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Transporter Action System Test Guide

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0% found this document useful (0 votes)
104 views1 page

Transporter Action System Test Guide

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Cloaking Action Combat Action

System Test
Cloak an un-cloaked ship – replace with a
Sensor Echo token • Weapons vs. Shield Test
• Determine Ship’s System to be used.
• If able, make a Power Adjustment before
• If able, make a Power Adjustment
If Ship is cloaked: Place a Sensor Echo attacking enemy ship (once per turn)
• Play a Command Card
token • Both Players may play 1 Command Card
• Add any Crew Card Bonus
• Add any Crew Card Bonus
• Add/Subtract bonus tokens
• Add/Subtract bonus tokens
• Roll Die and add to your base system total
• Roll Die and add to your base system total
• If this number is =/> Success!
• If attacker’s number is > target - Success!
Note: To make a Cooperative System Test with other ships in
the same system - spending an Action Point for each ship – Note: To make a Cooperative Attack with other ships in the same
combine the required system rating to your roll above. system - spending an Action Point for each ship – combine weapons
rating to your roll above.
Note: System Tests you undertake to perform a mission count
– count as one of your actions.

Transporter Action
SCAN

Scan Action Away Team – To/From a Habitable System

Un-Explored System – view a system tile


Crew Card– To/From a enemy ship you must first
pass a Sensor System test, =/> enemy’s Shield’s
Rating.
Search for Cloaked Ships – • Force opponent to Discard 1 Crew Card or
• Pass a Level 15 Sensor Test discard 1 Crew Card from his hand (his
• Sensor Echo – remove it! choice).
• Cloak Token - the ship de-cloaks and the • Take 1 Crew Card (your choice)and place on
Scanning Ship may take a Second Action this your ship as a prisoner.
turn. • Rescue 1 Crew Card and immediately assign
to your ship

Cargo– To/From a friendly ship (automatic)

Influence Action Cargo– To/From a enemy ship you must first pass
a Sensor System test, =/> enemy’s Shield’s
Rating.
Exert Influence: Place 1 or remove 1 token • Take 1 cargo card and place on your ship
• PLACE 1 cargo card on the enemy ship
Build/Expand an Installation: Discard 1 Command Card (no action cost)
(only build on a Habitable Planet) and draw a replacement card.
• Outpost - 1 Influence token Reinforce / Repair Action
• Colony - 2 Influence tokens
• Starbase - 3 Influence tokens Cycle 1 Mission Card (no action cost) and
draw a replacement card. Note: First time your Ship is Destroyed +1 to Fleet
Size
Klingon Command Matrix: By VonEpp ver1.00

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