www.themerrymushmen.
com LPOC1 Adventure Module for Characters level 2-4 Are your players yearning to venture in a direction that’s blank
on your map? Roll 1d10 either once or twice for more variety.
What lies beyond the Kryptwood?
1)- The Saffron Expanse, a lawless borderland between the Iron Duchies
and the Shahdom of Zaal, where the ruins of an ancient elven civilisation
are said to contain great treasures.
2)- The Holy Tundra, a cold and desolate land whose scattered popula-
HENDENBURGH tion yearns to be liberated from the authoritarian rule of the Knights of
the Copper Chalice.
1 A1 3)- The Duchy of Bren, a once-wealthy province now ravaged by a myste-
G1
F1 rious plague that transforms its victims into cannibalistic monsters.
C1 E1 4)- The Coast of Conn, a poor and infertile region whose inhabitants are
D1 said to conduct dark sacrifices to ensure bountiful fishing.
A2
H1 5)- The Tower of Marvolo the Magnificent, a reclusive wizard widely
B1
C2 E2 considered the greatest spellcaster alive.
6)- The Desolation of Yarth, a blasted land ruled by a tyrannical dragon
G2 who demands extravagant tribute from neighbouring states.
5 B2
F2 H2
4 7)- The Shortgrass Prairie, where Centaur Khanates vie for control of the
D2 trade routes between the lands of man and the distant Amethyst Empire.
A3 8)- The great maritime city-republic of Ferzano, whose cutthroat nobles
G3
C3 E3 are as adept at murder as they are at dancing the quadrille.
6 2
3 9)- The Bog of Arn, where furred crocodiles prey upon fools who stray
D3 H3 from the narrow causeway that marks the only safe passage through the
deadly mire.
B3 F3
C4 G4 10)- The lonely and long-abandoned Fortress-city of Buzzati, built to
E4
B4 guard against attacks from an empire that fell a millennium ago.
A4
Why go there?
F4 H4
D4 1)- An oak staff, sacred to elvenkind, has been looted from the lost city
7 E5 of Ildrazil. The elves of the north threaten a bloody crusade unless it is
G5
returned to its rightful place.
2)- Mysterious warriors have been raiding nearby lands, press-ganging un-
A5 C5 lucky peasants into corvee labour. What few rumours have emerged speak
B5 D5 F5
of an enormous excavation requiring thousands of labourers.
E6 H5 3)- A refugee nobleman seeks a cure for his now feral daughter, confined to
A6 C6 a golden cage since she succumbed to a mysterious malady.
B6 G6 4)- The legendary leviathan has emerged from the ocean’s abyssal depths!
The creature’s blubber alone is worth more than a royal treasury.
D6
5)- An apparition recently appeared in the skies above the capital, an-
8 F6 H6 nouncing that a powerful magic-user sought worthy apprentices (and that
only the ambitious, the mad, or the foolhardy need apply).
6)- The bankrupt Duchess of Blackwater has failed to pony up an ancient
A2. The Pond E1. The Old Tower dragon’s tribute. Nobles and commonfolk alike watch the skies and prepare
1. The Mill A4. Hendenburgh E3. Site of Battle for the worst.
2. Church A5. The Gallows E5. Fishing Cabin 7)- A dissolute centaur outcast claims she has found the lost grave of the
3. Old Parochial House B1. Giant dolmen E6. Ruined fortification first Khagan, She is willing to show the location to anyone willing to pay
4. Galloping Goat Inn B3. Reluctant Hermit F1. Widow’s Grotto her bar tab.
5. Ulvar’s Cabin B4. Aelfwin’s Hunting Lodge F3. Bastard Encampment 8)- An exiled doge seeks to recover her throne. She travels from town to
6. Smithy B6. Crones' cottage F6. Hot Springs town in a golden barge, seeking mercenaries and adventurers willing to
7. Hendenburgh Manor C1. Infested silver mine G2. Cave risk their lives in a great reconquest of her wealthy but turbulent city.
8. Requisitioned barn C3. Troll Toll G4. Tyrant's Tomb 9)- Robárd Rí, the famously wealthy king of Osraige, recently vanished
THE MERRY MUSHMEN while traversing the region. Adventurers descend upon the land, hoping to
C5. Woodcutter’s Hut H1. The Thirsty Sprite
D2. Ancient Villa H5. Strange Petroglyphs
€ 29 By Liam Pádraig Ó Cuilleanáin recover the late king’s priceless crown.
10)- Ghostly soldiers in ancient raiment patrol the roads and garrison
D4. Ancient Statue H6. Wyvern’s Nest long-abandoned barracks. They claim that invasion is imminent and seek
volunteers to bolster their numbers.
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THE ANCIENT VILLA
THE TYRANT’S TOMB 1. Courtyard 2. Portico 3. Collapsed room 4. Baths
1. Entrance 2. Severed arm 3. Mosaic Room 4. Hungry Hounds 5. Looted room 5. Scriptorium 6. Tablinum 7. Macabre Fresco 8. Cistern
11 11
6. Plinths 7. Malfunctioning golem 8. Stone stairs 9. Lucretia’s Tomb 10. Armoury 9. Torture Room 10. Mirror Room 11. Dead man room
11. Hound Pit 12. Fonts 13. Beetle tunnel 14. Golems 15. Golem Control 16. Library 12. Ossuary 13. Trophy Room 14. Shrine
17. Illusory Wall 18. Secret Room 15. Armoury
13 16. Treasure Room
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THE INFESTED
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SILVER MINE 14
22 21 23 1. Mineshaft 2. Refinery 3. Office 4. Living Quarters 11
5. Ventilation Shaft 6. Elevator 7. Survivor 8. Powder Room 9 S
9. Intersection 10. Safe Room 11. Strange fossil 12. Feast 9 16 10
7
13. Corpses 14. Natural cavern 15. Blind King’s Throne
16. Silver Vein 17. Webbing 18. Queen’s Lair 18 S
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