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CBAR Proposal: Gamified Literary Discussions

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0% found this document useful (0 votes)
312 views4 pages

CBAR Proposal: Gamified Literary Discussions

Uploaded by

Yna Malazzab
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd

Republic of the Philippines

Philippine Normal University


The National Center for Teacher Education
INSTITUTE OF TEACHING AND LEARNING

CBAR Proposal Form

Note: To align with the University’s standard operating procedures, this form, with minor modifications, is in congruence with EPR-Form-22

CBAR TITLE Utilizing [Link] as a Gamified Virtual Classrooms for Online Literary Discussion

Batiancila, Arabella G.
PROPONENTS
De Borja, Bill Christian T.

Dellosa, Keziah G.

Jerusalem, Blessy P.

Salvacion, Allyssa Marie L.

Research Agenda: Teacher Education Frameworks and Programs


TOPIC IN THE PNU
RESEARCH AGENDA Research Theme: Education 4.0, Remote Teaching and Learning (RTL) in Teacher Education

This action research aims to study the effectiveness of using [Link] as a gamified virtual
I. Brief Description
of study classroom for an online literary discussion.

II. Significance of The results of this research will add knowledge on existing studies about the effectiveness of
the study to the utilizing [Link] as an ICT-based gamified virtual classroom. This will also encourage
research teachers to be innovative in delivering lectures, discussing literary text, and engaging students
priorities of the to participate in an online classroom setup.
University
This CBAR aims to achieve the following:
III. Statement of
Purpose or 1. Assess the use of [Link] as an interactive virtual classroom platform in
Objectives improving student participation in synchronous online classes; and

2. Determine the effectiveness of [Link] in executing gamified literary text


discussions.

IV. Graphical
Conceptual
Framework

A. Sampling
V. Methodology
● Random Sampling

(All documents without the PNU QM Stamp or Control Identifier are uncontrolled)
B. Data Gathering Tools

1. Navigation of [Link] assessment via Google Forms

2. Gamified lesson activity outputs by the students

C. Data Gathering

1. Students will be invited to participate in an online synchronous session where


they will be given different tasks to accomplish in the [Link] space. Each task will be a
gamified activity related to a selected literary text by the researchers. An output will then be
required from the students which the researchers will assess and evaluate.

2. Students will answer an evaluation form for their assessment on their use of
[Link].

Consent to Participate in a Research Study


VI. Ethical
Considerations –
Present the plan to
address the Title of Research: Utilizing [Link] as a Gamified Virtual Classrooms for Online Literary
following: Discussion
● Type of Researchers: Arabella G. Batiancila, Bill Christian T. De Borja, Keziah G. Dellosa, Blessy P.
participants Jerusalem, Allyssa Marie L. Salvacion
(if involves
vulnerable Affiliation: Philippine Normal University-Manila
population)
Email addresses: [Link]@[Link], [Link]@[Link],
● Risk/s to [Link]@[Link], [Link]@[Link], [Link]@[Link]
participants
and
researchers INTRODUCTION

● Benefits to You are being asked to participate in this research. You were selected as a participant because
the you are a student in Philippine Normal University-Manila. We ask that you read this form and
participants ask questions that you may have before agreeing to be part of this activity.
or
community PURPOSE OF THE STUDY

● Confidentialit ● Assess the use of [Link] as an interactive virtual classroom platform to be


y and utilized during online synchronous classes; and
handling of
● To determine the effectiveness of gamifying lessons using [Link] as an online
data
learning platform in improving student engagement in synchronous online literary
● Consent form discussions.
contents
● Conflict of
interest DESCRIPTION OF THE STUDY PROCEDURES

If you agree to be a part of this study, you will be asked to do the following tasks:

● Engage in a synchronous session using [Link]

● Participate in an interview/Answer an evaluation form

BENEFITS OF BEING IN THE STUDY

(All documents without the PNU QM Stamp or Control Identifier are uncontrolled)
You will contribute to the effectiveness of utilizing [Link] as a gamified virtual
classroom for an online literary discussion.

CONFIDENTIALITY

Your personal identity and other information will not be collected nor retained. The records of
the study will be kept strictly confidential. All information, including survey-questionnaire
and evaluation forms will only be accessible to the researchers and will be used strictly for
research purposes only.

RIGHT TO REFUSE OR WITHDRAW

The decision to participate will be entirely up to your decision. Your refusal will not affect your
relationship with the research team of this study. You are entitled to withdraw completely
from the research study at any point during the process.

RIGHT TO ASK QUESTIONS AND REPORT CONCERNS

You have the right to ask questions about this research study and have those questions
answered by the researchers before, during, and after the research. If you have further
questions about this study, feel free to contact us.

CONSENT

Your signature indicates that you decided to volunteer as a respondent of the study and that
you have understood the terms and agreement in conducting the research procedures.

Respondent's name (print):

Respondent’s email address:

Respondent’s signature:

Date:

VII. Personnel and


their specific job
descriptions Role Name Function

Facilitator(s)/Instructor(s) All Researchers Facilitate the synchronous sessions


and teach the lesson.

Evaluator(s) All Researchers Assess the effectiveness of the virtual


class using [Link].

Instructional Material All Researchers Design the instructional materials for


Designer(s) the literary discussion.

VIII. Schedule of
Activity Duration Inclusive Key People
Activities

(All documents without the PNU QM Stamp or Control Identifier are uncontrolled)
Dates
Indicate duration of
Preparation of the Virtual Classroom and 1 Week June 25, ● Researchers
each activity and
Learning Activities 2022 - July ● Cooperating
inclusive dates
2, 2022 Teacher

Orientation 1 day July 2, ● Researchers


● Explanation of research 2022 ● Cooperating
● Finalizing consent Teacher
● Introduction of the platform ● Participants

Execution 1 day July 5, ● Researchers


● Navigation of the platform 2022 or ● Cooperating
● Execution of the gamified lesson July 8, Teacher
plan 2022 ● Participants

Evaluation 1 day Immediate ● Researchers


● Participant evaluation of the ly after the ● Cooperating
platform session. Teacher
● Participants
References

Fitria, T. N. (2021, September). Creating sensation of learning in classroom: Using 'gather town' platform video
game-style for virtual classroom. Education and Human Development Journal, 6(2), 30-43.
[Link]

McClure, C. D., & Williams, P. N. (n.d.). [Link]: An opportunity for self-paced learning in a synchronous,
distance-learning environment. Compass Journal of Learning and Teaching, 14(2).
[Link]

Ståhl, M., Kaihovirta, H., & Rimpilä, M. (2019). Gamifying literature and aesthetic processes - a student
perspective on an interactive play. In Proceedings of the European Conference on Game Based Learning (pp.
685–693). Academic Publishing Limited. [Link]

Chen W., Ngu P., & Hou H. (2022) The Development and Evaluation of an Online Educational Game Integrated
with Gather Town for Nursing Staff Learning, The Asian Conference on Education 2021: Official Conference
Proceedings [Link]

(All documents without the PNU QM Stamp or Control Identifier are uncontrolled)

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