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Spells

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0% found this document useful (0 votes)
59 views2 pages

Spells

Uploaded by

Legba
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Booming Blade Eldritch Blast

Evocation Evocation

Level: Cantrip Level: Cantrip


Casting time: 1 Action Casting time: 1 Action
Range: 5 feet Range: 120 feet
Components: V, M (a weapon) Components: V, S
Duration: 1 round Duration: Instantaneous

As part of the ac tion used to c ast this spell, you must make a A beam of c rac kling energy streaks toward a c reature within
melee attac k with a weapon against one c reature within the range. Make a ranged spell attac k against the target. On a hit,
spell's range, otherwise the spell fails. the target takes 1d10 forc e damage.
On a hit, the target suffers the attac k's normal effec ts, and it
bec omes sheathed in booming energy until the start of your next At higher level
turn. If the target willingly moves be- fore then, it immediately
takes 1d8 thunder damage, and the spell ends. The spell c reates more than one beam when you reac h higher
This spell's damage inc reases when you reac h higher levels. levels:
Two beams at 5th level
At higher level Three beams at 11th level
Four beams at 17th level.
At 5th level, the melee attac k deals an extra 1d8 thunder damage You c an direc t the beams at the same target or at different ones.
to the target, and the damage the target takes for moving Make a separate attac k roll for eac h beam.
inc reases to 2d8. Both damage rolls inc rease by 1d8 at 11th level
and 17th level.

Mage Hand Thaumaturgy


C onjuration Transmutation

Level: Cantrip Level: Cantrip


Casting time: 1 Action Casting time: 1 Action
Range: 30 feet Range: 30 feet
Components: V, S Components: V
Duration: 1 minute Duration: Up to 1 minute

A spec tral, floating hand appears at a point you c hoose within You manifest a minor wonder, a sign of supernatural power, within
range. range. You c reate one of the following magic al effec ts within
The hand lasts for the duration or until you dismiss it as an range:
ac tion. The hand vanishes if it is ever more than 30 feet away
from you or if you c ast this spell again. * Your voic e booms up to three times as loud as normal for 1
minute.
You c an use your ac tion to c ontrol the hand. You c an use the * You c ause flames to flic ker, brighten, dim, or c hange c olor for 1
hand to manipulate an objec t, open an unloc ked door or minute.
c ontainer, stow or retrieve an item from an open c ontainer, or * You c ause harmless tremors in the ground for 1 minute.
pour the c ontents out of a vial. You c an move the hand up to 30 * You c reate an instantaneous sound that originates from a point
feet eac h time you use it. of your c hoic e within range, suc h as a rumble of thunder, the c ry
of a raven, or ominous whispers.
The hand c an’t attac k, ac tivate magic al items, or c arry more than * You instantaneously c ause an unloc ked door or window to fly
10 pounds. open or slam shut.
* You alter the appearanc e of your eyes for 1 minute.

If you c ast this spell multiple times, you c an have up to three of


its 1-minute effec ts ac tive at a time, and you c an dismiss suc h an
effec t as an ac tion.

Expeditious Retreat
Transmutation

Level: 1
Casting time: 1 Bonus Action
Range: Self
Components: V, S
Duration: Concentration, up to 10 minutes

This spell allows you to move at an inc redible pac e. When you
c ast this spell, and then as a bonus ac tion on eac h of your turns
until the spell ends, you c an take the Dash ac tion.
Shield
Abjuration

Level: 1
Casting time: Special
Range: Self
Components: V, S
Duration: 1 round

Reac tion trigger: You are hit by an attac k or targeted by the


magic missile spell

An invisible barrier of magic al forc e appears and protec ts you.


Until the start of your next turn, you have a +5 bonus to AC,
inc luding against the triggering attac k, and you take no damage
from magic missile.

Branding Smite Misty Step


Evocation C onjuration

Level: 2 Level: 2
Casting time: 1 Bonus Action Casting time: 1 Bonus Action
Range: Self Range: Self
Components: V Components: V
Duration: Concentration, up to 1 minute Duration: Instantaneous

The next time you hit a c reature with a weapon attac k before this Briefly surrounded by silvery mist, you teleport up to 30 feet to an
spell ends, the weapon glemas with astral radianc e as you strike. unoc c upied spac e that you c an see.
The attac k deals an extra 2d6 radiant damage to the target,
whic h bec omes visible if it is invisible, and the target sheds dim
light in a 5-foot radius and c an’t bec ome invisible until the spell
ends.

At higher level

When you c ast this spell using a spell slot of 3rd level or higher,
the extra damage inc reases by 1d6 for eac h slot level above 2nd.

Counterspell Dispel Magic


Abjuration Abjuration

Level: 3 Level: 3
Casting time: Special Casting time: 1 Action
Range: 60 feet Range: 120 feet
Components: S Components: V, S
Duration: Instantaneous Duration: Instantaneous

1 reac tion, whic h you take when you see a c reature within 60 feet Choose any c reature, objec t, or magic al effec t within range. Any
of you c asting a spell spell of 3rd level or lower on the target ends. For eac h spell of 4th
level or higher on the target, make an ability c hec k using your
You attempt to interrupt a c reature in the proc ess of c asting a spellc asting ability. The DC equals 10 + the spell’s level. On a
spell. If the c reature is c asting a spell of 3rd level or lower, its suc c essful c hec k, the spell ends.
spell fails and has no effec t. If it is c asting a spell of 4th level or
higher, make an ability c hec k using your spellc asting ability. The At higher level
DC equals 10+ the spell’s level. On a suc c ess, the c reature’s
spell fails and has no effec t. When you c ast this spell using a spell slot of 4th level or higher,
you automatic ally end the effec ts of a spell on the target if the
At higher level spell’s level is equal to or less than the level of the spell slot you
used.
When you c ast this spell using a spell slot of 4th level or higher,
the interrupted spell has no effec t if its level is less than or equal
to the level of the spell slot you used.

- Generated and printed at Dnd-Spells.com

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