TUTORIAL
STARTING A NEW SINGLE PLAYER GAME
1. The game begins with a graphic introduction to the world of Warcraft II. If you would like
to bypass this introduction, press the space bar or click the left mouse button. After the
introduction you will be taken to the main menu.
2. Click on the Single Player Game option, or type “S” to begin a single player game. You
will also notice that the letter S in the first word is a different color than the rest of the
message. This different colored letter is a “hotkey” which, when entered, allows you to
bypass clicking with the mouse. This convention is used throughout the game. You will
now be taken to the Scenario Screen.
3. Click on New Campaign. You will now be taken to the Race Selection Screen where you
will choose which army you will command and which campaign you will play.
4. Choose to marshall the Humans in the Tides of Darkness campaign by selecting Human
Campaign. There will be a short description of your first assignment, and then you will be
taken to the main game screen, the Command Screen.
MENU RESOURCES
MINIMAP
UNIT
DESCRIPTION
UNIT
COMMAND
INFO TEXT COMMAND
The diagram above displays the main screen used in Warcraft and identifies the key MAP
aspects used in game play. Each of these sections are described on the next page.
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RESOURCES
This is the amount of harvested lumber, mined gold, hauled oil (used in later scenarios),
and food that is available to use for creating and training various units and to use as
building materials for construction.
INFO TEXT
This will give you information on any units, buttons or buildings that you select.
UNIT DESCRIPTION
This is detailed information, including numeric statistics on any building or single unit
selected in the Command Map window.
UNIT COMMANDS
These are the different commands available to the unit, such as construction, attack, etc.
MINI MAP
This is a bird’s eye view of your Command Map which allows you to see the entire area at
once. Your buildings and units appear as green squares. Other units and buildings
appear as different colors. This map will increase in detail as you explore the lands
surrounding your settlement.
COMMAND MAP
This is the main field of play. Here you will be able to see, in great detail, the events that
transpire in the area around you. You may select units or buildings in this window by
using the mouse to select them. When one of your units is selected, a green box will
surround the unit, indicating that it is now prepared to receive your orders.
MENU
This button calls up the Warcraft Options menu.
Save: This allows you to save the game you are currently engaged in.
Load: This allows you to load and continue a game that you have previously saved.
Options: This allows you to change Sound, Speed, and game Preferences.
Help: This allows you access to a list of Keystrokes as well as Warcraft II Tips.
Scenario Objectives: This allows you to review the objectives of the scenario.
End Scenario: This allows you to Restart, Surrender, Quit to the Main Menu,
or Exit the Program.
During a Single Player Game clicking the Menu Button also pauses the game at any time.
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ESTABLISHING YOUR SETTLEMENT
You will be creating a settlement from the ground up, so to speak. In the center of your
Command Map, you will see a Town Hall, a Farm, three Footmen and a Peasant.
1. Move the arrow over the Town Hall.
When you are over a unit or building
on the Command Map that you are
able to select, the arrow will change
into a magnifying glass.
2. Select the Town Hall. When you select
a unit or building, a colored square
highlights your choice. Also, a
description of the selection will
appear to the left of the Command
Map in the Unit Description area.
TRAINING PEASANTS
3. Move the arrow over the Peasant icon.
The words Train Peasant will appear in the Info Text area. Note that the cost of training this
unit appears on the right side of the Info Text area. Costs for buildings and upgrades will appear in
this same area.
4. Click on the Peasant icon. This begins the process of training your Peasant. Note that the
rate of completion is shown in the Unit Description area.
5. After the Peasant is trained, he will
appear on the Command Map.
6. Should you attempt to train another
Peasant, you will receive the message
Not Enough Food…Build More
Farms in the Info Text area.
7. To view your current food supply, look
in the food indicator in the upper right
of the screen, or select any Farm. In
the unit description area, the rate of
production and consumption will be
displayed. You must have food available
in order to train more units. To increase
the food supply available for your settlement, another farm must be built. Each Town Hall
can support one unit, while each Farm provides food for four units.
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CONSTRUCTION OF BUILDINGS
1. Select a Peasant.
2. Move the arrow over the Build Basic
Structure icon and select this option.
This will open the Basic Structure
selections.
3. Move the mouse over the icons, and
select the one that says Build Farm in
the Info Text area. A green tinted
image of a farm will appear on the
Command Map that represents the
amount of space required for this
structure.
Buildings must have ample space available in explored territory in order to be placed, and
non-coastal buildings may not be constructed on dirt, ice or mud.
Specific Restrictions
Town Halls must be a minimum distance
from any Gold Mines.
Shipyards and Oil Refineries must be a
minimum distance from any Oil Patch.
Shipyards, Foundries and Oil Refineries
must be placed on a coast.
Oil Platforms may only be placed on an
Oil Patch.
If you attempt to place a building in a
location that is restricted, the portion
of the building image that lies within
the restricted location will pulsate red.
Also, a message will inform you why you cannot build there, and you will be unable to
place the building.
4. To place a building, select an area that falls within the restrictions for construction.
When you have chosen an appropriate site, click to place the building. The Peasant will
move to the site and begin construction. Note: Construction does not begin until the Peasant
reaches the selected site. Any obstacles present when the peasant reaches the site will prevent the
construction from commencing.
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If you select the new Farm while it is
being constructed you will notice a
Completion Status bar in the Unit
Description area, as well as a status bar,
under the portrait, that indicates how
much damage the structure can take.
Note: a building under construction begins
in a weakened state and only reaches full
strength when construction is completed.
5. Once the Peasant has completed his
construction, either look at your food
indicator or select the new Farm.
Notice that your available food has
been increased.
Some buildings have buttons that allows certain upgrades. When an upgrade is available,
selecting the button will generate a message in the Info Text area that will inform you of what the
upgrade will affect.
EXPLORATION AND THE FOG OF WAR
By this point, you will find that you are
running short on resources such as
lumber and gold. To increase your
stores, you must find forests to harvest
lumber from and search for gold mines
that may be found about the area.
Initially the lands around your Town Hall
and Farm are unknown and will appear
as great black regions in both your
Command Map and Mini Map.
1. Select a Peasant. Then select the Move icon in his Unit Command area.
2. A selection cursor will appear on the Command Map. Use this to indicate the destination
of the unit selected.
3. Send your Peasant into the unmapped region to the top of the command map. He will
immediately head off in that direction, surveying any territory he encounters.
4. As your unit enters unknown regions, they will become visible on both your Command
Map and the Mini Map.
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5. The space that is no longer in the vision of any of your units or buildings, becomes grey.
The terrain that is there is still known, but any units in this “Fog of War” are not visible on
the Command Map or Mini Map.
6. When units re-enter grey areas, their knowledge of the terrain, as well as any units or
buildings that inhabit that area, will be updated.
7. If buildings exist in an area that is later shrouded by the Fog of War, the knowledge of
their existence and condition is retained, although it will not be updated until another
unit enters into that areas line of sight.
HARVESTING RESOURCES
1. Just above the town should be a Gold Mine. Instruct your Peasant to Harvest gold by
selecting the corresponding icon in his Unit Command area.
2. A selection cursor will appear as you move the mouse back to the Command Map. Click it
on the Gold Mine you want him to harvest.
3. Your Peasant will begin working the mine for gold and will return this gold to the Town
Hall on his own. He will continue to repeat this cycle of harvesting until he empties the
mine out, is attacked or is given another command.
Now that you have found a source of gold, harvesting lumber is the next step.
1. Select a Peasant. Then select the Harvest icon in his Unit Command area.
2. A selection cursor will appear as you move the mouse back to the Command Map. Use
this to choose a spot in the forest that you wish the Peasant to harvest.
3. Your peasant will begin chopping down trees to be used for lumber, and will return the
lumber to the Town Hall on his own. He will continue to repeat this cycle of harvesting
until he either cuts down all available trees in that area, is attacked or is given another
command.
Note: If you stop a Peasant while he is returning to the Town Hall with a load of resources, the Info
Text Window will remind you that he is carrying lumber or gold. Also the Harvest icon will be
replaced by a Return with Goods icon that you can select to resume delivery and continue harvesting.
VIEWING THE MAPS
To move around in each scenario, you can use either the Mini Map or the
Command Map
1. To move using the Mini Map, select the white box and move it around
by holding down the left mouse button and dragging it where desired .
2. You can also select any area on the Mini Map and jump to that location.
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