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Efficient Team Practice Guide for IGLs

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0% found this document useful (0 votes)
198 views4 pages

Efficient Team Practice Guide for IGLs

read carefully

Uploaded by

botwithiq2974
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Basic Scrim & Practice OUTLINE

“This is from fnatic mini


tldr of this: this might yield success but also burnout! so be careful

6 days a week:

server time: roughly 2 hours per day


scrims: 4 scrims per day
vod review: 1-1.5 hours per day
debrief/performance session: 0.5-1hour per day

then coaches/IGL talking in the evening / morning / theorycrafting: 1.5+ hours per day?

the structure itself was quite intentional, but i'm not gonna reveal too much about the ways
we structured the day fully!

--

For server time there would be a clear structure as to what the coaches or IGL needed to
work on and bring to the server time.

Quite often the dynamic would be:


i would identify what we needed (the problems)
we all would try to find solutions to the problem(s) ; Boaster would spend a lot of time here
i would then review the work being done and give feedback/suggestions
Boaster then would quite often lead the server time (unless it was something I needed to do)

Quite often Boaster preferred Attack sided theory, so I would just give feedback here.

For Defence I often had more control over the theory cus its more macro/situational etc. ”

“this one will be about how you can hold efficient Team Practice sessions as an IGL ( or as
a coach cuz I used to be a coach for an asc immo team once and concluded this) ; how you
can improve instead of wasting 45 minutes finding smokes or lineups you won't use ingame.

lets get started;

I'll divide this thread into 3 sections to make it easier to read.


1. Pre-Practice
2. Starting your session
3. Actual Practice

=== Pre-Practice ===


In this thread I will assume you are the IGL, so you are in charge of Most of what happens in
game.

As the team captain will be doing the side things such as creating a spreadsheet, note down
the Player Names, their roles and some more information about them.
Example:

Player 1, IGL, Support


Player 2, Duelist , flex

continue to make a table of your maps listed in order from 1. to 7. with 7. being your
permaban
example:

1. Bind
2. Pearl
3. Ascent
4. Heaven
5. Split
6. Fracture
7. Lotus (permaban)

continue by assigning each map a progression stage


Stage 1 = you have no proper team experience on this map

Stage 2 = you have little tactical ground but have defaults done and have played a couple
games

Stage 3 = you know your stuff, have a good ct and a fine t side with a couple of set pieces

Stage 4 = you have multiple defaults, a full arsenal of set pieces, fakes and executes and
are close to winning 75% of your games on it

Stage 5 = a map you feel like you have mastered


Assign one stage to every map in your pool, according to which one of these descriptions
feel most close to your progress on it.

Now here is the IMPORTANT PART!


set a goal for every practice session to improve some aspect of your game, whether that be
upgrading your Bind from Stage 2 to 3, or just learning some base stuff on 3 maps, its VERY
IMPORTANT to have a goal for every single practice session!!!
Make sure you plan out what the day will be about in advance before practicing

=== Getting Started ===


Assemble your team in teamspeak or discord, make sure you give them a brief introduction
of what the day will be about and what we aim to improve. Have everyone connect to your
practice session and spectate you as you explain your thoughts and ideas. You're good to
go.

=== Actual Practice ===


As I have stated, have a goal every single session. Assume you touch Pearl for the first time
as a team, here is how it should go

> Spend 5-10 minutes agreeing on Callouts and Location Names


> Spend 20-25 minutes discussing base CT positions, and the CT pistol and protocols, as
well as each player's job and theory.
> Spend 5 minutes showing Utility your players can use, make sure not to prolong this phase
as players can get exhausted
> Spend 10 minutes teaching players some setups they could use and what utility they
should throw as a default

> Have a quick break, 10-15min where players can test stuff out or just take time off to
peepee etc

> Spend 5-10 minutes on a T Pistol strategy


> Try it out until it is mastered
> Spend 20-30 minutes going over Executes and Splits
> Try it out until it is mastered
> Spend 20-30 minutes putting Defaults into place, its important to be dynamic so get
multiple, such as a Passive Default for anti ecos, a 3-1-1 as your A Default and a 2-1-2 as
your B one.

What I feel like most teams fail at doing is listening to the IGL while he is explaining stuff, this
will result in a less motivated captain and a lower team quality.

For more advanced teams your sessions should be focused on improving what isnt working
as well as adapting new stuff for teams in officials you can prepare against. Have longer
sessions about lesser subjects the deeper you get into the map.

You also want to take some 'free practice' sessions which last one hour some days, where
players can come up with tactics themselves and just try random stuff out. My main issue is
some lesser teams have more "free practice" than proper one, which is also why these
teams are "lesser" teams.

Remember:
- Don't rush any tactics
- You can practice even if you aren't 5 online
- Make sure your team is disciplined while you talk and teach
- Make sure you have what you learned written down somewhere
- if you aren't an IGL get in a call with the player you play bomb sites with and figure out
some setups

A small tip if you want to give your players "homework" is, assign them to a Player and tell
them to study that player, tell your info/recon player in ascent for exemple to watch and
study crashies or leo's vods in ascent.

Multiple channels have good videos on this, but i found watching POV videos is very
efficient. An OP'er / jett should watch aspas or derke and figure out what some similarities

between them are, a Lurker should watch Marved or Nats, etc etc ”

Basics

Strats
Ascent

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