0% found this document useful (0 votes)
259 views1 page

Marauder MAD-5D Record Sheet

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
259 views1 page

Marauder MAD-5D Record Sheet

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

ARMOR DIAGRAM

Standard Armor
He ad ( 9 )
Le ft Tors o Right Tors o
( 24 ) ( 24 )

BATTLEMECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: Marauder MAD-5D Name:
Movement Points: Tonnage: 75
Gunnery Skill: Piloting Skill:
Walking: 4 Tech Base: Inner Sphere
Running: 6 Rules Level: Standard Hits Taken 1 2 3 4 5 6
Jumping: 4 Role: Skirmisher Consciousness # 3 5 7 10 11 Dead
Engine Type: 300 XL
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
1 ER PPC LA 15 10 [DE] — 7 14 23
Ce nte r
1 Medium Pulse Laser LA 4 6 [P] — 2 4 6 Le ft Arm Tors o Right Arm
( 23 ) ( 35 ) ( 23 )
1 ER PPC RA 15 10 [DE] — 7 14 23
1 Medium Pulse Laser RA 4 6 [P] — 2 4 6
1 Streak SRM 2 LT 2 2/Msl [M,C] — 3 6 9
1 Large Pulse Laser RT 10 9 [P] — 3 7 10 Le ft Right
Le g Ce nte r Le g
( 30 ) Tors o ( 30 )
( 10 )

Ammo: (Streak SRM 2) 50


Quirks: Command Mek, Hyper-Extending Actuators, Narrow/Low Le ft Right
Tors o Re ar Tors o Re ar
Profile
(8) (8)

BV: 1,787 INTERNAL STRUCTURE DIAGRAM


Standard Structure Heat
CRITICAL TABLE He ad
Scale
Head Le ft Tors o ( 16 ) Right Tors o ( 16 ) Overflow
Left Arm 1. Life Support Right Arm
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
3. Lower Arm Actuator 4. Roll Again 3. Lower Arm Actuator
1-3 4. ER PPC 5. Sensors 1-3 4. ER PPC
29
5. ER PPC 6. Life Support 5. ER PPC 28*
6. ER PPC 6. ER PPC Le ft Right 27
Arm Arm 26*
1. Medium Pulse Laser Center Torso 1. Medium Pulse Laser
( 12 ) ( 12 )
2. Roll Again 1. XL Fusion Engine 2. Roll Again 25*
3. Roll Again 2. XL Fusion Engine 3. Roll Again Ce nte r 24*
4-6 4. Roll Again 3. XL Fusion Engine
4-6 4. Roll Again Tors o
23*
5. Roll Again 1-3 4. Gyro 5. Roll Again ( 23 )
6. Roll Again 6. Roll Again 22*
5. Gyro Le ft Right
6. Gyro 21
Le g Le g
( 16 ) ( 16 )
20*
1. Gyro
Left Torso (CASE) 2. XL Fusion Engine Right Torso 19*
1. XL Fusion Engine 3. XL Fusion Engine 1. XL Fusion Engine 18*
2. XL Fusion Engine 4-6 4. XL Fusion Engine 2. XL Fusion Engine 17*
3. XL Fusion Engine 3. XL Fusion Engine
1-3 4. Double Heat Sink
5.
6.
Roll Again
Roll Again
1-3 4. Double Heat Sink
HEAT DATA 16
Double Heat Sinks: 15*
5. Double Heat Sink 5. Double Heat Sink Heat
16 (32)
6. Double Heat Sink Engine Hits 6. Double Heat Sink Level* Effects 14*
Gyro Hits 30 Shutdown 13*
1. Double Heat Sink 1. Double Heat Sink
Sensor Hits 28 Ammo Exp, avoid on 8+
2. Double Heat Sink 2. Double Heat Sink
26 Shutdown, avoid on 10+ 12
3. Double Heat Sink Life Support 3. Double Heat Sink 11
4-6 4-6 25 -5 Movement Points
4. Streak SRM 2 4. Large Pulse Laser
24 +4 Modifier to Fire 10*
5. Ammo (Streak SRM 2) 50 5. Large Pulse Laser
23 Ammo Exp, avoid on 6+
6. CASE 6. Roll Again 9
22 Shutdown, avoid on 8+
20 -4 Movement Points 8*
19 Ammo Exp, avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire
5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 -3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator
5. Jump Jet 5. Jump Jet 10 -2 Movement Points 2
Damage Transfer
6. Jump Jet 6. Jump Jet 8 +1 Modifier to Fire
Diagram 1
5 -1 Movement Points
0

© 2024 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.

You might also like