Exp 10
Program :-
#include <stdio.h>
/*
D
/\
/ \
/ \
A F
/\ /\
/ \ / \
E BR T
/\ / /\
G Q V J L
*/
// variable to store maximum number of nodes
int complete_node = 15;
// array to store the tree
char tree[] = {'\0', 'D', 'A', 'F', 'E', 'B', 'R', 'T', 'G', 'Q', '\0', '\0', 'V', '\0', 'J', 'L'};
int get_right_child(int index)
{
// node is not null
// and the result must lie within the number of nodes for a complete binary tree
if(tree[index]!='\0' && ((2*index)+1)<=complete_node)
return (2*index)+1;
// right child doesn't exist
return -1;
}
int get_left_child(int index)
{
// node is not null
// and the result must lie within the number of nodes for a complete binary tree
if(tree[index]!='\0' && (2*index)<=complete_node)
return 2*index;
// left child doesn't exist
return -1;
}
void preorder(int index)
{
// checking for valid index and null node
if(index>0 && tree[index]!='\0')
{
printf(" %c ",tree[index]); // visiting root
preorder(get_left_child(index)); //visiting left subtree
preorder(get_right_child(index)); //visiting right subtree
}
}
void postorder(int index)
{
// checking for valid index and null node
if(index>0 && tree[index]!='\0')
{
postorder(get_left_child(index)); //visiting left subtree
postorder(get_right_child(index)); //visiting right subtree
printf(" %c ",tree[index]); //visiting root
}
}
void inorder(int index)
{
// checking for valid index and null node
if(index>0 && tree[index]!='\0')
{
inorder(get_left_child(index)); //visiting left subtree
printf(" %c ",tree[index]); //visiting root
inorder(get_right_child(index)); // visiting right subtree
}
}
int main()
{
printf("Preorder:\n");
preorder(1);
printf("\nPostorder:\n");
postorder(1);
printf("\nInorder:\n");
inorder(1);
printf("\n");
return 0;
}
Output :-
Preorder:
D A E G Q B F R V T J L
Postorder:
G Q E B A V R J L T F D
Inorder:
G E Q A B D V R F J T L
Exp 11
Program:
#include <stdio.h>
#include <stdlib.h>
struct btnode
{
int value;
struct btnode *l;
struct btnode *r;
}*root = NULL, *temp = NULL, *t2, *t1;
void delete1();
void insert();
void delete();
void inorder(struct btnode *t);
void create();
void search(struct btnode *t);
void preorder(struct btnode *t);
void postorder(struct btnode *t);
void search1(struct btnode *t,int data);
int smallest(struct btnode *t);
int largest(struct btnode *t);
int flag = 1;
void main()
{
int ch;
printf("\nOPERATIONS ---");
printf("\n1 - Insert an element into tree\n");
printf("2 - Delete an element from the tree\n");
printf("3 - Inorder Traversal\n");
printf("4 - Preorder Traversal\n");
printf("5 - Postorder Traversal\n");
printf("6 - Exit\n");
while(1)
{
printf("\nEnter your choice : ");
scanf("%d", &ch);
switch (ch)
{
case 1:
insert();
break;
case 2:
delete();
break;
case 3:
inorder(root);
break;
case 4:
preorder(root);
break;
case 5:
postorder(root);
break;
case 6:
exit(0);
default :
printf("Wrong choice, Please enter correct choice ");
break;
}
}
}
/* To insert a node in the tree */
void insert()
{
create();
if (root == NULL)
root = temp;
else
search(root);
}
/* To create a node */
void create()
{
int data;
printf("Enter data of node to be inserted : ");
scanf("%d", &data);
temp = (struct btnode *)malloc(1*sizeof(struct btnode));
temp->value = data;
temp->l = temp->r = NULL;
}
/* Function to search the appropriate position to insert the new node */
void search(struct btnode *t)
{
if ((temp->value > t->value) && (t->r != NULL)) /* value more than root node value insert at right */
search(t->r);
else if ((temp->value > t->value) && (t->r == NULL))
t->r = temp;
else if ((temp->value < t->value) && (t->l != NULL)) /* value less than root node value insert at left */
search(t->l);
else if ((temp->value < t->value) && (t->l == NULL))
t->l = temp;
}
/* recursive function to perform inorder traversal of tree */
void inorder(struct btnode *t)
{
if (root == NULL)
{
printf("No elements in a tree to display");
return;
}
if (t->l != NULL)
inorder(t->l);
printf("%d -> ", t->value);
if (t->r != NULL)
inorder(t->r);
}
/* To check for the deleted node */
void delete()
{
int data;
if (root == NULL)
{
printf("No elements in a tree to delete");
return;
}
printf("Enter the data to be deleted : ");
scanf("%d", &data);
t1 = root;
t2 = root;
search1(root, data);
}
/* To find the preorder traversal */
void preorder(struct btnode *t)
{
if (root == NULL)
{
printf("No elements in a tree to display");
return;
}
printf("%d -> ", t->value);
if (t->l != NULL)
preorder(t->l);
if (t->r != NULL)
preorder(t->r);
}
/* To find the postorder traversal */
void postorder(struct btnode *t)
{
if (root == NULL)
{
printf("No elements in a tree to display ");
return;
}
if (t->l != NULL)
postorder(t->l);
if (t->r != NULL)
postorder(t->r);
printf("%d -> ", t->value);
}
/* Search for the appropriate position to insert the new node */
void search1(struct btnode *t, int data)
{
if ((data>t->value))
{
t1 = t;
search1(t->r, data);
}
else if ((data < t->value))
{
t1 = t;
search1(t->l, data);
}
else if ((data==t->value))
{
delete1(t);
}
}
/* To delete a node */
void delete1(struct btnode *t)
{
int k;
/* To delete leaf node */
if ((t->l == NULL) && (t->r == NULL))
{
if (t1->l == t)
{
t1->l = NULL;
}
else
{
t1->r = NULL;
}
t = NULL;
free(t);
return;
}
/* To delete node having one left hand child */
else if ((t->r == NULL))
{
if (t1 == t)
{
root = t->l;
t1 = root;
}
else if (t1->l == t)
{
t1->l = t->l;
}
else
{
t1->r = t->l;
}
t = NULL;
free(t);
return;
}
/* To delete node having right hand child */
else if (t->l == NULL)
{
if (t1 == t)
{
root = t->r;
t1 = root;
}
else if (t1->r == t)
t1->r = t->r;
else
t1->l = t->r;
t == NULL;
free(t);
return;
}
/* To delete node having two child */
else if ((t->l != NULL) && (t->r != NULL))
{
t2 = root;
if (t->r != NULL)
{
k = smallest(t->r);
flag = 1;
}
else
{
k =largest(t->l);
flag = 2;
}
search1(root, k);
t->value = k;
}
/* To find the smallest element in the right sub tree */
int smallest(struct btnode *t)
{
t2 = t;
if (t->l != NULL)
{
t2 = t;
return(smallest(t->l));
}
else
return (t->value);
}
/* To find the largest element in the left sub tree */
int largest(struct btnode *t)
{
if (t->r != NULL)
{
t2 = t;
return(largest(t->r));
}
else
return(t->value);
}
Output :-
OPERATIONS ---
1 - Insert an element into tree
2 - Delete an element from the tree
3 - Inorder Traversal
4 - Preorder Traversal
5 - Postorder Traversal
6 - Exit
Enter your choice : 1
Enter data of node to be inserted : 10
Enter your choice : 1
Enter data of node to be inserted : 20
Enter your choice : 1
Enter data of node to be inserted : 8
Enter your choice : 3
8 -> 10 -> 20 ->
Enter your choice : 4
10 -> 8 -> 20 ->
Enter your choice : 5
8 -> 20 -> 10 ->
Exp 12
Program:
#include <bits/stdc++.h>
using namespace std;
#define N 4
struct node {
int key[N - 1];
struct node* child[N];
int isleaf;
int n;
struct node* parent;
};
struct node* searchforleaf(struct node* root, int k,struct node* parent, int chindex)
{
if (root) {
if (root->isleaf == 1)
return root;
else {
int i;
if (k < root->key[0])
root = searchforleaf(root->child[0], k, root, 0);
else
{
for (i = 0; i < root->n; i++)
if (root->key[i] > k)
root = searchforleaf(root->child[i], k, root, i);
if (root->key[i - 1] < k)
root = searchforleaf(root->child[i], k, root, i);
}
}
}
else {
struct node* newleaf = new struct node;
newleaf->isleaf = 1;
newleaf->n = 0;
parent->child[chindex] = newleaf;
newleaf->parent = parent;
return newleaf;
}
}
struct node* insert(struct node* root, int k)
{
if (root) {
struct node* p = searchforleaf(root, k, NULL, 0);
struct node* q = NULL;
int e = k;
for (int e = k; p; p = p->parent) {
if (p->n == 0) {
p->key[0] = e;
p->n = 1;
return root;
}
if (p->n < N - 1) {
int i;
for (i = 0; i < p->n; i++) {
if (p->key[i] > e) {
for (int j = p->n - 1; j >= i; j--)
p->key[j + 1] = p->key[j];
break;
}
}
p->key[i] = e;
p->n = p->n + 1;
return root;
}
// If number of filled keys is equal to maximum
// and it's not root and there is space in the parent
if (p->n == N - 1 && p->parent && p->parent->n < N) {
int m;
for (int i = 0; i < p->parent->n; i++)
if (p->parent->child[i] == p) {
m = i;
break;
}
// If right sibling is possible
if (m + 1 <= N - 1)
{
// q is the right sibling
q = p->parent->child[m + 1];
if (q) {
// If right sibling is full
if (q->n == N - 1) {
struct node* r = new struct node;
int* z = new int[((2 * N) / 3)];
int parent1, parent2;
int* marray = new int[2 * N];
int i;
for (i = 0; i < p->n; i++)
marray[i] = p->key[i];
int fege = i;
marray[i] = e;
marray[i + 1] = p->parent->key[m];
for (int j = i + 2; j < ((i + 2) + (q->n)); j++)
marray[j] = q->key[j - (i + 2)];
// marray=bubblesort(marray, 2*N)
// a more rigorous implementation will
// sort these elements
// Put first (2*N-2)/3 elements into keys of p
for (int i = 0; i < (2 * N - 2) / 3; i++)
p->key[i] = marray[i];
parent1 = marray[(2 * N - 2) / 3];
// Put next (2*N-1)/3 elements into keys of q
for (int j = ((2 * N - 2) / 3) + 1; j < (4 * N) / 3; j++)
q->key[j - ((2 * N - 2) / 3 + 1)] = marray[j];
parent2 = marray[(4 * N) / 3];
// Put last (2*N)/3 elements into keys of r
for (int f = ((4 * N) / 3 + 1); f < 2 * N; f++)
r->key[f - ((4 * N) / 3 + 1)] = marray[f];
// Because m=0 and m=1 are children of the samekey,
// a special case is made for them
if (m == 0 || m == 1) {
p->parent->key[0] = parent1;
p->parent->key[1] = parent2;
p->parent->child[0] = p;
p->parent->child[1] = q;
p->parent->child[2] = r;
return root;
}
else {
p->parent->key[m - 1] = parent1;
p->parent->key[m] = parent2;
p->parent->child[m - 1] = p;
p->parent->child[m] = q;
p->parent->child[m + 1] = r;
return root;
}
}
}
else // If right sibling is not full
{
int put;
if (m == 0 || m == 1)
put = p->parent->key[0];
else
put = p->parent->key[m - 1];
for (int j = (q->n) - 1; j >= 1; j--)
q->key[j + 1] = q->key[j];
q->key[0] = put;
p->parent->key[m == 0 ? m : m - 1] = p->key[p->n - 1];
}
}
}
}
/*Cases of root splitting, etc. are omitted
as this implementation is just to demonstrate
the two-three split operation*/
}
else
{
// Create new node if root is NULL
struct node* root = new struct node;
root->key[0] = k;
root->isleaf = 1;
root->n = 1;
root->parent = NULL;
}
}
// Driver code
int main()
{
/* Consider the following tree that has been obtained
from some root split:
6
/\
124789
We wish to add 5. This makes the B*-tree:
47
/\\
125689
Contrast this with the equivalent B-tree, in which
some nodes are less than half full
46
/\\
125789
*/
// Start with an empty root
struct node* root = NULL;
// Insert 6
root = insert(root, 6);
// Insert 1, 2, 4 to the left of 6
root->child[0] = insert(root->child[0], 1);
root->child[0] = insert(root->child[0], 2);
root->child[0] = insert(root->child[0], 4);
root->child[0]->parent = root;
// Insert 7, 8, 9 to the right of 6
root->child[1] = insert(root->child[1], 7);
root->child[1] = insert(root->child[1], 8);
root->child[1] = insert(root->child[1], 9);
root->child[1]->parent = root;
cout << "Original tree: " << endl;
for (int i = 0; i < root->n; i++)
cout << root->key[i] << " ";
cout << endl;
for (int i = 0; i < 2; i++) {
cout << root->child[i]->key[0] << " ";
cout << root->child[i]->key[1] << " ";
cout << root->child[i]->key[2] << " ";
}
cout << endl;
cout << "After adding 5: " << endl;
// Inserting element '5':
root->child[0] = insert(root->child[0], 5);
// Printing nodes
for (int i = 0; i <= root->n; i++)
cout << root->key[i] << " ";
cout << endl;
for (int i = 0; i < N - 1; i++) {
cout << root->child[i]->key[0] << " ";
cout << root->child[i]->key[1] << " ";
}
return 0;
}
Output:
Original Tree:
6
124789
After adding 5:
47
125689
Exp 13
Program:
#include <stdio.h>
#include <stdlib.h>
struct AdjListNode
{
int dest;
struct AdjListNode* next;
};
struct AdjList
{
struct AdjListNode *head;
};
struct Graph
{
int V;
struct AdjList* array;
};
struct AdjListNode* newAdjListNode(int dest)
{
struct AdjListNode* newNode =
(struct AdjListNode*) malloc(sizeof(struct AdjListNode));
newNode->dest = dest;
newNode->next = NULL;
return newNode;
}
struct Graph* createGraph(int V)
{
struct Graph* graph =
(struct Graph*) malloc(sizeof(struct Graph));
graph->V = V;
// Create an array of adjacency lists. Size of
// array will be V
graph->array =
(struct AdjList*) malloc(V * sizeof(struct AdjList));
// Initialize each adjacency list as empty by
// making head as NULL
int i;
for (i = 0; i < V; ++i)
graph->array[i].head = NULL;
return graph;
}
void addEdge(struct Graph* graph, int src, int dest)
{
struct AdjListNode* newNode = newAdjListNode(dest);
newNode->next = graph->array[src].head;
graph->array[src].head = newNode;
newNode = newAdjListNode(src);
newNode->next = graph->array[dest].head;
graph->array[dest].head = newNode;
}
void printGraph(struct Graph* graph)
{
int v;
for (v = 0; v < graph->V; ++v)
{
struct AdjListNode* pCrawl = graph->array[v].head;
printf("\n Adjacency list of vertex %d\n head ", v);
while (pCrawl)
{
printf("-> %d", pCrawl->dest);
pCrawl = pCrawl->next;
}
printf("\n");
}
}
void main()
{
int V = 5;
struct Graph* graph = createGraph(V);
addEdge(graph, 0, 1);
addEdge(graph, 0, 4);
addEdge(graph, 1, 2);
addEdge(graph, 1, 3);
addEdge(graph, 1, 4);
addEdge(graph, 2, 3);
addEdge(graph, 3, 4);
printGraph(graph);
}
Output :-
Adjacency list of vertex 0
head -> 4-> 1
Adjacency list of vertex 1
head -> 4-> 3-> 2-> 0
Adjacency list of vertex 2
head -> 3-> 1
Adjacency list of vertex 3
head -> 4-> 2-> 1
Adjacency list of vertex 4
head -> 3-> 1-> 0
Exp 14
Program :-
#include<stdio.h>
#include<conio.h>
#define INFINITY 9999
#define MAX 10
void dijkstra(int G[MAX][MAX],int n,int startnode);
int main()
{
int G[MAX][MAX],i,j,n,u;
printf("Enter no. of vertices:");
scanf("%d",&n);
printf("\nEnter the adjacency matrix:\n");
for(i=0;i<n;i++)
for(j=0;j<n;j++)
scanf("%d",&G[i][j]);
printf("\nEnter the starting node:");
scanf("%d",&u);
dijkstra(G,n,u);
return 0;
}
void dijkstra(int G[MAX][MAX],int n,int startnode)
{
int cost[MAX][MAX],distance[MAX],pred[MAX];
int visited[MAX],count,mindistance,nextnode,i,j;
//pred[] stores the predecessor of each node
//count gives the number of nodes seen so far
//create the cost matrix
for(i=0;i<n;i++)
for(j=0;j<n;j++)
if(G[i][j]==0)
cost[i][j]=INFINITY;
else
cost[i][j]=G[i][j];
//initialize pred[],distance[] and visited[]
for(i=0;i<n;i++)
{
distance[i]=cost[startnode][i];
pred[i]=startnode;
visited[i]=0;
}
distance[startnode]=0;
visited[startnode]=1;
count=1;
while(count<n-1)
{
mindistance=INFINITY;
//nextnode gives the node at minimum distance
for(i=0;i<n;i++)
if(distance[i]<mindistance&&!visited[i])
{
mindistance=distance[i];
nextnode=i;
}
//check if a better path exists through nextnode
visited[nextnode]=1;
for(i=0;i<n;i++)
if(!visited[i])
if(mindistance+cost[nextnode][i]<distance[i])
{
distance[i]=mindistance+cost[nextnode][i];
pred[i]=nextnode;
}
count++;
}
//print the path and distance of each node
for(i=0;i<n;i++)
if(i!=startnode)
{
printf("\nDistance of node%d=%d",i,distance[i]);
printf("\nPath=%d",i);
j=i;
do
{
j=pred[j];
printf("<-%d",j);
}while(j!=startnode);
}
}
Output :-
Enter no. of vertices:2
Enter the adjacency matrix:
0 10
1 20
Enter the starting node:10
Distance of node0=1460296256
Path=0<-10
Distance of node1=32766
Path=1<-10
Exp 15
Program :-
#include<stdio.h>
#include<stdlib.h>
#define infinity 9999
#define MAX 20
int G[MAX][MAX],spanning[MAX][MAX],n;
int prims();
int main()
{
int i,j,total_cost;
printf("Enter no. of vertices:");
scanf("%d",&n);
printf("\nEnter the adjacency matrix:\n");
for(i=0;i<n;i++)
for(j=0;j<n;j++)
scanf("%d",&G[i][j]);
total_cost=prims();
printf("\nspanning tree matrix:\n");
for(i=0;i<n;i++)
{
printf("\n");
for(j=0;j<n;j++)
printf("%d\t",spanning[i][j]);
}
printf("\n\nTotal cost of spanning tree=%d",total_cost);
return 0;
}
int prims()
{
int cost[MAX][MAX];
int u,v,min_distance,distance[MAX],from[MAX];
int visited[MAX],no_of_edges,i,min_cost,j;
//create cost[][] matrix,spanning[][]
for(i=0;i<n;i++)
for(j=0;j<n;j++)
{
if(G[i][j]==0)
cost[i][j]=infinity;
else
cost[i][j]=G[i][j];
spanning[i][j]=0;
}
//initialise visited[],distance[] and from[]
distance[0]=0;
visited[0]=1;
for(i=1;i<n;i++)
{
distance[i]=cost[0][i];
from[i]=0;
visited[i]=0;
}
min_cost=0; //cost of spanning tree
no_of_edges=n-1; //no. of edges to be added
while(no_of_edges>0)
{
//find the vertex at minimum distance from the tree
min_distance=infinity;
for(i=1;i<n;i++)
if(visited[i]==0&&distance[i]<min_distance)
{
v=i;
min_distance=distance[i];
}
u=from[v];
//insert the edge in spanning tree
spanning[u][v]=distance[v];
spanning[v][u]=distance[v];
no_of_edges--;
visited[v]=1;
//updated the distance[] array
for(i=1;i<n;i++)
if(visited[i]==0&&cost[i][v]<distance[i])
{
distance[i]=cost[i][v];
from[i]=v;
}
min_cost=min_cost+cost[u][v];
}
return(min_cost);
}
Output :-
Enter no. of vertices:3
Enter the adjacency matrix:
012
345
678
spanning tree matrix:
0 1 2
1 0 0
2 0 0
Total cost of spanning tree=3