A - 3,4,5 Kinematics 1D Vertical Projectile Motion and Graphs New 2
A - 3,4,5 Kinematics 1D Vertical Projectile Motion and Graphs New 2
On October 14, 2012, Felix Baumgartner’s successful (4 minute 18 second) sky dive from an altitude
of nearly 40 km enabled him to exceed the speed of sound. His initial acceleration (9,8 m.s-2)
decreased significantly as his speed approached 350 m.s-1 (1260 km.h-1).
NAME:
TEACHER:
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Kinematics: Vertical projectile motion Mr FC Gray
The earth exerts a gravitational force (Fg) of attraction on all objects that have mass. This
force is also known as the weight of the object. The gravitational force is directed towards the
centre of the Earth.
The gravitational force (Fg) exerted on object of mass m is calculated using: Fg = m.g
Suppose a ball is dropped near the surface of the Earth. The ball will experience a gravitational
force (Fg) towards the Earth as shown in figure 1.1.
Friction Ff
Gravitational force Fg
A free falling object is an object that is moving under the sole influence of the Earth’s
gravitational force.
In other words:
An object is in a state of free fall when the only force acting on it is the gravitational force.
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Kinematics: Vertical projectile motion Mr FC Gray
Time Velocity
Direction
t (s) v (m.s-1)
0
If a ball is thrown upwards and is in a state of free fall, its velocity upwards will decrease until it
stops for an instant when reaching its maximum height. The direction of the acceleration is
DOWN!
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Kinematics: Vertical projectile motion Mr FC Gray
The ball will then fall towards the earth, with increasing velocity downwards. The direction of
the acceleration is DOWN! The direction of the acceleration due to gravity (g) is ALWAYS
DOWN! (Towards the Earth)
Once you have been introduced to Newton’s laws, we will derive the following equation which is
GM
used to calculate the acceleration due to gravity on Earth: g = r2
Where G is a constant, M is the mass of planet Earth and r is the radius of Earth.
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Kinematics: Vertical projectile motion Mr FC Gray
Friction Ff
1.5 Terminal velocity
For the purposes of this chapter, we will ignore the effects of friction and assume that all
projectiles are in a state of free-fall and will therefore accelerate towards the Earth at 9,8 m.s-2.
Upward Downward
Acceleration is path Acceleration is
path
downwards downwards
a = –9,8 m.s-2 a = –9,8 m.s-2
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Kinematics: Vertical projectile motion Mr FC Gray
Remember:
1. The velocity upwards (at launch) is equal to velocity downwards (when returning to point of
launch).
2. The time taken to reach its maximum height is equal to the time taken to fall back to its
point of launch (time up = time down).
Physical Vector /
Symbol S.I. Unit
quantity Scalar
vi initial velocity m.s-1 Vector
vf final velocity m.s-1 Vector
a acceleration m.s-2 Vector
Δx displacement m Vector
Δt time interval s Scalar
The following equations of motion are used to solve problems involving vertical motion in a
straight line with constant acceleration:
𝑣𝑓 = 𝑣𝑖 + 𝑎∆𝑡 𝑣𝑓 2 = 𝑣𝑖 2 + 2𝑎∆𝑥
1 𝑣𝑖 +𝑣𝑓
∆𝑥 = 𝑣𝑖 ∆𝑡 + 2 𝑎∆𝑡 2 ∆𝑥 = ( ) ∆𝑡
2
The equations of motion will appear on the Physical Science Data Sheet.
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Kinematics: Vertical projectile motion Mr FC Gray
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1.3 What is the velocity of the ball at its highest point (B)?
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1.4 What is the acceleration of the ball at its highest point (B)?
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Kinematics: Vertical projectile motion Mr FC Gray
1.5 Calculate the time taken to reach its highest point (B).
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1.7 Calculate the maximum height reached by the ball (above point A).
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1.9 State the displacement and velocity of the ball at time t4.
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1.11 At what time(s) will the ball be 80m above the ground?
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Kinematics: Vertical projectile motion Mr FC Gray
Exercise 1.1
1.1 Chuck is riding the Giant Drop at Great America. If Chuck free falls from rest, what will his
velocity be after 2,6 s?
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3.1 If Michael Jordan has a vertical leap of 1,29 m, then what is his take-off speed?
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3.2 Determine his hang time (total time to move upwards to the maximum height and then
return to the ground)?
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4. A cricket ball is hit straight up into the air and is in the air for 6,25 s. Determine the
maximum height to which the ball rises.
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5. The observation deck of tall skyscraper is 370 m above the street. Determine the time
required for a coin to free fall (from rest) from the deck to the street below.
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Kinematics: Vertical projectile motion Mr FC Gray
6. A stone is dropped into a deep well and the splash is heard 3,41 s after being dropped.
Determine the depth of the well.
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7. A hot air balloon is rising at a constant speed of 10 m.s-1. At a height of 400 m above the
ground a person in the balloon drops a stone from the balloon.
7.1 Calculate the final velocity that the stone will reach when it hits the ground.
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7.2 Calculate the time it takes for the stone to reach the ground.
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8. An object A is projected upwards from the ground with a speed of 20 m.s-1. At the same
time an identical object B is released 30 m above the ground. Ignore air friction.
8.1 How long will the two objects take to pass each other?
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8.2 At what height above the ground will they pass each other?
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9. During a training exercise an officer leans out a window and shoots up an alarm device
with a velocity of 7 m.s-1. The window is 28, 8 m above the ground and the alarm device
should go off after 25 s. Ignore air resistance.
9.1 Calculate the maximum height above the ground that the device will reach.
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Kinematics: Vertical projectile motion Mr FC Gray
9.2 The velocity with which the device strikes the ground.
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9.3 How long after the device reaches the ground will the alarm go off?
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10. A feather is dropped on the moon from a height of 2 m. The acceleration of gravity on the
moon is 1,67 m.s-2. Determine the time taken for the feather to fall to the surface of the
moon.
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Answers
Exercise 1.1
1.1 vf = 25,48 m.s-1 down 1.2 Δx = 33,12 m 2. vi = 7,14 m.s-1
3.1 vi = 5,03 m.s-1 3.2 Δt = 1,03 s 4. Δx = 47,85 m
5. Δt = 8,69 s 6. Δx = 56,98 m 7.1 vf = 89,11 m.s-1 down
7.2 Δt = 10,11 s 8.1 Δt = 1,5 s 8.2 height = 18,98 m
9.1 height = 31,3 m 9.2 vf = 24,77 m.s-1 down 9.3 Δt = 21,76 s
10. Δt = 1,55 s
Exercise 1.2
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Kinematics: Vertical projectile motion Mr FC Gray
2. A cricket ball is thrown vertically upward and returns to the thrower’s hand 3 s later.
Calculate:
2.1 the velocity with which the ball left the thrower’s hand.
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2.2 the height reached by the ball (above the point of release).
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2.3 the velocity with which the ball returned to the thrower’s hand.
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4. A boy standing on a tower 60 m high, throws a stone vertically downward. The stone
leaves his hand at 5 m.s–1. Ignore the effects of air resistance. Calculate how long it will
take the stone to reach the ground.
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Kinematics: Vertical projectile motion Mr FC Gray
5. A ball is thrown upward from the roof of a building. The ball leaves the person’s hand at
20 m.s–1 and strikes the ground at 30 m.s–1. Ignore the effects of air resistance.
Calculate:
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6. A person throws a ball upward from the roof of a 15 m high building. The ball leaves the
person’s hand at 12 m.s–1. Ignore the effects of air resistance.
Calculate:
6.1 the velocity with which the ball hits the ground.
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7. A stone is thrown vertically downward from a cliff. The stone moves through a distance of
1 m while in the thrower’s hand and leaves the thrower’s hand at 8 m.s-1.
7.1 What is the acceleration of the stone while in the thrower’s hand?
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7.2 What is the acceleration of the stone after it leaves the thrower’s hand?
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Kinematics: Vertical projectile motion Mr FC Gray
7.3 After leaving his hand, how long will it take the stone to reach the ground which is 48 m
below where it left his hand?
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8. A rocket is launched vertically upward from the ground. Its engine accelerates the rocket
for 10 s from launch until it reaches a velocity of 250 m.s-1. After 10 s, the rocket engine is
switched off.
8.1 What is the acceleration of the rocket during the first 10 s?
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9. A sandbag is dropped from a hot air balloon, which is rising at a constant velocity of
5 m.s–1. The sand bag strikes the ground after 5 seconds.
Calculate:
9.1 the velocity with which the sand bag strikes the ground.
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9.2 how far above the ground the balloon was when the sand bag was released.
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Kinematics: Vertical projectile motion Mr FC Gray
10. A hot air balloon is moving downward with a velocity of 2 m.s–1. A girl inside the balloon
throws a ball upward at 5 m.s–1 relative to the balloon. Ignore the effects of air resistance.
If the ball is 35 m above the ground when thrown upward, calculate the time taken for the
ball to reach the ground.
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Answers
Exercise 1.2
1.1 vf = 19,6 m.s-1 down 1.2 vf = 34,29 m.s-1 1.3 Δt = 3,5 s
2.1 vi = 14,7 m.s-1 up 2.2 height = 11,03 m 2.3 vf = 14,7 m.s-1 down
3.1 vi = 29,4 m.s-1 up 3.2 vi = 59,25 m.s-1 up 4. Δt = 4,05 s
5.1 height = 25,51 m 5.2 Δt = 5,1 s 6.1 vf = 20,93 m.s-1 down
6.2 Δt = 3,36 s 7.1 a = 32 m.s-2 down 7.2 a = 9,8 m.s-2 down
7.3 Δt = 2,42 s 8.1 a = 25 m.s-2 up 8.2 a = 9,8 m.s-2 down
8.3 height = 4438,78 m 9.1 vf = 44 m.s-1 down 9.2 height = 97,5 m
10. Δt = 3 s
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Kinematics: Vertical projectile motion Mr FC Gray
In grade 10 we covered 4 rules that should be remembered when dealing with graphs of
motion.
The 3 rules are given below:
RULE 1: The gradient of a position (x) versus time (t) graph is equal to velocity (v).
RULE 2: The gradient of a velocity (v) versus time (t) graph is equal to acceleration (a).
RULE 3: The area under a velocity (v) versus time (t) graph is equal to displacement (∆x).
RULE 4: The area under an acceleration (a) versus time (t) graph is equal to the change in
velocity (∆v).
The ball leaves his hand with a maximum positive velocity: Gradient is positive +
On the way up, its upward (positive) velocity decreases to zero: Positive gradient
decreases to zero
x (m)
0
t (s)
On the way down, its velocity changes direction (becomes negative).
On the way down, its downward (negative) velocity increases: Negative gradient
increases
x (m)
16
0
t (s)
Kinematics: Vertical projectile motion Mr FC Gray
1.2.2 Draw a velocity (v) versus time (t) graph for the motion of the ball from the time it was
released to the time it returned to his hand.
RULE 2: The gradient of a velocity (v) versus time (t) graph is equal to acceleration (a).
v (m.s-1)
+
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Kinematics: Vertical projectile motion Mr FC Gray
RULE 3: The area under a velocity (v) versus time (t) graph is equal to displacement (∆x).
0 t (s)
The displacement (Δx) of the ball is zero when it returns to its point of release. This means
these two shaded areas should add to zero.
v (m.s-1)
+
Time down
0 t (s)
Time up
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Kinematics: Vertical projectile motion Mr FC Gray
1.2.3 Draw an acceleration (a) versus time (t) graph for the motion of the ball from the time it
was released to the time it returned to his hand.
a (m.s-2)
t (s)
0
–9,8
1.2.4 Go back to figure 1.8 on page 15. Suppose you chose downwards as the positive
direction.
(a) Draw the position (x) versus time (t) graph for the motion of the ball.
(b) Draw a velocity (v) versus time (t) graph for the motion of the ball.
(c) Draw an acceleration (a) versus time (t) graph for the motion of the ball.
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Kinematics: Vertical projectile motion Mr FC Gray
height = 44,1 m
1.3.2 Calculate the velocity with which the ball strikes the ground.
𝑣𝑓 = 𝑣𝑖 + 𝑎∆𝑡
𝑣𝑓 = 0 + (+9,8)(3) = +29,4 = 29,4 m.s-1 𝑑𝑜𝑤𝑛
1.3.3 Draw the position (x) versus time (t) graph for the motion of the ball from the time it was
released to the time it made contact with the ground.
RULE 1: The gradient of a position (x) versus time (t) graph is equal to velocity (v).
+44,1
x (m)
0 3
t (s)
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Kinematics: Vertical projectile motion Mr FC Gray
1.3.4 Draw a velocity (v) versus time (t) graph for the motion of the ball from the time it was
released to the time it made contact with the ground.
RULE 2: The gradient of a velocity (v) versus time (t) graph is equal to acceleration (a).
+ 29,4
v (m.s-1)
0 t (s)
3
1.3.5 Use your velocity (v) versus time (t) graph to show that the displacement of the ball is
44,1 m below his hand at 3 s.
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1.3.6 Use your velocity (v) versus time (t) graph to show that the acceleration of the ball is
9,8 m.s-2 down.
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Kinematics: Vertical projectile motion Mr FC Gray
The ball strikes the ground and bounces upwards, leaving the ground
with a velocity of 20,5 m.s-1. The ball is in contact with the ground for x=0
0,1 s.
The ball reaches its maximum height after the bounce and then falls
back to the ground.
1.3.7 How long does it take the ball to reach its maximum height after the
first bounce?
1.3.8 Draw the velocity (v) versus time (t) graph for the motion of the ball from the
time it was released to the time it hit the ground for a second time. Include
any relevant velocity and time values.
+ 29,4 m.s-1
0 t (s)
3
While the ball is in contact with the ground:
The velocity of the ball will change rapidly from 29,4 m.s-1 down to 20,5 m.s-1 up during the
0,1 s time interval. This is shown in the graph below.
3,1 t (s)
0 3
The 0,1 s time interval in which
the ball is in contact with the
ground.
+ 29,4
It takes a further 2,1 s to reach its
v (m.s-1) maximum height after first bounce.
+ 29,4
+ 20,5 Ball returns to the
ground with maximum
v (m.s-1) Constant
positive velocity.
positive
acceleration
3,1 t (s)
0 3 5,2 7,3
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Kinematics: Vertical projectile motion Mr FC Gray
1.3.9 Calculate the displacement of the ball when it reaches it maximum height after the first
bounce.
RULE 3: The area under a velocity (v) versus time (t) graph is equal to displacement (∆x).
+ 29,4
+ 20,5
v (m.s-1)
3,1 t (s)
0 3 5,2 7,3
– 20,5 x=0
Positive
displacement
This shaded area above the horizontal
axis is equal to the downward
displacement of the ball from the point
of release until it hits the ground
(positive displacement).
Negative
1 1
𝐷𝑖𝑠𝑝𝑙𝑎𝑐𝑒𝑚𝑒𝑛𝑡 = [ × (3) × (29,4)] − [ × (2,1) × (20,5)] displacement
2 2
𝐷𝑖𝑠𝑝𝑙𝑎𝑐𝑒𝑚𝑒𝑛𝑡 = +44,1 − 21,53 = +22,57 = 22,57 m 𝒃𝒆𝒍𝒐𝒘 𝒉𝒊𝒔 𝒉𝒂𝒏𝒅
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Kinematics: Vertical projectile motion Mr FC Gray
1.3.10 Draw the position (x) versus time (t) graph for the motion of the ball from the time it
was released to the time hit the ground after the first bounce. Include any relevant
position and time values.
In 1.3.3 we drew the position (x) versus time (t) graph for the first 3 s of the motion of the ball:
+44,1
x (m)
0 3
t (s)
RULE 1: The gradient of a position (x) versus time (t) graph is equal to velocity (v).
The gradient will therefore change from positive to negative over the 0,1 s time interval.
_
+
+44,1
x (m)
0 3 3,1 t (s)
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Kinematics: Vertical projectile motion Mr FC Gray
+44,1
Zero gradient = zero
velocity
x (m)
+22,57
0 t (s)
3 3,1 5,2
+44,1
x (m)
+22,57 Increasing
positive velocity
0 t (s)
3 3,1 5,2 7,3
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Kinematics: Vertical projectile motion Mr FC Gray
1.3.11 Re-draw the position (x) versus time (t) graph for the motion of the ball. This time
use the ground as the reference position. Take down as positive. Include any
relevant position and time values.
1.4.1 Calculate the maximum height reached by the ball above the ground.
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40 m
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1.4.2 State the position of the ball when it reaches its maximum height.
(Remember, its position is measured relative to the reference position)
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1.4.3 Calculate the time taken for the ball to return to the point of release.
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1.4.4 State the position of the ball when it strikes the ground.
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1.4.5 Calculate the velocity of the ball as it strikes the ground for the first time.
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Kinematics: Vertical projectile motion Mr FC Gray
1.4.6 Calculate the time taken for the ball to strike the ground.
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The ball strikes the ground and bounces upwards. The ball was in contact with the ground for
0,05 s. The velocity (v) versus time (t) graph for the motion of the ball is shown below.
+ 30
v (m.s-1)
+ 22
t2 t5
0 t1 t3 t4 t (s)
– 30
– 36,16
1.4.7 State the velocity of the ball immediately after the bounce.
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1.4.8 Use your answers from 1.4.3 and 1.4.6 and state the times t1, t2 and t3.
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1.4.9 Describe the motion of the ball during the time interval t = 0 to t = t2.
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Kinematics: Vertical projectile motion Mr FC Gray
1.4.11 Use the graph to calculate the position of the ball when it reaches it maximum
height after the bounce.
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1.4.12 Draw the position (x) versus time (t) graph for the motion of the ball from the time it
was released to the time hit the ground after the first bounce. Include any relevant
position and time values.
1.4.13 Draw the acceleration (a) versus time (t) graph for the motion of the ball from the
time it was released to the time hit the ground after the first bounce.
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Kinematics: Vertical projectile motion Mr FC Gray
1.5.1 Calculate the velocity with which the ball strikes the ground.
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1.5.2 Calculate the time taken for the ball to reach the ground.
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The ball bounces off the ground below with a velocity of 15 m.s-1. The ball is in contact with the
ground for 0,08 s.
1.5.3 Draw the velocity (v) versus time (t) graph for the motion of the ball from the time it was
released to the time hit the ground after the first bounce. Include any relevant velocity and
time values.
1.5.4 Use your graph to calculate the displacement of the ball when it reaches its maximum
height after the first bounce.
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Kinematics: Vertical projectile motion Mr FC Gray
1.5.5 Draw the position (x) versus time (t) graph for the motion of the ball from the time it was
released to the time hit the ground after the first bounce. Include any relevant position and
time values.
1.5.6 Draw the acceleration (a) versus time (t) graph for the motion of the ball from the time it
was released to the time hit the ground after the first bounce.
Exercise 1.3
1. A boy standing on the edge of a cliff throws a stone vertically into the air
at 25 m.s-1. The stone hits the ground at the base of the cliff 8s later.
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1.2 How long does take for the stone to reach his hand again?
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1.3 Calculate the maximum height reached by the stone from its point of release.
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1.4 Calculate the position of the stone after 6s (relative to its point of release).
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Kinematics: Vertical projectile motion Mr FC Gray
1.5 What is the position of the stone at 8 s (relative to its point of release), when it collides with
the ground?
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1.6 Calculate the velocity of the stone at the moment it hits the ground below.
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1.7 Draw a position (x) versus time (t) graph for the stone (relative to its point of release).
Include any relevant position and time values on your graph.
1.8 Draw the velocity (v) versus time (t) graph for the motion of the stone. Include any relevant
velocity and time values.
1.9 Draw the acceleration (v) versus time (t) graph for the motion of the stone.
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Kinematics: Vertical projectile motion Mr FC Gray
2. A catapult is used to shoot a ball vertically down from the roof of a building, and it strikes
the ground below. The ball is released from the catapult travelling at 30 m.s-1. The ball
takes 1s to hit the ground below and is allowed to bounce twice.
2.1 Calculate the velocity of the ball at the instant it hits the ground below.
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The ball leaves the ground travelling at 35 m.s-1 after the first bounce. The ball is in contact with
the ground for 0,05 s.
2.2 What height does the ball reach after the first bounce?
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2.3 How long does it take for the ball to bounce a second time after the first bounce?
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2.4 Draw the velocity (v) versus time (t) graph for the motion of the ball from the moment it is
shot from the catapult until it reaches its maximum height after the first bounce. Include
any relevant velocity and time values.
2.5 Use your graph to calculate the height from which the ball was shot.
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2.6 What is the displacement of the ball relative to the catapult when it has reached its highest
point after the first bounce?
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Kinematics: Vertical projectile motion Mr FC Gray
2.7 Calculate the gradient of the velocity versus time graph during the first second of the
motion. Include the correct units. What quantity does the gradient represent?
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2.8 Draw a position (x) versus time (t) graph for the motion of the ball (relative to its point of
release) from the moment it is shot from the catapult until it reaches its maximum height
after the first bounce. Include any relevant position and time values on your graph.
3. As a hot air balloon is rising vertically upwards with a constant velocity of 6 m.s-1, a
passenger accidently drops her purse from the balloon. It strikes the ground 3 s later.
Neglect air resistance.
3.1 Calculate the velocity with which the purse strikes the ground.
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3.2 Calculate the height of the balloon above the ground at the time the purse was dropped.
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3.3 Draw the velocity (v) versus time (t) graph for the motion of the purse from the moment it
was dropped until it strikes the ground. Include any relevant velocity and time values.
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Kinematics: Vertical projectile motion Mr FC Gray
4. A boy leans over a cliff overhanging a river 30 m below. He throws a ball vertically up with
an initial velocity of 5 m.s-1. Ignore air resistance. Calculate:
4.1 the time the ball takes to reach its maximum height.
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4.2 the maximum height which the ball reaches above the river.
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4.3 the velocity with which the ball reaches the water.
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4.4 the total time elapsed from when the ball left the boys hand until it hit the water.
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4.5 Draw the velocity (v) versus time (t) graph for the motion of the ball from the moment it
was released until it reaches the water. Include any relevant velocity and time values.
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Kinematics: Vertical projectile motion Mr FC Gray
5. A ball is thrown upward from the top of a building. The velocity (v) versus time (t) graph for
the motion of the ball is shown below. The ball strikes the ground 2,3 s after it is projected
upwards.
+ 7,84
v (m.s-1)
0,8 2,3 t (s)
0
– 14,7
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5.4 Draw the corresponding position (x) versus time (t) graph for the motion of the ball. Include
any relevant position and time values.
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Kinematics: Vertical projectile motion Mr FC Gray
5.5 Draw the corresponding acceleration (a) versus time (t) graph for the motion of the ball.
Include any relevant acceleration and time values.
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6.3 Draw the velocity (v) versus time (t) graph for the motion of the ball from A to C. Include
any relevant velocity and time values.
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Kinematics: Vertical projectile motion Mr FC Gray
6.4 Draw the corresponding acceleration (a) versus time (t) graph for the motion of the ball.
Include any relevant acceleration and time values.
7. A ball is thrown upward from A and reaches its highest point B. The position (x) versus
time (t) graph for the motion is shown alongside.
Without using equations of motion, calculate the instantaneous velocity of the ball at 0,8 s.
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Kinematics: Vertical projectile motion Mr FC Gray
8. A ball is dropped from rest and bounces twice before reaching its maximum height after
the second bounce. The velocity (v) versus time (t) graph for the motion of the ball is
shown below.
+ 8,82
+ 5,88
v (m.s-1)
– 3,92
– 5,88
8.1 Describe the motion of the ball during the following time intervals:
(a) t = 0 to t = 0,9 s
____________________________________________________________________________
____________________________________________________________________________
8.2 Use the graph to determine the position of the ball (relative to its point of release):
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____________________________________________________________________________
(b) when it reaches its maximum height after the first bounce.
____________________________________________________________________________
____________________________________________________________________________
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Kinematics: Vertical projectile motion Mr FC Gray
(c) when it reaches its maximum height after the second bounce.
____________________________________________________________________________
____________________________________________________________________________
8.3 Draw the corresponding position (x) versus time (t) graph for the motion of the ball. Include
any relevant position and time values.
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Kinematics: Vertical projectile motion Mr FC Gray
Answers
Exercise 1.3
1.1 Δt = 2,55 s
1.2 Δt = 5,1 s
1.3 height = 31,89 m
1.4 Δx = 26,4 m below point of release
1.5 Δx = 113,6 m below point of release
1.6 vf = 53,4 m.s-1 down
1.7 Up is positive 1.8 Up is positive
x (m) v(m.s-1)
+31,89 +25
5,1 8 5,1 8
0 t (s) 0 t (s)
2,55 2,55
–25
–113,6 –53,4
1.9
a(m.s-2)
8
0 t (s)
–9,8
+39,8
2.1 vf = 39,8 down m.s-1 2.4 Down is positive v(m.s-1)
+30
2.2 height = 62,5 m
2.3 Δt = 7,14 s 0
1,05 4,62 t (s)
1
+34,9
x (m)
4,62
0 t (s)
1 1,05
–27,58
v(m.s-1)
4.1 Δt = 0,51 s
4.2 height = 31,28 m
–23,4
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Kinematics: Vertical projectile motion Mr FC Gray
+5
3,09
0 t (s)
0,51
–25,26 x (m)
+3,14
5.5
a(m.s-2) –7,89
2,3
0 t (s)
–9,8
v(m.s-1) 7,15
0 t (s)
+25 A
–9,8
B 7,15
0 t (s)
2,55
–45,07 C
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Kinematics: Vertical projectile motion Mr FC Gray
+3,97
+3,19
x (m)
+2,21
0 t (s)
0,9 1,5 2,1 2,6
5 5
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