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2D6 Probability and Success Rates

This document provides probabilities for various dice rolls in Warhammer Fantasy games. It includes the chances of passing leadership tests with different dice combinations, successfully casting or dispelling spells with different numbers of dice, miscasts occurring, and making successful charges. It also suggests the optimal number of dice to roll (5D6 or 6D6) to have over a 90% chance of success for certain tests.
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0% found this document useful (0 votes)
651 views1 page

2D6 Probability and Success Rates

This document provides probabilities for various dice rolls in Warhammer Fantasy games. It includes the chances of passing leadership tests with different dice combinations, successfully casting or dispelling spells with different numbers of dice, miscasts occurring, and making successful charges. It also suggests the optimal number of dice to roll (5D6 or 6D6) to have over a 90% chance of success for certain tests.
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Math-Hammer : Dice Probabilities

Created By Aaron Chapman

[Link]

% Chance to Pass Leadership Test


"3"

"4"

"5"

<--dice roll required to pass -->


"6"
"7"
"8"
"9" "10"

2.8

8.3

16.7

27.8

41.7

58.3

72.2

83.3

91.7

5.5

16.0

30.6

47.5

66.0

82.6

92.3

97.2

99.3

"2"
2D6:
2D6: with re-roll
3D6: Cold-Blooded
3D6: Cold-Blooded with re-roll
2D6: Rapturous Banner
2D6: Rapturous B. with re-roll

7.4

19.9

35.7

52.3

68.1

80.6

89.4

94.9

98.2

14.3

35.9

58.6

77.3

89.8

96.2

98.9

99.7

99.9

44.4

44.4

44.4

50.0

55.6

66.7

77.8

88.9

94.4

69.1

69.1

69.1

75.0

80.2

88.9

95.1

98.8

99.7

10+

11+

12+

% Chance to Successfully Cast or Dispel


3+
1D6
2D6
3D6
4D6
5D6
6D6

4+

5+

6+

7+

8+

9+

<--dice roll required-->


13+ 14+ 15+

66.7

50.0

33.3

16.7

97.2

91.7

83.3

72.2

58.3

41.7

27.8

16.7

8.3

2.8

2.8

2.8

2.8

100

99.5

98.1

95.4

90.7

83.8

74.1

62.5

50.0

37.5

25.9

17.6

12.0

100

100

99.9

99.6

98.8

97.3

94.6

90.3

84.1

76.1

66.4

55.6

44.8

100

100

100

99.9

99.9

99.7

99.3

98.4

96.8

94.1

90.2

84.8

77.9

100

100

100

100

99.9

99.9

99.9

99.8

99.6

99.0

98.0

96.4
6

93.9
6

Suggested number of dice to roll (with intent to have 90%+ chance of success)

5D6
6D6

16+

17+

18+

19+

20+

21+

22+

23+

24+

25+

26+

27+

28+

69.5

60.55

51.29

42.54

35.02

29.09

24.85

22.15

20.67

19.96

19.69

19.62

19.62

79.58 72.54

64.81

56.89

49.32

42.59

37.05

32.86

29.95

28.12

27.10

2D6

<--number of dice rolled -->


3D6 4D6 5D6 6D6

90.4

85.57

% Chance of Miscast & Irresistible Force


1D6
Miscast & Irresistible Force
Ring of Hotek or Book of Hoeth

double 6

2.8

7.4

13.2

19.6

26.3

any double

16.7

44.5

72.2

90.7

99.5

% Chance to Make a Successful Charge


2D6"
"Swiftstride"

2"

3"

4"

5"

6"

100

97.2

91.7

83.3

100

99.5

98.2

94.9

Warhammer Fantasy : 8th Edition

<--dice roll required to charge-->


8"
9"
10"
11"
12"

72.2

"7"
58.3

41.7

27.8

16.7

8.3

2.8

89.4

80.6

68.1

52.3

35.7

19.9

7.4

Updated : 28-July-2010

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