (vertical position)

 width (width of the paddle)

 height (height of the paddle)

 speed (movement speed)

2. Ball:

 Type: pygame.Rect

 Attributes:

 x (horizontal position)

 y (vertical position)

 size (diameter if circular, width/height if rectangular)

 speed_x (horizontal speed)

 speed_y (vertical speed)

3. Score:

 Type: int

 Attributes:

 player_score (score for the player)

 opponent_score (score for the opponent)


Algorithms

Movement:

 Paddles: Player moves with arrow keys; opponent follows the ball vertically.

 Ball: Moves based on speed_x and speed_y; bounces off walls and paddles.

Collision Detection:

 Walls: Reverse speed_y if the ball hits the top or bottom.

 Paddles: Reverse speed_x if the ball hits a paddle.

Scoring and Game Logic:

 Scoring: Increment score when the ball passes a paddle; reset ball and randomize

direction.

 Game Over: Check if the score reaches MAX_SCORE and display results.

Rendering:

 Draw: Use pygame.draw.rect for paddles, pygame.draw.ellipse for the ball, and update

with pygame.display.update().

Menu Navigation:

 Buttons: Detect mouse input to change button colors and perform actions.

 Transitions: Move between main menu, options, play, and end screens.
o Development: Implement the software using a chosen programming language.

Development

· Objective: Create a Pong game using Python and Pygame.

· Steps:

1. Set up Python and Pygame.

2. Implement game features: paddle movement, ball physics, and scoring.

3. Design the user interface.

4. Integrate and debug the game.

o Testing: Test the software for functionality, usability, and security

Testing

 Objective: Ensure the game is functional, user-friendly, and secure.

 Approach:

 Functionality: Test game mechanics and features.

 Usability: Evaluate user experience and controls.

 Security: Check for vulnerabilities.

.
o Deployment: Release the software to users.

Deployment

 Objective: Release the game to users.

 Steps:

 Package the game and prepare documentation.

 Distribute through appropriate platforms.

 Provide support and address user feedback.

WALA PA TONG SAGOT


Maintenance: Provide ongoing support and updates.

 Discussion: Reflect on the challenges and benefits of each


phase, the importance of collaboration, and the iterative
nature of software development.

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