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Pokémon Infinity Dex Overview

Test 5

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0% found this document useful (0 votes)
211 views1 page

Pokémon Infinity Dex Overview

Test 5

Uploaded by

benjaminscheit
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Infinite Dex Pokédex

Menu

#346.348 #348.346
Regigigas/Genesect Genesect/Regigigas

jokeofalltrades_ johlly

Stats
97(+13) HP 84(-13)
133(-13) ATK 146(+13)
100(-5) DEF 105(+5)
93(-13) [Link] 106(+13)
105(+5) [Link] 100(-5)
99 SPEED 99
627(-13) TOTAL 640(+13)
Abilities

Download: Upon entering battle, ATK rises


one stage if the foe has less DEF than
Reg. [Link]. Otherwise [Link] rises one stage.
Slow Start: Upon entering battle, has half
its ATK and SPEED for 5 turns.

Motor Drive: Absorbs Electric-type moves


for a SPEED stage.
HA
Mold Breaker: Moves ignore abilities that
hinder or prevent hitting the target.

Weaknesses
x4 -

x2

x1

x
0.5

x0

Encounters (Classic)

Sealed Chambers (legendary)

P2 Laboratory (legendary)

Level-Up
Lv. Name Type Cat. Pow. Acc. % PP

Confus - 100 - 10
1
e Ray Confuses the target.

- 100 - 5
Crush
1
Grip Power increase the more HP the user has
up to 121.

Dizzy 70 100 20% 10


1
Punch Can confuse the target.

Fell 50 100 - 25
1 Stinge
Raises the user's ATK three stages if it
r KOs the target.

Fire 75 100 10% 15


1
Punch Can burn the target.

- - - 40
Fore-
1 Resets the target's evasion to normal and
sight prevents any further boosting until it
leaves the field.

- 100 - 10
Heavy
1 Power maxes out at 120, depending on
Slam how much heavier the user is than the
target.

Ice 75 100 10% 15


1
Punch Can freeze the target.

65 100 - 20
Knock
1
Off Target loses its held item. That item can't
be recovered with Recycle.

- - - 10
Magne
1
t Rise For five turns, the user is immune to
ground moves.

Metal 50 95 10% 35
1
Claw Can raise the user's ATK one stage.

Quick 40 100 - 30
1
Attack Has +1 move priority.

Screec - 85 - 40
1
h Lowers the target's DEF two stages.

120 100 - 5
Techn
1
o Blast Type is the same as the drive the user is
holding.

Thund 75 100 10% 15


1 er
Punch Can paralyze the target.

40 95 - 20
Fury
7
Cutter Power doubles after every time this move
is used up to 160.

- - - 5
Lock-
11
on Guarantees the next move will hit the
target.

Flame 50 100 100% 20


18 Charg
e Raises the user's SPEED one stage.

Magne 60 - - 20
22 t
Bomb Doesn't miss.

60 100 - 10
Re-
25 If the target damaged the user this turn,
venge this move has double power. Has -4
move priority.

70 100 - 20
29 Slash
Has a one level higher critical hit chance.

Metal - 85 - 40
33
Sound Lowers the target's [Link] two stages.

Signal 75 100 10% 15


40
Beam Can confuse the target.

- - - 10
Wide
40 Moves with multiple targets will not hit
Guard friendly Pokémon for the remainder of
this turn. Has +3 move priority.

80 100 20% 10
Tri
44
Attack Can burn, freeze, or paralyze the target
at random.

Zen 80 90 20% 15
50 Head-
butt Can make the target flinch.

X- 80 100 - 15
51 Scisso
r Inflicts regular damage.

Bug 90 100 10% 10


55
Buzz Can lower the target's [Link] one stage.

Simple - 100 - 15
62
Beam Changes the target's ability to simple.

50 100 - 10
Pay-
65
back If the target uses a move or switches out
this turn, this move has double power.

Zap 120 50 100% 5


66 Canno
n Paralyzes the target.

150 90 - 5
Hyper
73
Beam The user can't attack or switch out the
turn after this is used.

- 100 - 5
Crush
75
Grip Power increase the more HP the user has
up to 121.

Self- 200 100 - 5


77 Destru
ct User faints.

- 100 - 10
Heavy
90 Power maxes out at 120, depending on
Slam how much heavier the user is than the
target.

150 90 - 5
Giga
100
Impact The user can't attack or switch out the
turn after this is used.

Machine
Tutor Name Type Cat. Pow. Acc. % PP

90 95 - 15
HM
Fly
02 User flies high into the air for one turn,
then hits on the second turn.

HM Stre- 80 100 - 15
04 ngth Inflicts regular damage.

HM - 100 - 20
Flash
08
Lowers the target's accuracy one stage.

HM Rock 90 85 20% 20
10 Climb Can confuse the target.

- - - 15
TM Hone
01 Claws Raises the user's ATK and accuracy one
stage.

- 90 - 10
TM
Toxic
06 Badly poisons the target. Never misses
when used by a Poison-type Pokémon.

Hidde 60 100 - 15
TM
n
10 Power and type are determined by the
Power user's IVs.

- - - 5
TM Sunny
For five turns the weather is sunny. All
11 Day Fire-type moves deal 1.5x damage and
Water-type moves deal 0.5x damage.

TM Ice 90 100 10% 10


13 Beam Can freeze the target.

110 70 10% 5
TM Blizz-
14 ard Can freeze the target. Doesn't miss
during hail.

150 90 - 5
TM Hyper
15 Beam The user can't attack or switch out the
turn after this is used.

- - - 30
TM Light
For five turns, special attacks deal 1/2
16 Screen
damage to friendly Pokémon, or 1/3 in
double battles.

- - - 10
TM Protec
No moves will hit the user this turn. This
17 t has a 50% chance to fail the following
turn. Has +4 move priority.

- - - 5
TM Rain
For five turns the weather is rain. All
18 Dance Water-type moves deal 1.5x damage and
Fire-type moves deal 0.5x damage.

- - - 15
TM Tele-
19 kinesis For three turns, all non-KO moves hit the
target.

- - - 25
TM Safe-
20 guard For five turns, protects friendly Pokémon
from major status effects and confusion.

- 100 - 20
TM Frustra-
21 tion Power increases with unhappiness up to
102.

120 100 - 10
TM Solar
User charges for one turn before
22 Beam attacking. During sunny day, the charging
turn is skipped.

50 100 100% 15
TM Smack
23 Down Removes the target's immunity to
Ground-type damage.

TM Thund 90 100 10% 15


24 erbolt Can paralyze the target.

110 70 30% 10
TM Thund
Can paralyze the target. Doesn't miss
25 er during rain, but 50% accurate in sunny
weather.

100 100 - 10
TM Earth-
26 quake If the target is in the first turn of Dig, this
move will hit with double power.

- 100 - 20
TM
Return
27 Power increases with happiness, up to a
maximum of 102.

TM Psychi 90 100 10% 10


29 c Can lower the target's [Link] one stage.

75 100 - 15
TM Brick
31 Break Destroys any light screen or reflect on
the target's side of the field.

TM Double - - - 15
32 Team
Raises the user's evasion one stage.

- - - 20
TM
Reflect For five turns, physical attacks deal 1/2
33
damage to friendly Pokémon, or 1/3 in
double battles.

Flame- 90 100 10% 15


TM
throwe
35
r Can burn the target.

TM Rock 60 95 100% 15
39 Tomb Lowers the target's SPEED one stage.

TM Aerial 60 - - 20
40 Ace Doesn't miss.

70 100 - 20
TM Facad
42 e If the user is burned, paralyzed, or
poisoned, this move has double power.

Flame 50 100 100% 20


TM
Charg
43
e Raises the user's SPEED one stage.

- - - 10
TM
Rest
44 The user falls asleep and regains all of its
HP.

60 100 - 15
TM
Round
48 If Round has already been used this turn,
this move's power is doubled.

- - - 15
TM Ally
51 Switch User switches position on the field with a
friendly Pokémon. Has +2 move priority.

TM Focus 120 70 10% 5


52 Blast Can lower the target's [Link] one stage.

TM Energy 90 100 10% 10


53 Ball Can lower the target's [Link] one stage.

- 100 - 10
TM
Fling
56 Consumes user's held item. Power and
type are determined by the item.

Charg 50 90 70% 10
TM
e
57 Can raise the user's [Link] one stage.
Beam

TM Explo- 250 100 - 5


64 sion User faints.

70 100 - 15
TM Shado
65 w Claw User's critical hit rate is one level higher
when using this move.

50 100 - 10
TM Pay-
66 back If the target uses a move or switches out
this turn, this move has double power.

70 100 - 5
TM Retali-
If a friendly Pokémon fainted on the
67 ate previous turn, this move has double
power.

150 90 - 5
TM Giga
68 Impact The user can't attack or switch out the
turn after this is used.

TM Rock - - - 20
69 Polish Raises the user's SPEED two stages.

100 80 - 5
TM Stone
71 Edge User's critical hit rate is one level higher
when using this move.

Thund - 90 - 20
TM
er
73
Wave Paralyzes the target.

TM Strugg 50 100 100% 20


76 le Bug Lowers the target's [Link] one stage.

TM Psych - - - 10
77 Up Copies the target's stat changes.

TM Bull- 60 100 100% 20


78 doze Lowers the target's SPEED one stage.

X- 80 100 - 15
TM
Scisso
81
r Inflicts regular damage.

- 85 - 15
TM Swag-
87 ger Raises the target's ATK two stages, then
confuse it.

- - - 10
TM Sleep
88 Talk Randomly use one of the user's other
three moves. Fails if awake.

70 100 - 20
TM
U-turn
89 Inflicts regular damage, then the user
immediately switches out.

- - - 10
TM Sub-
90 stitute The user transfers 1/4 max HP into a doll
that will take hits instead.

Flash 80 100 10% 10


TM
Canno
91
n Can lower the target's [Link] one stage.

TM Rock 50 100 50% 15


94 Smash Can lower the target's DEF one stage.

150 100 - 20
TM Focus
If the user takes damage this turn before
112 Punch hitting, this move will fail. Has -3 move
priority.

20 100 100% 20
TM Infest-
For the next 2–5 turns, the target can't
113 ation escape and loses 1/8th max HP each
turn.

Power- 40 100 100% 20


TM
Up
115
Punch Raises the user's ATK one stage.

TM Shock 60 - - 20
116 Wave Doesn't miss.

Stompi 75 100 - 10
TM ng
119 Tantru Power is doubled if the user's last move
m failed for any reason.

NPC
Tutor Name Type Cat. Pow. Acc. % PP

Cin Ancien 60 100 10% 5


na t
Can raise all of the user's stats one
bar Power stage.

Ro 60 100 - 20
Bug
ute
Bite If the target is holding a berry, consume it
2 and double this move's power.
Lav 80 100 20% 15
Dark
en
Pulse Can make the target flinch.
der

Saf 75 100 - 10
Drain
fro
Punch Drains half the damage inflicted to heal
n the user.
Cin 90 100 10% 10
Earth
na
Power Can lower the target's [Link] one stage.
bar
Cel 75 100 10% 15
Fire
ad
Punch Can burn the target.
on

- - - 5
Vio
Gravity For five turns, all immunities to ground
let
moves are disabled and evasion is
lowered two stages.
Saf 120 80 30% 5
Gunk
fro
Shot Can poison the target.
n
Cel 75 100 10% 15
Ice
ad
Punch Can freeze the target.
on

Ro Iron - - - 15
ute Def-
10 ense Raises the user's DEF two stages.

Fuc 80 100 30% 15


Iron
hsi
Head Can make the target flinch.
a
Gol - - - 10
de Magne
nro t Rise For five turns, the user is immune to
d ground moves.

Pe 20 100 100% 10
Mud-
wte
slap Lowers the target's accuracy one stage.
r
Fuc 75 100 10% 15
Signal
hsi
Beam Can confuse the target.
a

Cel 120 100 100% 5


Super-
ad
power Inflicts regular damage, then lowers the
on user's ATK and DEF one stage each.

Cel Thund 75 100 10% 15


ad er
on Punch Can paralyze the target.

Ro Zen 80 90 20% 15
ute Head-
7 butt Can make the target flinch.

Fusion Moves
Name Type Cat. Pow. Acc. % PP

85 100 - 10
Darkest
Lariat Damage calculation ignores the target's stat
modifiers, including evasion.

- 100 - 10
Heat
Crash Power maxes out at 120, depending on how
much heavier the user is than the target.

Multi- 120 100 - 10


Attack
Type is the same as the memory held.

Pokémon and Pokémon


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© of Nintendo 1996-2024.
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