Infinite Dex Pokédex
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#346.348 #348.346
Regigigas/Genesect Genesect/Regigigas
jokeofalltrades_ johlly
Stats
97(+13) HP 84(-13)
133(-13) ATK 146(+13)
100(-5) DEF 105(+5)
93(-13) [Link] 106(+13)
105(+5) [Link] 100(-5)
99 SPEED 99
627(-13) TOTAL 640(+13)
Abilities
Download: Upon entering battle, ATK rises
one stage if the foe has less DEF than
Reg. [Link]. Otherwise [Link] rises one stage.
Slow Start: Upon entering battle, has half
its ATK and SPEED for 5 turns.
Motor Drive: Absorbs Electric-type moves
for a SPEED stage.
HA
Mold Breaker: Moves ignore abilities that
hinder or prevent hitting the target.
Weaknesses
x4 -
x2
x1
x
0.5
x0
Encounters (Classic)
Sealed Chambers (legendary)
P2 Laboratory (legendary)
Level-Up
Lv. Name Type Cat. Pow. Acc. % PP
Confus - 100 - 10
1
e Ray Confuses the target.
- 100 - 5
Crush
1
Grip Power increase the more HP the user has
up to 121.
Dizzy 70 100 20% 10
1
Punch Can confuse the target.
Fell 50 100 - 25
1 Stinge
Raises the user's ATK three stages if it
r KOs the target.
Fire 75 100 10% 15
1
Punch Can burn the target.
- - - 40
Fore-
1 Resets the target's evasion to normal and
sight prevents any further boosting until it
leaves the field.
- 100 - 10
Heavy
1 Power maxes out at 120, depending on
Slam how much heavier the user is than the
target.
Ice 75 100 10% 15
1
Punch Can freeze the target.
65 100 - 20
Knock
1
Off Target loses its held item. That item can't
be recovered with Recycle.
- - - 10
Magne
1
t Rise For five turns, the user is immune to
ground moves.
Metal 50 95 10% 35
1
Claw Can raise the user's ATK one stage.
Quick 40 100 - 30
1
Attack Has +1 move priority.
Screec - 85 - 40
1
h Lowers the target's DEF two stages.
120 100 - 5
Techn
1
o Blast Type is the same as the drive the user is
holding.
Thund 75 100 10% 15
1 er
Punch Can paralyze the target.
40 95 - 20
Fury
7
Cutter Power doubles after every time this move
is used up to 160.
- - - 5
Lock-
11
on Guarantees the next move will hit the
target.
Flame 50 100 100% 20
18 Charg
e Raises the user's SPEED one stage.
Magne 60 - - 20
22 t
Bomb Doesn't miss.
60 100 - 10
Re-
25 If the target damaged the user this turn,
venge this move has double power. Has -4
move priority.
70 100 - 20
29 Slash
Has a one level higher critical hit chance.
Metal - 85 - 40
33
Sound Lowers the target's [Link] two stages.
Signal 75 100 10% 15
40
Beam Can confuse the target.
- - - 10
Wide
40 Moves with multiple targets will not hit
Guard friendly Pokémon for the remainder of
this turn. Has +3 move priority.
80 100 20% 10
Tri
44
Attack Can burn, freeze, or paralyze the target
at random.
Zen 80 90 20% 15
50 Head-
butt Can make the target flinch.
X- 80 100 - 15
51 Scisso
r Inflicts regular damage.
Bug 90 100 10% 10
55
Buzz Can lower the target's [Link] one stage.
Simple - 100 - 15
62
Beam Changes the target's ability to simple.
50 100 - 10
Pay-
65
back If the target uses a move or switches out
this turn, this move has double power.
Zap 120 50 100% 5
66 Canno
n Paralyzes the target.
150 90 - 5
Hyper
73
Beam The user can't attack or switch out the
turn after this is used.
- 100 - 5
Crush
75
Grip Power increase the more HP the user has
up to 121.
Self- 200 100 - 5
77 Destru
ct User faints.
- 100 - 10
Heavy
90 Power maxes out at 120, depending on
Slam how much heavier the user is than the
target.
150 90 - 5
Giga
100
Impact The user can't attack or switch out the
turn after this is used.
Machine
Tutor Name Type Cat. Pow. Acc. % PP
90 95 - 15
HM
Fly
02 User flies high into the air for one turn,
then hits on the second turn.
HM Stre- 80 100 - 15
04 ngth Inflicts regular damage.
HM - 100 - 20
Flash
08
Lowers the target's accuracy one stage.
HM Rock 90 85 20% 20
10 Climb Can confuse the target.
- - - 15
TM Hone
01 Claws Raises the user's ATK and accuracy one
stage.
- 90 - 10
TM
Toxic
06 Badly poisons the target. Never misses
when used by a Poison-type Pokémon.
Hidde 60 100 - 15
TM
n
10 Power and type are determined by the
Power user's IVs.
- - - 5
TM Sunny
For five turns the weather is sunny. All
11 Day Fire-type moves deal 1.5x damage and
Water-type moves deal 0.5x damage.
TM Ice 90 100 10% 10
13 Beam Can freeze the target.
110 70 10% 5
TM Blizz-
14 ard Can freeze the target. Doesn't miss
during hail.
150 90 - 5
TM Hyper
15 Beam The user can't attack or switch out the
turn after this is used.
- - - 30
TM Light
For five turns, special attacks deal 1/2
16 Screen
damage to friendly Pokémon, or 1/3 in
double battles.
- - - 10
TM Protec
No moves will hit the user this turn. This
17 t has a 50% chance to fail the following
turn. Has +4 move priority.
- - - 5
TM Rain
For five turns the weather is rain. All
18 Dance Water-type moves deal 1.5x damage and
Fire-type moves deal 0.5x damage.
- - - 15
TM Tele-
19 kinesis For three turns, all non-KO moves hit the
target.
- - - 25
TM Safe-
20 guard For five turns, protects friendly Pokémon
from major status effects and confusion.
- 100 - 20
TM Frustra-
21 tion Power increases with unhappiness up to
102.
120 100 - 10
TM Solar
User charges for one turn before
22 Beam attacking. During sunny day, the charging
turn is skipped.
50 100 100% 15
TM Smack
23 Down Removes the target's immunity to
Ground-type damage.
TM Thund 90 100 10% 15
24 erbolt Can paralyze the target.
110 70 30% 10
TM Thund
Can paralyze the target. Doesn't miss
25 er during rain, but 50% accurate in sunny
weather.
100 100 - 10
TM Earth-
26 quake If the target is in the first turn of Dig, this
move will hit with double power.
- 100 - 20
TM
Return
27 Power increases with happiness, up to a
maximum of 102.
TM Psychi 90 100 10% 10
29 c Can lower the target's [Link] one stage.
75 100 - 15
TM Brick
31 Break Destroys any light screen or reflect on
the target's side of the field.
TM Double - - - 15
32 Team
Raises the user's evasion one stage.
- - - 20
TM
Reflect For five turns, physical attacks deal 1/2
33
damage to friendly Pokémon, or 1/3 in
double battles.
Flame- 90 100 10% 15
TM
throwe
35
r Can burn the target.
TM Rock 60 95 100% 15
39 Tomb Lowers the target's SPEED one stage.
TM Aerial 60 - - 20
40 Ace Doesn't miss.
70 100 - 20
TM Facad
42 e If the user is burned, paralyzed, or
poisoned, this move has double power.
Flame 50 100 100% 20
TM
Charg
43
e Raises the user's SPEED one stage.
- - - 10
TM
Rest
44 The user falls asleep and regains all of its
HP.
60 100 - 15
TM
Round
48 If Round has already been used this turn,
this move's power is doubled.
- - - 15
TM Ally
51 Switch User switches position on the field with a
friendly Pokémon. Has +2 move priority.
TM Focus 120 70 10% 5
52 Blast Can lower the target's [Link] one stage.
TM Energy 90 100 10% 10
53 Ball Can lower the target's [Link] one stage.
- 100 - 10
TM
Fling
56 Consumes user's held item. Power and
type are determined by the item.
Charg 50 90 70% 10
TM
e
57 Can raise the user's [Link] one stage.
Beam
TM Explo- 250 100 - 5
64 sion User faints.
70 100 - 15
TM Shado
65 w Claw User's critical hit rate is one level higher
when using this move.
50 100 - 10
TM Pay-
66 back If the target uses a move or switches out
this turn, this move has double power.
70 100 - 5
TM Retali-
If a friendly Pokémon fainted on the
67 ate previous turn, this move has double
power.
150 90 - 5
TM Giga
68 Impact The user can't attack or switch out the
turn after this is used.
TM Rock - - - 20
69 Polish Raises the user's SPEED two stages.
100 80 - 5
TM Stone
71 Edge User's critical hit rate is one level higher
when using this move.
Thund - 90 - 20
TM
er
73
Wave Paralyzes the target.
TM Strugg 50 100 100% 20
76 le Bug Lowers the target's [Link] one stage.
TM Psych - - - 10
77 Up Copies the target's stat changes.
TM Bull- 60 100 100% 20
78 doze Lowers the target's SPEED one stage.
X- 80 100 - 15
TM
Scisso
81
r Inflicts regular damage.
- 85 - 15
TM Swag-
87 ger Raises the target's ATK two stages, then
confuse it.
- - - 10
TM Sleep
88 Talk Randomly use one of the user's other
three moves. Fails if awake.
70 100 - 20
TM
U-turn
89 Inflicts regular damage, then the user
immediately switches out.
- - - 10
TM Sub-
90 stitute The user transfers 1/4 max HP into a doll
that will take hits instead.
Flash 80 100 10% 10
TM
Canno
91
n Can lower the target's [Link] one stage.
TM Rock 50 100 50% 15
94 Smash Can lower the target's DEF one stage.
150 100 - 20
TM Focus
If the user takes damage this turn before
112 Punch hitting, this move will fail. Has -3 move
priority.
20 100 100% 20
TM Infest-
For the next 2–5 turns, the target can't
113 ation escape and loses 1/8th max HP each
turn.
Power- 40 100 100% 20
TM
Up
115
Punch Raises the user's ATK one stage.
TM Shock 60 - - 20
116 Wave Doesn't miss.
Stompi 75 100 - 10
TM ng
119 Tantru Power is doubled if the user's last move
m failed for any reason.
NPC
Tutor Name Type Cat. Pow. Acc. % PP
Cin Ancien 60 100 10% 5
na t
Can raise all of the user's stats one
bar Power stage.
Ro 60 100 - 20
Bug
ute
Bite If the target is holding a berry, consume it
2 and double this move's power.
Lav 80 100 20% 15
Dark
en
Pulse Can make the target flinch.
der
Saf 75 100 - 10
Drain
fro
Punch Drains half the damage inflicted to heal
n the user.
Cin 90 100 10% 10
Earth
na
Power Can lower the target's [Link] one stage.
bar
Cel 75 100 10% 15
Fire
ad
Punch Can burn the target.
on
- - - 5
Vio
Gravity For five turns, all immunities to ground
let
moves are disabled and evasion is
lowered two stages.
Saf 120 80 30% 5
Gunk
fro
Shot Can poison the target.
n
Cel 75 100 10% 15
Ice
ad
Punch Can freeze the target.
on
Ro Iron - - - 15
ute Def-
10 ense Raises the user's DEF two stages.
Fuc 80 100 30% 15
Iron
hsi
Head Can make the target flinch.
a
Gol - - - 10
de Magne
nro t Rise For five turns, the user is immune to
d ground moves.
Pe 20 100 100% 10
Mud-
wte
slap Lowers the target's accuracy one stage.
r
Fuc 75 100 10% 15
Signal
hsi
Beam Can confuse the target.
a
Cel 120 100 100% 5
Super-
ad
power Inflicts regular damage, then lowers the
on user's ATK and DEF one stage each.
Cel Thund 75 100 10% 15
ad er
on Punch Can paralyze the target.
Ro Zen 80 90 20% 15
ute Head-
7 butt Can make the target flinch.
Fusion Moves
Name Type Cat. Pow. Acc. % PP
85 100 - 10
Darkest
Lariat Damage calculation ignores the target's stat
modifiers, including evasion.
- 100 - 10
Heat
Crash Power maxes out at 120, depending on how
much heavier the user is than the target.
Multi- 120 100 - 10
Attack
Type is the same as the memory held.
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characters are Trademark &
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