Cloaking Action Combat Action
System Test
Cloak an un-cloaked ship – replace with a
Sensor Echo token • Weapons vs. Shield Test
• Determine Ship’s System to be used.
• If able, make a Power Adjustment before
• If able, make a Power Adjustment
If Ship is cloaked: Place a Sensor Echo attacking enemy ship (once per turn)
• Play a Command Card
token • Both Players may play 1 Command Card
• Add any Crew Card Bonus
• Add any Crew Card Bonus
• Add/Subtract bonus tokens
• Add/Subtract bonus tokens
• Roll Die and add to your base system total
• Roll Die and add to your base system total
• If this number is =/> Success!
• If attacker’s number is > target - Success!
Note: To make a Cooperative System Test with other ships in
the same system - spending an Action Point for each ship – Note: To make a Cooperative Attack with other ships in the same
combine the required system rating to your roll above. system - spending an Action Point for each ship – combine weapons
rating to your roll above.
Note: System Tests you undertake to perform a mission count
– count as one of your actions.
Transporter Action
SCAN
Scan Action Away Team – To/From a Habitable System
Un-Explored System – view a system tile
Crew Card– To/From a enemy ship you must first
pass a Sensor System test, =/> enemy’s Shield’s
Rating.
Search for Cloaked Ships – • Force opponent to Discard 1 Crew Card or
• Pass a Level 15 Sensor Test discard 1 Crew Card from his hand (his
• Sensor Echo – remove it! choice).
• Cloak Token - the ship de-cloaks and the • Take 1 Crew Card (your choice)and place on
Scanning Ship may take a Second Action this your ship as a prisoner.
turn. • Rescue 1 Crew Card and immediately assign
to your ship
Cargo– To/From a friendly ship (automatic)
Influence Action Cargo– To/From a enemy ship you must first pass
a Sensor System test, =/> enemy’s Shield’s
Rating.
Exert Influence: Place 1 or remove 1 token • Take 1 cargo card and place on your ship
• PLACE 1 cargo card on the enemy ship
Build/Expand an Installation: Discard 1 Command Card (no action cost)
(only build on a Habitable Planet) and draw a replacement card.
• Outpost - 1 Influence token Reinforce / Repair Action
• Colony - 2 Influence tokens
• Starbase - 3 Influence tokens Cycle 1 Mission Card (no action cost) and
draw a replacement card. Note: First time your Ship is Destroyed +1 to Fleet
Size
Klingon Command Matrix: By VonEpp ver1.00