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Bard Quick Reference

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0% found this document useful (0 votes)
198 views4 pages

Bard Quick Reference

Uploaded by

Asaboth
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

BARD

quick reference
— D &D 5 E —
Level Prof. Features 0th Spells 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Bonus Knwn
1st +2 Spellcasting, Bardic Inspiration (d6) 2 4 2 — — — — — — — —
2nd +2 Jack of All Trades, Song of Rest (d6) 2 5 3 — — — — — — — —
3rd +2 Bard College, Expertise 2 6 4 2 — — — — — — —
4th +2 Ability Score Improvement 3 7 4 3 — — — — — — —
5th +3 Bardic Inspiration (d8), 3 8 4 3 2 — — — — — —
Font of Inspiration
6th +3 Countercharm, Bard College Feature 3 9 4 3 3 — — — — — —
7th +3 — 3 10 4 3 3 1 — — — — —
8th +3 Ability Score Increase 3 11 4 3 3 2 — — — — —
9th +4 Song of Rest (d8) 3 12 4 3 3 3 1 — — — —
10th +4 Bardic Inspiration (d10), Expertise, 4 14 4 3 3 3 2 — — — —
Magical Secrets
11th +4 — 4 15 4 3 3 3 2 1 — — —
12th +4 Ability Score Increase 4 15 4 3 3 3 2 1 — — —
13th +5 Song of Rest (d10) 4 15 4 3 3 3 2 1 1 — —
14th +5 Magical Secrets, Bard College Feature 4 18 4 3 3 3 2 1 1 — —
15th +5 Bardic Inspiration (d12) 4 19 4 3 3 3 2 1 1 1 —
16th +5 Ability Score Improvement 4 19 4 3 3 3 2 1 1 1 —
17th +6 Song of Rest (d12) 4 20 4 3 3 3 3 1 1 1 1
18th +6 Magical Secrets 4 22 4 3 3 3 3 1 1 1 1
19th +6 Ability Score Increase 4 22 4 3 3 3 3 2 1 1 1
20th +6 Superior Inspiration 4 22 4 3 3 3 3 2 2 1 1

Spells Known of 1st level and higher


Bard You know four 1st level spells of your choice from the
bard spell list. The bard table shows when you learn
Hit Points more spells. Each of these spells must be of a level for
Hit Dice. 1d8 per bard level which you have spell slots. When you gain a level in this
Hit Points at 1st Level. 8 + Constitution modifier class, you may replace a spell you know with another
Hit Points at Higher Levels. 1d8 (or 5) + your one you don’t know.
Constitution modifier per bard level after 1st
Spellcasting Ability
Proficiencies Charisma is your spellcasting ability for bard spells.
Armor. Light armor Spell save DC = 8 + Proficiency + Charisma Modifier
Weapons. Simple weapons, hand crossbows, Spell attack modifier = Proficiency + Charisma Modifier
longswords, rapiers, shortswords
Tools. Three musical instruments of your choice Ritual Casting
Saving Throws. Dexterity, Charisma You can cast any bard spell you know as a ritual if that
Skills. Choose any three spell has the ritual tag.
Equipment Spellcasting Focus
You start with the following equipment: You can use a musical instrument as a spellcasting
• (a) a rapier, (b) a longsword, or (c) any simple weapon focus for your bard spells.
• (a) a diplomat’s pack or (b) an entertainer’s pack
• (a) a lute or (b) any other musical instrument Bardic Inspiration
• Leather armor and a dagger
You can use a bonus action on your turn to choose
Spellcasting another creature within 60ft who can hear you. That
creature gains one Bardic Inspiration die, a d6.
Cantrips Once within the next 10 minutes, the creature can
You know two cantrips of your choice from the bard roll the die and add it to one ability check, attack roll, or
spell list. You learn more as you level up, as per the saving throw. Can wait until after it rolls the d20, but
Bard table. before the DM says whether the roll succeeds or fails.
Once it is rolled it is lost. A creature can only have one
Spell Slots die at a time.
The bard table shows how many spell slots you have You can use this feature a number of times equal to
for spells 1st level or higher. To cast a spell, you must your Charisma modifier (min 1). You regain all charges
expend a slot. You regain all spell slots when you finish on a long rest.
a long rest. Increases to a d8 at 5th level, d10 at 10th level, d12
at 15th level.

PAGE 1
Jack of All Trades Bard College
At 2nd level, you can add half your profieciency to any At 3rd level, you may choose a Bard College. It grants
ability check you aren’t proficient in. you features at 3rd level, 6th level, and 14th level.

Song of Rest College of Lore


At 2nd level, you can use music to heal your allies Bonus Proficiencies
during a short rest. Any friendly creatures who use a hit At 3rd level, gain proficiency with three skills.
dice at this time regains an extra 1d6 hit points.
This increases to 1d8 at 9th level, 1d10 at 13th level, Cutting Words
1d12 at 17th level. At 3rd level, when a creature you can see within 60ft
of you makes an attack roll, ability check, or damage
roll, you can use your reaction to expend a use of
Expertise Bardic Inspiration, rolling a Bardic Inspiration die and
At 3rd level, choose two of your skill proficiencies, and subtracting it from the creatures roll. You can choose
double your proficiency bonus for them. At 10th level, to use it after the roll is made, but before the DM
choose an addition two skills for this effect. determines the outcome. The creature is immune if it
cant hear you, or if its immune to being charmed.
Ability Score Increase Additional Magical Secrets
You can increase one ability score by 2, or two ability At 6th level, you learn two spells of your choice from
scores by 1, at 4th, 8th, 12th, 16th, and 19th level. You any class. Must be of a level you can cast. Chosen spells
can’t increase an ability score by 20 using this feature. count as bard spells, but don’t count against the number
of spells you know.
Font of Inspiration
Peerless Skill
At 5th level, you regain all charges of Bardic Inspiration At 14th level, when you make an ability check, you can
on a short rest. use Bardic Inspiration on yourself

Countercharm College of Valor


At 6th level, you can use an action to start a song that Bonus Proficiencies
lasts until the end of your next turn. During that time, At 3rd level, gain proficiency with medium armor,
you and any friendly creatures within 30ft of you who shields, and martial weapons.
can hear you have advantage on saving throws against
being frightened or charmed. Ends early if you are Combat Inspiration
incapacitated, silenced, or if you voluntarily end it. At 3rd level, a creature that has a Bardic Inspiration
die from you can add the die to a weapon damage roll.
Alternatively, it can use its reaction to use the die to
Magical Secrets gain AC against an attack, before knowing if it hits.
At 10th level, choose two spells from any class at a level
you can cast. These spells count as bard spells for you, Extra Attack
and are included in the number of spells known on the At 6th level, you can attack twice per turn.
bard table.
Battle Magic
You learn an additional two spells from any class at
At 14th level, when you use your action to cast a bard
14th level, and 18th level.
spell, you can make an weapon attack as a bonus action.

Superior Inspiration
At 20th level, when you roll initiative and have no uses
of Bardic Inspiration left, you regain one use.

PAGE 2
Bard Spell List
Cantrips (0 Level) 2nd Level Plant Growth 6th Level
Blade Ward Animal Messenger Sending Eyebite
Dancing Lights Blindness/Deafness Speak with Dead Find the Path
Friends Calm Emotions Speak with Plants Guards and Wards
Cloud of Daggers Stinking Cloud Mass Suggestion
Light
Crown of Madness Tongues Otto’s Irresistible Dance
Mage Hand Detect Thoughts Programmed Illusion
Mending Enhance Ability 4th Level True Seeing
Message Enthrall Compulsion
Minor Illusion Heat Metal Confusion 7th Level
Prestidigitation Hold Person Dimension Door Etherealness
Thunderclap Invisibility Freedom of Movement Forcecage
Knock Greater Invisibility Mirage Arcane
True Strike
Lesser Restoration Hallucinatory Terrain Mordenkainen’s
Vicious Mockery Locate Creature Magnificent Mansion
Locate Animals or Plants
1st Level Locate Object Polymorph Mordenkainen’s Sword
Animal Friendship Magic Mouth Project Image
5th Level Regenerate
Bane Phantasmal Force
Animate Objects Resurrection
Charm Person Pyrotechnics
Awaken Symbol
Comprehend Languages See Invisibility
Dominate Person Teleport
Cure Wounds Shatter
Dream
Detect Magic Silence
Geas 8th Level
Disguise Self Skywrite
Greater Restoration Dominate Monster
Dissonant Whispers Suggestion
Hold Person Feeblemind
Earth Tremor Warding Wind
Legend Lore Glibness
Faerie Fire Zone of Truth
Mass Cure Wounds Mind Blank
Feather Fall
3rd Level Mislead Power Word Stun
Healing Word
Bestow Curse Modify Memory
Heroism 9th Level
Clairvoyance Planar Binding
Identify Foresight
Dispel Magic Raise Dead
Illusory Script Power Word Heal
Fear Scrying
Longstrider Power Word Kill
Feign Death Seeming
Silent Image True Polymorph
Glyph of Warding Teleportation Circle
Sleep
Speak with Animals Hypnotic Pattern
Tasha’s Hideous Laughter Leomund’s Tiny Hut
Thunderwave Major Image
Unseen Servant Nondetection

PAGE 3

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