game.
StarterGui:SetCore("SendNotification", {
Title = "Cultware : Syx & Free Support";
Text = "Aimbot By : Xaxa Silent By : Stefunk If Script Is Laggy Enabled esp
all options ands turn them off again";
})
getgenv().OldAimPart = "LowerTorso"
getgenv().AimPart = "LowerTorso" -- For R15 Games: {UpperTorso, LowerTorso,
HumanoidRootPart, Head} | For R6 Games: {Head, Torso, HumanoidRootPart}
getgenv().AimlockKey = "q"
getgenv().AimRadius = 30 -- How far away from someones character you want
to lock on at
getgenv().ThirdPerson = true
getgenv().FirstPerson = true
getgenv().TeamCheck = false -- Check if Target is on your Team (True means
it wont lock onto your teamates, false is vice versa) (Set it to false if there are
no teams)
getgenv().PredictMovement = true -- Predicts if they are moving in fast
velocity (like jumping) so the aimbot will go a bit faster to match their speed
getgenv().PredictionVelocity = 7
getgenv().CheckIfJumped = false
getgenv().AutoPrediction = false
local Players, Uis, RService, SGui = game:GetService"Players",
game:GetService"UserInputService", game:GetService"RunService",
game:GetService"StarterGui";
local Client, Mouse, Camera, CF, RNew, Vec3, Vec2 = [Link],
[Link]:GetMouse(), [Link], [Link], [Link],
[Link], [Link];
local Aimlock, MousePressed, CanNotify = false, false, false;
local AimlockTarget;
local OldPre;
getgenv().CiazwareUniversalAimbotLoaded = true
getgenv().WorldToViewportPoint = function(P)
return Camera:WorldToViewportPoint(P)
end
getgenv().WorldToScreenPoint = function(P)
return [Link](Camera, P)
end
getgenv().GetObscuringObjects = function(T)
if T and T:FindFirstChild(getgenv().AimPart) and Client and
[Link]:FindFirstChild("Head") then
local RayPos = workspace:FindPartOnRay(RNew(
T[getgenv().AimPart].Position, [Link])
)
if RayPos then return RayPos:IsDescendantOf(T) end
end
end
getgenv().GetNearestTarget = function()
-- Credits to whoever made this, i didnt make it, and my own mouse2plr
function kinda sucks
local players = {}
local PLAYER_HOLD = {}
local DISTANCES = {}
for i, v in pairs(Players:GetPlayers()) do
if v ~= Client then
[Link](players, v)
end
end
for i, v in pairs(players) do
if [Link] ~= nil then
local AIM = [Link]:FindFirstChild("Head")
if getgenv().TeamCheck == true and [Link] ~= [Link] then
local DISTANCE =
([Link]:FindFirstChild("Head").Position -
[Link].p).magnitude
local RAY = [Link]([Link].p,
([Link].p - [Link].p).unit * DISTANCE)
local HIT,POS = [Link]:FindPartOnRay(RAY,
[Link])
local DIFF = [Link]((POS - [Link]).magnitude)
PLAYER_HOLD[[Link] .. i] = {}
PLAYER_HOLD[[Link] .. i].dist= DISTANCE
PLAYER_HOLD[[Link] .. i].plr = v
PLAYER_HOLD[[Link] .. i].diff = DIFF
[Link](DISTANCES, DIFF)
elseif getgenv().TeamCheck == false and [Link] == [Link]
then
local DISTANCE =
([Link]:FindFirstChild("Head").Position -
[Link].p).magnitude
local RAY = [Link]([Link].p,
([Link].p - [Link].p).unit * DISTANCE)
local HIT,POS = [Link]:FindPartOnRay(RAY,
[Link])
local DIFF = [Link]((POS - [Link]).magnitude)
PLAYER_HOLD[[Link] .. i] = {}
PLAYER_HOLD[[Link] .. i].dist= DISTANCE
PLAYER_HOLD[[Link] .. i].plr = v
PLAYER_HOLD[[Link] .. i].diff = DIFF
[Link](DISTANCES, DIFF)
end
end
end
if unpack(DISTANCES) == nil then
return nil
end
local L_DISTANCE = [Link]([Link](unpack(DISTANCES)))
if L_DISTANCE > getgenv().AimRadius then
return nil
end
for i, v in pairs(PLAYER_HOLD) do
if [Link] == L_DISTANCE then
return [Link]
end
end
return nil
end
[Link]:Connect(function(a)
if not (Uis:GetFocusedTextBox()) then
if a == AimlockKey and AimlockTarget == nil then
pcall(function()
if MousePressed ~= true then MousePressed = true end
local Target;Target = GetNearestTarget()
if Target ~= nil then
AimlockTarget = Target
end
end)
elseif a == AimlockKey and AimlockTarget ~= nil then
if AimlockTarget ~= nil then AimlockTarget = nil end
if MousePressed ~= false then
MousePressed = false
end
end
end
end)
[Link]:Connect(function()
if getgenv().ThirdPerson == true and getgenv().FirstPerson == true then
if ([Link].p - [Link].p).Magnitude > 1 or
([Link].p - [Link].p).Magnitude <= 1 then
CanNotify = true
else
CanNotify = false
end
elseif getgenv().ThirdPerson == true and getgenv().FirstPerson == false
then
if ([Link].p - [Link].p).Magnitude > 1 then
CanNotify = true
else
CanNotify = false
end
elseif getgenv().ThirdPerson == false and getgenv().FirstPerson == true
then
if ([Link].p - [Link].p).Magnitude <= 1 then
CanNotify = true
else
CanNotify = false
end
end
if Aimlock == true and MousePressed == true then
if AimlockTarget and [Link] and
[Link]:FindFirstChild(getgenv().AimPart) then
if getgenv().FirstPerson == true then
if CanNotify == true then
if getgenv().PredictMovement == true then
[Link] = CF([Link].p,
[Link][getgenv().AimPart].Position +
[Link][getgenv().AimPart].Velocity/PredictionVelocity)
elseif getgenv().PredictMovement == false then
[Link] = CF([Link].p,
[Link][getgenv().AimPart].Position)
end
end
elseif getgenv().ThirdPerson == true then
if CanNotify == true then
if getgenv().PredictMovement == true then
[Link] = CF([Link].p,
[Link][getgenv().AimPart].Position +
[Link][getgenv().AimPart].Velocity/PredictionVelocity)
elseif getgenv().PredictMovement == false then
[Link] = CF([Link].p,
[Link][getgenv().AimPart].Position)
end
end
end
end
end
if CheckIfJumped == true then
if [Link] == [Link]
then
getgenv().AimPart = "RightFoot"
else
getgenv().AimPart = getgenv().OldAimPart
end
end
end)
if getgenv().AutoPrediction == true then
wait(5.2)
local pingvalue =
game:GetService("Stats").[Link]["Data Ping"]:GetValueString()
local split = [Link](pingvalue,'(')
local ping = tonumber(split[1])
local PingNumber = pingValue[1]
if ping < 250 then
getgenv().PredictionVelocity = 4.89
elseif ping < 150 then
getgenv().PredictionVelocity = 5.43
elseif ping < 130 then
getgenv().PredictionVelocity = 6.34
elseif ping < 120 then
getgenv().PredictionVelocity = 6.54
elseif ping < 110 then
getgenv().PredictionVelocity = 6.6
elseif ping < 105 then
getgenv().PredictionVelocity = 7
elseif ping < 90 then
getgenv().PredictionVelocity = 7
elseif ping < 80 then
getgenv().PredictionVelocity = 7
elseif ping < 70 then
getgenv().PredictionVelocity = 9
elseif ping < 60 then
getgenv().PredictionVelocity = 9
elseif ping < 50 then
getgenv().PredictionVelocity = 8.7
elseif ping < 40 then
getgenv().PredictionVelocity = 10.39
end
end
local Library = loadstring(game:HttpGet("[Link]
WindowYSize=545
WindowTheme=[Link](185, 0, 191)
Window=Library:Window("[Link] made by tenaki", WindowTheme, WindowYSize)
getgenv().Settings = {
Nigger = false
}
local Settings = getgenv().Settings
Tab=Window:Tab("Rage")
legittab=Window:Tab("Legit")
Tab4=Window:Tab("Visuals")
Tab5=Window:Tab("Miscellaneous")
Section=Tab:Section("Aimbot")
silentaimbottab=Tab:Section("Silent aimbot")
ragecheatchar=Tab:Section("Character Rage")
sectionlegit=legittab:Section("Silent aim")
Visuals=Tab4:Section("Esp")
fovsection=legittab:Section("Fov")
ViewOF=Tab5:Section("Field Of View")
Rindo=Tab5:Section("Player")
Godlam=Tab5:Section("Teleports")
Window:Label("1.0.0", [Link](207, 58, 255))
Section:Toggle("Enabled", function(fffff)
Aimlock = fffff
end)
Section:Textbox("Key", function(zzzzz)
if string ~= '' then
PredictionVelocity = zzzzz
end
end)
Section:Textbox("Prediction Velocity", function(broid)
if string ~= '' then
getgenv().PredictionVelocity = broid
end
end)
Section:Dropdown("Part", {"Head", "UpperTorso", "HumanoidRootPart",
"LowerTorso", "LeftUpperLeg", "RightUpperLeg", "LeftLowerLeg", "RightLowerLeg",
"LeftFoot", "RightFoot"}, function(dasdada)
getgenv().AimPart = dasdada
end)
Section:Toggle("Airshot Func", function(novagang)
CheckIfJumped = novagang
end)
Section:Toggle("Auto Pre", function(sneakinup)
AutoPrediction = sneakinup
end)
local ESP = loadstring(game:HttpGet("[Link] true))
()
Visuals:Toggle("Enabled", function(bool)
[Link] = bool
end)
Visuals:Toggle("Tracers", function(er)
[Link] = er
end)
Visuals:Toggle("Names", function(be)
[Link] = be
end)
Visuals:Toggle("Boxes", function(vc)
[Link] = vc
end)
Visuals:Toggle("Chams", function()
end)
Visuals:Color("Colour", function(bool)
[Link] = bool
end)
Max = 140
Min = 10
ViewOF:Slider("View", Max, Min, function(bruh)
amount = bruh
game:GetService'Workspace'.[Link] = amount
end)
Rindo:Toggle("Korblox", function()
game:GetService"RunService".RenderStepped:Connect(function()
local Char = [Link]
local plr = [Link]
local head = [Link]
local face = [Link]
local c = [Link]
local x = [Link]
local z = [Link]
local r = [Link]
local e = [Link]
local w = [Link]
-- Right
[Link] = "[Link]
[Link] = "[Link]
[Link] = "[Link]
[Link] = "[Link]
[Link] = 1
[Link] = 1
end)
end)
Rindo:Toggle("Headless", function()
game:GetService("RunService").RenderStepped:Connect(function()
local plr = [Link]
local head = plr:WaitForChild("Head")
local face = head:WaitForChild("face")
[Link] = 1 --Texture = "rbxassetid://209712379"
[Link] = 1
end)
end)
Godlam:Button("Admin", function()
[Link] = [Link](-
874.903992, -32.6492004, -525.215698)
end)
Godlam:Button("Roof", function()
[Link] = [Link](-
589.37817382813, 66.657341003418, -678.16540527344)
end)
Godlam:Button("Shoe Store", function()
[Link] = [Link](-
122.52713012695, 22.125370025635, -873.95684814453)
end)
silentaimbottab:Button("Silent Aimbot", function()
_G.KEY = "q"
_G.PART = "HumanoidRootPart"
_G.PRED = 0.037
_G.Frame = [Link](0,0.53,0)
_G.AIR = -0.5
_G.SHIT = 0.1
local CC = game:GetService "Workspace".CurrentCamera
local Plr
local enabled = false
local accomidationfactor = nil
local mouse = [Link]:GetMouse()
getgenv().placemarker = [Link]("Part", [Link])
local guimain = [Link]("Folder", [Link])
getgenv().makemarker = function(Parent, Adornee, Color, Size, Size2)
local e = [Link]("BillboardGui", Parent)
[Link] = "PP"
[Link] = Adornee
[Link] = [Link](Size, Size2, Size, Size2)
[Link] = true
local a = [Link]("Frame", e)
[Link] = [Link](4, 0, 4, 0)
[Link] = 0.1
a.BackgroundColor3 = Color
local g = [Link]("UICorner", a)
[Link] = [Link](50, 50)
return (e)
end
local data = [Link]:GetPlayers()
function noob(player)
local character
repeat
wait()
until [Link]
local handler = makemarker(guimain, [Link]:WaitForChild(_G.PART),
[Link](255, 255, 255), 0.0, 0)
[Link] = [Link]
[Link]:connect(
function(Char)
[Link] = Char:WaitForChild(_G.PART)
end
)
local TextLabel = [Link]("TextLabel", handler)
[Link] = 1
[Link] = [Link](0, 0, 0, -50)
[Link] = [Link](0, 100, 0, 100)
[Link] = [Link]
[Link] = 14
TextLabel.TextColor3 = [Link](1, 1, 1)
[Link] = 0
[Link] = [Link]
[Link] = "Name: " .. [Link]
[Link] = 10
spawn(
function()
while wait() do
if [Link] then
--[Link] = [Link].." | Bounty:
"..tostring(player:WaitForChild("leaderstats").[Link]).." |
"..tostring([Link]([Link]:WaitForChild("Humanoid").Health))
end
end
end
)
end
for i = 1, #data do
if data[i] ~= [Link] then
noob(data[i])
end
end
[Link]:connect(
function(Player)
noob(Player)
end
)
[Link]:Connect(
function(player)
guimain[[Link]]:Destroy()
end
)
spawn(
function()
[Link] = true
[Link] = false
[Link] = [Link](0.1, 0.1, 0.1)
[Link] = _G.SHIT
[Link] = false
makemarker(placemarker, placemarker, [Link](255, 255, 255),
0.20, 0)
end
)
[Link]:Connect(
function(k)
if k ~= _G.KEY then
return
end
if enabled then
-- guimain[[Link]].Frame.BackgroundColor3 = [Link](255,
255, 255)
enabled = false
if [Link] then
notify("Cultware", "Unlocked", 1)
end
else
--guimain[[Link]].Frame.BackgroundColor3 = [Link](255, 0,
0)
enabled = true
Plr = getClosestPlayerToCursor()
if [Link] then
notify("Cultware", "Locked Onto:
"..tostring([Link]).."", 1)
end
end
end)
function getClosestPlayerToCursor()
local closestPlayer
local shortestDistance = [Link]
for i, v in pairs([Link]:GetPlayers()) do
if
v ~= [Link] and [Link] and
[Link]:FindFirstChild("Humanoid") and
[Link] ~= 0 and
[Link]:FindFirstChild(_G.PART)
then
local pos =
CC:WorldToViewportPoint([Link])
local magnitude = ([Link](pos.X, pos.Y) - [Link](mouse.X,
mouse.Y)).magnitude
if magnitude < shortestDistance then
closestPlayer = v
shortestDistance = magnitude
end
end
end
return closestPlayer
end
game:GetService "RunService".Stepped:connect(
function()
if enabled and [Link] and [Link]:FindFirstChild(_G.PART)
then
[Link] =
[Link]([Link][_G.PART].Position + _G.Frame +
([Link][_G.PART].Velocity * accomidationfactor))
else
[Link] = [Link](0, 9999, 0)
end
end
)
local mt = getrawmetatable(game)
local old = mt.__namecall
setreadonly(mt, false)
mt.__namecall =
newcclosure(
function(...)
local args = {...}
if enabled and getnamecallmethod() == "FireServer" and args[2] ==
"UpdateMousePos" then
args[3] = [Link][_G.PART].Position+ _G.Frame +
([Link][_G.PART].Velocity * accomidationfactor)
return old(unpack(args))
end
return old(...)
end
)
[Link]:Connect(
function(Chat)
if Chat == "print" then
print(accomidationfactor)
end
end
)
[Link]:Connect(
function(Chat)
if Chat == "Code:1029" then
_G.KEY = nil
_G.AIR = nil
_G.PART = nil
_G.PRED = nil
[Link] = false
end
end
)
[Link]:Connect(
function(Chat)
if Chat == "Code:1030" then
_G.KEY = "e"
_G.PART = "HumanoidRootPart"
_G.PRED = 0.039
_G.Frame = [Link](0,0.0,0)
_G.AIR = -0.5
_G.SHIT = 1
end
end
)
[Link]:Connect(
function(Chat)
if Chat == "P+" then
_G.PRED = _G.PRED+0.001
end
end
)
[Link]:Connect(
function(Chat)
if Chat == "P-" then
_G.PRED = _G.PRED-0.001
end
end
)
while wait() do
local ping = game:GetService("Stats").[Link]["Data
Ping"]:GetValueString()
local Value = tostring(ping)
local pingValue = Value:split(" ")
local PingNumber = pingValue[1]
accomidationfactor = PingNumber / 1000 + _G.PRED
if getClosestPlayerToCursor().[Link] == true and
[Link] == [Link] then
_G.PART = "RightFoot"
accomidationfactor = _G.AIR
else
getClosestPlayerToCursor().Character:WaitForChild("Humanoid").StateChanged:Connect(
function(old,new)
if new == [Link] then
_G.PART = "HumanoidRootPart"
accomidationfactor = _G.AIR
else
_G.PART = "HumanoidRootPart"
accomidationfactor = PingNumber / 1000 + _G.PRED
end
end)
end
end
--[[
while wait() do
local ping = game:GetService("Stats").[Link]["Data
Ping"]:GetValueString()
local Value = tostring(ping)
local pingValue = Value:split(" ")
local PingNumber = pingValue[1]
accomidationfactor = PingNumber / 1100 + _G.PRED
end
end)
]]
end)
silentaimbottab:Dropdown("Part", {"Head", "UpperTorso", "HumanoidRootPart",
"LowerTorso", "LeftUpperLeg", "RightUpperLeg", "LeftLowerLeg", "RightLowerLeg",
"LeftFoot", "RightFoot"}, function(w0w0w0w)
_G.PART = w0w0w0w
end)
silentaimbottab:Toggle("Notification Mode", function(drama)
[Link] = drama
end)
ragecheatchar:Toggle("Anti Fling", function(aaaaaaaaaaaaaaa)
[Link] = aaaaaaaaaaaaaaa
end)
Max = 500
Min = 0
ragecheatchar:ToggleSlider("Movement", Max, Min, function(bool, value)
getgenv().urspeed = bool
getgenv().urspeed = value
local Character = [Link]
while wait() do
[Link] = [Link] *
[Link](0, [Link](urspeed), 0)
end
end)
ragecheatchar:Toggle("Enable", function()
loadstring(game:HttpGet("[Link]
end)
ragecheatchar:Keybind("Jitter", function(bool)
getgenv().AntiLockKey = bool
end)
ragecheatchar:Textbox("Speed", function(value)
getgenv().speed = value
end)
repeat wait() until game:IsLoaded()
ragecheatchar:Button("Anti Aim",function()
local userInput = game:service('UserInputService')
local runService = game:service('RunService')
[Link]:connect(function(Key)
if [Link] == [Link].Z then
Enabled = not Enabled
if Enabled == true then
repeat
[Link]
= [Link] +
[Link] * getgenv().Multiplier
[Link]:wait()
until Enabled == false
end
end
end)
end)
ragecheatchar:Textbox("Walkspeed", function(a)
getgenv().Multiplier = a
end, {
["clear"] = false,
})
ragecheatchar:Toggle("Fly", function()
loadstring(game:HttpGet("[Link]
end)
ragecheatchar:Toggle("Auto", function()
getgenv().Settings = {
["Auto Click Keybind"] = "V", -- Use an UpperCase letter or KeyCode Enum.
Ex: [Link]
["Lock Mouse Position Keybind"] = "B",
["Right Click"] = false,
["GUI"] = false, -- A drawing gui that tells you what is going on with the
autoclicker.
["Delay"] = 0 -- 0 for RenderStepped, other numbers go to regular wait
timings.
}
loadstring(game:HttpGet("[Link]
main/Auto%[Link]"))()
end)
ragecheatchar:Toggle("Underground", function()
underground = false
plr = [Link]
mouse = plr:GetMouse()
[Link]:connect(function(key)
if key == "o" then
[Link] =
[Link] * [Link](0,-9,0)
game:GetService('RunService').Stepped:connect(function()
if underground then
[Link]:ChangeState(11)
end
end)
end
end)
wait()
plr = [Link]
mouse = plr:GetMouse()
[Link]:connect(function(key)
if key == "p" then
[Link] =
[Link] * [Link](0,11,0)
underground = not underground
[Link]:ChangeState(11)
end
end)
end)
ragecheatchar:Button("Recoil", function()
loadstring(game:HttpGet("[Link]
end)
local Aiming = loadstring(game:HttpGet("[Link]
[Link](false)
local Workspace = game:GetService("Workspace")
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local LocalPlayer = [Link]
local Mouse = LocalPlayer:GetMouse()
local CurrentCamera = [Link]
local DaHoodSettings = {
SilentAim = false,
AimLock = false,
Prediction = 0.157,
AimLockKeybind = [Link].E
}
getgenv().DaHoodSettings = DaHoodSettings
function [Link]()
-------------
if not ([Link] == true and [Link] ~= LocalPlayer and
[Link] ~= nil) then
return false
end
-- // Check if downed
local Character = [Link]([Link])
local KOd = Character:WaitForChild("BodyEffects")["K.O"].Value
local Grabbed = Character:FindFirstChild("GRABBING_CONSTRAINT") ~= nil
-- // Check B
if (KOd or Grabbed) then
return false
end
-- //
return true
end
-- // Hook
local __index
__index = hookmetamethod(game, "__index", function(t, k)
-- // Check if it trying to get our mouse's hit or target and see if we can use
it
if (t:IsA("Mouse") and (k == "Hit" or k == "Target") and [Link]()) then
local SelectedPart = [Link]
-- // Hit/Target
if ([Link] and (k == "Hit" or k == "Target")) then
-- // Hit to account prediction
local Hit = [Link] + ([Link] *
[Link])
-- // Return modded val
return (k == "Hit" and Hit or SelectedPart)
end
end
-- // Return
return __index(t, k)
end)
-- // Aimlock
RunService:BindToRenderStep("AimLock", 0, function()
if ([Link] and [Link]() and
UserInputService:IsKeyDown([Link])) then
-- // Vars
local SelectedPart = [Link]
-- // Hit to account prediction
local Hit = [Link] + ([Link] *
[Link])
[Link] = [Link]([Link],
[Link])
end
end)
fovsection:Toggle("Visible", function (Cape)
[Link] = Cape
end)
Max = 500
Min = 0
fovsection:Slider("Size", Max, Min,function(FOV)
[Link] = FOV
end)
fovsection:Color("Color", function(Color)
[Link] = Color
end)
sectionlegit:Toggle("Enabled", function(lol)
[Link] = lol
end)
sectionlegit:Toggle("Wall Check", function(RAR)
[Link] = RAR
end)
sectionlegit:Dropdown("Hitbox ",
{"Head","UpperTorso","HumanoidRootPart","LowerTorso"}, function(Brij)
[Link] = Brij
end)
sectionlegit:Dropdown("Method ", {"Mouse","Closest to","Cursor"}, function()
end)
sectionlegit:Textbox("Prediction", function(zzzzz)
if string ~= '' then
[Link] = zzzzz
end
end)
Max = 100
Min = 0
sectionlegit:Slider("HitChance", Max, Min, function(rffe)
[Link] = rffe
end)
sectionlegit:Keybind("Keybind", function(as)
[Link] = as
end)
sectionlegit:Keybind(tostring([Link]):gsub("[Link].", ""),
function(Key)
[Link] = [Link][Key]
end)